
Thumbnail Carcassonne
I often see it in Pokémon and such.
>>2Even Pokémon are difficult to find, aren’t they?
I want to see the entire map of Kanto.
I like the diagram that connects the Dark Souls maps.
I like it too.
The kind of thing you see in strategy guides for DQ.
The genealogy of the holy war is nice, isn’t it?
In the old strategy guides, the data wasn’t received but gathered by human effort, so sometimes your character would appear in the images.
The overall map of MOTHER is quite impressive too.
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I like connecting 2D side-scrolling levels.
>>12It’s a resolution.
>>19The “Aha” experience when reverse scrolling begins.
The genealogy of the holy war has increased its capacity by 18MB from the previous game, allowing for various types of presentations.
I think the size of a game is important.
It’s an image that’s not often seen in Japan, but made on overseas sites.
>>16Japanese people don’t really pay attention to places like this, or rather, there are more enthusiastic fans abroad than in Japan…
It seemed that in the past, there were parties reflected all over the map, likely connected during gameplay.
Dragon Quest 4, which can perform various effects with a large-capacity ROM, is less than 1MB, so that’s understandable…
I realized that there are many helpful things since I started touching Tsukūru.
MOTHER gives the impression that the map is really large… I mean, it actually is large.
>>22The size of the map was the main selling point.
I really like the diagram that allows you to see the Dark Souls map from a bird’s-eye view, even though it’s a 3D game.
>>25That’s nice!
I love the map in Link to the Past.
I love world maps.
>>30It feels like it’s being packed into memory rather than being connected.
Even if you use techniques like slipping through, they are connected.
>>31“Shall we go to take it? Invasion, invasion!”
>>32Too barbaric…
>>42Let’s make a defense map…
The map of MOTHER2 is not connected…
It was the most developed and stuck, so I had to do this to be able to release it.
I wonder if there is something like Super Monkey.
In Pokémon, illustrated maps appear, but pixelated ones do not.
>>35I’ve heard volunteers say that they can’t connect them because there are discrepancies in distance on cycling paths.
The original Mother has that completely connected wide map, which is nice.
In the overall view, it’s a detailed pixel art, but in the game, it gets enlarged to display this.
Seeing the water source properly connected makes me go “Muhhoho ♡”.
>>39There’s the same one posted above.
I like how Rockman Dash and the areas are compactly organized.
Huh, they’re connected underground?
I posted the overall map of Dragon Slayer 4 that came with a game magazine as a supplementary item on my wall.
Certainly, Hoenn will become beautifully one piece, right?
Build a bridge to the west of Valentine.
I was really excited about the Pokémon historical map that connected like a map of Japan that I saw somewhere a long time ago.
In A Link to the Past, the Death Mountain part is a bit regrettable… but it can’t be helped.
I really want to see the 2D Breath of the Wild map that seems to have been created during development.
Holy Lolly Mountain, which was in the center of the illustrated map.
Leinster is too far away.
I feel that the Nintendo Famicom era gave a greater sense of the vastness of the maps.
>>57The movement speed was slow, you know.
There are a lot of switches too.
I have a memory of feeling like, “What kind of structure does the Kanto region of Pokémon have?”
Especially by the sea.
Isn’t the “Iwata Magic” about packing things into gaps to save space?
It’s fun to see vast maps like Zomboid at a glance.
It would be nice if there was a map on the last page of the manual.
The Yomawari series is great too…
I don’t know if I can see a completely connected single-image map.
The map of MOTHER has a lot of unnecessary parts, and if you get lost deep inside, you can’t go back and die.
It’s a bit funny to have a protagonist who can clone themselves.
I like the kind of connection that feels like it’s really continuous, like in MOTHER, but I also like systems that aren’t connected in the way of a holy war but are still designed to connect well.
Sometimes when you look at it from this angle, there are lewd patterns drawn on it.
>>67Is Kirby’s Dream Land 2 in a midnight mood or something?
I want to see the terrain of an open-world game from a bird’s-eye view.
>>68In GTA5, it feels almost devoid of emotion when compared to Google Earth.
It seems like there will be a lot of open-world games like this coming out, but is there none?
>>69I had an image that summarized the death locations in Dark Souls, but I can’t remember where I saved it.
>>69There are plenty if you go to overseas sites.
Since I stopped looking at strategy guides, I have had no opportunity to see something like this.
I loved that the game “The Story of the Sea Beast” came with a paper map.
It seems like GBA’s FE could also fit onto the map, but I wonder if anyone is doing that.
>>74Is it possible that the Sealed Ostia Castle and the Blazing Sword Ostia Castle are connected?
>>83I don’t really know, but if it’s the same castle from a different era, wouldn’t you rather it be different?
>>76The world really is small!
>>76Every time I see it, I can’t help but think that the world of Chrono Trigger is too small, isn’t it?
>>76The setting of Chrono Cross is down to the right of this.
The overall map of the Castle of Demons is nice, isn’t it?
I once made something like this in an indie side-scrolling game, but it was really hard.
The people who made攻略本 (strategy guides) are amazing.
Chrono Trigger has some small discrepancies in locations depending on the era.
>>81Even if it can’t be helped from 1999 to 2300, the change from 1000 to 1999 is too much.
Play Dark Souls 1.
I also like comparing the same map across different series.
I like the small islands near the corners of the world map.
A long journey begins!
What’s going on with the map in Dark Souls 2?
>>89From 2, time has also started to twist, so you shouldn’t worry about it too much.
Can we create it if we physically connect it, like Ruby and Sapphire?
FF11 had a wide field and it was great.
When I go to an amazing remote area, I feel like I might be the only one here right now.
In the past, when you opened a manual, there was often a full map on the back.