Holding a club.
Medical Arts Defense I
Medical art defense I is too strong.
My favorite that I’ve been using throughout the entire series.
It’s good for attacking, good for defending, and good for healing, with no gaps.
Shut up, it’s so messy!
>>6(pee)
>>6The shield smite shop is closed.
Heavy Strike!
The impression is that the ratings are lower for everything except the first generation.
The first generation is just too strong, but there has always been a demand for healers.
>>9The gratitude for stable overall recovery is overwhelming…
In X, it’s said that a preemptive strike is enough, but recovering from area status ailments is still convenient.
This guy is a man, right?
I can’t forget the erotic weird document of Sodoman x Medi that I saw a long time ago.
The heavy strike is becoming increasingly abnormally strong.
What is medical defense?
The first generation has strong recovery items, so a healer isn’t necessarily essential.
If I had an infinite amount of money to buy medicine…
>>18Even if we do Gorenger, it’s just not enough…
I’m quite seriously in love with the design of the thread image.
I think I’m probably the one who likes the thread images the most on the bulletin board.
I like striped socks.
Is it still strong without being nerfed in Remake 1?
>>21The elements that were strong in the previous game have been completely weakened, but new strengths like delay heal have also increased.
In the story, they were in the initial party, but they only used status effect grimoires.
New 1 no longer protects against physical attacks with medical defense.
Have you figured out whether what you’re wearing below is a skirt or shorts?
>>27In figure, it’s shorts.
>>28Yayyyyyyyyyyyyy!
I thought the thumbnail got really lewd, but there was a medic there.
Actually, I haven’t used it much, but it can do quite a bit of fighting, right?
>>30The first-generation Medi can easily accumulate skill points, so it can also take Heavy Striker.
Extremely strong
When I think about it, why can medical treatment reduce all attributes?
Wasn’t there one of the numbered ones where they were packing snacks in a bag?
>>33Maybe 2
In the standing illustration of rummaging through a bag, candy that looks like chocolate bars is falling out.
Until you can buy a glacier with 2 media, it’s relatively slow, and the only thing you can’t do with items is almost just resist dead.
When all classes are raised concurrently, there wasn’t much of a place for them outside of the formation received with pets, and indeed the first generation went too far.
I use it because it’s cute.
I would like to say regarding that.
Well, fortunately, since the work is clearly defined, it has never become an unmanageable performance.
I’m unexpectedly dissatisfied because I haven’t been treated like that.
There are main character episodes, but it was pure love…
The shoes are cute, aren’t they?
Even in the standing pose, the blonde girl isn’t dropping anything, which is for real.
Healing classes that need range expansion buffs are difficult to use…
I liked the Medisod of 4.
Vanguard at the chance and take the lead with Star Drop! After that, just focus on support! Running out of TP is the biggest enemy.
Healers who fully invest in medical arts, defense, recovery, and melee damage are also becoming increasingly visible by the time they clear the 5th layer.
Stadro was heavy to use for anything other than Meddy when leveling up.
Because amrita is too precious, I definitely can’t spam it.
It could only be used when the area around Suna Shikapeli was organized.
The job that was weak at level 1 received a significant buff in level 2.
The job that was strong in 1 tends to get penalized in 2.
A ridiculous multiplier for the ATK boost.
The first-generation Medic was a heroic class that combined overall damage reduction, total healing, and a high-power single-target attack.
With boost medical defense, one can withstand cell’s attribute attacks.
Thanks to the double defense skill, I was able to take it easy.
>>49If I don’t do it, I’ll die.
Jumping Simon
I remember that New 1’s media was quite strong.
Heavy Strike is becoming more difficult to use year by year.
>>52I really like the Heavy Strike from 5.
It’s not a medic’s skill, but…
It’s been years since anything like that has come out!
Because it’s still moving in the womb…
The difficulty level of the first generation changes depending on whether this guy is present or not.
Front guard against skin roughness!
This year marks the new 210th anniversary.
It has been 7 years since X.
>>57Naso
nin
>>57Naso
nin
The power of the Fist Bug Broken Flame Fist is incredible.
The ranger, medic, and bard are too strong.
>>59If we add these guys in the remaster, it’ll be too comfortable… No, their low-level enemies have too much killing intent, so I guess it’s not a problem…
>>59A ranger with the strongest firepower, even though they are supposed to be an exploration member!
Not only does he have the only recovery skill, but he’s also a medic with a terrible performance barrier technique called medical defense!
A bird that has not only buffs but also TP recovery techniques!
A slightly boyish, androgynous, and cute design is nice.
>>63I think they designed it to be usable by both because there was no gender setting.
>>65I thought, “Don’t assign gender in internal evaluations while proclaiming otherwise, damn it!”
Bird is really strong, but the buff slot is too much of an enemy…
1 has a gender, you know.
You can think of this adventurer as either a man or a woman.
Now, take up your sword!
I can’t walk through the 6th layer without Bird…
I remember the first version had a skill development that was very simple.
The gauge consumption system also has an effect of skill level +5.
Is it that strong? I understood well after playing the remaster.
Heavy stuff will definitely be suppressed from the next work onward.
For now, just get this done! That’s the kind of strength it is.
It functions as a shield more than the shield bearers around.
No, Paladin, you are the shield itself, so that’s not it.
Since the paladin also uses blunt weapons…
The issue of the Swordman in 1 being too plain.
>>79Since the axe’s normal attack is also a slash, I felt that the axe man is more convenient.
The first generation has many laughable features, such as strengthening attribute guards to turn them from nullification to absorption, allowing for instant kills.
>>80If you level up too much, it becomes a trap because you won’t be able to disable abnormal statuses.
Look! The gunner has been taken down!
I got fooled again!
>>81(Boss blown away by cursed reflection damage)
The axe man from 1 is extremely strong, except for boring things.
As long as he keeps swinging head bashes in every battle, that’s all he needs to do.
I’ve only played the ones where you sail in the series, but are healers essential in any of the series for the party?
I’ve always thought that since I can only do basic attacks in weak battles (even though I can use MP, it’s too wasteful), I wonder if I could switch to another job.
>>86If it’s 3, then you could cheat infinitely with a subclass…
>>86That’s not the case.
By including recovery roles, the sustainability during exploration and the amount of money will change significantly, making the early stages much easier.
Regarding number 1, it’s just that the recovery class has such overpowered performance that it’s excluded, making it a self-imposed challenge play.
Doman’s inability to achieve maximum firepower and be self-sufficient in the chase is just too painful…
Area attacks are convenient, but…
The strength is almost fixed at the level of Ranger Medic Paladin Bird, and it’s only a matter of what to prioritize for the last slot.
It’s enough to work even if we increase the rangers.
The tricky part is that you have to utilize the restriction system, but there are enemies that negate the restrictions.
Be sure to include a recovery role and have a good balance.
That’s why I don’t really like instant damage checks or bosses with simply high HP…
Both additional jobs for 1 are too weak!
If it had a performance like an anti-pick against red blood cells and white blood cells, I would have adopted Kasume and Bushido as well.