
Cat Game
Justice is too stiff!
I don’t have a single UR, so I have no firepower or armor.
>>3Let’s break through the SSR and enhance it to SP!
Isn’t this guy entering a hell where even heavy spenders are battling the same level of monsters?
>>4The power value that appears in each square is predetermined, so that’s not the case.
If you’re a heavy spender, everyone except the ones in the middle are inferior.
>>4I think it’s comfortable if you’re a heavy spender.
There’s no one to support HP recovery.
The time may have come to turn development freedom into SP.
I finished Master 150, and it was fun, but the one-hit kill builds are too perfected!
Master League Season 0 is basically coming to a close!
I managed to reach Master rank, but can I really win with this…!
In the Master League, you can receive 1000 medals for a final score of 0.
The final score for Bronze 1 is 20 points.
If you don’t reach the Master League, you can’t get 1000 medals, right?
>>10Based on the league you belonged to and your highest score during the period.
It says so, so that’s correct.
Opponent Selection Match History WIN Black Gundam Match Score SS 30,798 Pt 184,808 LOSE The Pulse of the Stars is Love Match Score C 14,718 Pt 202,175 WIN New Mobile Report Gundam W Doctor Match Score SS 36,264 Pt 221,751 WIN MS Doctor Match Score SS 32,836 Pt 195,117 WIN Encounter in Space Match Score SS 30,610 Pt 185,643 MASTER LEAGUE Current Acquired Score 145,226 Pt League Promotion Score -Pt Home Strengthening Development Stage My Base Gacha Menu Match
That’s a bit short!
>>11Someone who can consider privacy!!
>>11If it’s just that much of a shortage, it seems we can switch it out tomorrow where we’re losing.
It’s like a real fight with stacks of cash…
In other words, if you change the opponent, the points disappear, and you’ll face a much stronger opponent.
I wish they would at least match me up with opponents more suited to my strength…
>>12That will create a trick where you can reorganize after changing and reducing your strength.
>>16Defeating weak enemies doesn’t give much score, so it doesn’t really matter.
Since I reached Master 120,000, I guess I’ll just pray for an opponent that I can win against to show up.
It’s fine to have a slugfest with bundles of cash, but it seems tough for those hitting with cash as the reward ceiling is too low and the benefits are too meager.
>>18With this, the higher reward ceiling will certainly be widely criticized.
>>18That’s why I say it’s friendly to free players.
>>28With this, they’re also increasing the story’s stone amount, making it a game that’s seriously too kind to players…
>>18Please give me more than 10 gacha tickets!
>>18I don’t want to do it because a higher ceiling means longer constraints and it’s a hassle!
Support support support endurance endurance is strong.
If you surround and hit it, that should be fine!
Aslan’s hardness is too creepy!
Just to be safe, during the season, there are daily missions to participate in the league, so even if you reach the target score, let’s make sure to play at least one match every day.
If enemy ranks can simply be determined by their power level, I wonder if there is any meaning in player-versus-player battles?
>>22Do you want to do a ranked matchmaking? I think that sounds like hell.
>>22It will become a cutoff where only heavy spenders can survive.
So the reward I obtain is just for progressing through the game alone, so there’s nothing good about it.
I might want a mode to focus on the score.
>>116Aren’t you in an environment where you can’t breathe right now?
>>121Are you saying that you can’t go to Master unless you spend a lot of money?
>>121Can you get to Master without spending money and receive rewards almost identical to the highest rank, making it feel suffocating?
I had been skipping the recent gacha, but everyone is strong, huh…
Somehow, the Master won everything except for the central frame and has reached 140,000.
Is it alright to take it easy until I pull an opponent with impressive stats but a less-than-great layout?
I feel like those who say they can’t win are lacking in endurance-type.
Since it’s often easier to win with over 200,000 than with 180,000, positioning is quite important.
>>32As there are many with durability at 180,000…
With 5 attacking units, it’s relatively easy to exceed 200,000.
>>44Even though there were 200,000 people with Justice and Hyperion, it was quite easy because each one of the Glittering ones charged in individually.
I managed to reach 90,000 in Master rank without spending money, even though I don’t have Raks. That’s a win for me.
Since I was distributing stones all over the place, even without spending money, I probably have a decent fighting power now.
I don’t understand the next one.
I tried it, and it ended up just being a diamond stop, Nobushi…
What I’ve understood
Aslan and Justy are stiff.
HP recovery support characters are great.
Super Hyperion is invincible.
I feel like it might be better to intentionally suppress mobility and have Aslan tank while multiple units provide support for the counterattack.
If we charge in from this side, we won’t break the enemy’s justice, so this won’t work.
I want to try various things, but due to the limit on the number of attempts, I can no longer try!
>>42I think it’s fine to have a limit on the number of times you can swap people, but challenges should be unlimited…
It’s fun to experiment with strategies by looking at the opponent’s formation.
You pathetic person swinging an axe with a lackadaisical attitude instead of shooting with an EX rifle!
The key will be whether we can effectively handle Justice, which has high HP and high durability with 20% rival, 30% lax, and 20-40%凸.
It’s a bit disappointing that swapping them doesn’t change the quality of the other party much.
>>46Supporters are related to the strength value and also select opponents based on a certain strength value base.
With a high power value, the support and related tags become fixed.
I leveled up! It’s already good if I can get 3000 across the board, so the opponent is just unlucky…
It seems like it will be necessary to raise them evenly because the bonuses change depending on the season.
>>48That said, it’s unlikely that most URs are out of range.
Freedom avoids more than expected.
It may be my imagination.
Whether you spend a lot or just a little, once you reach the Master rank, it doesn’t change much, and it doesn’t take as much time as you’d call it hell.
>>50Since there’s no risk of demotion, you don’t have to be nervous until the final day, right?
It’s nice that we finally get an SSR guaranteed ticket, but I would like a bit more premium gacha tickets.
>>51I received about 20 from the Astray event, so I should get a lot from 0083.
>>51You can exchange 10 items for 1200 points in the Google Play Store.
Since I had some accumulated spending in the Idolmaster from back in the day, I decided to finally use it up.
The master only has full-completed and Lux!
But since I could make 150,000, that’s good!
I think it would have been fine to have unlimited changes and challenges since it’s a pre-event.
In the first place, just because it’s changed doesn’t mean an easy opponent will come, and I need more data to experiment with arrangements and configurations.
I’m really glad there was no demotion.
If you change, scary people will come.
The presence or absence of Super Hyperion significantly changes the win rate, so for those who can’t win, focus on accumulating capital to UR it first.
In this rule, HP recovery is probably stronger than sway.
Well, I think it’s good that useful skills change depending on the event.
If it’s just one loss, it’s surprisingly around 150,000.
Shin!!! I’m tenacious!!!!!!!
You idiot!! 1!!
Match Formation Boost Protagonist Rival Terrain Information Space Front Position Rear Position Unit 1 20% 20% 20% 20% LV100 LV100 LV100 LV100 LV100 LV64 Boost +16,811 Supporter A Increases all unit stats within the team by 14% (excluding EN) Alternative Series Formation Confirmation Position Change Bulk Formation Auto Formation
I won against all the Master rank players with Rachel! Yay!
It’s really reassuring that there’s no penalty or relegation even if we lose.
Giving UR enhancement materials as rewards is too generous.
>>64But this is for the two-time event, so it’s not easy.
I’m glad there were no support actions for Aslan twice…
>>65It was just treated as useless and hard… well, I guess that’s a good thing.
>>80It’s a story about a game I don’t know.
Both enemies and allies are too silly AI…
I want to do a lot of things, but the limit on the number of times is frustrating.
Next, I want to do it with Defense Level 4 or something.
I managed to do quite well with Kudelia’s lightning-fast PT.
The attacker Z and Unicorn are both at 1 breakthrough, though.
The AUTO leader jumps into the enemy and gets beaten up too much.
I wonder how true the suspicion is that Sway is provoking the opponent’s EX.
>>71It has been confirmed that when swaying, the weapon with the highest accuracy is chosen.
In places like Eitaro, they choose melee weapons and come too close unnecessarily, so it was extremely useful.
In the Master League, it will definitely become an EX with absolute accuracy.
It’s way too harsh to level up weapons other than EX; it’s a trap.
The Strike Freedom has a thin range of 5, making it excellent as a decoy.
Just being able to go to the master is enough for me; I won’t have high expectations… Everyone, keep hunting me and aim for greater heights…
Once you reach Master rank, the rewards feel negligible, so I don’t have much dissatisfaction.
Ah… so Hyperion can take out enemies in one hit, and with its ability, it can firmly suppress the enemy’s Strike Freedom.
>>77Not applicable…
>>77No, the Strike Freedom isn’t part of the SEED category.
That’s just strong, that’s all!
What kind of formation do you recommend?
>>81Full-maxed Raks with full-maxed Strike Freedom.
>>87What about the others? Is it okay since the tags match somewhat?
>>92I was able to go with a fully upgraded Freedom S Gundam Justice and a one-copy Sazabi.
I’m sorry it’s so common that it doesn’t serve as any reference.
EN recovery is strong → It would be better to recover HP when the level goes up → I’ve been thinking lately that having EN recovery is good for long battles, but now HP recovery is very reassuring.
Considering that you can obtain UR enhancement materials in just three months, it’s exceedingly generous, even more so than the diamond rank.
This battle feels like amateur Mahjong…
The issue of Freedom being more annoying than Strike Freedom.
Since neither Rax nor Tifa is here, damn it!
I can’t start yet, but it’s practically PvP, so it’s a tough event for free players, isn’t it?
>>90If the definition of being free-to-play means no UR, then that’s tough.
>>90It’s impossible to win easily and frequently.
I think if it’s depending on what you have, you can aim to master it through trial and error.
>>90You can easily reach just one step before the highest rank without spending any money.
This lower-ranked gym is surprisingly strong!
Thank you, Tifari, for my gacha reroll at that time…
It’s understandable that the formations haven’t changed much since it’s still the early days of the service…
If strong support characters other than Rakus increase, things will change again.
Aslan kept fighting and ended up winning.
It might be because there are no two defenses, but it’s strong.
The dilemma that it tends to move earlier the more凸 (convexities) there are.
>>101When three or four fully awakened characters move, the opponent with one or two awakenings becomes easy to deal with.
The reason Hyperion is strong against Strike Freedom is not the advantageous abilities, but the 30% reduction in shooting damage.
I’ve placed a supporter that won’t be effective at all in the auto-formation, so feel free to use them as a stepping stone.
>>104It does not appear based on combat power value.
>>111Since there are 190,000, it should come out…
Wow, this is it! This content is just too much fun!
Aslan has been living all this time and beating up enemies on his own.
How can that guy die?
>>107Kagari is crying now! Attack the mental state.
I managed to reach Master, but from the moment I became a Master, I’ve been surrounded by people who are on a completely different level of spending, like having four UR fully leveled up at once.
I was able to reach Master because I hit the ceiling on the SEED gacha.
Without them, it probably wouldn’t be possible.
If I’m being greedy, I wish there was an option to do it manually too.
The order of actions is fine as it is now.
Is Hyperion strong or should I strengthen it… I can’t strengthen it because I haven’t cleared the expert Eita.
>>115Even just the first level of enhancement is something I can manage.
Let’s properly train the pilots…
>>127Is it okay to have just one stage?
Which pilot are you using? The candidates I have are Shikibu, Rakan, or Biside.
>>239I’m riding a Rakkan with high defense values.
When facing a higher-ranked opponent, it’s often the case that you won’t get a turn until Besaid uses recovery.
>>264Thank you, I’ll try using it with Rakan.
Wow, I just upgraded one level and the capital is depleted…
For now, I went to the master, so I’m satisfied.
At the diamond level, I’m starting to see some fully enhanced URs and it’s scary…
I managed to reach Master rank somehow.
Shields are important in this game…
Rather, Justice, which doesn’t have two defensive moves, pairs well with the league because it can support without being taken down unnecessarily.
I was somehow thinking while using the story that in PvP, the toughness of the defense becomes insane.
Perhaps the opponent is assigned to a rank tier based on their combat power value rather than being in a specific rank tier.
I think that entering the master rank and just lining up weaklings will only result in facing lower-ranked enemies.
Leave a weak formation with a power value of 210,000!
It feels like I can win if the enemy doesn’t use EX on a whim, so I checked in with the AI, but I really don’t understand why it doesn’t use EX.
I was thinking about trying to include Mika next, but I might just end up getting beaten up.
The damage reduction ability gets pierced by EX weapons, but it’s helpful that the AI is dumb and doesn’t use it much.
In the original story, Amaterasu-san is in various strange situations, but here she’s doing great as our squad’s vanguard captain.
It’s nice how a relationship somehow develops with the characters that come to your side…
If you want to use it as a stepping stone, putting in a Zieg Axes is the best option.
The main perpetrator of combat power fraud.
If you move first, you’ll be targeted by the enemy’s Strike Freedom’s CS, so the strong and slow defenses are very effective.
I want a room match feature!
You can reach Master rank without paying if you’re just going to go.
I can’t win at all and get beaten up…
>>135Even if I get beaten up, earning around 60,000 is more than enough as a reward.
>>141Fight with 5 people for 12,000!
I think it’s enough just to go to the master, even if the reward is 0.
The definition of a heavy spender might be someone who spends around 5000 yen.
I thought the environment was healthy because it finally becomes difficult right before the master rank.
This game probably won’t be well-received with content focused on interpersonal interactions.
>>138If there are no elements that make spending money enjoyable, social games will die.
>>147It’s sad, but this is a mobile game…
There must be a way to save your wallet amidst the splurging on gacha! Find it!
>>139There’s no way that exists!
I wonder if I should let Yona-kun ride on the old man I pulled but left alone.
Since the frequency of EX has significantly increased when Slettas were used compared to when Camille was used on Z, I wonder if the status adjustment is effective?
I’m sorry… I reached Master with no spending up to 150,000…
I’m riding in the Hyperion, but who is everyone else riding with?
>>145Yona
>>145Mika
I want the Master League to be pushed more as the main content.
Where is the super coordinator to be put on Hyperion?
I feel a strong determination not to give even 10 times worth of stones to free and low-spending players.
>>149I just received it the other day.
Thanks to the heavy spenders.
I think it’s a good thing that changing the preferential tag allows for trying out and seeing various formations.
The influence of luck is significant.
Even if I switch them out, only maxed-out characters come out, but does this game really have that many heavy spenders… Despite that, the top rank stones only come from a certain region’s players.
>>152It seems that only fully upgraded characters are appearing as candidates even when rolling due to the setting of the strength numbers.
What kind of URs are you pulling to go to Master without spending money?
Having 5 melee attacks and 1 support is too imbalanced to manage.
>>157We only have 2 UR units, the rest are SSRs.
>>165Is it like the one posted on Machu wiki?
>>185I’ve never seen Machu Wiki…
Durability UR Justice Aslan
Support UR Aerial Asuna
Attacker SSRS Gundam Camille
Durable SSR Psycho Gundam Mika
Durable SSR Greizeta Odel
This has turned into bait for an attacker 4 and tank 1 (Aslan) composition.
At this stage, I don’t think there is a durable UR that can stop a high-damage attacker plus support.
Anyway, the strategy is to stop the initial CS, take out Aslan who came in for support defense, and take our CS.
I think it was unnecessary for Maria to prompt the change instead of just bringing up the window in an inorganic way.
I can understand that there are more fully maxed out people than I expected…
A sad tag for the Phoenix that’s being kicked out of the formation even though it’s a 1凸…
I’m a complete novice who has just started for about two weeks without spending any money, but it seems that the reason I was able to reach Master so easily is thanks to the love of Lax.
>>162I think it’s a big deal whether I’m seriously able to pull a Lax.
Have you properly raised your durability type?
>>172I wonder if the fact that I raised UR Barbatos and Mika properly just because I like them is having an effect.
I reached 90,000, but it seems like Mika, who is protecting from the three 3-duplication Stofuri in the middle, is just getting melted away.
>>162If you do it for about two weeks, you won’t have to worry about the experience points to bring the main force up anymore.
Those who started from the beginning will be at a disadvantage in terms of combat power compared to those who have worked hard through re-rolling.
I finally ran out of the stones that I received for achieving the character request rank.
I don’t need the title of understanding person, so turn me to stone.
Aslan and Lacus are not here, so I’ve stopped at Diamond, but the rewards are great, so I’ll take it easy from here on.
It’s meaningless to be categorized as free-to-play when it’s all up to luck in gacha.
Is it better not to include sway?
>>167The swaying freedom comes charging in and gets scattered by the EX counter, so if you want to win, it’s not needed.
If you want to lose, I’m here.
The positioning of the opponent’s initial action is important in determining the higher rank, and simply changing the arrangement can lead to winning or losing.
I think it’s better for people who say things like “it’s impossible unless you’re a heavy spender!” to post their formations and get advice.
This time, the protagonist is a rival tag target, so it’s mostly strong characters, but it will likely change depending on the tags in the future, and as for balance, it’s nice for a start.
I want to separate the defense formation and the attack formation.
Look at my gag team!
>>171Since it’s not matching, I won’t go out to the masuri with anything other than the strongest formation.
I wish the difficulty level was like this from Season 1, but I’m concerned whether the hardcore spenders are satisfied.
There is a fear that there are so many at this level in diamonds!
You said you’re going to make it a joke lineup!!
Everyone is serious about their formations!!
>>177I want to win!!
>>179There’s nothing!!
Durability is really important; just having two usable cards including SP evolution makes a huge difference.
It’s better to have an HP recovery supporter, even if it’s just an SR from the shop.
I completed the full enhancement of the Strike Freedom with about 100 pulls, but I didn’t go after Lacus.
>>181I don’t mind! Go ahead and kill me!
The UR Super Mika Perion is holding up pretty well, which makes me laugh.
I’m pulling off one-hit kills, but this is probably going to change over time with Nina and the chairman taking over the tags…
>>187The guys we have now seem to have some room to cooperate, but it looks difficult to team up with those who haven’t been implemented yet.
…I was writing that and when I searched for tags, it seems that those types of tags have somehow disappeared from the list.
Zieg and Mach are the strongest at scattering weaklings…! That’s how it feels.
The situation where there are only a few strong opponents who cannot be taken down in one hit makes it almost impossible to utilize the two chances in CS2 effectively, and it just doesn’t match up.
It’s not fun, but I’m being forced to do PvP for rewards!
Exia! Please use the EX!
Stop the routine that makes the Trans-Am power up just because it’s far away!
>>190Understood, Trans-Am!!
>>193If things go poorly, it might be better to go with Trans-Am.
I guess they’ll make a special version of minor defensive machines that match both the tags and support.
I want you to stop shooting the teasing beam and leaving me with just a little health left.
>>194I don’t dislike a bad bet that might be critical.
The UR Freedom and the time when he wasn’t a lieutenant general had a habit of charging in at the start and dying, but it improved a bit when I moved him to the very back…
Don’t worry about things like EN.
If the EX arrives, then shoot.
>>199It doesn’t matter.
I want to save.
A game that I would have won if I had given up and skipped.