She’s the most beautiful in the village!
Easy-to-use area attack
You can use 2 as a companion with almost unlimited resources.
That’s true for number 1…
It’s the role of a healer.
Selling counters
Polnareff to Sylph
I disliked it when I was happy to have unexpectedly turned into a strong monster, only to transform into a really weak one.
In the beginning, 1 is reliable… but the number of attacks is too few…
The graphics of the Sylph, Nymph, or fairy from 2 were convenient.
The only advantage of the level 1 monster is that it can be exchanged immediately upon death.
One can use a saw.
There are also teleportation and doors in 1…
What’s terrible about monsters of level 1 is that there are too few that can be effective against biting (other than saws).
>>13Well, in a way, it’s being played with the most.
The super slime’s dissolve is strong!
It seems convenient if you understand 3 as well, but it’s bothersome that it changes automatically when you level up…
If you know the meat transformation route, it’s pretty easy to become strong.
>>17This is both a good aspect and a bad aspect.
There is no fun in strengthening.
>>17In the first world, can you become a Titan or something?
The girl monsters in the DS version 2 are cute.
If it’s Titania, I can take you to the end.
>>18The mutated species added in GoD is quite strong, isn’t it?
>>20However, as I reach the end of the dark area, I inevitably become lacking in power…
I think there are monsters, mechs, and espers that gods wanted to break away from the usual RPG tropes.
A monster that is difficult without information.
Monsters are great just because they don’t cost money.
>>21I really think so with 3sol.
In the DS version 2, Nike has become a girl, and I couldn’t help but laugh.
Well, this is probably more in line with the image I had in mind.
>>22Well, that’s because Nike is a goddess from Greek mythology…
I think that in Saga Frontier, it is considerably disadvantaged compared to other races.
Honestly, the teacher isn’t cute at all.
>>24Is it tough? But if you go back now, it will be even tougher!
>>24When they start talking, they really sound like a teacher! Instead of cuteness, a sense of respect comes out, especially from Sagaeme.
If it weren’t for the tutorial called the teacher’s trial, I probably wouldn’t have understood the system.
Even in the Emerald, monsters are tough.
Saga can choose various races, but basically, it settles on humans.
What I thought for the first time when it was colored.
“Was that God’s hair!?”
Just eat carelessly and get emotional about it.
The next meat will come out soon anyway.
Your videos generally tell me a lot.
The image is that it is easy to grow in terms of specifications, but the upper limit is also low.
I was excited to think that I could become this strong because the teacher was normally strong.
Can you clear it with a monster restriction?
Isn’t it impossible to catch up even by melting?
>>36I have heard that if you make adjustments at the flare, you can push through.
If you line up four super slimes and melt them, the god will die.
(A human man who suddenly becomes a monster)
Do not forget your current breathing!
3SoL’s ability to turn female characters into kemono is significant.
In 2GoD, Kraken and Marilis have become fun contributors to the romance cannon thanks to their synergy.
Why does the teacher have a face like a Saga representative, instead of being cute or not?
>>43Since there’s no one to take on the representative role, we’ll have the teacher do their best.
>>43Even Dragon Quest has slime acting as the representative, right?
There weren’t any other guys who felt just right…
Enoki mushroom substitute
Enoki mushrooms
Enoki-mushroom-like
Could it be a chainsaw?!
The system where humans eat meat and parts and their species changes was indeed too chaotic.
I’m not opposed to remakes at all.
The BGM of the Game Boy is too perfect.
When it comes to the face of Saga, it’s definitely Ashura.
>>51S, Suzaku…
>>51Why is that guy getting perfect attendance and even turning into magic in the third place…?
DS2 was at the Titania Nikemaris party.
I remember that the official illustration of the goddess is erotic.
Sagaeme has also stopped completely transforming, but its weakness remains unchanged.
Sandfish: “It’s me, right!”
In 3, I can still have as many robots as I want, but there was nothing I could do about the monsters.
There are few types to begin with.
Bird human bird human bird human ♪
If it’s DS3, turning two guys into sylphs will make them all look like women.
It’s the same in SaGa Frontier, but monsters are really difficult to use…
It was helpful that I was able to reach level 13 in the first world of the Demon Realm Tower.
In the DS version, the mecha is tougher.
In a magical sense.
The monster of 2 can become a fairy early on, which makes it a bit easier.
Ultimately, there is a strength in becoming a level 11 monster.
During story progression, due to specifications, the monsters will at most become of equal rank to those that appear in that world.
I think it’s terrible that in most cases, transforming into a monster that doesn’t have a corresponding level range makes you weaker.
The monster of Emé is a demon, right?
I think the low BP consumption tricks are fairly good, so they’re better than demons.
It’s whether you can make use of the hermit crab and the watcher.
Please release a remaster for the DS version too…
Lamb folinks meat
As long as you remember at least the Grand Hit, you can fight at a minimum level, but the strength in SaGa Frontier wasn’t that great either.
But when I try to make it a hidden monster like Marichi, the unused moves fill up the slots.
I liked that it didn’t feel like there was only one choice for hidden monsters.
In SaGa 1, I ran into a bug where the human male I raised turned into a zombie, and I got stuck once because of it.
I still don’t understand what that was all about.
If monsters can’t equip weapons and armor freely, I would like their base stats and skill power to be generally boosted.
It’s quite difficult to use outside of RTA and challenge runs.
>>72It can be inferred that the reason for not being able to easily enhance performance is that they use the same techniques as their opponents.
>>75There is no doubt about that.
The enemy’s tornado whirlpool can easily destroy even the most powerful training if it is unleashed repeatedly.
For most works, if you understand the system, the adjustments are geared towards the early bloomers, right?
With Sageame, the number of short-lived species increases, which is difficult.
I used it up to beastmen in 3, but I don’t understand the strengths of monsters.
>>76Can turn Polnareff into a fairy through TS.
I remember that the mecha was ridiculously strong from the middle to the later stages.
You don’t need to raise them, so they can be immediately useful.
If you do it on 2, you can become a final boss monster about halfway through after defeating the dragon god…
>>79How do I defeat it…?
>>81Did we not go through petrification?
Short-lived species are complicated because they are different from races.
It’s a pity that the blur is excessively strong but is only limited to the Diva chapter.
>>80The diva also uses magical tools, and while it’s challenging to master, it’s enjoyable.
Isn’t it the weakest monster even in Saga Frontier 1?
>>84Fro 1 is too strong compared to other races.
>>84It seems to have been quite useful as a healer.
Aren’t the Youma, except for Mesaltim and a few others, in a more difficult position?
>>88Professor Mesalthimnosakan, aside from Zero Princess, the demon armor is holding me back too much…
>>88Demons are degraded humans, but aren’t their firepower and durability better than monsters?
There are many characters that make you want to use them…
>>84Thanks to barriers and other things, it’s the best in terms of defense and resistance, but…
There’s hardly anything other than an additional boss in the remastered version that can make use of that…
Since petrification and instant death work normally, you can easily get it after retrying a few times.
In the world of demon tower warriors, it’s a tragic race with no chance of defeating the gods except for some monsters, but that part has incredibly overwhelming strength.
The Legend of the Secret Treasure is generally strong, and it ends up being something strange.
The ruler of time and space; it’s difficult to use, requires strange adjustments, and even after doing that, it doesn’t become overwhelmingly strong. It’s the most unfortunate in the series.
I found out that even at the fourth world’s arrival stage, if you coordinate, petrification can be applied…
I think Floor 1 is above the demons in terms of potential.
It’s just that raising HP is incredibly bothersome…
It tends to be mostly fairy-type or ghost-type.
Both Saga Frontier and Saga Emerald can serve as support, but I’d like to have about two more levels of strength.
The demons end up with similar skill compositions due to absorption.
Monster育成 in Saga Frontier is troublesome, but collecting Grilandries for demon育成 is even more annoyingly difficult.
There’s absolutely no need to use cyborgs or monsters.
It might be strong if used well, but generally, it has become weaker.
Robo is useful when money is scarce in the early to middle stages.
That’s all.
If only Emma had some skills rolls…
And if there are guard techniques as well…
The monsters in Saga Frontier are strong, but it takes way too much time to train them.
>>101If it’s a hassle, I think it’s okay to compromise on HP.
Resistance and Magical Heal can at least fulfill their basic roles.
Even if it’s about the species, it’s enough to take down the final boss with something like a Shurilker or a Lich, as they are quite tough.
The rear half of the mech should be specialized for firepower.
2 had squids and fairies that were fairly strong, but…
If you become Black Dragon or Marich in Saga Frontier 1, you’ll be a valuable asset!
>>104It’s too much… I’ll use a human…
If it’s Florimaster, they ultimately become an irreplaceable presence that serves as a wall, support, and healer.
I don’t need demons.
In SaGa Frontier, you have to understand the detailed specifications of the skills themselves.
I think it’s questionable that being the strongest is achieved by utilizing high durability and acting as a healer with Magical Heal.
Due to the fact that hit detection and power are set for each technique’s effect,
I didn’t know that the “Buchikamashi” with a high-powered earthquake effect was the strongest technique in terms of power…
Enemies that can be sucked are essentially limited to the Metal Chariot encounters.
To be honest, even without focusing, Marichi has a special feeling but is not that strong…
A Dullahan or something is fine.
>>110Wasn’t the Dullahan, who was the only one with a shield, essentially the strongest among monsters?
The gap between the strange appearance and the intelligent-sounding speech is the charm of the teacher…
If it’s just for use in the story…
Basically, the Grand Hit becomes the main weapon around the middle stage.
You can transform just by using easily absorbable petrified gaze.
The durability is excellent, so the Jib Sam Scout is good, right?
The demon’s weapon boosts are pretty amazing, but the armor is really weak.
It’s not enjoyable if you can’t remember any techniques.
Silence is fencing in the illustration.
The monsters in the bath have some that can never return to their original appearance.
The monsters in Sagaeme are structurally powerful evolving demons, but they face the dilemma of being weak due to a severe lack of armor.
If we’re not careful, even though it can become tougher than a mech that allows unlimited armor, humans (including scarecrows and puppets) are just too tough.
Marichi doesn’t have very high physical defense.
It’s tough for monsters that can only equip accessories.
In Remake 2, it’s nice that the monsters’ abilities are easy to coordinate.
It’s understandable that the Koon chapter of SaGa Frontier is said to be the most difficult.
Don’t suddenly make the very first companion unusable…
>>120In the early stages, the characters are almost not leveled up at all, and you’re sent to Tanzan.
In the middle stage, the three sacred treasures cannot be used due to story reasons, resulting in insufficient combat power.
In the final phase, there are battles against Magma Slime and Vajuil that are difficult if you don’t know how to deal with them.
In addition to the obvious departure of Mayren at the end.
At the party, a master ring that knocks you out is coming, and the vibration wave that means instant defeat if you don’t have sound wave resistance is approaching.
The weapon has guard performance settings.
It’s interesting that you can choose between pre-action defense and post-action defense, but there are many parts that are unclear or troublesome, such as which equipment is absorbing it.
It’s terrible that the proper approach falls into the strong category of mastering.
I think one of the few good things about the Flomonster is its hardness.
Marichi is dead there.
If people, for better or worse, don’t nurture more espers, then mechs and monsters would also have more candidates… It would just become four humans, huh?
Human 4 is too tough in the early stages, and I don’t think it will turn out that way…
Saga Frontier has a strong emotional attachment for me because I played the Koon chapter during its initial release on PS.
It’s nice to have strong allies gathered right from the start.
In the middle, Mr. Nusakan and Decapai will also be added.
It would have been great if Rouge had joined us.
SaGa Frontier has robots that are extremely strong.
There are also multi-hit slashes and gladiator mastery.
If we’re talking about Saga 2, I think humans are pretty mediocre in terms of performance, so it’s much easier to get strong with mechs and monsters, which are relatively favored.
I initially chose Koon and got stuck with Tanzer, so I had to start over, and I had a tough time with the magma slime…
I think the strongest monster in the series is GB2.
The downside is that you can only make two of them the strongest.
When humans use power-dependent weapons in the late game, the hit rate is…
It’s convenient and great that robots can easily adjust their mobility.
It can be difficult to balance VIT and defense, and there’s a risk of running out of gas in boss battles because the WP doesn’t increase.
The biggest advantage is that it doesn’t cost much to cultivate.
I remember that the Demon Realm Tower was quite difficult.
The monster with the number 2 is strong, but in the end, it has few attacks and can’t really perform well.
The adjustments in Remake 2 that can improve the issue of too many monster death techniques through mutations and collaboration are good.