Etsujin 3-lane Plamisa 2-lane dual 0.6 shield light four nerf
Will the aerodynamic four legs become any more fragile than this…?
The Freud parts have been enhanced again (booster).
It’s fine for light cars to become weaker, but what matters is being able to keep flying in the sky!
shorten the time you can fly!
>>3The ability to continue flying with the selection of core and gene isn’t limited to light vehicles, and speed has been significantly cut while durability has also been reduced considerably, making it quite tricky to handle. Honestly, I feel like it’s probably enough already.
I’m happy about the buffs to Omabaz.
It’s still fast for a projectile bazooka, but will it become even faster?
Is the rise in consumption of Arura different from what is stated? Was it actually higher or lower?
If you lower the hovering too much, it could become a tragic situation since it’s not very light but fragile…
I would like you to provide the numerical values because it’s hard to grasp the intention of the corrections.
>>8Especially since the bullet speed is not visible…
Honestly, I didn’t think an update would come.
The Frügel is getting another buff, but is it really that strong of a performance?
There were more corrections than I expected.
It seems like there might be changes in the environment depending on the numbers.
I’m grateful for any updates, no matter what.
I wonder if Ludlow will become an ant instead of Etjin.
>>14I’m using a reverse RB, but could it be that it becomes a Rudo RB…?
I don’t really care since I’m not going to play ranked matches, but the nerf to Etsujin and Pramisa is a bit concerning…
Gills’ thrust has been updated quite a lot.
I want an explanation of the intention behind the balance adjustments, like in FPS games.
I haven’t been able to play recently, so this is just an air opinion, but it seems like a pretty good update since you can’t reverse the recoil without a finger cut in Ruddrow.
My feet feel even lighter now.
When creating a heavier middle school 2, I always found it strange that most 621s were using mind feet rather than ghost feet.
Why is it a mind foot instead of a simple melanda?
You came suddenly, huh!?
Do we need a bazooka upgrade?
I still think I’m pretty strong.
Although the character has been nerfed, the impact force and guidance that are required from the character have not been nerfed, so I feel like it can still be used normally.
Will the worm cannon, which resembled a faded idol, make a comeback?
>>24The worm cannon will likely not make a comeback since it’s difficult to use unless the environment allows for staggering instantly.
Before the update, builds like the reverse-leg heavy shower cannon were strong if they hit, even though they were kind of dumb.
This is going to be dominated by second-year middle school students…
>>26It has been like that since before the update.
Is the early Mass going to become even lighter than that?
I’m happy that the chicken leg has been enhanced again.
Is it really okay…!?
Depending on how the damage decreases, Etsujin might be distinguishable from Ludrow if the hit rate and recoil haven’t changed.
There are many adjustments to bring back those who were nerfed as punishment, like wheelchairs and LRA.
I’m quite happy.
Freud Reinforcement Bulletin
I feel like the Flügel has become quite a versatile booster.
By the way, regarding the weaker Ransetsu…
>>34I wonder why this guy is being left alone…
>>34Important person: “(Strengthen) the weaker Ransetsu.”
Debug担当: “(Ransetsu is the one with the rifle, right?) Understood.”
In a strong direct-hit bazooka, the OMA Baz had a weakness of being slightly difficult to hit directly due to chain explosions, so it’s good that they differentiated it by projectile speed.
It’s good that it becomes lighter, but it feels unnecessary to adjust the weight of an already quite light initial missile.
It’s not something I need to say now, but bullet speed is an incredibly important piece of data, so I wish it would be quantified in the game.
>>38There are even vertical missiles that are advertised as having exceptionally high guidance performance but hardly hit anything, you know!?
Does this create a use for vertical…?
I’m happy with the dizzy enhancement.
I’m happy, but isn’t the gap with other grenades a disaster?
>>40I think the large豊グレ (Taiho Gure) with a similar weight can be differentiated in effective range.
Well, I can only make use of it when having fun sniping during missions…
>>40The number of shots is definitely quite low, so I think it’s in the category of being difficult to use for攻略.
…No, I’ve been using a full gray tank since before the update, and it hasn’t caused any problems except for the boss, so this guy is really strong after all.
Isn’t LRB going to weaken…?
>>41Because there is a weight that matches the strength.
It’s true that other heavy weapons don’t really match their strength.
There are weapons like light leather rifles that should have fast bullet speed, but for some reason, they are difficult to hit with because their hit detection is too narrow.
I’m quietly curious whether the rise in consumption of ALULA is actually an upper or a nerf…
The light dual and light plasma weren’t flashy weapons, but they were too strong, weren’t they?
>>47When in doubt with low load and high rotation, just stack it up.
It feels like we’ve reached a pause in the development of Night Rain, so we can start making adjustments.
>>48If anything, they might even be making a port of AC6 for the Switch.
>>201That is being made.
Like Elden, with a DLC set.
>>48There was an explanation that it was postponed to see the impact of the correction in judgment.
Will YABA, which has been overlooked in the upward revisions of Gene so far, finally see the light of day?
Etsujin is definitely still strong.
Strong presence
I think it’s good to bring back the punishment group and also to drop the pair of 2 that had become sort of all-purpose and raise the usual 4 and 6.
What’s with the heavy LRBF no-touch… Is it really that much of a favorite among developers?
The VP-20D has a lot of reinforcement times, doesn’t it?
It’s a bit late now, but I wish they had focused on boosting the less noticeable parts rather than messing around aimlessly with the strong parts.
No leather han?
Well, as someone who is already using it, I’ve kinda gotten used to the current state.
>>56I don’t think it would be too much to ask for a bit more firepower or reduced EN load, right…?
>>59It’s a malfunction of a charge that feels like trash!
>>62I think the charge is terrible, but the malfunction itself has improved quite a bit since some update made the charge release quicker… The best would be to revert the charge time.
Do something about Dacket too.
The changes in the content don’t really alter the environmental equipment set.
I’m starting to want to dive into ranked matches.
I’m grateful for the Ludlow enhancement…
The decrease in the reload for the small misa is okay, I guess.
Honestly, I also want the damage to be raised a bit.
The LRB has an enormous load capacity, and if heat generation increases, it could drastically reduce the number of launches possible.
I wonder why parts that are lightweight, including the frame, have such unexpectedly high performance.
I don’t know to what extent, but I’m happy about the heavy four enhancement.
It was just heavy bulky garbage.
Is Palganpalquia still being neglected?
It’s okay if you make a slight upward revision.
Even just the recoil is fine, you know.
>>66The pulse is difficult to handle, but its specs are solid as they are currently, and if it’s buffed carelessly, it could become overpowered.
>>66Since it’s also a weapon for the Pulse Armor boss in the story, wouldn’t they want to avoid making adjustments that focus solely on competitive matches?
They probably won’t divide the matches and story modes at this point anymore.
Shall I stack LCB for the first time in a while?
Huh, is it okay to enhance it to 20D?
Etsujinnah is good, but if you strengthen Ludroth, which is even lighter, wouldn’t that be pointless?
This will only further encourage the trend of lightweight weapons with low EN consumption.
>>72But full auto is not possible.
>>72There is a significant difference in recoil between Keito and Ludlow, so it’s not meaningless.
“Say it after you use it.”
>>89It hardly moves when shooting with the LRB.
It’s bad.
>>167It gives the impression that they are using things like Elcano or Ephemera, but aren’t they unstable with those?
>>174Unwavering in Elcano.
It seems that if you have recoil control at 110, there won’t be any wobble.
It’s bad.
>>189If my memory serves me right, I feel like Ludlow’s range was longer than Etsujin’s.
I need help, please.
>>189If that’s the case, it seems pretty intense… If we fight in practice, we might get a sense of how it really is.
Isn’t the Gosei-Raya amazing?
>>73Originally, the first level charge had quite a high bullet speed, right?
>>73It’s a weapon that has been researched every time it’s enhanced, and then they go, “Yeah, this doesn’t work!”
The weight and load are too heavy.
The Dakuet LRB is not a type of strong weapon that breaks the game system.
It’s a powerful weapon that makes use of the game’s system.
It may not be entirely wrong to call it a favorite in development.
YABA was originally on the higher end of EN suitability for internal combustion generators, but I wonder how much it has improved.
I want to go home soon…
Other heavyweight arm weapons have some lightweight versions, but the LRB maintains its original weight.
I wonder if an update will come now.
And the Splatana is really only going to be buffed…
Freud has become a bit stronger again.
I think everyone would use a pulse if it could fire for one more second without overheating.
What surprised me was the upper part of the HAL leg… It’s nice that the load becomes lighter, but I never thought I would receive it.
Weapons that are difficult to carry should have corresponding performance.
Actually, I thought it was a feature that the post-stagger PA didn’t count as a direct hit… it was a bug.
Omabaz is getting stronger all the time, but could this be a strong weapon now?
>>86At the buzz level, it’s ambiguous.
Due to the specification changes, there is now a motion before firing even for things like tanks.
>>86It is undoubtedly true that it originally has excellent performance.
The Goss cannon isn’t weak, but if I’m going to use the Goss cannon, I always end up wavering between forcing myself to use the Karasawa or going with something a bit lighter like the Red Nebula.
LRB can stay as it is.
If we make 150 Gen a bit heavier, we can weaken that side.
>>88The juggling pulse gun is fun, so it’s troublesome that the 150 gen is getting weakened…
>>88Are you saying that we should reinforce the other EN weapons, which are questionable even with 150 gens excluding LRB, to make them passable?
>>88Based on the adjustment policies so far, it seems that they are not planning to introduce weight overages like in past works, so I don’t think they will reduce the payload or make it heavier.
In the first place, 150 gen is so weak that it’s a real struggle just to fit an LRB on it.
>>106The capacity of the medium-weight genetop is unfair.
Rudoro can’t do a pinky swear, so the backlash builds up tough.
Once again, the container missile is left unattended.
You’ve probably already forgotten about From, right?
>>93I have no idea what to do with that…
The bazooka doesn’t hit the Light 2 or Light 4 at all…
>>94Get so close that you bump into your opponent, and shoot at the same time they can’t help but QB!
>>107It’s a machine that holds a bazooka, so I can’t get that close!
When you concentrate high performance on high-load parts, it immediately becomes tank-centric, so it’s necessary to also create a certain level of sharp, high-performance weapons for low-load parts.
This weapon called Etsujin is just too versatile with low burden…
I thought I might die with 0.6 shield and another debuff, but if the shock reduction doesn’t change, then it’s okay… Depending on the situation, 1 second might also be an option.
The fact that coral weapons with attributes that are almost completely disregard defense are becoming too strong is something to consider.
Are you listening, Coral Missile?
>>97Meow…
>>102Don’t keep charging!
>>97This guy is shockingly outrageous and has guidance stronger than that of high-precision missiles; I think it’s just plain cheating.
When I touched the Ludroth, it felt quite nice at that speed.
Regarding weight adjustments, we have a policy of loosening adjustments but not tightening them.
With each update, it becomes more relaxed.
I used to enjoy using the Nidosura system’s single-shot rapid fire to stagger enemies and then hit them up close, but it seems that’s still not allowed…
There are quite a few LRBs in the 128 type, so there probably won’t be much difference even with the 150 generative models!
>>109If you nerf it, tanks will die as a side effect!
The firing interval is in full auto.
…. …. is a越人.
Because it’s Guldro, the control of recoil management is easy for the player who takes a moment to pause.
>>112This blank time is the time for releasing accumulated recoil.
>>112Well, burst shooting is just that kind of thing in the first place.
There are times when heavy parts are lightened.
There is no need to make light parts heavy.
>>113In actual practice, if you try to avoid exceeding weight limits or having insufficient energy output with NPC units, that’s how it ends up…
>>127It’s a shame if the final boss AC is overweight…
>>139FA was seriously crazy.
Almost everyone is overweight.
I feel like Flugel is finally diving into the realm of kitchen performance…
To use Ludlow in a brain-dead manner, you ultimately need to make your arms have high weight.
It’s okay to surprise us again with new parts!
It seems that the container missile has officially been adopted and is mounted on the Redabo.
To make high-load weapons high-performance, adjustments need to be made that force a configuration specialized for using them.
I don’t think such adjustments can be expected from From.
>>121I think that once you adopt a 150 Gen, it becomes a specialized configuration.
It’s just that I’m strong enough to normally handle the disadvantages.
>>132Yeah
Hmm…
Even so, when comparing a 6-shot to a 2-shot, the 2-shot has a faster reload.
It feels like deciding whether to go for the easy-to-use but moderately powerful Etsujin or the more difficult-to-use but high burst damage Ludlow.
What’s annoying about Koramisa is that two types of attacks, strong and weak, come at the same time.
Weakness is not something that can be ignored in terms of firepower, not at all.
>>124Bashu! 🟧🟧🟧🟧
Boom!🟥🟥🟥🟥🟥🟥🟥🟥
It feels like there are too many instances of weak characters making a comeback.
>>126I think it’s good that the upper side has been influencing the environment, so those who fell behind initially are relatively catching up a lot.
>>126I think it feels like since others have become stronger with updates, it’s okay to revert back to the original strength.
Surprisingly, boosts and nerfs are mixed up.
I won’t know what it’s like until I go back and touch it.
Nidus was moderately strong when looking up, but I feel like he was killed because his performance in hunting lower tiers was too high.
Someone who is hated in development and can never return.
Um… the Taiho Machine Gun is…
>>130I think it means to use the ammunition count in the weapon for the story.
>>133In this game’s story, you probably won’t have to worry about running out of ammo at all!
It’s great that my favorite parts are getting stronger, but because it’s From, I’m scared they might end up being weakened in the next update.
>>131Please provide a specific example.
>>131Are you talking about Ducket?
Even if we operate with a finger-cutting burst, I don’t think it’s something that difficult to handle.
The partner LRB is not a weapon with such a large recoil after all.
I paid for the orchestra tickets the other day.
The next thing is transportation!
The stun gun has no place…
>>141You have a place as a heavy machinery meta.
W Stun Gun, W Leather Doro Heavy 2, and even with an antenna head, I can’t do anything.
>>150Is there really such a guy?
With my control IQ, there’s no way I can manually mash the LR2 button while holding down LR1 and adjusting the timing of when to release the button according to the situation…
Nido was a bit crazy, but Rilo had relatively clear weaknesses, so during his prime, Etsujin was way more formidable…
It seems that even if the main card of Omabaz can be defended with a shield projector, there is a bug-like behavior where the chain explosion part appears behind the wall…
I think the shield is moving forward and the chain explosion is happening behind the wall, but it doesn’t say it has been fixed, so it probably isn’t fixed, right?
>>144Isn’t it normal behavior if a bullet flies behind the shield and essentially penetrates it?
“Explode all in front of the shield! That seems like a hassle to deal with.”
Container missiles, bombardment missiles, and vertical missiles…!?
>>145None
None
There is none.
Is it okay for the Karamis to get stronger?
Does it mean we’re going to have a no-contact environment again?
>>147It seems like the guidance hasn’t returned, so somehow it should be okay.
I think Karahanmisa has a subtle turnover rate, so even if it’s strengthened, it won’t be effective.
The problem is that even though I’m carrying one LRB with 150 genes, it’s too stiff and can’t achieve speed.
I think the best adjustment would be to gradually make both a little heavier so that the current assembly can no longer be formed.
It’s late, but…
>>153My partner Etsujin has become Ludlow and is even lighter now!
Honestly, I thought it would be left unattended until the next work.
Has there ever been a time when they’ve updated us for this long?
>>154I can’t speak for past works, but if this had been completed a year ago, it would have had much more energy… and that sadness is overwhelming.
>>172In the early days, it was a bit of a waste that the heavy four-legged units were clearing everything out against people.
>>186Among the AC series, that’s actually one of the better ones.
(Memories of the Heavy Reverse 400 Gato)
>>186At that time, there wasn’t ranked matchmaking, so well…
What was a waste was implementing ranked matches but leaving the stagger bug unfixed.
That had clear trigger conditions, so it should have been fixed immediately or some combinations should have been prohibited.
I just tried comparing them now, but could it be that Ludlow and Etsujin finally have equal bullet speed with this?
The Okamochi can deal tremendous damage against bosses, and if you can hit with vertical missiles, it can produce incredible firepower too.
Container missiles are uhm…
It’s sad, but for the sake of peace, Vertigo should continue to stay dead like this…
>>158It seems that the vertical missile had an outrageous performance before the release date update…
Is there salvation in 20A?
Can Omabaz still get stronger?
I’m glad to be back because Light Tan and Heavy Four have been in a pitiful state for a long time.
If you leave Ludlow unattended, it creates a backlash, so in that sense, it might be better than Koshito…? It requires proper player skills.
It seems like the Lidabub bug hasn’t been fixed.
I don’t know about the PS version, but in the Steam version, there’s a thing where you can’t see the leaderboard if someone you have blocked is on it.
>>165Oh, so that’s what that bug was.
I thought I was under functional restrictions because I reported a lot of overseas rug switchers and couldn’t see the leaderboard anymore.
I wanted LRA to restore the charging speed rather than the heating.
I don’t have the impression that you were causing that much trouble.
It’s often called out, but heavy artillery isn’t necessarily light on the burden.
Look at the weight of the Etsujin and the EN load.
>>169You’re talking like a Northark…
>>176Look at the load on the engine!
It’s lighter than a light shock and has an EN load in double digits!?
>>180Giving extreme examples and whining about heavy burdens is the tactic of a fraudster!
>>187It’s unreasonable to compare heavy weapons and Etzin when talking about real firearms, even if it’s an extreme example!
Vertical missiles are probably for mission use.
There is a disadvantage to the close-in fuse being narrow, so it’s okay if it’s moderately strong.
I will say this again and again.
It’s impossible to balance all parts to be effective in battles, as the difference between offline missions and AC one-on-one matches is just too significant.
That aside, do something about Ransezu AR.
>>173I think it could have been resolved if they had also been set up separately, following Elden’s adjustments for PvP and otherwise.
Heavy shoes are not light, but…
AC6 has a balance that allows for some leeway in weight overall, so in the end, it can be handled.
If Ransetsu does something, it’s obvious that it’ll end up like Etsujin.
>>179If you’re going to increase the impact power, then that’s how it would be.
Currently, there are many aspects that are weak besides that, so there’s a lot to work on.
First, even if you drink one with weak power, the number of bullets will normally be insufficient for the mission, so increase it.
If you want to make the high accuracy a strength with manageable recoil, you should also increase the bullet speed.
Since I also drink weak shocks, at least increase the magazine capacity to maintain ACS.
The weak ransetsu must have been a bad kid during its development period.
By the way, regarding this attache case…
When holding a stun gun, it is divided into middle 2 and heavy 2 depending on who the virtual enemy is.
The middle school second-year stun gun is strong against lighter machines but is really tough against heavier ones.
The heavy 2 stun gun can be strong against medium 2, but if it gets pulled by light 2, it’s almost checkmate.
I’m a robot that doesn’t allow for draws, so I’m part of the middle school stun gun faction.
I want heavy machine guns and Gatling guns to be stronger.
I can only remember having trouble with ammo during the Red Gun interception Steel Haze challenge.
That’s also because I wasn’t used to that machine.
I thought it was just going to be bug fixing like last time, but I’m excited because it seems like the environment is going to change quite a bit.
Well, bug fixing is indeed more important.
Light tanks have almost no power to survive in the shield environment, even if they come back now.