
I can’t do it on the release date.
When I watch the video of the experience session,
The huge mushroom is stronger than expected → Even after taking Thunder, it returns to normal size, allowing it to crush other characters even more, knock down obstacles, and it is relatively fast with some acceleration.
You can get the wings even in first place.
I’m really looking forward to the fact that even if I collide with a car coming straight at me, depending on how it hits, I can still drive normally.
>>1
MariCarw
I’m looking forward to it!
I can’t do it on the release day, but I want to put that aside for now and talk.
The Rainbow Road in OW looks scary and fun.
If you go off course, will you fall to the map below?
>>4This time, it seems like it won’t seamlessly bring up Jugemu like in the 8th time, but rather will fade to black. I wonder how that will turn out.
>>6Isn’t the processing different between freelance and racing?
>>4I was running on the edge of corners, but I have seen when a following car gains speed from the slipstream and crashes, causing me to fall and get picked up by Jugeum.
“I want to honestly talk about wanting to take erotic photos of Daisy.”
It might be possible in about a year.
I want to run fast in the Malibu of Marikawa.
Marika will probably be around until the lifespan of the hardware, so it’s fine anytime.
I kind of like the abbreviation “Malibusa.”
I’ll be doing it with everyone on the bulletin board on the release day.
I’m looking forward to the machine this time because it’s cool and cute.
A dolphin rides on another dolphin.
A crab rides on another crab.
>>14Put the pataten-ten on the pataten-ten.
Are the 20 people who dropped out of the survival game immediately eliminated, waiting to watch, or waiting for free run?
>>16Surely they’ll release it immediately, right?
>>16I watched videos of experience sessions, but I want to believe that I can leave if it’s an online match…
It’s hard to keep watching.
Does not being seamless mean it will become a bribe cart?
Just watching the interview made me think, “Wow, the production is amazing!”
Anyway, the performance is biased towards Daisy, but I’ll forgive it because she’s cute.
It’s been since Double Dash for Mario Kart, but I hope they add tour courses with the additional DLC.
I looked up courses and found that Berlin, Paris, and Bangkok were really cool.
>>23Even someone like this can play Mario Kart 8DX on Switch2! That’s a strong point…
If I can watch skilled people, I would be grateful.
It evokes memories of Wave Race 64.
>>28It’s cool how the terrain changes like in Wave Race, and the jump points change too.
There are courses in Mario Kart that have waves, but they are highly regular.
There is a TOUR here for now, but I wonder if this time it’s just the regional dishes that have their own characteristics? I hope so…
8DX will likely have people around for a few more years, and even just Mario Kart has a huge amount of content on the Switch.
It seems that the mechanics around taking damage have become quite forgiving, so I might end up with a body that can’t withstand 8.
>>31If you fail the course, you lose items, which is stricter than in 8, so there are pros and cons.
Baby Rosetta is so cute…
I want to doubt the Nintendo staff just a little bit…
I got scared when I saw a gameplay video where three killers appeared on one screen, probably because there are 24 people.
Things like Killer 3 and multiple occurrences happen in 12 people in 8DX, right?
In 8DX, there are still races where the killer has a limit of 3 bodies and occasionally performs a 3-player jet stream attack.
Since the bullet impact now has quite solid physics simulations, there are moments where it seems like characters might fall but don’t actually do so.
I’m sad that SFC Marisa 4 is being left out again this time.
>>38The 4-kun course structure is complex.
Wasn’t Rewind introduced?
>>39If it’s in single-player mode, time rewind is possible.
If I use a baby-style, I might get called a pedophile.
I’ve been using Baby since the Wii, you know?
I was planning to buy it on release day and find all the little secrets myself!
I’m really sad because I’ll definitely end up encountering some kind of spoiler.
I hope for a collaboration with vehicles that resemble enduro since freelancing is similar to it.
Like KTM, BMW’s GS, and Land Cruisers.
I’m quite concerned about item balance as well.
The strength and weakness of items really vary from work to work, don’t they?
I don’t know if I’ll be like “I don’t need the golden shell!” or “This is tough!”
>>46Since it’s now a system of 20 coins, it seems like I might become the one who wants, but it will depend on the situation.
If you have the full set, then naturally your role is diminished.
I thought about avoiding racing games since I’m not good at them, but the free run mode looked fun, so I chose the bundle version.
It seems like it’s easy to earn coins even outside of first place.
I want to look forward to something like an Easter egg.
I wish there were more options to choose from for cars.
I hope the spiked shell will appear in a position that makes me happy.
The limit is set to 20 coins, and if coins can be used for damage mitigation, then the golden shell might also become something that can be used.
If the second place guy uses spikes, it’s going to be quite dangerous…
I wish thorns were in the mid-tier items.
Lower ranks want acceleration more than attacks.
Isn’t the hammer disappearing a bit too quickly when you look at it again?
Isn’t it okay to have a little more left?
>>56If it’s too long, I feel like I might get caught up in it myself.
I want to do it so badly, but why can’t I do it on the release date?
I thought it was amazing that they made the minor characters in the course gimmick playable and also featured them as nuisance characters during survival.
I want to mainly use Blue or Gamane.
Is the number of coins that come out of the question mark block fixed or random?
>>60From what I can see in the video, it seems like I acquire one card and spread two cards behind me, like I’m fixed in that position.
I thought the idea of introducing a weak character came first.
The first sketch was the one where a cow is driving.
I can’t wait to see Rainbow Road.
Do cows also have costumes?
>>65NPC-type characters typically don’t seem to have costumes.
>>66I thought the costumes looked like a reuse of those from smartphones, but I guess it doesn’t work for cows.
I at least wanted something like a hat or other accessories.
Isn’t it true that the Rainbow Road from previous generations hasn’t been released for GBA yet?
It feels like a bouncy paradise on all courses, so maybe they haven’t implemented it.
I want to read it because I want to ask the developers, but if I read it, I’ll definitely feel frustrated that I can’t do it.
Everything depends on how much I can avoid spoilers until I get my hands on it.
Are there any spoilers? In the case of techniques, the more you know, the more advantageous it is, right?
>>71I wonder how Rainbow Road is doing…
Speaking of which, I wonder if there is a mirror mode.
>>71Since it’s now an open world, it can be tough for those who want to find a ton of Easter eggs on their own.
If there are things like jumping in a straight line or wall running, wouldn’t it be a bit harsh, as if you’re always drifting?
Drifting honestly makes my fingers tired.
If you’re always charging, that’s how it will be.
Ah, if I find out the locations of the mission mode symbols, it might become less interesting.
I hope there aren’t any game-breaking bugs on the level of Sandori that are absolutely essential.
I wonder if there are hidden characters or machines.
Was Monte also there?
Does it feel like there are no more hangs this time?
>>80It hasn’t been confirmed as a trial session.
Was it absorbed by the charge jump?
When watching gameplay videos, I see that when transformed by Kamek, the lower part of the screen displays a minor character transformed like a costume, but I wonder if that means they will be unlocked as playable characters.
Because there are few people, you can quickly become a time attack ranker! But it seems like competition will be tough since all the rankers in 8DX have gotten the international version.
To put it more plainly, there is even a possibility that there is no ranking at all.
You can participate in the world rankings even in the domestic version.
Could it be that you’re aiming for a domestic ranking by setting it to emerging countries in the multilingual version?
You’re doing something like an Olympic athlete.
The DS Rainbow Road feels like it should be easy to get an 81, but it just never happened.
It wasn’t a tour that was crammed with everything.
I feel like there’s no GC either.
I guess the many super tight corners are the difficult parts.
I’ve only played SFC, but do characters and items frequently get adjusted?
>>86In 8DX, character performance occasionally gets adjusted.
>>86There were instances where the bug shortcuts disappeared and adjustments were made to character performance.
Compared to other games, balance adjustments weren’t very frequent, but it’s unclear how it will be in the world.
It seems like there shouldn’t be any issue with releasing a remake of Rainbow Road for 64 and 7, which tends to be overly redundant.
Is it that online races have 24 people and free runs are up to 4?
I want to freelance with the nameless ones.
From looking at the Mario Kart map, it seems there are no cities, so it feels like there won’t be many urban courses in Mario Kart.
>>92There’s Trophy City! Haven’t you seen the PV!?
I’m really looking forward to it because it’s been 64 years, so I feel like I can sense the evolution.
🐮
I come from an era where we drift and swerve even on straight roads.