
There are Gundam games before this.
>>1This is the first work according to Bandai’s official source.
>>8>ガンダム初のビデオゲームがいきなりクソゲーってすごいよねI wonder what this anxious exchange is about.
It’s not a bad game.
With the Famicom! The Famicom version!
It’s the kind of thing where people call it a bad game just because they couldn’t clear it, right?
You haven’t played, have you?
It’s super difficult and I can’t see what the enemies are at all during the shooting part, but it’s pretty fun.
Because of this guy’s video, I ended up quoting lines from Basque at work.
If it’s about some video, I used to have fun playing it back then, but now if I do it, there are some things that bother me.
Which liar should I put a del tag on?
When it comes to Zeta games, it’s like the SRPG that was released on the SNES.
I borrowed it from a friend and found it quite interesting, but I’ve never seen it talked about at all.
Even in the Karasuma video, they are saying there are mixed opinions from the beginning…
This was already established as a terrible game in the early 2000s.
I always thought Scramble Wars was the first one.
>>15It’s the first game in the SD Gundam series.
Most character games are terrible, so having a first game that is a terrible game is not unusual at all.
>>17Captain Tsubasa
>>46That’s nice.
I liked 2 the most.
It’s Endo from Xevious.
It’s the origin of the name Hossuku.
The only point where “Love is Sent to the Water Planet” surpasses the later Gundam games is in its music.
>>20It flows even in Away From New Type.
Until Gihren’s Greed, Gundam games were almost a barren wasteland.
>>21Gashapon 2 is fun to play and interesting, right?
>>21You don’t know anything about Capsule Seisen or SD Gundam X, you’re just a complete novice.
Well… as a character game from that time, this one is actually not too bad.
I feel like I saw a game a long time ago on PC where you would shoot when the Zeon MS crawled in from the right and reached the center of the screen…
Most character games from the FC era can be considered trash.
>>26Captain Tsubasa 2
Phoenix
>>50Well, it’s definitely a character game, but it feels like a character game…?
>>56That’s an action game with the character elements stripped down to the limit, isn’t it?
Isn’t the one where the steel frame falls from above the MSX the first one?
>>27I thought it was something like an adventure game for the PC88.
This is pretty terrible.
If it’s just a level of emotion that changes with movement, that’s one thing.
The Knight Gundam Story is well-designed and easy to play as an RPG from that era, which is impressive…
>>33The FC version is great.
The GB version is, you know…
>>35I feel like it’s not completely terrible just because the flow isn’t intuitive.
>>33I thought it was surprising even now to see a paper airplane flying and looking at the map ahead.
I feel like there’s not much point in watching it, so I only skipped it about twice.
It’s my first Famicom game…
Well, it’s fine to be crap.
I personally think that simulations like SD Gundam are quite enjoyable.
Laugh at the way the pillar collapses.
If a difficult game is presented and you can’t clear it…
Endo Masanobu said that when people say it’s boring.
>>38The person who made Doruarga says.
>>40That person is definitely one of those who is often called difficult and a pain in the ass!
Character games tend to be high difficulty, but I don’t think they are unreasonable bad games.
Gundam games really became serious after 3DCG became widespread.
There are also Gundam W games in fighting games, you know.
I found out a long time later that there is a different version of this.
I didn’t feel any sense of speed, but I somehow liked V Gundam.
I bought this along with Macross, but I remember this one being more interesting.
If you consider this to be a bad game, then most retro games will be bad games too.
>>47I feel like kids today would probably say that all games from the era when stage-clear style loop games without endings were mainstream are trash.
If anything, I can become the current Mario and mess up the aerial performance of Mario Brothers.
Well, it might be a bit rough to lump everything together as “crap,” so it would be better to point out the specific bad aspects in more detail.
I feel like it’s not a high-difficulty unreasonable game since I was able to progress reasonably well even at that time when I was just a clueless brat.
Konami’s arcade machine shot down by Dom.
The lack of enthusiasm in Gundam’s synthesized voice is a must-listen.
If you play the Final Edition, you’ll truly understand what you wanted to do.
>>59I wonder if they wanted to create something like a star luster…?
>>59Awesome!
I can track enemy aircraft with my eyes.
>>59Let me do it.
>>115Really… seriously.
I think it’s fairly easy to categorize it as a crappy game.
Whether it’s interesting or not is a separate matter.
I’m starting to think that games like Nobunaga’s Ambition and Romance of the Three Kingdoms are character-driven games.
>>63In the old days, character elements only included facial graphics and names…
There is actually a level to the crap, you know.
It is not just 0 or 1.
>>64It’s crap, but there’s some crap I can’t stop; for me, it’s Monster Hunter 4G.
I don’t know about the thread image, but most of the Famicom games were impossible for elementary school students to clear.
>>65I have bought the original Super Mario and its various editions countless times, but I have never been able to clear it even once.
The only fun FC character game that comes to mind is something like Famicom Jump 2…
I had the Gundam from Game & Watch.
It feels like people are just calling anything that is difficult to understand in terms of gameplay or has poor controls “garbage.”
Well, it’s only natural that standards change with the times…
Video games!?
It may be treated as a bad game, but it’s actually well-made as an Obake Q-taro character game.
That said, it becomes a matter of difficulty!
Why are Gundam games often treated poorly despite having many good ones?
>>75Simply because there are many, there are many bad games…
>>75Why don’t you draw a picture and go to sleep, little boy?
>>75I honestly don’t have the impression that there are many good strategies…
It’s roughly the image of the original PS.
When the topic of bad games comes up, there are defenses like “Most works from that time were at this level.”
If there were properly interesting works even in small numbers, wouldn’t it just mean that “most of the works at the time were bad games”?
>>76It’s unreasonable to say that everything is crap except for the legend level, right?
>>84There are plenty of great FC games besides just the legends!
>>94Maybe those are the really top-notch ones among many…
>>76I’m told not to evaluate with a modern perspective, but even now there are things that are interesting.
Mario 1 isn’t really that great anyway.
If you want, you can just use a warp.
I can understand if it’s 2, but…
Mario was able to clear it somehow, right?
Later, things like warp and infinite 1UP also appeared.
I felt a sense of accomplishment when I collected all 8 stars in Mario 2.
At that time, it was relatively better, but based on today’s evaluation standards, I think it’s fine to say it’s crap…
But I want you to remember that it’s precisely because of things like this that the current industry exists.
Space Harrier is a masterpiece!
Why were all the Gundam games on the Saturn so packed with dedication?
>>86There seems to be a strong enthusiasm to be able to express anime well.
It felt a bit more agile than the Famicom version of Tegza.
Let’s play Zionic Front over there!
When I look at it now, it’s rather normal to say it’s crap.
Compared to now, even masterpieces might seem questionable when the explanations are helpful, the graphics are easy to see, and the operations are simple.
>>89One must not forget that we have arrived here through a accumulation of trial and error from the beginning.
>>92Rather, there are significant hardware constraints from the beginning.
There are implementations that I want to do but can’t…
Since it’s an FC, it seems likely that what I want to do and the actual implementation will be quite different.
When it comes to Gundam’s terrible games or failed hardware, it’s Bandai’s RX-78 GUNDAM.
Why, little boy…
Sky Destroyer is interesting, isn’t it?
It’s not that there are as many bad games as people say.
There are many works that are difficult to approach or you wonder what they are.
Lacroan Heroes, released in 1990, is incredibly forward-thinking for including double-speed movement.
Don’t call it a crappy game when it’s an old man’s memory.
We were the generation that even enjoyed playing with Takeshi’s challenge letter, you know?
>>101That seems like a game that couldn’t realize its original concept due to capacity issues.
>>101If you say that, doesn’t it turn into a sentimental meaning rather than a discussion about the limits of technology or hardware?
Looking back now, it was an era of dawn, so I guess it’s just like this.
At that time, kids would spend their meager allowance to get stuck with that kind of game.
In the first place, children have no choice but to play the games they have bought thoroughly.
>>103I got a Transformer cassette as a birthday present…
I think Final Cut is a bit too stoic, but I’m impressed it was made so well during this time.
If Takeshi’s Challenge is called a bad game, it carries a slightly different nuance.
That area is basically a joke, isn’t it?
The SFC’s F91 leaves a deep impression.
Gashapon Warriors is often talked about for Capsule Senki, but I also liked 3 and 4 because they had many units of warriors and knights.
I am reminded that even the Ultraman of the disk system can deteriorate this much in Generic Super Mario.
The software for the Famicom varies so much between the early and late periods that it feels like different hardware.
The speed of progress was so fast that both the appearance and the feel of operation were completely different.
I can’t really think of any consumer Gundam games that are at a level of being unplayable.
There may be many negative factors that are missing one aspect.
I’ll start the work now.
There are many masterpieces that remain in gaming history, but when viewed through today’s values, they can only be called terrible games.
The Tower of Druaga has no hints at all, you know?
Evaluating without considering the times is meaningless.
>>114It’s unreasonable to evaluate Dullagah and Serega the same way!
Well, to be honest, children back then…
It’s an amazing time when you can have fun just by being able to chat with faraway friends using a toy that looks like a walkie-talkie!
>>117I found it, I found it… I wonder why I was happy with just that level…
Furthermore, I used to half-mockingly think that kids from the generation above us played by driving nails into the ground or jumping with rubber bands, right?
Gachapon Warrior 4 has really great background music.
I want it to be reused in various Gundam games.
Ah, I just remembered quite a bit about the fuckin’ character game Kamen Rider BLACK.
The shooting angle from the initial wave rider state is really cool.
Once I learned to adapt to the side perspective, it was actually pretty fun, so it didn’t turn out to be a bad game.
Rather, it’s one of my favorite categories among Gundam games, including the music.
Most Gundam games before Federation vs. Zeon are just trash.
>>121Huh??
>>121Huh?
When I went back to my parents’ house the other day, I played “Space Encounter” on the PS2, which I used to be really into and thought was a masterpiece, but now it feels sluggish and the loading times are tedious. So I guess games are generally more fun when they’re newer.
Battle Master is a masterpiece.
The idea that “no hints equals a bad game” is something I personally cannot agree with…
>>128I feel like there was a sense back then that paying a high price to clear a game quickly meant it was a bad game.
So there were quite a few challenges that seemed to assume the use of a strategy guide.
>>128I think that people who only talk about enjoying Dorluga are not worth discussing.
I believe that the essence of the fun in that game lies in the fundamental enjoyment rather than just treasure hunting.
The reason that game was so popular and enjoyable is primarily because it is fun to play.
I think it’s amazing that they manage to have so much fun with just the concepts of drawing and sheathing a sword and walking while defending with a shield.
In the first place, Gachapon Senki was fun, and the developments during this period are mainly SD.
There were things like fake Virtua-On, PSZ, Char’s Counterattack, Gihren’s Greed, and original setting Gundam fighting games, right?
>>130I liked PS’s Z and Char’s Counterattack.
I think the pioneering spirit behind trying to create a pseudo-3D shooting game on the Famicom was amazing.
The story that the technology was like this at the time is not a defense, is it?
Is it advocacy?
It’s hard to tell whether there are many or few Gundam games from before the series’ evolution.
SD Gundam simulation game and Knight Gundam RPG and…
I have a memory that Banpresto was also making something half-hearted.
In SD, the arcade’s side-scrolling ones are difficult.
I feel like there were many seriously useless Gundam games, so it’s hard to say anything specific.
>>137Well, even if it’s not 90%, I think about 40% of it was nonsense.
I understand that you want to get angry when a game you have fond memories of is treated like garbage.
>>138I don’t think it’s about getting angry or making excuses.
At that time, game strategy involved exchanging information with friends and gathering information from magazines and strategy guides.
There was a way to enjoy it in connection with reality, so it cannot be evaluated with the current sense.
I hate it when people call games before the Famicom crap.
It was just a lack of skill, right?
Most games back then would be over in an hour, except for level grinding and unreasonable puzzles.
I think 60% is enough.
I feel like there were quite a few things that were either boring or interesting, but they just lacked volume.
I found things like Gundam: Mobile Suit Victory Gundam and SD Gundam to be interesting.
Looking back now, there are games that I can’t believe I was able to clear at that time, so you can’t underestimate kids.
Gegege no Kitaro 2 and so on.
>>148Two is amazing…
>>148I’m in trouble… I can’t defend it.
Even if I think it’s crap after playing, I feel differently about wanting to share that.
Not to mention kids, there’s no way they’re making even adults clear this—if you’re talking about it with the current standards, it feels like crap.
Most games at that time were like that.
Even with Nintendo games in the world.
>>150In the beginning, it’s a loop that just increases in difficulty without any clear objective.
When it comes to the spirit of challenge, I think that many of the games currently being called “bad games” are products of companies that lack the necessary know-how and are struggling to produce them.
It’s like saying that the evaluation criteria are lenient because it’s from the past.
>>153Isn’t it unreasonable to set up a conflict between the present and the past?
>>158What is being said in this thread is that we should talk with the same evaluation, right!?
>>162Technology builds upon itself, so putting everything on the same playing field is just ridiculous.
>>158Well, that’s unreasonable since it’s not a response intended to provoke conflict.
I quite liked the hot scramble BGM…
There was a time when just having the pictures move was enjoyable, but looking back now, there were definitely many instances where we could have tried harder as games.
Because of the recognition of Gundam,
Comparisons can make something a good work or a masterpiece.
In GeGeGe no Kitaro 2, the only thing to praise is Kitaro’s walking graphics.
It’s crazy that there’s no hints and the original knowledge doesn’t apply, and there’s almost no narrative or story!
>>159Are you from Mahugasure?
Or Giepé?
If it’s about the thread image, it’s a game that’s unrelated to issues like poor response when pressing buttons or choppy movements.
In terms of graphics and background music, it’s doing quite well at the time of release, but it’s handled in a somewhat exquisitely delicate manner.
Both Saint Seiya games are relatively easy to clear.
I thought, “Are there really such terrible games now?” but…
In today’s world where indie stuff is rampant, the proportion of crap might be high…
>>163Including asset games that can be played but only to a limited extent, as well as the kind of dark games that involve malware.
If we remove those, the percentage of proper games should be increasing.
>>163It must be a terrifying world where there is garbage everywhere that has abandoned even the act of making games just to collect money.
In an era when the internet wasn’t readily available, there was only the network of friends to rely on for guidance on how to play or strategies, even if you didn’t know how.
It seems that the evaluation may fluctuate based on the surrounding level.
If it’s a game where brute force can work, then it should be manageable.
>>169ADV tends to be like that.
I feel there is no room for argument if Formula Chronicle 0122 is also called a bad game.
>>171Defense missions can be quite brutal, you know…
>>179First, it’s difficult to understand the system during the brat phase…
>>183Even if I understand, there are bugs or unimplemented features that make it ineffective…
The expected version was playable in reality, and even if the content seems tough, calling it a bad game would be a lie; it’s a confusing game.
It’s okay to say that the battleship in the second half is shooting wildly and going down immediately is crap!
>>173In the end, it’s based on getting the shield in the 2D part.
I think it’s already a bit of a crappy game when it comes down to “if we just match up all the time, it’ll somehow work out.”
>>174If it can somehow be resolved with a round-robin system instead of a one-shot elimination, that’s more lenient.
>>175Anyone who plays games to get a game over by going all out is human trash.
>>180A common thing in adult games from an era without scene remodeling.
>>174Just because things will somehow work out doesn’t mean it’s not crap.
In the early Heisei era, adventure games were primarily based on a round-robin style.
If you don’t go through all the options, new choices won’t appear.
It’s a process of elimination based on some logical reasoning, so it’s a brute force approach among the narrowed-down options.
I only have memories of playing an RPG called Kitaro 2 using a glitch to get past the barriers.