The battle animation is the best above all.
Regarding the shortest route designed by Agnika.
>>1What was it again? When you have the Phoenix Gundam and you have it design the Abul Hall, it comes out instantly, right…?
Hey there, young one.
Become a supersonic transporter.
I’m going to add an extension hanger.
>>3It seems like it would take quite a bit of time to get the hanger from now on…
A cheap and strong super coordinator’s failure.
This is something that’s better done with the expedition system Eternal…
>>5It seems that, like in Super Robot Wars, they were quite conscious of mobile games around this point.
>>5The gameplay is terrible…
It’s fun and has a lot of volume, so you should enjoy it.
You don’t have to do Inferno Mode.
The theme of Tsukikou’s Alji is really good.
Due to the emphasis on physics, the ability enhancement is easy for Iron Blood, and no matter what, the PS armor of 00 is convenient with its wide range of compatibility, while Seed’s beam and physical projectiles are also easy to prepare, the one-off machine of W seems surprisingly weak.
>>9Ga… Gundanium alloy…
I’ve heard the rumors, but the animation of the Tornado Gundam is seriously cool!
There are aircraft where only the ultra-high tension changes, so that’s great, isn’t it?
I’m relentlessly beating Treize and Zechs in Inferno for the sake of the special enhancement ability.
I love the dodge animation of Strike Noir.
In G Generation, I get excited about making a squad with mass-produced units each time, but I fail.
Surely, Cross Raise eventually ended up mixing like Jinx IV, Noir, and Halut.
First, the initial deployment of the Phoenix Gundam.
Raise the level of this to develop it into the Phoenix Gundam (Ability Unlocked).
And then, as a guest unit in Mobile Suit Gundam 00F, you will accumulate the GET gauge for Gundam Abulhool Type-F and register it in the production list.
By raising the level of Gundam Abulhul-Type F, it can be developed into Gundam Kyrios.
By producing and designing the Gundam Kyrios and the Tierens ground type, it will become possible to produce the Ahead close combat type.
By designing this ahead-close combat type and the initial Phoenix Gundam (Ability Unleashed), it will become possible to produce the Gundam Bael.
…Good Agnika
Because the overworld was the last part, everything feels fresh and fun… I wonder if training could be this easy if you just pay money.
Bael isn’t weak, but I remember the sword being relatively poor in terms of fuel efficiency and difficult to use.
Is this what changes in the combat animation of some Tornado weapons when you level up?
One downside is that there are excessively many enemies, making it tedious, probably to force the use of battleship cooperation.
Regardless of Bael, Maki is strong…
The evasion motion of Bael is good.
You collect and raise Mebius in the trial version… Then…
The Hydra was cool.
>>24(Unknown Gelgoog Mode)
I was moved by the Alaya consciousness of Luvus Rex…
>>26The quality of the battle movies has become unusually good, even more so than before, since around Cross Rays, hasn’t it?
I used to love saying things like “It’s easy to win this game with a quick ELS Quanta dye,” only to end up losing due to running out of gas.
I heard that there is a Bael, so I came here.
Every machine’s special move animation is just so cool and amazing.
Spinning around~ The reproduction of the ‘shipin’ is hilarious.
I really love the Zero Range of Heavy Arms Custom (EW).
(Zero breaks down every time)
It’s somewhat sad that certain armaments of that aircraft are omitted here and there.
I want them to release a combination of Genesis and Cross Rays.
I really wanted to do this on a home console…
>>36Let’s believe that if the assets in Eternal increase, the CS version will also be released.
I wanted to use not only the vulgar-colored Furaurous but also the color of the Banquet of Calamity.
It’s not that I dislike it because it’s vulgar, but rather it’s more about the fact that it has a specific machine color for that purpose.
Lupus Rex and Kimavida are
It’s tough that you can’t gather materials at Hard level or higher unless you can handle them fully, except for the dedicated pilots…
Bael can be easily handled by anyone, even in a normal state, because the Agnika connection adapter can be obtained through dispatch.
I only remember using battleships like SST and Ptolemy II.
It’s really great that there are special effects and lines that span across different works.
>>41I’ll use this… Ioria!
I quite liked the coloring of the meteor ship, Frauros.
One drawback is that while I want to use various things, I can’t easily change pilots or aircraft.
After playing Cross Rays, you can’t help but be concerned about the specs of the geta when you play Genesis.
It would be nice if they released a complete version of Cross Raise with X added for the 30th anniversary.
Deployment of troops is tiring.
Doing this makes me feel like there are really few bluff-worthy melee weapons in Genesis or the Universal Century…
>>48The promising new star striker custom.
I think Tsukikane was blessed with a wonderful time.
Since its popularity increased with G Generation, I hope the conclusion will come too…
I like clapping hands with Destiny’s both hands.
>>51Are you talking about Fullmetal Alchemist?
I like G-UNIT’s battle music.
It was my first G Generation in a while, and the battle animations have become super flashy and really cool.
The moonsteel is rather, oh… this is being discontinued…
It turned out like that.
It seems like the manga version is mixed in with Seed Destiny.
>>56I was surprised that if Heine dies, a different conversation starts from the anime.
>>58The scenario is mixed with the TV version, the special edition version, the BonBon version, and original dialogues, so it doesn’t feel right no matter where you start.
I wanted the snake iguana to have a combat animation that makes better use of its leg caterpillars.
It’s nice that Destiny Impulse gets a PS down when using Excalibur…
>>59That’s not good…
>>61Pilot’sレス
Speaking of which, I remembered that I had put aside the preliminary battle of 00 because it was too tough.
I wanted to at least see something like Gundam SEED.
Did you talk about Bael just now?
It’s very enjoyable to watch the video collection of all units and all weapons in Deathman.
There are times when I play it while eating.
Did you just talk about Bael?
“Since you didn’t do it, go back to hell, Maki.”
The movements of the armaments on the Strike Freedom were all smart and cool.
>>71I was impressed by Halbert’s motion; it was cool.
I realize that being able to dodge is great while playing Eternal, where we just go all-out in a no-guard fistfight.
But I won’t forgive them for omitting the conversion of the Dagger and Zaku and treating them as different units.
>>74Strikes and Impulses are just regular upgrades, so they only serve to inflate the number of participants.
A cool combat anime received with the Strife and a modest hermit against fate.