You have a body that looks like a revolver.
Infant Exia
From here, the muscle develops and the GN blanket comes off, growing into the main story’s Exia.
A design that conveys the spirit of creating something unbound by existing Gundam.
It took quite a while to realize that we didn’t need tape.
There are already boomerang pants.
It looks like a knockoff of Arbalest.
A wild original body Exia before capture…
>>7I felt a sense of déjà vu, and then I realized it was a Wild Zoid.
The V in the groin is indeed like that.
There was also something like the abandoned Exia 1.5, wasn’t there?
Like something out of a mechanic’s book.
>>9Shoulder armor is repair 3.
The part covering the leg section’s capacitor is being reused for the Avalanche.
It seems like there was something like this in Dragon Ball.
The idea of using shining lights and beetles to appeal to children is quite bold.
I wouldn’t understand unless you said it’s like the antlers of a beetle that has been flipped over by a chonmage!
>>11W-Wow, that’s true…
Why was the particle supply code removed?
As far as I know, there wasn’t a code for Exia Repair 2, right?
I feel like it was something internal for the Exia R2…
>>12In the first place, all machines equipped with solar furnaces adopt particle supply codes (similar to electricity and electrical wiring).
It was an internal structure up to the second generation, but it can defend against real-world weapons and improve mobility.
There were various benefits, so I was exposing it, but the beam weapons leaked.
Thanks to improvements in particle control technology, we are returning to interior structures.
When I first saw it, it reminded me of the Giant God Warrior.
Each designer’s illustrations submitted to the competition are nice, aren’t they?
I feel the determination to create a new Gundam.
>>15That early design by Fukuchi and Teraoka is just too challenging…
It’s amazing that we were able to keep some of this light purple code for the main project.
It made a nice accent with good design.
It’s amazing that the world view of 00 was born from this character’s expanded settings…
It’s fun to see rough designs or early designs, isn’t it?
You can feel the process of refinement, or it might be used in unexpected ways.
The horn idea of the beetle is probably the small horn on the chest of the chonmage (topknot).
The longer one has a shorter handle and gives the impression of a V-shaped antenna.
Code is quite a tricky thing when it comes to three-dimensional objects, right?
I’m looking forward to seeing how it will turn out in the HGAD that will be released someday.
>>23The shoulder cord should have been able to slide inside the shoulder armor, but they didn’t do it even in the MG, probably because they wanted to take advantage of its softness.
It was quite mysterious.
It’s interesting that this setting image came first, and then the concept of the GN Drive was created, suggesting it has an amazing engine, isn’t it?
I liked the initial design that was like a mash-up between Masurao and a flag, with a mysterious broadsword on the back of Fukuji Jin.
I remember being impressed at the time by how Exia was designed to start from the GN Drive and cover around it in the model kit.
The more three-dimensional it becomes, the less the arms and legs look like the original design, and the parts at the sides tend to be omitted.
In the end, the only part that remained as a design resembling the code is almost solely the shoulder.
And that shoulder cord does create a consistently obstructive impression from a model perspective.
It was good to separate designers by each faction and naturally incorporate multiple design lines into the world view.
>>29SEED was initially supposed to be that way…
Is this a remnant of that on my thigh…?
Is it inspired by a rhinoceros beetle?
Thumbnail Sacred Robe
Beetle
It looks kind of like Tekka Man from the front…
The monitor staff presented this design, and the mechanical designers felt like they were defeated! They thought, “We’ve lost!”
It feels like a soft vinyl Exia.
You look really muscular.
It was interesting that by the time of the movie version, it got closer to the designs initially proposed by each designer.