I couldn’t do this…
It was hard to be forced to do this.
I got so used to this that I was doing it like this in other games too.
I’m unable to adapt to the right stick camera because I’ve gotten used to this.
The right thumb is busy operating the buttons.
There was also no need to move such a camera for P2G.
At first, I thought, what a stupid way to hold it, but I got used to it quickly.
I still occasionally do it on other pads.
It was made possible because of the lightness and compactness of the PSP.
It’s interesting that most players arrive at this way of holding it, even though no one taught them.
It’s comfortable to manage perspective and movement on one side…
Naturally, this becomes from PS2.
Simultaneous operation of the cross and left stick with just the left hand is convenient.
>>11During the PS2 era, the buttons were a bit heavy and hard to press.
It naturally became this way without anyone teaching me.
I haven’t really done this much.
How was I playing?
Using the Hunter Grip made the operation comfortable even without this.
With the D-pad on the bottom in a box controller layout, does it become more difficult or easier?
>>16It’s fine as long as it’s just viewpoint control, but moving with my index finger is impossible.
I wonder if the developers had this way of holding it in mind.
>>17I didn’t think they were doing anything strange during the interview at that time.
In Wiles, I operate the right stick with my left thumb while in focus mode.
L button with the left middle finger.
I’m using the directional keys for item selection, so I’m holding the controller like in Monster Hunter even in Wilds.
I was in Monster Hunter mode on MGSPW, but I realized halfway through that the controls for MGS4 are easier.
There should be two thumbs on the human body.
It’s a game where the use of the d-pad is quite frequent, although it depends on the person…
At that time, there were no target cameras.
I mean, why wasn’t it there…?
>>26Was it some kind of patent?
Like Konami’s patent for camera processing against the wall.
It’s not just that I’m not used to making 3D games; it’s already beyond that point.
Having small hands was an advantage for me.
I’ve overdone this, and I still struggle more with the right stick.
I bought various attachments to operate the PSP’s analog stick, but in the end, they didn’t really improve much, and I just used it normally.
Wiles couldn’t swing the camera in a cross and got pissed off.
The attack with the right stick is quite a unique操作 method.
>>31First of all, this was actually being done by veteran hunters…
I first mastered the quest for the two Kirin in the MHP series.
It can’t be done with Switch or box controllers.
>>33I even find it inconvenient not being able to hold it like in Monster Hunter.
>>54If the D-pad is arranged like this, how are you supposed to use it! It makes you think that, doesn’t it?
There’s no way I could hold it in such a disgusting way… that’s what I was thinking.
Before I knew it, I was doing it naturally.
I think the absence of a target camera was based on the belief that manual operation is a virtue.
Well, it was probably a category that included camera operation skills as well.
At that time, such actions were not particularly unusual.
If you think about it, do we even need it if we have L2R2?
I was just doing it out of necessity.
It’s garbage that the view shifts dramatically just by inadvertently touching the up and down keys.
What was the expected camera operation for the development?
It feels more like Kingdom Hearts than Monster Hunter.
I had no choice but to get used to the target camera because the 3DS has the d-pad on the bottom and the stick on the top.
>>43I was forcefully playing with a monster hunter grip by placing a virtual cross in the upper left.
Much more comfortable than target cam.
The psp-1000 is too heavy and hurt my wrist.
It couldn’t be done on the PSP, but it could be done on the 3DS.
Using the stick was easier on my left index finger than the up and down buttons.
It seems that the creator didn’t expect it, so were they intentionally trying to make us use the stick to talk and the directional keys to investigate…?
After doing it alone for a long time, when I first played Monster Hunter with friends, they said, “That’s a Monster Hunter grip, isn’t it?” and that’s how I found out about the existence of the thread image.
When playing Monster Hunter, it naturally takes this form, doesn’t it?
Although there are ups and downs in the terrain and there are rocks, it was more comfortable to rotate it left and right in this way rather than adding vertical movements.
I’ve never played Monster Hunter, but I was doing this control in Kingdom Hearts.
When using target camera, it has this strange behavior that feels off, and I don’t like it.
I wish I could have made the camera rotate only sideways when targeting.
I overdid it, and now the cartilage in my left index finger is sticking out.
It was really painful, but before that, I was surprised that such a thing could happen.
>>52Scary…
There was a technique using the thread image in the online game Metal Gear Solid for PSP.
I couldn’t master that, so I ended up doing an easier one.
Right now, the one on the left has a crow, and the one on the right has a Monster Hunter.
With the low-profile analog stick of the PSP, this grip is easy to use, but it’s a bit awkward with the DualShock and others.
>>58It’s a way of holding that was created back when the DualShock 2 was around.
I remember that because of this guy, when I started the world, I tried to turn the camera and ended up accidentally triggering shortcuts, which made me stop playing.
Isn’t it the case that a higher stick reduces the load on the index finger?
Because of this way of holding it, there was a time when it was revealed that Darvish was playing Monster Hunter.
I got used to this, so I just couldn’t accept the 3DS camera and couldn’t play Monster Hunter for a long time.
The Monster Hunter grip is already a tricky operation, but after a certain amount of play, I found it impossible to get used to the camera controls on the bottom screen.
Aside from Monster Hunter, I sometimes hold it this way in DMC as well.
An important way to hold while playing Dark Souls.
Herbivore holder!?
I feel like I was pressing buttons simultaneously like that when I was purging AC weapons in PSP.
I was able to use a bow at that time, but since it moved to the 3DS, I can’t use a bow anymore…
Actually, I was doing this, but I’m glad it faded away.
I found this method really easy, but now that I think about it, isn’t it tough for people with long fingers?