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[Game] Monster Hunter grip

  • Game
  • May 22, 2025
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1: Japan Otaku Reviews25/05/22(木)00:53Yeahx4

I couldn’t do this…

2: Japan Otaku Reviews25/05/22(木)00:54

It was hard to be forced to do this.

3: Japan Otaku Reviews25/05/22(木)00:55Yeahx8

I got so used to this that I was doing it like this in other games too.

4: Japan Otaku Reviews25/05/22(木)00:56Yeahx5

I’m unable to adapt to the right stick camera because I’ve gotten used to this.
The right thumb is busy operating the buttons.

5: Japan Otaku Reviews25/05/22(木)00:57Yeahx8

There was also no need to move such a camera for P2G.

6: Japan Otaku Reviews25/05/22(木)01:04Yeahx3

At first, I thought, what a stupid way to hold it, but I got used to it quickly.

7: Japan Otaku Reviews25/05/22(木)01:05

I still occasionally do it on other pads.

8: Japan Otaku Reviews25/05/22(木)01:05

It was made possible because of the lightness and compactness of the PSP.

9: Japan Otaku Reviews25/05/22(木)01:06Yeahx20

It’s interesting that most players arrive at this way of holding it, even though no one taught them.

10: Japan Otaku Reviews25/05/22(木)01:07

It’s comfortable to manage perspective and movement on one side…

11: Japan Otaku Reviews25/05/22(木)01:08

Naturally, this becomes from PS2.
Simultaneous operation of the cross and left stick with just the left hand is convenient.

14: Japan Otaku Reviews25/05/22(木)01:10

>>11During the PS2 era, the buttons were a bit heavy and hard to press.

12: Japan Otaku Reviews25/05/22(木)01:08

It naturally became this way without anyone teaching me.

13: Japan Otaku Reviews25/05/22(木)01:10

I haven’t really done this much.
How was I playing?

15: Japan Otaku Reviews25/05/22(木)01:10

Using the Hunter Grip made the operation comfortable even without this.

16: Japan Otaku Reviews25/05/22(木)01:10

With the D-pad on the bottom in a box controller layout, does it become more difficult or easier?

19: Japan Otaku Reviews25/05/22(木)01:12Yeahx1

>>16It’s fine as long as it’s just viewpoint control, but moving with my index finger is impossible.

17: Japan Otaku Reviews25/05/22(木)01:10

I wonder if the developers had this way of holding it in mind.

18: Japan Otaku Reviews25/05/22(木)01:11

>>17I didn’t think they were doing anything strange during the interview at that time.

20: Japan Otaku Reviews25/05/22(木)01:13

In Wiles, I operate the right stick with my left thumb while in focus mode.

21: Japan Otaku Reviews25/05/22(木)01:14

L button with the left middle finger.

22: Japan Otaku Reviews25/05/22(木)01:21

I’m using the directional keys for item selection, so I’m holding the controller like in Monster Hunter even in Wilds.

23: Japan Otaku Reviews25/05/22(木)01:22

I was in Monster Hunter mode on MGSPW, but I realized halfway through that the controls for MGS4 are easier.

24: Japan Otaku Reviews25/05/22(木)01:22

There should be two thumbs on the human body.

25: Japan Otaku Reviews25/05/22(木)01:23

It’s a game where the use of the d-pad is quite frequent, although it depends on the person…

26: Japan Otaku Reviews25/05/22(木)01:24

At that time, there were no target cameras.
I mean, why wasn’t it there…?

34: Japan Otaku Reviews25/05/22(木)01:36

>>26Was it some kind of patent?
Like Konami’s patent for camera processing against the wall.
It’s not just that I’m not used to making 3D games; it’s already beyond that point.

27: Japan Otaku Reviews25/05/22(木)01:25

Having small hands was an advantage for me.

28: Japan Otaku Reviews25/05/22(木)01:26

I’ve overdone this, and I still struggle more with the right stick.

29: Japan Otaku Reviews25/05/22(木)01:27

I bought various attachments to operate the PSP’s analog stick, but in the end, they didn’t really improve much, and I just used it normally.

30: Japan Otaku Reviews25/05/22(木)01:28

Wiles couldn’t swing the camera in a cross and got pissed off.

31: Japan Otaku Reviews25/05/22(木)01:34

The attack with the right stick is quite a unique操作 method.

35: Japan Otaku Reviews25/05/22(木)01:37

>>31First of all, this was actually being done by veteran hunters…

32: Japan Otaku Reviews25/05/22(木)01:35

I first mastered the quest for the two Kirin in the MHP series.

33: Japan Otaku Reviews25/05/22(木)01:35

It can’t be done with Switch or box controllers.

54: Japan Otaku Reviews25/05/22(木)01:57Yeahx1

>>33I even find it inconvenient not being able to hold it like in Monster Hunter.

57: Japan Otaku Reviews25/05/22(木)01:59Yeahx1

>>54If the D-pad is arranged like this, how are you supposed to use it! It makes you think that, doesn’t it?

36: Japan Otaku Reviews25/05/22(木)01:37Yeahx1

There’s no way I could hold it in such a disgusting way… that’s what I was thinking.
Before I knew it, I was doing it naturally.

37: Japan Otaku Reviews25/05/22(木)01:38

I think the absence of a target camera was based on the belief that manual operation is a virtue.

38: Japan Otaku Reviews25/05/22(木)01:38

Well, it was probably a category that included camera operation skills as well.
At that time, such actions were not particularly unusual.

39: Japan Otaku Reviews25/05/22(木)01:40

If you think about it, do we even need it if we have L2R2?

40: Japan Otaku Reviews25/05/22(木)01:40

I was just doing it out of necessity.
It’s garbage that the view shifts dramatically just by inadvertently touching the up and down keys.

41: Japan Otaku Reviews25/05/22(木)01:41Yeahx2

What was the expected camera operation for the development?

42: Japan Otaku Reviews25/05/22(木)01:41

It feels more like Kingdom Hearts than Monster Hunter.

43: Japan Otaku Reviews25/05/22(木)01:42

I had no choice but to get used to the target camera because the 3DS has the d-pad on the bottom and the stick on the top.

46: Japan Otaku Reviews25/05/22(木)01:45

>>43I was forcefully playing with a monster hunter grip by placing a virtual cross in the upper left.
Much more comfortable than target cam.

44: Japan Otaku Reviews25/05/22(木)01:43

The psp-1000 is too heavy and hurt my wrist.

45: Japan Otaku Reviews25/05/22(木)01:44

It couldn’t be done on the PSP, but it could be done on the 3DS.
Using the stick was easier on my left index finger than the up and down buttons.

47: Japan Otaku Reviews25/05/22(木)01:48Yeahx1

It seems that the creator didn’t expect it, so were they intentionally trying to make us use the stick to talk and the directional keys to investigate…?

48: Japan Otaku Reviews25/05/22(木)01:48

After doing it alone for a long time, when I first played Monster Hunter with friends, they said, “That’s a Monster Hunter grip, isn’t it?” and that’s how I found out about the existence of the thread image.
When playing Monster Hunter, it naturally takes this form, doesn’t it?

49: Japan Otaku Reviews25/05/22(木)01:49

Although there are ups and downs in the terrain and there are rocks, it was more comfortable to rotate it left and right in this way rather than adding vertical movements.

50: Japan Otaku Reviews25/05/22(木)01:50

I’ve never played Monster Hunter, but I was doing this control in Kingdom Hearts.

51: Japan Otaku Reviews25/05/22(木)01:52

When using target camera, it has this strange behavior that feels off, and I don’t like it.
I wish I could have made the camera rotate only sideways when targeting.

52: Japan Otaku Reviews25/05/22(木)01:53

I overdid it, and now the cartilage in my left index finger is sticking out.
It was really painful, but before that, I was surprised that such a thing could happen.

53: Japan Otaku Reviews25/05/22(木)01:54Yeahx3

>>52Scary…

55: Japan Otaku Reviews25/05/22(木)01:57

There was a technique using the thread image in the online game Metal Gear Solid for PSP.
I couldn’t master that, so I ended up doing an easier one.

56: Japan Otaku Reviews25/05/22(木)01:58

Right now, the one on the left has a crow, and the one on the right has a Monster Hunter.

58: Japan Otaku Reviews25/05/22(木)02:01Yeahx2

With the low-profile analog stick of the PSP, this grip is easy to use, but it’s a bit awkward with the DualShock and others.

60: Japan Otaku Reviews25/05/22(木)02:19

>>58It’s a way of holding that was created back when the DualShock 2 was around.

59: Japan Otaku Reviews25/05/22(木)02:01

I remember that because of this guy, when I started the world, I tried to turn the camera and ended up accidentally triggering shortcuts, which made me stop playing.

61: Japan Otaku Reviews25/05/22(木)02:22

Isn’t it the case that a higher stick reduces the load on the index finger?

62: Japan Otaku Reviews25/05/22(木)02:32

Because of this way of holding it, there was a time when it was revealed that Darvish was playing Monster Hunter.

63: Japan Otaku Reviews25/05/22(木)02:35

I got used to this, so I just couldn’t accept the 3DS camera and couldn’t play Monster Hunter for a long time.
The Monster Hunter grip is already a tricky operation, but after a certain amount of play, I found it impossible to get used to the camera controls on the bottom screen.

64: Japan Otaku Reviews25/05/22(木)02:37

Aside from Monster Hunter, I sometimes hold it this way in DMC as well.

65: Japan Otaku Reviews25/05/22(木)02:43

An important way to hold while playing Dark Souls.

66: Japan Otaku Reviews25/05/22(木)02:45

Herbivore holder!?

67: Japan Otaku Reviews25/05/22(木)02:47

I feel like I was pressing buttons simultaneously like that when I was purging AC weapons in PSP.

68: Japan Otaku Reviews25/05/22(木)02:51

I was able to use a bow at that time, but since it moved to the 3DS, I can’t use a bow anymore…

69: Japan Otaku Reviews25/05/22(木)02:52

Actually, I was doing this, but I’m glad it faded away.

70: Japan Otaku Reviews25/05/22(木)02:54

I found this method really easy, but now that I think about it, isn’t it tough for people with long fingers?

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