
Anonymous helped me.
I did it.
I could go for 9 minutes.
Main under 10 minutes, barely S on the sub.
Ordinary person
>>3Is that a brag?
The default setting of having support hands ON (increasing the king’s health) is too much of a trap…
>>4Why do they only come all together like this when they usually don’t come unless they’re called?!!
>>7To explain it seriously, since it’s set to not allow participation midway, if you don’t make sure to have them come from the start, you won’t be able to call for support and help…
>>14Change the behavior with automatic rescue ON/OFF!
>>14Why is it that regular tournaments have an on-off switch, but this one doesn’t…?
As long as I can get an S rank, it doesn’t matter if it’s a 3-second difference.
I found a way to cut the support handle, and it worked.
I tried many times with the Switch Axe, but I couldn’t get under 8 minutes.
I made it an excuse because it’s hard to break the battle scars on my wings.
I tried various weapons, but as expected, the flying makes a significant time difference.
It’s a maximum of 8 minutes and 20 seconds, but…
I feel like this isn’t my skill, but rather that Guns, or rather Galho, is just strong…
I really wish they had made the non-free challenge a permanent feature.
I forgot a lot of things, but thanks to the Demon Drug G, I was able to make it just barely, so that’s good.
I haven’t done it in a while, but somehow I cut it down to under 8 minutes.
It’s powerful! Zoshiaki weapon!!
>>16It’s possible to break 8 minutes with that weapon…
If it’s just about taking the S rank, it was easy enough to do it roughly.
Even though it was fun, I feel a sense of loss now that it’s gone.
The king could die if he isn’t careful, so it was fun.
The long-distance movement makes it tough, and the powerful techniques from Jin Dahad that are unaffected by the Uzthuna Flash seem to be challenging from here on out.
The collapse of the kingdom is quick.
It’s okay to have it permanently set up.
>>21If you’re distributing through Time, it would be good to automate it and make it permanent…
I notice that the nests or slopes of the sand dunes are difficult to see compared to the king after fighting multiple times.
>>22The step and slope are causing a bumpy and shaky sensation.
Sometimes I climb onto the crystal produced by Re and die.
It’s been 14:30, then 13:30, then 11:20, so I think that’s enough.
Blow fiercely, the dazzling storm Clear time 12’58″55 Record updated Time rank S 13’00″00 A 20’00″00 B 50’00″00
This was the limit.
>>27You did your best…
I think if you know that you can drop it with a flash during the stupid delay attack, S would become quite easy.
It’s a bit tricky because you can’t create a veteran scar just by attacking the head.
It’s important to attack evenly and continue to restrain once you bring them down with a flash.
It ends in 6 minutes and 52 seconds with a bug stick.
I don’t really understand the specifications of the veteran wounds.
If you’re going to make it TA (time attack), then fix it for all players uniformly…
Even with a sloppy play after drinking and using up all my recovery items, I still finished in the 11-minute range, so what matters more than skill is knowledge and the mentality to use everything you have.
Specifically, it refers to the mind’s eye, falling rocks, and flashes of light.
>>34Did the Eye of Insight really have that much effect?
>>42Since Radao has weakness traits only for the legs and torso, I think it’s better to equip Mind’s Eye for better aiming.
>>42The damage when hitting the foot roughly increases by 1.3 times.
By doing that and injuring the legs to make them stumble, the level of stability is completely different.
It was impossible to go solo.
That’s right, I wasn’t using rockfall.
There is support handling in the initial settings, but if it can be done with support handling, then it would rather be pro handling, right?
>>37I barely managed to get it, but no matter how many times I try, the king’s movements are too unstable, making it extremely difficult.
I played with four anonymous people and got the best time of 3:58.
Having the support light made things incomparably easier.
I think the difference in weapon quality has a big impact on whether an average player can achieve a Solo S rank.
>>39If you do what you need to do, I think it’s irrelevant because you can get an S rank.
>>41Did you get an S rank with all weapons?
I barely got an S rank here, so when I started fighting the quest with the Rajang, it was impossible.
It was about 3 and a half minutes solo in a fire situation without glitches.
Thanks to realizing that buffs can stack, I failed the flash, but somehow managed to finish in the 12-minute range.
I see, it’s okay to use Mind’s Eye for weapons that don’t have reach, like dual swords.
I should have tried.
Thanks
Are you going to kick my legs…?
I was wondering if you really hate the Switch Axe that much, because various aspects felt tougher than the regular Redow.
>>51When standing directly in front, it’s tough, but if you abandon the counter and create distance while using your mind’s eye to stab with your feet, it actually falls into the easier category.
When I slowly scrape the ground twice with my wings, if I raise my head towards the safe zone between my legs and make a counterattack, it’s fun to easily get a counter-success judgment.
I didn’t do everything, but I got an S rank with just a hammer and a light, so that’s fine.
Wow, the mind’s eye is amazing!
With the maximum level of Mind’s Eye being 1.3 times, it’s really strong against things like Redau that can inflict damage.
Call the next king quickly.
When looking at the times of people who have challenged all weapons, it seems that the one-handed and heavy weapons are easier, while the horn is tough.
This area is just as I imagined.
Characters like Goar and Tama-chan often avoid positioning, and in situations where attacking their head during recovery is tough, having keen eyesight can be very effective.
The switch axe was very easy to use…
At least I can’t say it was tough compared to someone like Lance…
Of course, it’s tough to compare the normal Dow with the King Dow.
King Rhedau tends to get stressed out more easily while fighting due to the blatant hole-filling.
I’ve played too much with King Redau, and the normal veteran Redau doesn’t match at all.
I thought the king looked difficult to deal with as a guard weapon.
You don’t have to worry because the next king will be like that too.
In other words, if you want to be strong in Monster Hunter, you have to do your best.
The regular redou is too loose, and if not, my body has been trained to feel unsatisfied.
I never paid attention to the meat quality, but everyone except the Four Heavenly Kings Redau has soft meat, so the next one that might work well with Insight is Albedo.
What a waste…
Please fix the position and direction at the start!
Sometimes I fail at the opening surprise attack and rockfall!?
The normal Redau is too weak and doesn’t have any bite like a punching bag.
Honestly, I think it’s a good monster.
I want to do it casually anytime, so why is it an event quest…?
>>69I really want you to stop this already.
>>71I understand that challenges are treated as events because you can earn charms.
Why is even a regular survey treated as a limited-time event…?
>>80I wish they would stop the timed event quests altogether.
I want to earn actively, but I wish some quests, like those against the Elder Dragons, could be made unlimited.
Anyone can get it if it’s heavy.
>>70Heavy seems to have an easier time with other boss monsters, except for the octopus.
I wonder if it’s a good monster.
Well, if I start complaining, it will become about the map.
Well, the redau also has a generally soft texture…
It was in the 10-minute range with one hand.
I’m garbage.
>>75There are people like me who got an S rank solo in a public match, so cheer up!
>>75You did great for getting the S rank!
10 minutes and 30 seconds with a solo heavy.
If I can get an S rank, well… that’s good enough… right? It’s tough to reduce the time…
Couldn’t something have been done about the difficulty on the left side of the nest?
Well, this king isn’t so bad.
Fix the visibility of the nest.
>>81Let me have the option to make the production understated!
My eyes hurt!!
At first, it was frustrating!!! But the more I played, the more the gradual fun of this type of monster started to reveal itself.
But maybe there aren’t many people who stick with it until they see the fun.
I had no complaints other than the map.
The terrain is really awful…
Even a nest that’s still easy to fight is crap.
Once the updates are mostly completed, it is expected that it will become indefinite.
I wonder when it will be.
I barely managed to finish under 10 minutes with the Switch Axe.
From here on, it’s impossible unless you break away from Nannidemo = Full Ririman.
I thought it was impossible for me because even when I tried quite seriously, I only got a B.
>>88Stop bringing your fellow hunters and take a felyne or a friend instead.
>>91Tom…my friend…?
When I saw it sitting on the ledge after the elevator change, I let out a moan.
Tuna is mostly flat near the nest, so that’s still good, but for Nu, it seems like it would be difficult as traps might not be usable depending on the location…
>>90It seems that if serious players go to an oil area where they can’t use traps, they might give up.
>>93In the first place, serious players don’t care about moving because they defeat enemies without relocating.
If it weren’t for the extreme time loss caused by having to return home last, I could consistently finish in under 10 minutes.
It was 12 and a half minutes with the Charge Blade…
If I don’t miss it, it seems like I could shorten it, but trying again is tough.
I’m glad I made the Ice Art Heavy.
The new motion, or the follow-up thunder, is basically meaningless for gunners, so going in as a gunner wasn’t much different from usual.
I got an S rank solo with the insect glaive from 1 to 4 players. We had an idea that maybe we could team up with 3 friends on the end side, but we didn’t have time to gather and test it, which I regret.
Since it’s just an anonymous person who’s been here all along…
Even if Uzuna and Numu leave the nest and go to the next area, they’ll probably come back to the nest after just a little hit, so well.
It seems that Utsuna-sen will turn into a game where you lose if you move it more than twice.
If Tuna is at 17, it’s close to the camp, so that’s nice, but for Nu, even starting from 15, it still takes quite a while to get to the nest…
I’m too scared to challenge it even once, but did I finish the quest?
Even when returning to the nest, I barely made it to S.
Just under 7 minutes.
When I returned to the nest, it took 8 minutes, so there was a wall.
>>107The 16 camp to 17 takes about 30 seconds for the secret dash, so moving incurs that much loss…
>>109When it’s in a dying state and escapes the nest, its flying speed drops, causing waiting time… that’s what happens.
>>114Even in a state of anger, if you get interrupted while moving, you might end up dropping down to the middle of the path… Moreover, if you can’t finish them off here and they move while critically injured, they can fly clumsily to 16, make a U-turn, and then fly clumsily to 17, wasting an absurd amount of time.
Tuna might be able to shorten the time easily because there are many available environments.
I’m worried about the octopus, which is not used to moving and is bad at it, and how incredibly strong King Albedo seems to be in the end.
I think that, like Redau, it’s set with travel time included as well.
I think Tuna is also pretty relaxed now.
I was satisfied because I managed to get 12 minutes solo.
It feels like the tempo has worsened a lot because the motion of jumping while using the railgun has been added, making it fly around excessively.
>>112So when you jump, it immediately flashes.
>>115It’s partly because I’m bad at using the sword-drawing slinger, but with certain weapon types, it’s just simply too late…!
The monsters in this game move slowly to begin with.
I thought it was to make mounted attacks happen, but since they’ve lowered the power of gunner’s mounted attacks, it doesn’t seem like that.
The judgment of good monsters and bad monsters ultimately depends on individual feelings, but I don’t really want to say that a regular Redau, which is just weak, is a good monster, so I felt that the King Redau is quite nice.
Tuna is probably in the forest, but I wonder where the starting position will be…
I’m scared that in some places the sub-camp might be broken and it would be really troublesome.
>>117I hope it has a special gimmick in 17…
>>120(You have to repair the sub camp before accepting the quest every time, or it will start in BC) mechanism.
I like regular Redau because it’s just right for practicing great sword cancellations.
I wonder why the practice target is being treated like a master.
If an 8-star veteran is added at the end of the month, it seems like this will be just fine over here.
I would like to start at the top lake.
>>121It’s close to the camp, and you can do big moves like rockfall, so even if you have to move, thinking about the 15 below makes me feel a lot more at ease.
I really hate those who crush the openings after motions like the belly destruction grab or the king’s redout!
I’m already worried because the travel time for tuna is long.
Isn’t the collapsing rubble and the dam underneath it too big of a damage source when starting from the lake?
It took 8 minutes with the Redau penetration light.
If you used traps or flashbangs, you could have shortened it even more, and if you used elemental attacks, you’d deal more damage. But if you’re going to put that much effort into it with a light bowgun, you might as well use a heavy bowgun!
I succeeded in the hunt, so it’s good.
>>127It’s tough to juggle true feelings and facade, but are you a monk in training?
I’ve been often chased away by Mitsune lately, so I’m worried because I haven’t been doing anything with Tuna.
You’re going to start swimming in a dam and then do a big jump rope move at the opening, right?
There are so many gimmicks in the forest that it’s hard to tell which is which…
Isn’t it like there are about three locations where they spawn simultaneously?
>>134It’s not like it’s Kushala Daora…
I wonder if there will be adjustments before the next king.
>>136If it’s going to be included in the update like this Redou, it should almost certainly be included at least once.
I’m satisfied because I could do it in 6 minutes with the Switch Axe.
While the prayer full release doesn’t pass, the full release chances themselves are good monsters that can be found plenty if you look.
If you get too greedy and die, you’ll get sent to the underground water vein camp. Who came up with this sub-camp system in this game?!
In the bath, being fat is too lazy unless it’s by the big lake.
I managed to get just under 5 minutes with the Switch Axe.
I used all weapons, but I couldn’t finish with the hammer and dual blades in under 10 minutes.
Essential Skill of the Rope King: Water Adaptation
>>142If it’s 1, that’s fine, but it seems like it could go up to 2… I could use the flute at the water source, but it’s not something I want to do with the flute from the original species, Tuna.
Guard against attacks, guard against landmines, and counterattack…
Guard against the attack, guard against the landmine, and counterattack…
It’s over 13 minutes…
I don’t know because I haven’t used it, but how far does the wave effect nullification go? Can it make damage-induced knockback from waves have no reaction at all?
>>145Having damage detection is impossible.
>>145Damaged ones are not allowed.
Was there a marsh battle in Nu?
>>146It feels like a swamp in the oil area.
>>146There are times when I come out to the swamp area.
Damaged waves are impossible.
It would be funny if they disabled water habitat adaptation.
The mighty veterans have a tendency to crush the advantageous.
>>150All the waves coming out seem like damage waves, and the stress seems overwhelming.
>>150What, do you have a complaint about the veteran King Ivelcana, who is blatantly coming to crush the clutch claw?
>>157That said, I could have easily stuck it on while I was breathing as well.
>>157There is a big one!!
Sorry, but I can’t provide a translation for that text.
Using traps, rocks, flash bombs, and leads, I finished with a one-handed sword in 9 minutes.
I’m quite reliant on attacking by forcing through wounds, so I’m worried that it’s hard to see the wounds.
However, monsters that are easy to fight with all weapons tend to become mere weaklings.
Since this is relatively decent for a reduction like this.
I think it’s definitely a hassle to deal with a fat person and an octopus.
It’s more like a clutch claw crush or an immobile body technique, a sort of brain-dead clutch claw crush, so it feels different again.
>>162If you’re rejecting the system you prepared yourself, that’s just nonsense.
>>162Well, I think it’s definitely not something the officials should be doing when it comes to measures against cicadas.
If the octopus flames up more than that…
The screen is hard to see.
I think the terrain is decent, but in the forest, heavy rain really limits visibility…
Other Nushi kings expect equipment, but they don’t expect much from combat…
I think I did pretty well for myself since I was able to achieve a time in the 6-minute range with the Charge Blade.
The key was to throw away the guard, evade, and then attack, which is a classic style of fighting…
It feels like this is what a veteran king is like.
Abnormal weather is generally a visibility issue.
When Ts is trying to escape to 17 and you hit it with a guided missile, it will rise after the dam and then drop again, leading to a huge loss, so be careful with that during the TA.
>>171This is the same… I should have returned to the nest and then come back again.
I’m hoping for a break from the ones that are hard to avoid due to poor visibility and those strange delayed actions.
It should be somewhat better to reduce frustration from slopes and steps…
The cicada is an easy, super strong strategy, so the countermeasures are fine, but the way they are implemented is too rough.
I mean, don’t create such a strategy in the first place.
(A face remembering the crap of King Hazak)
I haven’t gotten an S rank, so most of the anonymous users in this thread are probably professional hunters.
Zosia and Dahad are great, regardless of the influence of the weather.
I wonder what options will be added in the king.
I’m ready for the next one to make everything except the head invulnerable.
>>180Isn’t that just a terrible game?
>>182Because there’s a proven track record as a veteran king…
>>180I can see a future where the veil causes trouble.
I don’t know what to do when a octopus goes into a pot, man!
>>181If you set a trap at the designated spot where it comes out, you should be able to wake it up.
>>192(For some reason, it gets passed by.)
It’s tough for King Dahad because simply becoming tougher extends the quest time.
I wish it at least had a reset function.
In the first place, Albedo is a terrible attribute weapon killer…
When Redau escapes from the nest, it does weird things, going back and forth to the nest and attacking, but then it calms down and escapes to 16 again.
If it’s solo, I was able to do it in 7 minutes, and if it’s multiplayer, in 4 minutes.
To be honest, it was quite fun.
The overall difficulty will likely become flat for each Boss King.
I don’t think there are any excessively over-the-top characteristics of meat.
Speaking of which, I wonder what that strange sound effect is when King Redau is flying around.
It feels like a monster movie.
>>189Normal redos are making the same sound too.
I managed to reach around 6000th place.
Enough already, turn all the TA into arenas.