

An anime viewer, huh…
>>1Rather, anime is treated better…
It’s still more usable than shotguns and V-guns.
I’ll take it out if a decent chip comes.
>>2It’s faster and can double delete, so it’s definitely stronger than a mini bomb. I’ll knock you out!
Do you not know about transmissions?
>>4That’s because the Canon series is too strong.
The bulletin board is the largest mini bomb anti-site.
A chip that teaches the importance of deck building.
>>6Follow me!!!!
>>44Directory!
To take down the cannon dam, it’s enough to take down the metal, it’s a perfectly exquisite crap.
The throwing type, not just the mini bomb, has too long of a motion.
I want a level of specificity similar to something like Kanketsusen or Hougan.
I want you to throw it in a straight line.
>>10That’s the domain of the dash attack.
The motion is long.
The time until impact is long.
Low return
I want to share the advantages of the same early game card, Reflect Commitment, even a little.
>>12Don’t bring out chips that are in the strongest class in history for comparison.
>>50Grayga’s Response
>>51Even without Graiga, the Reflect Met is super powerful!
>>62Strong is strong, but I think the only one that feels like the strongest in history is Grayga, who hits twice for no reason!
But thanks to the trajectory of this song, it will overcome obstacles even if there are barriers, right!?
>>13Use air shoot for cover.
The evolving metaguard and the unchanging minibomb.
Even standard class is ridiculously garbage.
Battle chip trash
The Ijuin Pet Company that produced something like this should know shame.
Strong only in transmission.
>>17Were they strong…?
>>18Multi-hit
It can attack diagonally up and down because it draws a parabola.
Low MP consumption
The maximum stock quantity is high.
There is too much lag from use to impact, so I can’t hit moving enemies properly.
How about Hougan?
>>20Just having a high-power break attribute makes it useful.
Even the guaranteed hit big bomb is difficult to use.
The damage is around 40, right…? Since it’s a bomb, can we get a bit more firepower?
>>23It’s 50! It has more firepower than a cannon, you know?
>>27If you don’t hit, it’s the same as zero.
I’m reminiscing about how the performance of the Battle Chip Grand Prix was…
I’ve been using only swords, so I can’t remember.
Personally, I prefer shotguns and V-guns.
The disadvantage of having a slow output in a one-square range is just too fatal…
I will finally consider using it since I can shoot endlessly with the Buster Mini Bomb.
The bus terminal bomb was okay.
At this speed, even with a power of 100, I’m still unsure whether to use it, and I probably won’t end up using it anyway.
>>32In reality, I don’t use the energy bomb 40×3 at all.
Even in a virus battle, those who can hit like this without effort are quite rare.
It feels just about right with a big bomb of 6.
It’s too late…
Watching the scene where the mini bomb from the anime does a 10-hit combo and completely overwhelms the opponent will change your mind.
>>37If you release a new work that can be put in a mini-bomb folder with 10 sheets like the anime, I might reconsider and do it.
>>39If it’s going to hit 10 times with one shot, then fine, but stacking 10 mini bombs is a challenge run.
>>37It seems that unless it’s as fast as Raito-kun’s slot-in, it won’t be practical…
There aren’t that many obstacles, after all.
Even if it exists, I would use a penetration-type chip.
It’s really frustrating that there’s no firepower despite the slow tempo.
The time until I can use the next chip is too long.
If there is time until the end of the throw or until it lands within this attack range, then at least I want double the damage of the cannon.
After charging the custom gauge completely, throw it and immediately use custom → release the freeze with Magnet Soul and if you restrain with B←, it might definitely hit.
It’s not worth doing such a thing.
The chip trader has tens of thousands of mini bombs lying dormant.
Among the initial decks, it has the highest power, and there are many enemies that are easy to hit with mini bombs in the early game, so it’s not completely useless.
“In the middle of the game, I am at the bottom of my backpack.”
The met guard until it becomes a reflect met isn’t called industrial waste, but isn’t it almost exclusively for the early game?
>>53I think being able to deal 40 damage is helpful until mid-game.
>>53Isn’t the Guts Shot used until around the midfield?
The shockwave is still more active.
Most of the viruses are moving, so throwing won’t hit.
I love big bombs.
At least it’s a bomb, so make it recoil.
At least if you line up, you can aim.
Wave attacks continue to have hit detection even when they’re slow, so they tend to hit quite reliably.
Mini Bomb, what is that landing speed and the temporary judgment?
Why was there a gap with the sword?
Has anyone ever used the original Met Guard that didn’t even produce a shockwave?
The wild navigation from 4 onward feels subtly annoying.
I’ve never won.
Even if this is a Zeta Mini Bomb with just one chip, I definitely won’t use it.
Some of Kirby’s bombs have become lawless in performance.
Where did the difference emerge?
>>66Even Roll can roll bombs.
>>66Kirby fundamentally has no concept of an axis.
The explosion is spreading; I won’t use single bomb, double bomb, or triple bomb.
I won’t use the Kohrī Hōgan or Yōgan Hōgan that have attributes.
I don’t remember using anything other than Prism and Forest Bomb from Throwing Items 2.
It’s fine with an earthquake, right?
>>71The Earthquake is so difficult to use that it ultimately leads to the conclusion that throwing-type items are worthless.
I remember that the thrower often used the Kanketsusen at 5.
A crappy hole tends to open up easily.
The card that will definitely be the first to be picked out if new cards are added from the initial folder.
…right?
>>73It’s more of a recovery than a mini bomb.
Of course, the priority is high.
>>73In some cases, I may draw my sword, but well, I’m the strongest candidate.
Huh? Isn’t it more likely to achieve full sync than with a cannon when you hit it?
It’s shocking to see that even this garbage chip gets a counter in the videos often posted here.
>>77There are no random elements in the chip, so if you use it enough, you can at least get a counter.
There is simply no reason to use it at all.
>>77That person is so crazy that they take counters with a flash bomb that has a delay even after being thrown and landing, rather than just a mini bomb.
First, it’s essential to increase the rotation speed, so I will eliminate the chips that obstruct the code before the mini bombs.
>>79Was that always your play style back then? You custom style guy…
>>91I’m the kind of fool who wants to choose a lot.
The amazing play in EXE comes across as more creepy than great, you know?
But you like the Greatest Bomb, right?
>>82Oh, it had break performance?
When I hadn’t played yet, I thought the cards from the CoroCoro magazine were strong chips.
>>85That’s the one that changes the buster into a mini bomb, so it changes the evaluation from just being junk that crowds this folder.
Forest Bomb is the strongest chip…
>>86The strongest one is probably the prism.
I feel like even Korokoro and the official strategy guide were calling it a deck.
I wonder where I would use an energy bomb.
Are you strong in WS (World Series) or N1 battles?
This is… Rockman Mini Bomber Style!