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[Fighting game] Joyah Pechi Pechi Joyah Pechi Pechi

1: Japan Otaku ReviewsYeahx15

Joy!

2: Japan Otaku Reviews

Pachi pachi pachi pachi

3: Japan Otaku Reviews

Boom!

4: Japan Otaku ReviewsYeahx23

Is this the form of the King of Fist…?

7: Japan Otaku Reviews

>>4

I was able to bear this sorrow…

18: Japan Otaku ReviewsYeahx2

Aiming for stamina victory against the patient.

>>4

21: Japan Otaku Reviews

>>4

If you die, you will be no different from a mere thin dog!

5: Japan Otaku Reviews

Slapping the big woman who abuses animals.

10: Japan Otaku Reviews

>>5

Stop it, I can see the super special move of Ganatch.

6: Japan Otaku Reviews

While savoring the melancholy of a plain series of small punches that are far removed from the image of Raoh.

Experience the incredible precision of the eye-hand coordination required, which is unimaginable from its appearance.

8: Japan Otaku ReviewsYeahx5

The king of fists never kneels to the ground.

11: Japan Otaku ReviewsYeahx17

>>8

So how many times do I have to say that this is Raoh’s own pride in not kneeling from the opponent’s attack?

9: Japan Otaku Reviews

Relentlessly brings one to their knees.

12: Japan Otaku Reviews

It seems that after Toki, you’ve come to the tale of the shitty characters.

19: Japan Otaku ReviewsYeahx14

>>12

How many characters in that game are actually good…?

13: Japan Otaku ReviewsYeahx7

King Kapan, the Ruler of the End of the Century

14: Japan Otaku Reviews

Like a stick, it goes slap slap!

15: Japan Otaku Reviews

The BASARA’s Hideyoshi is playing a flamboyant, outrageous character that doesn’t tarnish his image…

16: Japan Otaku Reviews

Turn to dust and shatter!!!

17: Japan Otaku Reviews

It is the first and last weapon I used, prepared to feel shame because I acknowledged the strength of the Toki.

What a historic hairpin!

20: Japan Otaku Reviews

Why am I not taking any damage from this?

23: Japan Otaku ReviewsYeahx3

Copan, regardless, charges in with a burst of speed and makes flashy movements, which is quite characteristic of a fist king.

24: Japan Otaku ReviewsYeahx6

But when I hear that one stab can knock out from anywhere, isn’t that undeniably the King of Fists?

27: Japan Otaku ReviewsYeahx2

>>24

Joyah! Pat pat pat…

25: Japan Otaku Reviews

“The gauge is maxed out in the second round, and the start of the Unconscious Rebirth is terrible.”

26: Japan Otaku ReviewsYeahx13

So you’ve been watching the Shitty Character Chronicles, huh?

28: Japan Otaku ReviewsYeahx1

If we’re going to do a crappy character legend in AC Hokuto, I was thinking it would be Toki and then maybe add Juda, but unexpectedly it’s Raoh…

66: Japan Otaku Reviews

>>28

I mentioned it even at the start of the video, but when it comes to the perspective of how bad it is… I was convinced.

After getting hit by something, the only thing the opponent can do is wait for a mistake, and since combo mistakes tend to happen easily, I can’t let go of the joystick…

29: Japan Otaku Reviews

I wonder if the production team had any thoughts about the basic move of the small slaps from the side.

44: Japan Otaku ReviewsYeahx1

>>29

They probably didn’t expect it to turn into a game like this in the first place.

Basketball was discovered after the battle drama ended.

53: Japan Otaku Reviews

>>44

I remember going to watch the Nagano fighting game qualifiers, and they were doing commentary on basketball, but how many times did they hold the fighting game event?

58: Japan Otaku Reviews

>>53

Is it the one held in Chiba’s pasture after the battle theater successor of 06 and 08?

85: Japan Otaku Reviews

>>58

Well, I suppose what I watched was the 08 qualifiers.

When the replacement car passed by, everyone really dropped their components.

72: Japan Otaku Reviews

>>53

It became the battle title for 06 and 08.

Thank you, red pig, for the blow from the rebuff counter Sekkakuko in 06.

79: Japan Otaku ReviewsYeahx1

>>44

There was a discussion in the past that Mamiya’s bind seems to be designed with basketball in mind, so the developers must have been aware of that, right?

50: Japan Otaku Reviews

>>29

It’s a production team from the apocalypse that shows off doing a 40 consecutive play of Tsuruyoku with no bugs, thanks to the special disc that comes with the home edition…

30: Japan Otaku ReviewsYeahx12

It’s too much to call it an image loss while ignoring the fact that in the original work, they’re engaging in a dirty endurance battle against a sick person…

31: Japan Otaku Reviews

Printing is probably not a good technique after all!

32: Japan Otaku Reviews

It seems like they plan to introduce Souther as well, so they might introduce almost all characters.

34: Japan Otaku ReviewsYeahx1

Even if you don’t fully understand AC Hokuto, I think you can tell just by watching that the prints are amazing.

37: Japan Otaku Reviews

>>34

It warms you up when you have that.

35: Japan Otaku Reviews

To be honest, I feel like it’s quicker to count how many people are below Raoh.

45: Japan Otaku ReviewsYeahx4

>>35

No, it is directly under the three strong ones.

49: Japan Otaku ReviewsYeahx12

>>35

No matter what happens, there’s no way that’s going to happen!

55: Japan Otaku Reviews

>>35

Try counting from the bottom.

38: Japan Otaku Reviews

Any start will result in instant death with no gauge.

The power character has performance that matches its nominal value.

39: Japan Otaku Reviews

It seems like AC Hokuto is full of crappy characters…

40: Japan Otaku ReviewsYeahx3

The original Raoh is quite a cool guy, which makes his battles against Toki in the second round and against Kenshiro at the end so impressive…!

41: Japan Otaku Reviews

This can only succeed twice.

42: Japan Otaku Reviews

Waterfall

43: Japan Otaku Reviews

The shadow kill being a miss insurance is just too terrible.

46: Japan Otaku Reviews

Isn’t this character supposed to deal massive damage with a single hit!?

51: Japan Otaku Reviews

>>46

If everyone gets hit once with a gauge, they’ll die instantly.

69: Japan Otaku ReviewsYeahx2

>>46

A character with high stamina but is at a disadvantage.

48: Japan Otaku Reviews

Since every character has an instant death combo, it somehow achieves balance, right?

52: Japan Otaku Reviews

>>48

There is a disparity, though.

54: Japan Otaku ReviewsYeahx3

How long can you withstand my strong fist? (smack smack)

74: Japan Otaku Reviews

>>54

The CPU elegantly finishes with an aerial punch → two light punches → two heavy punches → two heavy kicks → and then a Raging Demon, so Infinite Saizer is really visually terrible.

56: Japan Otaku Reviews

Rei is a character specialized in aerial combat, so he hardly ever crouches in the first place, which makes it a bad idea to crouch, but it’s really a matchup that works.

57: Japan Otaku Reviews

I think combo games don’t suit Hokuto no Ken.

Can it become more like SamSho?

63: Japan Otaku ReviewsYeahx2

>>57

Since the original work often features battles with a feeling of rapidly pressing buttons in a brief moment, it can be said that it’s a combo in terms of combos.

65: Japan Otaku Reviews

>>57

It wasn’t a combo game…!

75: Japan Otaku ReviewsYeahx3

>>65

Even without basketball, that boost makes it not a combo game.

59: Japan Otaku Reviews

I thought it was crazy that there are Taiwanese people who love Raoh so much they moved to Japan.

I wonder what will happen when the Atomiswave reaches its physical limits.

60: Japan Otaku Reviews

I heard that in terms of crappiness, it’s above Tokirei Yuda, and I was like, really? But if K.I. says so… then I guess it is.

64: Japan Otaku Reviews

>>60

It’s like the direction of the danger is different.

The outrageous rampage is too terrifying.

61: Japan Otaku Reviews

Insects are such a terrible technique.

This is a bullshit move that can aim for the top in the fighting game scene, right?

62: Japan Otaku Reviews

Isn’t it the case that instant death from small jumps is only possible for a very small number of top players in terms of difficulty?

71: Japan Otaku Reviews

>>62

I think the fact that once the combo starts, it just waits for the opponent to mess up is a pretty high level of being a crappy character.

95: Japan Otaku ReviewsYeahx2

>>62

Rather, it became a big deal because even regular players could easily replicate it after practicing.

102: Japan Otaku ReviewsYeahx4

>>95

Because I’m an average player (Shura), I can’t really be relied on…

112: Japan Otaku Reviews

>>62

It’s just a matter of practicing combos, so it becomes a question of which points are strong.

Even if the maneuvering is over, you can still take the first round with a one chance and cause chaos in the second round with a boost…

67: Japan Otaku Reviews

The reason everything was about technique in basketball was because of Uozumi…

68: Japan Otaku Reviews

It’s not much different from what you’re saying about “Muso Tensei,” Inkasatsu.

It’s not surprising if it has incredible performance.

70: Japan Otaku Reviews

I thought about extracting the data and using an emulator, but…

I wonder how the behavior and stability of emulators for arcade games are.

73: Japan Otaku Reviews

By the way, if you think about the original work, Ken can also use Musou Tensei, right?

83: Japan Otaku Reviews

>>73

Of course I can do it.

Furthermore, the fact that they can achieve a state of no thought also leads to weaknesses that can be exploited by Toki.

84: Japan Otaku ReviewsYeahx1

>>73

This game also has Ken’s Mushotensei.

87: Japan Otaku Reviews

>>73

Of course.

Raoh has a bigger return, but Ken’s techniques are also quite useful.

76: Japan Otaku Reviews

It’s sad that there is no feature for seeing other people’s inputs in a game like Hoku, where I want to see them the most.

88: Japan Otaku Reviews

>>76

The home version has an input display, you know.

77: Japan Otaku Reviews

While showcasing a robust demolition and a lack of maneuverability that gives off a big character vibe, there are also hints of small skills and cunning techniques peeking through.

78: Japan Otaku ReviewsYeahx4

It’s really doing a great job of recreating the original work’s shadow assassination.

80: Japan Otaku ReviewsYeahx8

Boost Grave Shoot Vanishing Strike Heavy Strike

There’s nothing but words that don’t seem like they’re from Fist of the North Star.

97: Japan Otaku Reviews

>>80

I wonder if they originally developed a different game and reused the system or something like that.

110: Japan Otaku ReviewsYeahx5

>>80

But, you know.

You are a work that does things like “you are shock” and “welcome to this crazy time.”

120: Japan Otaku Reviews

>>80

In the midst of that, a word suddenly comes flying in: “apocalyptic stamina gauge.”

81: Japan Otaku ReviewsYeahx4

But this year’s apocalyptic martial arts tournament was really intense…

91: Japan Otaku Reviews

>>81

The Taiwanese Raoh has turned out too well…

82: Japan Otaku Reviews

Raoh is just like Mr. Date in that he has no techniques that allow him to guard and gain an advantage!

86: Japan Otaku Reviews

It moves slowly, but if it hits something, it’s a one-hit kill; just looking at the description, it seems like a power character typical of Raoh…

89: Japan Otaku ReviewsYeahx3

I watched the Legend of Shitty Characters, and I laughed because Shiro’s character was so despicable.

90: Japan Otaku Reviews

I laughed at how Kusoru casually mentioned things like “Bunny” and “Gray” in his Basara commentary.

92: Japan Otaku Reviews

It seems like Souther is going to introduce it, but which one will he introduce… ?

In terms of character rankings, it’s a weak character, but it has too many strong elements to be introduced as a weak character.

93: Japan Otaku Reviews

Once you touch it, anyone can be killed, but getting to the point of touching it is tough, and completing it is also difficult.

94: Japan Otaku ReviewsYeahx3

It’s terrible how much closer it gets to the original Raoh when you hear “It’s different from what I thought!”

96: Japan Otaku Reviews

Once Ken gets the Unrivaled status, his gameplay will become incredibly strong.

I guess this technique is no good after all.

104: Japan Otaku Reviews

>>96

It’s good, right? It’s the ultimate secret technique of Hokuto Shinken!

98: Japan Otaku Reviews

When I think that all that tapping is just a 2F timing, I can somewhat accept the theoretical value being crap.

I think the top tier only faces someone like Raoh…

103: Japan Otaku Reviews

>>98

The timing is only for the connection from the first small punch to the dice.

109: Japan Otaku Reviews

>>98

It’s quite lenient on the ground when you grab it mid-air, only pressing the 2F.

So, Raoh’s combos have also developed in a way that can reduce the number of empty Saï.

119: Japan Otaku Reviews

>>98

The connection from the first die is done by eye coordination, and after that, it continues with rapid button pressing.

Well, due to lag and other factors, it’s difficult to successfully hit that initial timing.

99: Japan Otaku Reviews

This also has a no-thought rebirth with Bunny Cancel, so the boost recovery amount for active players is even higher.

100: Japan Otaku Reviews

If you practice, you can improve, and Raoh falls into the relatively easy category.

101: Japan Otaku Reviews

The most effective real cycle burst for finishing difficulty is Raoh.

105: Japan Otaku Reviews

Compared to Toki’s combos that repeatedly incorporate flowing dance during the combo, Raoh’s combos are quite a bit easier.

106: Japan Otaku Reviews

If you can overcome the empty scythe with a 2-frame grace period, it becomes relatively easier to stabilize.

107: Japan Otaku Reviews

I feel malice even though the opponent is Rei.

108: Japan Otaku ReviewsYeahx1

Are you saying that if I try to take a counter after a whiff or guard against Musou printing, I suddenly get kicked?

114: Japan Otaku Reviews

>>108

Yes.

128: Japan Otaku Reviews

>>108

Yes.

When trying to replace the technique of Raoh with a gauge, there is always the risk of death.

111: Japan Otaku Reviews

Is it just at the beginning?

Then it’s just crap!

122: Japan Otaku ReviewsYeahx4

>>111

You think so, right? There is a vast rug of Takisama here.

146: Japan Otaku ReviewsYeahx3

>>122

Having many opportunities to play with Toki means naturally having many chances to battle against lag as well?

113: Japan Otaku Reviews

If the Fighting King had been usable, would he have become an even stronger character than Toki?

126: Japan Otaku Reviews

>>113

I’m at home.

End of the Century Conqueror, King of Fists

115: Japan Otaku Reviews

Since the timing is completely the same, it can be managed in practice even if you call it 2F.

The greatest enemy is lag.

136: Japan Otaku Reviews

>>115

I understand that the likelihood of lag can vary depending on the stage.

The Toki Stage is prone to lag, it’s funny.

139: Japan Otaku ReviewsYeahx3

>>136

Also, Shin’s Southern Cross too.

155: Japan Otaku Reviews

>>136

I’m using the cheaper one from the same manufacturer during the same period.

The graphic memory is poor, so when sprite processing overlaps, the memory usage approaches 100%, making it heavy.

The Toki Stage has a waterfall flowing unnecessarily and always has 2 to 3 more animation displays compared to other stages.

116: Japan Otaku Reviews

The match is dragging on a bit because of the end-of-the-century stamina gauge…

117: Japan Otaku Reviews

The Time of Retribution…

Battle 1

Decide the Destiny!

125: Japan Otaku Reviews

>>117

(Throwing suddenly)

118: Japan Otaku Reviews

In terms of how easy the combo is and how quickly you can feel the experience of playing Hokuto, Rei is the easiest and the strongest.

The character design is so versatile that anyone who uses it can feel its strength.

182: Japan Otaku Reviews

>>118

As was pointed out above, if you don’t remember some air techniques well, there’s just too little for ground Lei to do… Both Koharyu and Urya send the opponent into the air, so you should connect to Shinei or Sokoda.

121: Japan Otaku Reviews

Hokuto Shmanual Hundred Crack Fist

123: Japan Otaku Reviews

I think it’s a pretty important work in the history of fighting games that gave rise to the perspective of enjoying the ridiculousness.

142: Japan Otaku ReviewsYeahx4

>>123

I think there are aspects where the viewers and video enthusiasts have also spread quite rapidly from Hokuto.

In that sense, it is the primordial e-sports.

173: Japan Otaku Reviews

>>142

Indeed, basketball is a sport…

178: Japan Otaku Reviews

>>173

Due to the transition from basketball to athletics, there was a time when Ark was referred to as a sports game maker.

181: Japan Otaku Reviews

>>178

Was the next one squash?

194: Japan Otaku Reviews

>>178

In fact, basketball has been present since the first generation GG…

124: Japan Otaku Reviews

Is it a wise decision not to attach a burst like in Guilty?

If there is a burst, is Toki the strongest?

134: Japan Otaku Reviews

>>124

It is said that they will become overwhelmingly dominant.

It’s too strong when neither of us has a gauge.

141: Japan Otaku ReviewsYeahx2

>>124

I’m glad that Burst didn’t end up further widening the gap in chances.

I think the gap in ease of touch will change significantly, making it even more exciting.

127: Japan Otaku ReviewsYeahx1

I felt that it was quite difficult to win, as I heard that this was Raoh’s first victory in a previous tournament.

129: Japan Otaku Reviews

The Holy Emperor is being broken again…

130: Japan Otaku ReviewsYeahx5

As for the rhino, the original work is too petty…

133: Japan Otaku ReviewsYeahx1

>>130

Kancho is also definitely being served here, right?

143: Japan Otaku Reviews

>>133

It doesn’t work…! I’m using it even when I’m not named, but it really feels like my special move.

131: Japan Otaku Reviews

When compared to getting a small poke, Toki is definitely better…

132: Japan Otaku Reviews

It’s really weird to stab yourself in the foot in a fighting game.

137: Japan Otaku Reviews

>>132

There are some who stab themselves in the stomach…

135: Japan Otaku Reviews

The video is for home use, but when played in an arcade, the unique quirks of the Atoms board and the lag in each stage make the 2-frame timing much more difficult.

138: Japan Otaku ReviewsYeahx3

Raoh is getting hit, and the victims often make quite a few mistakes, so there’s no time to take a breather and think about what to do in the next round.

The person doing it is also laid-back, and when the 2F is tough, they really demand a true 1F timing for the skill combo.

Depending on the stage, I have to understand the timing of the button presses for each situation, which can be extremely laggy, and play accordingly.

Whichever side you take, the level of crap is high, and you can understand that when you actually play.

140: Japan Otaku Reviews

If you take it a bit seriously, how are you supposed to guard in this game! It ends up like that.

I really can’t deal with Toki, Reigen, and Kenshiro.

144: Japan Otaku Reviews

>>140

Do your best to watch and then stand up!

Huh? A Raou user? A Heart user? Hmm…

151: Japan Otaku Reviews

>>140

Incredibly simply put, the low-dash break is unbelievably strong…

164: Japan Otaku Reviews

>>151

Rei’s low damage is still somewhat visible.

The really impossible thing is Kenshiro’s fastest HJ low dash B.

167: Japan Otaku Reviews

>>151

It’s faster than the mid-level of other games and also continues.

145: Japan Otaku Reviews

As far as I know, all of Raoh’s attacks are disadvantageous when blocked, except for aerial moves.

It was already mentioned, but for some reason, there are instances where you get mixed up just by guarding at the edge of the screen.

Without a gauge, Raoh is quite solidly fragile.

147: Japan Otaku Reviews

As long as you have the gauge, you can cancel from any state with a print and it comes with armor that can withstand one hit, only getting wall splatted on a counter hit.

148: Japan Otaku Reviews

The irrationality of dealing with someone is probably much higher with someone like Judas.

149: Japan Otaku ReviewsYeahx1

According to DAICHI, the Jaggy stage is always experiencing frame drops due to the rain.

168: Japan Otaku Reviews

>>149

But the Jagi user at Nakano TRF normally pulls off Cross Spider on the Jagi stage…

150: Japan Otaku ReviewsYeahx1

Not just in the Toki battle, but in various places, the original Raoh is really sneaky.

159: Japan Otaku ReviewsYeahx1

>>150

It’s also been said that checking if you can see the death star before fighting is a bit underhanded.

160: Japan Otaku ReviewsYeahx1

>>150

Your secret is known by Toki! It’s beyond being sneaky and petty, and somehow it’s just sad.

174: Japan Otaku Reviews

>>150

Not knowing Sauzer’s secret, you used Kenshiro as a pawn and ended up saying “Toki knows your secret!” is pretty lame.

152: Japan Otaku ReviewsYeahx4

It’s really an interesting game to watch.

165: Japan Otaku ReviewsYeahx2

>>152

When you try it, it’s difficult to control… you start to wonder what this game is.

175: Japan Otaku Reviews

>>165

The command input for techniques is a bit different from other games, so it takes some time to get used to it.

186: Japan Otaku Reviews

>>175

The performance of the base is so low that it won’t read the commands unless you input them really carefully and accurately.

191: Japan Otaku Reviews

>>165

It feels like the fighting games of the Reiwa era have adjusted their controls to be more user-friendly and enjoyable.

189: Japan Otaku ReviewsYeahx3

>>152

Tremo is incredibly fun too!

153: Japan Otaku Reviews

The frequency of lag occurring at the right and left edges of the screen in TokiStage is frustrating.

It’s all the waterfall’s fault.

154: Japan Otaku Reviews

Blasting the opponent away while instantly killing from anywhere.

→It feels like Raoh!

Joy-ya pechi pechi pechi pechi

→……

156: Japan Otaku Reviews

In Kansai, where the three-round win setting has become mainstream because it’s more advantageous to play for a long time, the strong characters have become even stronger in this game.

When it comes to Heart, if it gets tied up until the final round, the route that was originally 100% comes with an extra that makes it not 100% due to round adjustments.

157: Japan Otaku Reviews

In the video, I only touched on it briefly, but having a high seat height is really tough.

158: Japan Otaku ReviewsYeahx1

If anything, it’s just that combo routes have been developed to be completed in one press now.

In the past, there were more instances where precise timing on the first floor was required.

161: Japan Otaku Reviews

If you can play in a lag-free environment on Steam, Raoh’s diagram might increase by about +0.5 each time.

162: Japan Otaku Reviews

Is it rice planting, Ramen King?

176: Japan Otaku ReviewsYeahx2

>>162

It should have been a combo limited to crouching Ray, but for some reason, the term has spread as an instant kill using Sai…

163: Japan Otaku Reviews

It seems that they judged the situation where I’ve taken all the stars but my opponent still has a burst to be boring, so they didn’t implement it.

I think it’s actually correct not to have it.

166: Japan Otaku ReviewsYeahx4

The fact that Raoh is cunning at key points despite being called the Fist King can be said to reflect the original work.

169: Japan Otaku ReviewsYeahx2

A thread only for those who are into videos.

179: Japan Otaku ReviewsYeahx6

>>169

There are only a few arcades or home environments where it can be done now…

185: Japan Otaku ReviewsYeahx4

>>169

It’s still scary that the active players are here.

196: Japan Otaku ReviewsYeahx4

>>185

The recent apocalyptic martial arts tournament had a nameless participant…

170: Japan Otaku Reviews

Burst is a system that only strengthens the stability of strong characters.

171: Japan Otaku Reviews

I wanted to know the details, but it ended without touching on it at all…

Is it correct to understand that the connection from the small pants to the combo via the technique is just extremely difficult?

190: Japan Otaku Reviews

>>171

When it hits, it forces a grounded state even in the air, and as long as the Sai is out, the two characters cannot separate, regardless of whether they are guarded afterward.

192: Japan Otaku Reviews

>>171

Well, that’s about it.

In the air, if the foot part of the startup hits, it can forcibly pierce each other, allowing for ground judgment.

The fact that it was said like that is basically the cause of making Raoh the subject of the thread.

197: Japan Otaku Reviews

>>171

It feels like while the spikes are stuck, the lateral axes of both parties stop moving except for certain actions.

A technique that recreates the stab used to restrict Toki’s mobility in the original work.

172: Japan Otaku ReviewsYeahx7

It might be a bit inappropriate to mention specific individuals, but…

The Nakano tournament and DAICHI’s commentary were a perfect match for the death man culture, making it easy for video enthusiasts to get excited in a good way.

177: Japan Otaku ReviewsYeahx3

I still think DAICHI is the best commentator.

The basics are just talking about techniques and combo routes, but it’s really easy to listen to.

180: Japan Otaku Reviews

I wonder what the reason is for the simultaneous pressing not coming out.

It’s not just one hit.

183: Japan Otaku Reviews

The fact that there’s drop inertia in the boost means that not only super fast mid attacks, but also super fast empty low attacks are coming at you, which is really dangerous.

In the case of Raoh, both the front and back come with it.

184: Japan Otaku Reviews

An uncle with a hole in his foot for a sword.

187: Japan Otaku Reviews

I think about half of the people who can create thread images have given up being human.

188: Japan Otaku Reviews

The shadow kill technique is way too awful and completely ignores the fundamentals of fighting games, right?

193: Japan Otaku Reviews

>>188

Doing it, but…

198: Japan Otaku Reviews

>>188

But if all characters can do shadow kills and play really bad basketball…?

195: Japan Otaku Reviews

Even the fierce players competing in the tournament sometimes make a mistake with a single hit, so I wonder what’s up with the severity of those simultaneous presses.

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