
It would have been nice if the New Gundam had a Hyper Beam Saber too, but it ended up being just the ZZ.
>>1
What are you going to do with poorly maneuverable armor attached to ν?
>>1
It’s happening in Fukuoka.
Using a ridiculously high-output saber has limited applications…
Do we really need this much firepower?
It exists in that era.
I need this guy because he can do anything on his own.
The opponent is Psycho Gundam.
It’s barely enough as it is.
Too unsuitable for commercialization.
>>7
It’s often omitted, isn’t it…?
>>7
The hyper beam saber from plastic models is too big, making it quite awkward and not very cool…
It’s something that can be used as a beam cannon but was intentionally made to also be used as a saber.
You’ve probably used that huge funnel before, right?
>>10
That’s a world where Char is somehow in sync with everyone.
There is also a production model of the Rizer’s Defender that omits the beam cannon.
The thickness as if it’s not intended to be gripped by a mobile suit.
It always looks hard to hold…
The handle is too thick, it’s so lame… I was thinking.
To be honest, the only thing I remember is the meteor slashing at the beginning…
Indeed, it was impressive that they cut through the asteroid during the Hammer Hammer battle.
Later on, the impression is stronger that it often turns into a regular blade clash and doesn’t feel much different from a normal beam saber…?
The Psycho Mk II is also cutting, so it’s being used properly by someone.
Apart from ZZ, which other mobile suits have a hyper beam saber? Maybe MkV and Tori Slitter?
>>20
Rizel Defender
>>22
Protodias in Gazel Gazal.
>>20
Rigazui Custom
I thought this is such a huge waste of energy, and that a regular sabre is more than enough… but after seeing ZZ casually sweep away the funnels with a single swing, my mind changed.
Due to circumstances, it’s the kind that is made to be a bit stronger than a normal saber in the game.
>>23
In some games, it might be weaker than a regular beam saber.
During this era, Axis is also making some monster-like MS, so they stand out less.
It’s not just the Hi-Mega, but the depiction feels a bit lacking compared to the setting…
>>25
Conversely, an abnormally strong double beam rifle and an overly hard shield.
It’s about whether they’ll show things like a beam saber that can cut through beam shields. It’s an amazing saber.
In games, balance is adjusted.
Did you not also have the Rigazee Custom?
Even if the name is hyper, if the visuals don’t match…
ZZ has all weapons set to weak.
I have the impression that slow and clumsy throw characters receive nothing but unfortunate treatment.
>>32
When seriously recreated in games, it becomes high firepower, high defense, and high output…
The only weaknesses are that it doesn’t have good maneuverability and the fuel efficiency is poor…
>>38
It’s more about how much fuel is left for it to move quickly, isn’t it?
Despite being said to have poor maintainability, it was operational even without the Astronage.
>>32
Isn’t it quite old?
>>32
Try playing Gundam vs. Zeta Gundam on PS2.
There are two patterns, but both have crazy mobility.
>>32
I want to show you ZZ from the time when I was the king of initial hunting in Kurobu.
>>32
It was a Gun-On festival that burned down Zeon…
>>32
Let’s stop speaking in images.
Rizer’s A equipment should also be hyper.
The height of the top of the head is nearly the same as Z, and the weight is only about 10% different.
The enemy side happened to be experiencing a power inflation, so it worked out perfectly.
…Aren’t both the enemy and ally just being used for Anaheim’s practical tests?
To create a visibly strong impact, this much is necessary.
It hardly becomes a G-Fortress.
It’s obvious, but in a series, the overall performance tends to improve the further you go.
There’s really no need to consider the balance between series in the first place…
When I see a big saber like the one from the thread or Epion having a blade lock with a regular saber, I think, isn’t a regular saber just fine then?
Rakan, who was killed by a cross slash from this.
It looks difficult to use a sword with a thick handle.
Amuro at least mentioned Z, but didn’t say ZZ, and that says it all.
>>48
I had never seen ZZ before…
>>66
Huh?
How about attaching it to the tip of the battleship?
The hyper saber has a blade length that is about 1.5 times that of an ordinary saber.
Judo & Bio-sensor’s occult functions transform into an incomprehensible length.
That’s too much for EVOLVE…
It looks like the fingers are sinking in, even in the thread image.
*Strictly speaking, it’s not ZZ but Judau that is strange.
I can cut through meteors.
It seems that it was considered too thick, as the similar parts on the S Gundam were turned into regular beam cannons.
>>55
The settings are almost the same.
The beam saber function has just been omitted.
It started to look like fireworks.
A thick and long blow unique to Tokumori ZZ.
With this strong-looking thick saber that shoots out beams, various expressions that look strong come out.
The sense to shift to a future with slender, high-output saber expressions like a beard is something else.
In the Mk3, the beam cannon on the back was treated as a large beam saber that could be removed in the HG version.
I’m wondering if it’s okay to go official since it’s not the gimmick from the previous RE100 or GFF.
Due to the specifications of beam sabers, even if the output difference is large when they collide, they ultimately just repel each other and gradually push each other back, so you can’t simply cut through the opponent’s saber cleanly…
The mass-produced Psycho and Jedi Cannon also have Hyper Sabers.
Maybe this is everything I have.
>>61
The prototype Sazabi that was fighting against that Jedi Cannon was also using a saber with a reach that seemed like a cheat.
Even though it’s somewhat overkill as an anti-ship measure, it’s pretty flashy, isn’t it…?
Why does the phenomenon occur where beam output increases when NTs or enhanced humans ride the psychomachines? 😺
>>65
We don’t really understand it either.
To be honest, the sword’s handle is basically just a thick tube, so when you have it in a plastic model, it looks pretty lame.
In addition, it has enough fuel efficiency to deflect beams with determination and cross deserts.
>>71
The fuel efficiency is due to the thermonuclear jet.
The combat time was set to be really short, right? ZZ
Stop using a saber that you can’t grip.
>>72
There is a gimmick in the anime where the gripping part narrows, but no one reproduces it!
You don’t need something this big against MS, right?
There’s no way I can hold something like this with one hand.
I thought that, but it was set up that there is an attachment on the palm.
Gundam is so smart…
If we are told to oppose the enemy’s army with just the Gundam team, then this is how it will be!
Was this the virtual enemy like Sazabi?
There may be circumstances for storytelling, but in the main series, the surface arc primarily involves flying with core top and core base, and combining is fundamental if MS battles are necessary.
The three-machine separation function was almost entirely just a hindrance in the story…
Hurry up and come!
>>80
(Since someone from the Shangri-La Children has taken it out, it can’t merge.)
>>80
I’ve never seen a pattern where the combination state of a combining robot isn’t effectively a weakened state before it combines.
>>85
Kagero
Am I the only one who thinks that a handle that’s too thick to fit in my hand looks cool…?
It looks strong and that’s great!
I hate it… I was supposed to be the high-powered dinosaur MS…
I hate the juniors Ex-s and TR-5… those upstart punks…
>>84
Ex-S has a stronger image of being an income source than high power, and TR likely has low recognition.
In plastic models, it’s usually boring that it often comes with just saber parts of a slightly higher grade.
>>86
It would be nice if it was a properly thick beam, but it’s usually just a little longer than average.
I really love the coloring of Proto and Nitro ZZ.
In the case of the situation from Char’s Counterattack, it’s true that ZZ is more suitable than Z.
But that statement is definitely not a positive line, as it at least demands a Z or a Hyaku Shiki…
>>89
It’s impossible to go to Axis with a ZZ that can only fight for 10 to 15 minutes at full capacity…
>>97
It shouldn’t have been the case that you could only fight for 15 minutes in the main story, right!?
I don’t understand what kind of situation that full combat capability time refers to…
>>105
It would be when the regular weaponry other than the Hi-Mega is in full swing.
The Hi-Mega becomes nonfunctional in one shot, and in the spin-off manga, it also fell into a state of inaction in one shot.
>>105
I hope you understand that I occasionally let the generator rest in between! Everyone watching!
>>120
Regarding the short operating time, it has been explained within the setting that the enemies generally exhibited a similar tendency, so it wasn’t a significant issue.
>>97
If the Argama blasts through Axis’s residential area while this guy is rampaging on the front lines, it’ll all be over…
The combined function is essentially a matter of operation!
It’s not about being strong or weak!
>>91
It was quite useful outside of battle, wasn’t it?
I feel like having three Core Fighters might be enough, but I’m not entirely sure.
If you’re told to do something about Neo Zeon with a super small group of just ten people or so, it’s bound to turn out this way.
>>93
It was the Titans’ plan to figure something out.
The Titans side also had things like the TR-6 and the Overon in reserve.
I’ve seen it used in games, but it’s this thick…
>>95
The drawing is unstable, but it’s pretty bold.
It looks like a water bottle and it’s uncool, right?
If you’re going to thicken the saber, I want the hand to be bigger too, but unfortunately, that’s not possible due to the transformation.
I was just using it in G Generation and thought it was this thick, but I was right.
I love the depiction of Rizeru’s hyper beam saber in the manga version of Unicorn.
>>102
I like to make it beam confuse because even the Sinanju can’t handle it.
It was created as a machine that can defeat all enemies with just this one unit in Éugh. Each piece of equipment has different power and range.
Well, unless the management becomes something drastically different, it’s hard to leverage a separation form.
It was a separation based on G-Meka, after all…
Isn’t it often faster to have multiple separate entities ready instead of combining, transforming, or swapping?
If there is ZZ, then there must also be Nelvaragam.
The strategy of Londo Bell in Char’s Counterattack fundamentally changes.
In the end, is it that all the factions are basically in ruins in the main story, which somehow fits with this style of cramming everything in at once?
The total time for full combat capability being just a little over 10 minutes has been mentioned occasionally in sources such as MSB and perfect files.
There was a similar phrase in the MG instructions too.
Originally, the grip part that you hold has extended a bit.
There was a mechanism that produced a slightly thinner grip.
It has suddenly become something that never existed.
However, there are scenes in the main anime where he occasionally holds a thin grip.
The Eugo upper management is unmotivated, so feel free to send the Hyper Mega Particle Cannon, ZZ Gundam, Mega Rider, and Rou Lucca to the Argama and go destroy Axis.
Since I threw it to Bright and the others, it needs to be this strong, huh?
I’ll dominate even with the Hyakushiki; it doesn’t matter if the specifications change.
Judo is a little scary.
It’s probably the usual aggressive sales pitch from Anaheim, but I wanted more firepower, so I swallowed about three question marks and decided to adopt it.
It’s a reckless machine, but somehow a good newtype happened to pilot it, and the internal conflicts in Neo Zeon began, leading to achieving the goal in a really strange way.
Huff huff, I’ve come to cheer for you, Néeru Aagama!!
>>123
It’s slow!
ZZ, it’s really hard to incorporate into the game, isn’t it?
Every time it gets enhanced, I feel like the double beam rifle and high megas get weaker in Eternal.
>>118
It’s simply a high firepower heavy bombardment mobile suit based on the concept of Gundam + G Armor, right?
It was only said that it was necessary to fight against Axis and a small number of enemies as a result, to those who interject with, “Is such high firepower really necessary?”
It would be nice if they could make it feel like freedom, but it tends to have a strange performance, doesn’t it? In games like ZZ.
>>126
There is an image that tends to be overshadowed by the wings no matter what.
The reach of the hyper saber is normally too troublesome in Battle Operation.
>>128
That’s just ProDub.
In a way, the G-Armor that was erased in the theatrical version is making a comeback here.
>>129
Rather, the route goes from the TV version of the original → TV version Z → ZZ.
I think the first movie and the Z route were nicely separated.
Could it be that Char’s Counterattack is in the latter world line…?
>>136
Haven’t you seen the movie version Z?
I’m intentionally making it so that the story doesn’t flow clearly, and it’s not about the Universal Century but rather about Camille Bidan as an individual.
The monstrous output achieved by stacking multiple generators and adding a sub-generator to the double beam rifle.
In the settings, there are ridiculous MS with standard armaments like Beam Magnum x4.
Well, the double beam rifle only has 200 rounds.
Since ZZ still had three Core Fighters, it was easier to transport them for the combination.
If you take “full power combat” literally, it means maximizing output, revving up the power, and fully utilizing your armaments, right?
So 15 minutes is rather long, right?
This hyper saber is ineffective against the Psycho Mk2… It worked only when Puru died and amplified her Newtype power.
It seems that the maintenance in the settings is terrible, but being able to cross the desert shows that it can handle a fair amount of unreasonable challenges.
>>139
Basically, the MS machine must be sturdy.
>>141
Even a Gelgoog that an amateur left for 7 years can still fight.
>>139
It probably works, but it’s likely that its performance is reduced from its original state or something like that.
Maintaining optimal condition is only natural for handling a weapon, so even more so.
Could it be that this guy’s final form is V?
Inexpensive, easy to maintain, and strong.
The High Mega has a surprisingly small range for its power.
In the end, it seems that it was too difficult to use, and Judo was rarely used anymore.
>>146
Well, there’s almost no barrel, so it’s a high mega…
>>146
In the first place, the Hi-Mega is hardly used at all.
It’s powerful because it can blow away multiple Gaza Ds in one shot.
>>151
The one that was blown away was only one Gaza D.
So I ended up blowing away the base in the back with force, and now it really feels like I’ve been certified as having a weapon that’s difficult for Judou to use.
>>171
Wasn’t there two aircraft shown?
I blew up the base in the back, yeah.
I can’t really imagine Amuro and Char dealing with the mysterious aura barrier that was frequently appearing around Z to ZZ.
If it’s something like a vulcan, that’s one thing, but you can normally use two hundred shots from a beam rifle.
In games, the beam cannon often can’t be used, or transformations are often omitted.
Also, slow down.
>>152
Well, that might be the case on the surface… ?
It seems that even with gravity in the settings, things like V and later or the Minovsky craft-equipped F91 and Qubeley are fast, right?
I wonder if they were imagining separating the core top and retreating after emptying the high mega and beam rifle.
In the early days, when I fired the high mega, the output dropped and it couldn’t move properly anymore.
In MS battles, the firepower of a double beam rifle and saber is more than enough.
After seeing a unicorn, I wonder if even the Bio Computer-equipped Qubeley can create an aura barrier like that…
Take this!
The high mega cannon is said to have 20% output of a colony laser!
>>157
Full power of the high mega cannon enhanced with a biosensor!
>>160
I fired with all my strength to the point where the barrel melted, yet I couldn’t even shoot down a single Qubeley.
>>157
(According to one theory)
(It is said)
(Not certain)
The technical team of that world should measure it properly just once.
A battlefield where you need to fire 200 rounds of a double beam rifle that can shoot down MS with just a graze has a problem with its way of fighting.
>>158
Well, it’s not calculated as if it was shot at full power.
You’ve never fired a fat shot like Zusa did in the movie, right?
What do you think of the Superior Gundam?
>>159
So, with this Beam Smart Gun
It is a homemade weapon that exceeds the output of the high mega cannon.
We will fight by reflecting this with an income.
>>170
It definitely looks like that output isn’t coming from the smart gun.
>>176
Have I ever shot with full power?
The double beam rifle has a variable output setting, so it should be the same as that.
>>179
I’m pretty sure it was when I sniped the Zodiac.
Still, it seems to lack the power of a High Mega.
The double beam rifle is often said to be amazing, but the double cannon on the back is almost just as good…
Isn’t the Qubeley the pinnacle of Psycommu MS until the end of ZZ?
ZZ is a quasi-cybernetic system, and mk2 is equivalent, while the mass-produced Qubeley is detuned. Is the upper limit around Quess’s Quebein?
>>162
Isn’t it equipped with a miniaturized version of Hermes’ psycho-communication functionality?
While it has become more high-performance, it doesn’t have the latest bio-sensor, and the psycho-communication function should be newer on the Mk-2.
>>173
The Qubeley in ZZ must have received an update.
Isn’t the genuine Psycommu from Zeon in a higher category than a bio-sensor in the first place?
>>162
The quantity cube should have better performance than the original.
The Quin Manser’s armor is strange, even without the occult.
>>166
Even among the monster MS, that guy is still too much of a monster.
Everything has strange specs.
>>188
Full Armor ZZ deflects the monster’s attack.
Honestly, there are far more incomprehensible aspects to the bio-sensor than the psycho-frame, which has been delved into in various ways.
Double Vulcan with an unclear mounting position.
With the full power of the High Mega, the Nitro ZZ has properly updated its mechanism.
Because Labián Rose becomes Labián//Rose to that extent.
There’s no way it has even 20% of the colony laser! That’s how it feels.
It always looks like it’s going to slip and fall.
I want you to take a cooler pose.
It seems that the ZZ’s bio-sensor can demonstrate performance at its limit that is comparable to the highest-level psychomu of the time, so in the final battle, there might not have been much difference in psychomu performance between the ZZ and the Qubeley.
In other words, Hamarn’s aura power is amazing.
First of all, it’s clearly written that the Beam Smart Gun has lower firepower than the Mega Buzz in terms of text settings.
>>182
The power when two connectors are not connected…
The double beam rifle is way too versatile, being able to be used for sniping even though it’s so big and bulky.
Let’s mass-produce that!
>>183
The generator is dependent on the main body, so only ZZ…
The beam magnum still has higher versatility.
>>183
Hmm, the Mega Launcher is the better student, isn’t it…?
The Nori is a small battleship that accommodates three people and has a unique atmosphere.
The Beam Magnum is impressive because it can continuously fire at full power.
The shoulder of the MS I shot…!
>>190
Rather, it would be better to just strengthen the arms and shoulders…
The Kaiju MS Great Decisive Battle of ZZ! It’s cruel that it has become impossible and small MS has become the mainstream…
I thought we were having another big monster battle with V.
If it’s a custom MS like the Delta Kai, even the Beam Magnum won’t break its arms or shoulders!
The Qubeley released a number of funnels exceeding its specifications in the final battle, which raises many mysteries.
That was definitely not a power or frequency that could be prevented by beam coating, right?
Mr. Astonage? What do you mean?
It’s worth using even if you have to revisit the framework.
It feels like when trying to recreate the grammar of having a powerful beam weapon from the original series in that era when beams became widespread, it turned into a double beam rifle.
The first generation also had some pretty ridiculous firepower that could take down enemies with a single hit, depending on the situation.
ALICE’s confession surprisingly praises the original ZZ and even describes the Hi-Mega Cannon as the ultimate MS weapon, so I think it is considered more powerful than the Beam Smart Gun.