
It’s fine to play dating sims because the characters and voices are cute.
Since I couldn’t do that and died twice, it’s impossible now…
Do you have the intention to evangelize?
Outs outs!
Changing genres and making a comeback is a no-go!
Well… I was enjoying summoning magic for better or worse, so I guess it’s there…
It’s not that… the excitement of the key visual that’s still in development was off the charts…
No… the character is good…!
It seems like everyone is already a seductress, while designing this…
It looked like the usual corrupted flight plan where the protagonist gets assaulted and resolves it.
Well, wasn’t Ichijo-san saying that the gal game part was the main focus in the past?
It’s not that you should watch the scenario… more like you don’t need to watch it…
It’s not a series that has been evaluated based on its scenario until now, right…? I like it though…
I wonder if we should have pushed the boundaries and made the UX a game, even if it meant taking some risks.
It’s different… Probably the worst are the flight plan and Alt Plus…
I’ve only ever played Craft Story, so I always thought it was just an action RPG series…
Craft Sword… isn’t it a bad work?
It’s fine, but…
The user probably wanted something from the Remé lineage, and it was good that places without resources didn’t have to force it into CG.
Isn’t it true that it has never really been evaluated as an SRPG? It was just an SRPG.
The next is the scenario after character design, and the rest isn’t really…
To be honest, it seems like the creators themselves aren’t really concerned about it either…
Which game in the series had the most interesting gameplay?
You can’t even see the probability of hitting or dodging in the old games…
Auu Auu Auu…!
If all I can do is complain about the company, then it’s already over…!
If you do it carelessly, it ends up having a strange difficulty, and if you do it properly, it mostly tastes the same as a task game. Mini-games aren’t interesting, but if you skip them, the difficulty obviously changes, so you can’t just ignore them.
Isn’t the best way to enhance the experience of a social game as an RPG by deepening the romantic interactions with each character?
I think the outtakes are more interesting than the main story.
Are we going to talk about things like being filled with ZOC in the second half or starting from unfavorable terrain every time?
1. Level up one character and that’s it.
2. Iai should have been strong.
Battery Man is strong and colorless is annoying. Golem is tough.
Stop making me do it every time I circle the garden.
I only have that much memory.
Just honestly release the Zico version, and that would be enough.
I want to see Disgaea vs Summon Night.
I liked the unit summoned beasts…
It’s not fun that if you aim for a class change, you have to distribute your stats evenly…
I only played Black Matrix Zero, but I have no memory of it.
I’ve occasionally thought about creating a nice action RPG where you can give your companions some instructions.
To be honest, there are so many similar ones on Narou that for the general public, the only weapon left is the character design by Kuroboshi.
The scenario and gameplay are disastrous, but the characters are great.
It’s a revival in the social game!
I don’t remember anything about the conversation.
The only thing is that Sheeda was sexy.
Well, I actually liked the character.
It’s different… With each new work, it was getting better as an SRPG…
In the past 20 years, gal games and otome games in CS have significantly diminished…
Isn’t 5 the one with the strange scenario where the protagonist is surrounded by others from the start, like in that PSP game?
I like it, but when I view it as a game, my impression is that it’s messy, which is a dilemma for me…
I like crappy games.
Isn’t a 3D action route for crap a good idea?
I generally find shit amusing, and I liked Extaze pretty well.
Did the spirit of simple repentance not change until the end?
The story has already started in a place I don’t know, and it feels like it’s beginning from the middle.
I feel like the controls and responsiveness of that mini-game were strange even by the standards of that time…
Please forgive me for the mini-games being full of precious items.
I liked the system where you could obtain super strong equipment in a special dungeon at that stage.
It’s different… Summon is actually one of the better ones… When you play other new titles, it’s seriously terrible…
There are characters that become useless due to disparities in units and terrain and mobility.
The fact that the 5’s underworld spawns infinitely is one thing, but it’s not good that they start moving immediately after appearing.
I never used the later units that join under bothersome conditions.
Characters with fists, claws, and dagger (vertical) types that are difficult to utilize in the latter part of the map due to the steep elevation changes.
Moreover, it generally has dual-wielding capabilities, so it can easily be excluded from the starting lineup.
Is a stage with infinite weak enemies and no experience points or a stage with a large number of bosses interesting?
Only major companies refine their series as they go along…
A few years ago, a game that was like a shitty successor came out.
Why is the gameplay deteriorating…?
The port versions 3 and 4 based on the old version 4 are really interesting…
The next release, 5, should be even more advanced…
Azria from the PS2 version of 3, who can become a main player even though she can’t be retrained after joining in the second half.
It seems to boil down to character popularity and whether or not they have a special move…
In the past, there were characters that wouldn’t join unless you properly played mini-games, as well as Brave End and such.
Honestly, I think there was a mindset of increasing the player’s workload to extend playtime.
Is it 5 for those who say the story is long?
Wait! The scenario for 2 is good, right!
You can just watch the gameplay video…
It’s different… The brave in 4 has a nice balance that makes it challenging without any flattery…
It’s different… The idyllic systems of small and medium enterprises lose their marketability as the years go by, so we have no choice but to forcibly intervene…
The SRPG part was lacking in depth, but this level of warmth was just right for me…
A world view that can’t be disguised with a cute illustration.
Craft a sword.
I did from 1 to 5, and I ended up abandoning the series at 5 because of how boring the combat was, but I realized that I actually liked the SRPG elements after all.
Disgaea and Super Robot Wars optimized to the limit.
Even a properly evolving FE feels quite tough to play, and I think it’s not just about the quality within the genre, but rather the times we live in.
It’s different… The enemy side has a one-sided advantage due to the terrain, and the bow-equipped stage is a hassle…
There are many stories involving summon beasts, factions, and evil organizations, and while the story around the protagonist may reach some sort of conclusion, nothing is resolved when viewed as a whole, giving a strong impression that similar stories will be revisited in the next installment.
I don’t want to watch or do things like playing mini-games for quotas or endlessly using stones in free maps…
As expected… a new Craft Sword release…!
Craft sword is good, right?!
Why are you trying to watch the boring parts of the video in full instead of skipping them?
The remakes of Summon Night 3 and 4 are looking good…
Because only the dragon and the maid resonated with me.
I’ve only done it once, but I quite like it.
It’s not praised much in the thread, but it’s interesting, so there are five works out, right?
Craft swords are great…
I honestly thought that the series was dead, but I could forgive it because it has made a comeback and the characters were the best they’ve ever been.
Why did you have 6 (children)?
I can’t tell anymore whether you want to praise the good parts or just criticize them.
The character’s appearance is definitely good…
Everyone is playing mobile games now… wouldn’t a mobile game of Summon Night catch on?
I liked the Anago group because they were cute.
Leaving aside mini-games, what is left when you take the hassle out of SRPGs?
I feel like there’s potential for a revival, especially in recent years with all the isekai summonings and reincarnations being done.
Thinking back, this series has always been limited to its potential…!
Even the early works I received had quite a few parts that were somewhat… off.
I feel like the character design is everything in this series.
In episode 4, the adults’ late-night conversation in the latter part is touching because of all the struggles that Raifea has gone through during the main story…
It’s not interesting just to watch the nighttime conversations…
The ones that had a strong impact in the series were probably 2 or 3, right?
Sometimes when a thread is created, it tends to grow quite a bit, and there are many anonymous users who have childhood memories associated with Craft Sword.
There are definitely places I could play at back then because I was a student…
It’s like I halted my potential or rather shattered my own worldview.
Having a novel about an apocalyptic war, organizing it into a new world, and turning it into a game is an outrageous act, no matter how you look at it.
If you just look at the settings and world-building, this series is incredibly suited for mobile games.
Isn’t it good to outsource the combat part?
If anything, couldn’t we just leave everything to external contractors and keep only the black star design?
The fact that 1 and 2 were successful despite not being particularly interesting games is surprising.
At that time, it was also rare to have general games for otaku that appealed to both men and women.
There are so many great characters that I’m wondering which character’s route to choose!
The accumulated motivation drops significantly after just 2 or 3 rounds.
It may be a bit of a minor trend, but it has a solid fanbase.
The popularity skyrocketed all at once with 2.
The series popularity became solid with 3.
I thought that at the time…
Even the old me, who had time and enthusiasm, might have only completed 2 rounds, excluding the extra chapters…
2 has extremely high popularity among capsule toys, and 3 seems to have the top character design popularity.
SRPG is bothersome, or rather, the common routes and replaying are tedious.
I can’t deal with elements that don’t get unlocked unless you complete multiple laps anymore.
If you can gain a different gaming experience by looping, then that’s one thing, but what you’re doing is almost the same.
Even with the experience boost in the DS version, it takes more than 10 hours for one playthrough…
I think 2 has gained quite a bit of recognition through commercials.
I like Mr. Paffel who spins.
I think this game is designed such that when you get stronger, the enemies become about 1.2 times stronger, so it generally doesn’t get easier. Once you fall out of the starting lineup, you tend to fade away.
But memories are romanticized; there were a lot worse SRPGs during the PS era than this one, and the fact that it had full voice acting and character endings meant it was actually doing well.
I recently watched a stream playing 3 and 4, and while they completed 2 playthroughs and a side story in 3, I understand why they gave up after just one playthrough in 4…
There are choices with both good and bad outcomes, and since you accumulate favorability over a long time, you can’t save before the individual ending branches.
First of all, there weren’t many games that properly do reincarnation fantasy and have a solid world-building foundation.
If you want to revive it, there’s no choice but to outsource… but even that might be tough.
I wish the FE staff would make it.
Different game experiences for each player through branching based on choices (in this series, night conversations) are also a possibility.
The modern culture of sharing impressions on social media and getting excited among fans is fundamentally incompatible…
No one was able to talk for 6.
Well, that’s how the series comes to an end.
Since it has a social game-like structure, I can’t even dream of it becoming a hit as an all-star series.
I did up to 5!
I don’t understand why the SRPG part has deteriorated.
I understand why Teacher Nari of 3 would experience a slump after producing something with such a high level of quality…
What should I say about 4… I wonder what it is.
Although we could have smoothly leaned towards entertainment with 123, it turned into a case of going against the trend…
Since FE has evolved in the direction of gal games
Isn’t it almost a lower version if it’s revived now?
Games from the PS era had effects like magic that were incredibly slow… I can’t believe I didn’t mind this speed back then… I’m realizing this while playing a recently remastered one at constant double speed.
If you’re going to hold an All-Star event, I wanted you to show the determination to cover all the characters.
Counter betting was a bad habit that prevailed throughout the entire gaming industry at that time.
There hasn’t been a single good thing from that contrarian trend.
If you ask me where it all went wrong, I can only say it was already doomed from the moment the company went bankrupt.
There are almost no examples of being revived like in Rune Factory.
I gave up on 4 halfway…
I’ve seen several individual EDs for 3.
Actually, since there are four worlds, if we dig deeper into each worldview, there’s no limit to how far we can go.
It seems like it got merged somehow.
The fantasy feeling of the old black star designs was nice.
If I do it now, 3 won’t work.
I give up because Mr. Rex is too effeminate.
Why is there no voice in the DS version…
The charm of the game will be reduced by almost half…!
Looking back at Teacher Atii in the early days, she wasn’t that big-chested after all, and I wonder why I had the impression that she was.
I think it should be big breasts.
There are surprisingly many female fans of Summon Night… characters like Nessan are attractive, so I can understand it.
SRPG has a high barrier to entry.
I want to easily become attached to a character.
I don’t want to be flanked, so ZOC! Ignoring ZOC! Ignoring ZOC is ineffective! I honestly think it’s just wrong for the enemy to be able to do that… We don’t have anyone capable on our side, while even the enemy’s low-tier guys have it.
In the end of the story, choosing your favorite character for a night conversation just the two of us… it’s nice…
The life fair of 4 is already complete from the start because the circumstances are too harsh.
What’s great is that while it seems like they’re strong, the adults are actually there to support them when they’re really weak…
I think that the tedious problem of repeating playthroughs could generally be solved by copying from Fire Emblem Awakening.
Throw away things like difficulty.
If you turn UX into a game, it’s different…
It might be the last time, so I gave it my all, that’s what it is…
The setting is good, so all we need now is someone who can cook it well.
There were too many characters that were too valuable to let die in the series.
Well, the story has moved on so much that most of the old characters besides the immortal ones are pretty much dead…
To be honest, there is a Fire Emblem that has become a complete upgrade since Awakening, so it’s not in demand.
If it were an FE up until dawn, I might still have been able to compete.
It was supposed to be a story about the mental growth that comes from the relationship between the dragon’s child and its parent.
I thought it was a bit too much to throw someone out during the coming-of-age ceremony, right?
The robot girls from 4 were really cute.
Well, it’s going to be Dr. Sekutā who joins us…
I always knew FE would be around, but I never expected Disgaea to last longer in the SRPG genre.
There were many times when we couldn’t do something, but the enemies could. On the other hand, the enemy AI is dumb, so it balances things out, but it just feels like these guys are cheating…
It was a style where I eliminated the opportunities for players to cheat using their own thinking in the SRPG part.
It has become increasingly cramped.
The group with red gloves had such high evasion that I was about to lose my temper.