
I dislike him because he hits me as soon as I get closer.
A thread started by a brat.
Suddenly became gigantic and scary.
>>2
I don’t understand the meaning of this.
One person is really inhuman.
>>5
Is it okay for the ones that jump out from the cannon or use echolocation?
>>5
Those who are trying to destroy their neighbor’s valuables are generally inhuman…
If my arms don’t stretch out, it’s not that scary.
I want them to nerf it because I think everyone will start to stretch their arms eventually.
I hate that this old hag is getting huge and is about to smash my last valuable item in front of me.
Grandma’s Ultra
I think it’s ridiculous that a character recommended for aggressive play learns a completely useless guard skill when leveling up.
It’s a nimble operation, so if you communicate that aspect, there might be some adjustments.
It has been changed here and there until now.
Despite looking like a tank, they are a weakling who loses to a wrench throw.
>>10
Of course, it’s Grandma!
I can reach out soon.
I will become a golden grandma.
>>12
It’s too endless.
How many neighbors do you have to drive out before you feel satisfied?
I feel like I’m going crazy.
It seems this guy was born in a really bad area in terms of safety.
I think I saw you at the Golden PA yesterday.
The pressure is amazing, but after all, it was just a PA.
The Golden Squirrel was seen.
If you get close, there’s no one who won’t hit you back, right?!
>>19
I won’t hit back even if you get closer to me…
I’m busy breaking the TV, bed, kitchen, toilet, and boiler…
An old woman turning gold, becoming huge, and stretching out her arms is just incomprehensible…
The comfort women of those who hit.
Even with something like this, I have a relatively dramatic background.
Destroying a neighbor’s valuables.
When I was about to burst after the match exceeded 30 minutes, it was the old lady’s ultimate that saved me.
>>135
Destroying a neighbor’s valuables.
I like Grandma’s Ultra because it’s easy to break with sheer force.
The old woman is suited for both destroying valuables and combat.
What do you mean by an old woman suited for battle?
>>29
Even with a chick sister, the old lady is strong, so it’s safe.
The end of the world.
It’s good to be invincible, but stop growing bigger!
>>32
Just because it hardens doesn’t mean it’s invincible.
The completed fortress is powerless.
The ability to not rot no matter what is just too convenient.
The old man’s recovery capabilities during battle are extraordinary.
It’s pretty ridiculous that a kid can fly in the air with a hand-rolled reel made from toys.
I’m going to do it.
The old woman jumping out from the door is way too scary.
I’m using Mary Jane because I’m scared of the old lady.
A game where the team with the skilled wrench-throwing woman usually wins.
I’ve only experienced the era when multiple picks were possible, but is melee really still this guy’s domain?
>>42
In close proximity, Chad is stronger unless he uses his ultimate.
>>43
After all, the length of the reach is justice…
What is this stretching punch…
Old man and old woman.
It’s the strongest tag team.
Destroying a neighbor’s valuables.
It looks intimidating, but it’s not that strong, right, old lady?
>>46
I think it’s correctly aimed at beginners.
For now, it feels like just keep hitting the enemy.
Well, it would be a problem if we were endlessly charged by enemies, but…
Kahn
Recently, I’ve been thinking that if it’s Chad, he might have an advantage against the old lady with a reach.
I don’t know about the rubber rubber old lady.
If it’s indoors, it would be a simple brawl and would be fifty-fifty, but outdoors, I can’t win against Chad with his knockback.
I haven’t played it that much, but doesn’t this game have bad pacing?
How many minutes are you planning to spend on a match?
>>52
Basically, skilled people fortify their home and become security guards.
When the inexperienced player who was left behind becomes the attacker…
Suddenly, it becomes sluggish or impossible to break through.
>>52
They just don’t understand when to attack.
When you reach resource level 5, buy a saw and go break it.
I’ve been playing Kim and constantly defending.
Because my teammates are just fighting and not going to break.
In the end, I charged in and destroyed four valuable items.
Sometimes it seems like a virtual comfort woman.
Isn’t it the case that the person with the wrench and the old lady have become almost fixed positions in the four-person team?
>>54
Sister Kim definitely exists.
The old woman is not really like that.
I don’t think Gomu Gomu would lose basic battles if it’s Chad.
I’m not saying that everything is like this because I don’t fight against old ladies with extended arms in the wild, but you can defeat them just by charging your attacks fully.
Please give me erotic images of Doreen.
Even without the old lady, we can somehow manage despite being at a disadvantage in a fight, but I don’t feel we can win without Kim.
The obligation to win and human rights
I haven’t played it, but is there a time limit on this?
>>60
I’m doing it, but it probably doesn’t exist.
It continues until the precious items are destroyed while fighting against the terror of Jack Hanma.
>>60
The super jackhammer, which is the ultimate weapon to end things, descends from the sky, but there is no time limit.
And when you hoard the ultimate weapon, hell begins.
The defense is somewhat adequate, but if you haven’t figured out how to win, it feels like you’ll be dragging things out to some extent.
When the game gets stuck, it’s tough that it can easily exceed 30 minutes.
If you narrow it down to two close pieces of furniture from the beginning, it will become a deadlock.
Let’s break it first to prevent that from happening.
Nerf the damage of the wrench.
It’s understandable if it’s at home, but do something about being strong outside as well.
What I need is a person who can properly stabilize a home, especially when it comes to stray situations, not just Kim sister.
In that case, if we’re going to focus on defense, there’s no reason to choose anyone other than Kim.
In the final stages, I think a balance where defense facilities are like pieces of paper is fine.
If the old lady becomes giant four times in front of the valuables, isn’t that game set?
>>70
Once solidified, I will be killed from above as I grow larger.
Even if I try to aim for the household goods just once, I’ll just end up getting stuck on barbed wire or spikes and die just like that.
>>70
Even with being invincible, hindrance effects still apply, so once it’s completely fortified, you won’t even be able to reach your valuables.
It’s true that the old lady is a character who can win in that way.
It’s tough to compete for resources without Chad or the old lady, but if you’re good at stealing delivery, it surprisingly works out.
It’s not that anyone other than Kim is suited for strengthening the house’s defenses…
Even with early access, the balance is poor.
>>72
The attacking old woman and the defending Kim are the key to balance adjustments.
It’s better to make these guys non-optional and non-redundant.
No matter how skilled Kim is, if the pitching machine is placed in strange spots by his teammates and he keeps getting his gold taken by Aburagane, he won’t win.
So there’s no time up…
As for valuables, if we add about two more safes or set up debuffs based on damaged valuables, it might end a bit faster.
It’s inevitable that the role of the duty sister will emerge, but I might want more variation in defense characters.
>>76
It’s basically either a main attacker or a disruptor in this game…
Once fortified, it’s at a level where you die before breaking even one pitching machine with a sledge, so please impose some restrictions on fortification.
Like “up to △ pieces of 〇〇 can be placed in a room or corridor.”
It might be good to tighten the restrictions on simultaneous trap placement while allowing them to be repositioned.
I understand that my older sister is strong in defense.
What kind of ridiculous power does that wrench have?
>>81
It’s necessary to kill the brat I’ve underestimated!!
I don’t feel like I can break through my wife, who has turned into a fortress with a pitching machine.
There’s no one else suitable for defense besides Kim.
It seems that the jackhammer looks strong, but since it’s a long-range snack, it can be quite awkward to move.
If an egg is thrown at you while you’re holding it, you’re just a scarecrow.
If a skilled dodger of an old man comes with an old woman, there’s no stopping them.
Old man is crazy.
If you’re trapped by a pitching machine made of barbed wire and empty cans, even an old lady can do nothing.
I think it’s fine to make the healer’s old man also geared towards defense.
>>90
It depends on the combination.
>>90
Officially, the firework old man is a defense character, but he deals massive damage to everything with his explosions, so simply being inside the house is risky.
>>98
Destroy valuables at home.
I felt a sense of nostalgia because PA’s ultimate is just like a Predator missile.
The performance of the jackhammer is too specialized for indoor use.
I don’t want to attack without a catapult.
Kim is strong at throwing wrenches, which has made it a duty.
There’s nothing else cheap for long-distance other than egg throwing…
It’s interesting that the old man who was treated like a troll is being reevaluated.
But if it can’t be fortified, no one is going to want to be a blocker.
>>97
If we keep the basic defense power unchanged and weaken the maximum value, then that’s fine.
Wasn’t the damage to objects from Louis’s fireworks removed?
A game where the gap between advanced players and beginners is larger than I expected.
>>101
The tutorial is so bad that classroom learning is too important.
>>104
Since the number of people is small, even just one person dropping out is significant.
>>101
The inability to force a push in the early game has had a big impact.
I thought the fireworks old man’s bomb was suitable for destroying defense facilities.
What is the power of that little thing?
That situation is actually easier to break through if it’s a Granny, as she can charge in with a ult and a sledgehammer.
If my companions are following me, I can also advance the destruction of the facility while I act as a shield.
Also, it’s significant that the heat from the eggs is high, so you can easily break them from the outside.
I want a lot of eggs at the end, but by then the chicken coop is too soft.
The pitching machine is also weak against attacks from the back.
When you die, if you observe carefully, there are times you can grasp the clues to clear the game.
I am prepared for a considerable number of deaths.
The fact that this game introduced by the older sister in the neighborhood is trending makes me wonder if Chiba 2 was also possibly popular?
>>109
It’s still a popular game that sometimes fills up the rooms properly.
Why do I take about 30 damage from eggs?
I feel like it wouldn’t be bad to have one more role that can recover equipment.
Without that, it’s a bit tough to go on the defensive.
The official has criticized the aggro strategy, after all.
Beginners who try to charge in with enthusiasm and momentum won’t succeed.
But I think that the decision to crush that aggro was a wise one.
Honestly, I think the game would have ended if that became mainstream.
>>115
That’s something even the older sister admits.
>>115
In fact, there were many battles that didn’t last until the night of the first day.
The one who went to get the resources was acting like a troll.
I don’t like the indoor pitching machine because it’s installed in a way that makes it hard to get behind it.
Just one destruction is tough when you’re a kid.
>>116
My stamina is low and the damage multiplier is low, so I can’t break it without a great hammer.
Eggs don’t become stupid, right?
The pull-and-shoot egg throw is quite effective.
>>118
Eggs being thrown around by everyone from the beginning to the end.
The kids are annoying in the early part and outside because of that…
Personally, I want them to implement taunts like in TF2.
First, let’s focus on balance adjustments.
Eggs can be eaten, thrown at enemies for a strong effect, and are effective for destroying pitching machines and valuables, making them a bit too powerful.
I honestly think it’s a waste to leave it in front of my house because it might get broken by some chance.
Even if you take the egg out, it still becomes a trap for the Slow effect.
It’s too much like a complete nutritional meal.
Why do you want to destroy your neighbor’s things so much?
>>126
Destroying a neighbor’s valuables.
But you know, sometimes I get a little salmony.
>>127
The probability is too low, and the benefits of just eating far outweigh it.
In the first place, since I throw fundamentally, there are no disadvantages.
There are quite a few areas that feel unfinished, but the level of fun when all eight people, including the opponent, are really engaged is incredible, so I keep going.
Old lady, what is that guard for?
>>130
Nursing play
>>130
If I can reduce knockback, I might be able to win against opponents I’m not good at facing by using it well.
Instead, the prey that can be hunted will become unavailable.
>>135
Destroying the neighbor’s valuables.
It seems that there is a mode in private matches that allows you to steal the deed to a house, which is not available in regular matches.
>>135
Destroying a neighbor’s valuables
When agro was banned, now the resource difference became everything.
Not going as planned.
>>136
But it seems like there are plans to make it work somehow.
Unless it’s based on the premise that stray cats are foolish.
I think the controls for throwing and eating the egg are reversed.
I really hate the kids who come to steal in the threads…
Let’s attack fiercely starting from the saw and make our opponent Kim work to death!
I often encounter old women who seem to have no idea about right-clicking and just slap me.
I feel like it would be better to display the simplified operation table a bit larger.
Retired Little Mac
Honestly, I also want to hold an egg to destroy the pitching machine.
I’ve recently started, but it’s tough with so many things to do when I haven’t memorized what I need yet.
>>145
If I play 2 to 3 matches, my head will get overwhelmed if I don’t take a break.
If I lose in securing resources for the opening, I will want to run away.
I don’t feel like I can win, old hag.
>>146
Well, if it finishes quickly, then that’s not a problem.
Why are you destroying your neighbor’s valuables…?
The old lady is too strong and the guard is way too weak, which makes me wonder what this park is even about.
The opening resources have gotten a little better with the recent adjustment.
There are quite a few matches that can be turned around if the score is 1-4, but if it goes to 0-5, it really is tough.
>>149
If only I could get 5 saws in the early game…
Make matches yourself and thoroughly check the map and the structure of the house.
Too many people are not taking the spring traps on Harmony Lane.
In “Hello Neighbor,” the hate towards neighbors in overseas contexts is severe.
>>152
I thought the development was the same.
The old man with explosions is probably just trying to balance things out, but please stop causing damage to the surroundings…
Buying spring traps so that I can win the second battle for the prize.
Still, if you lose, it’s giving up.
I want to set a trap with empty cans at the back door of the first house to bring the battle to the construction site as much as possible.
It’s great that we won the initial battle, but it often happens that we get intercepted and have our loot taken while bringing it back, which is quite a problem…
Chad’s suction ult can be used to hit electric fences, drag people inside the premises at night, pull down the kids and old men above, or suck up resources, I guess.
>>158
As soon as an opponent with killable stamina uses a dash, suck them in and kill them right then and there.
While you’re flying over here from smoking, I’ll charge up and beat you to death.
>>165
You can store it while it’s being inhaled!?
I didn’t know that…
>>178
If you suck, it’ll come over here due to inertia, so cancel the motion and charge up.
There are almost no benefits to continuing to smoke.
>>182
You can cancel it, right?
I was thinking it might be difficult to use in combat while being hit and continuing to suck.
>>158
Yeah
You can also attract fleeing enemies.
If you do that, you’ll get hit and knocked down during the sucking motion, so I wouldn’t recommend it.
>>172
Let’s cancel the suction and punch.
In the early game, being able to take other people’s delivery resources makes you feel really good.
The team that took 5 should quickly buy a saw and take out the enemy or ally instantly.
During the first resource scramble, one will come through delivery, right?
In a battle for dominance, if I die and respawn, I am the one who keeps an eye out to steal that.
>>161
Great
If we secure this properly and are able to steal from the opponent, even if we lose the construction site battle, we can still make it a game with a score of 2-3.
I really want either a grandma or Chad because it’s too painful when I get invaded without any interpersonal pressure.
What’s tough about being down 5-0 is that we don’t even have a bar.
If I don’t have at least a bar, I don’t even feel like going for the attack…
What the hell is Chad, who breaks into a house, fights off the homeowner, and takes over?
Is there a hag like you?
Looking back, the initial environment where you could use a saw at level 4 was really scary.
>>168
In the first place, there was a bar that had fallen, and the kid who picked it up was running around, so it wasn’t really the time to be competing for resources.
>>168
In the early days, things like 4BBA were quite crazy.
You say the tasks are fixed, but the behavior changes depending on the situation, so it really feels like you’re using your head a lot, doesn’t it?
Basic knowledge is too important.
I had no idea there was a proximity buff for eggs!
>>173
Shiraso…
In other words, it was really worth properly conducting the beta test.
>>177
Valuables were definitely 4.
Well, if I think about how it could be implemented right away, the management probably felt a bit like “this is a little…” from the beginning.
>>177
There is no doubt about that.
Since it’s early access, it’s only natural, but there are still numerous areas for improvement. However, I do have a sense of expectation that the aspects that are indeed problematic have been properly fixed.
I am still breaking valuable items with the feeling that my play is creating the games of the future.
I can feel the developers’ high motivation in this game, as the balance works out better than I expected and updates are frequent.
It seems there will be a roadmap announcement this week, so I’m looking forward to it.
If anything, it would have been fine to go destroy things with a hammer in hand during the early environment.
Since the addition of the Japan server, the performance has clearly improved, and it has been a great help.
I think it was a golf club, but it seemed to have an unusually high capability for destroying furniture.
It feels slightly above the DPS saw.
I wish they would ease the level-up process…
Leveling up this brat is tough.
It’s surprising to be revived by an old man while shopping, right?
>>190
At first, I really didn’t understand what was happening, and even though I was brought back to life, I completely wasted it and those memories come flooding back.
Now it’s like, “Come back to life, come back to life, come back to life, come back to life!!!”
It’s a bit tricky that they won’t be able to open the windows due to the reinforcements.
It may no longer be used as an escape route, but it is too easy to be destroyed from the outside.
>>191
There was a time when the hitbox over there or the wrench’s hitbox extended out, and the wrench hit through the window.
It might be corrected.
>>199
When you throw something pressed against the window, it sometimes hits, but when it doesn’t, it goes against you too much.
Golf clubs, bats, and random weapons limited to mystery boxes generally have high performance, don’t they?
I was really scared when I was attacked by an old lady with a golf club.
Before the fix, being able to randomly pick up bats inside the house was crazy.
It’s tough that we can’t open the windows on the second floor, so we can’t fight back.
That said, being soft means it can easily be broken, which is a troubling concern.
Golf clubs have high performance against opponents and are also quite strong against objects, so it’s unfair.
I even think the concept of levels is unnecessary.
>>197
I think they might want to avoid people leaving when there’s nothing left to do, but it seems better if they just let us choose between two options normally.
Leveling up is so tough that I don’t remember seeing any ultimate that gets unlocked at level 10, whether it’s from enemies or allies.
If this is the premise, then the strategy and balance will likely change as well.
The egg’s projectile attack power is too high, so it feels like it might get nerfed because it’s too much of an egg game.
In that case, it’s also unclear how things will turn out since I can’t compete against the pitching machine anymore.
It might be better to set a spring trap at the second-floor window rather than reinforce it.
Sometimes I see notifications saying people were killed by mystery boxes, and I wondered what was going on, but it turns out there are traps in those boxes sometimes…
When I was a kid, I touched barbed wire and died, but I was revived right before respawning. However, since I was still stuck on the barbed wire, I died again, causing my respawn to be delayed even longer.
Does picking have any meaning?
The throwing wrench has amazing firepower, but the delay is long…