
The 3D is really sexy.
It’s just ridiculously big and the hairstyle too.
>>2
That’s nice.
It’s nice to wear a uniform with this physique.
This outfit is too sexy.
I didn’t think I could just take it out as it is.
I want the lower body to be like this and the upper body to be in another piece of clothing.
Is Akuma getting off with this girl?
>>6
We’re friends, so we’re friends with benefits.
The voice is Miku’s.
The breast jiggle isn’t being overlooked, huh…
I’ve reconsidered, Capcom…
Isn’t it too erotic?
Are you going to spread your legs a lot with this? Is it erotic?
Isn’t it over 10 heads tall?
Her voice changed from sounding like an older sister to that of an idol.
>>14
It was supposed to be Saki Fujita from Storkrow all along, but there is definitely a strangely rejuvenated feel.
Is Elena coming in June? I thought it was next month.
The kids are very satisfied with the Switch2.
I’m glad that the appearance of past works is still just as it was, more than I expected.
Honestly, I don’t think the default costume is very good.
Everything here is perfect.
It’s been erotic all along.
Seeing it move made me angry.
The hairstyle from Cos 1 looks a lot like Roland’s…
It might be good for that kind of thing, though.
>>22
I thought she looked like an old-fashioned artist lady.
>>22
It’s getting exciting.
Default cosplay struggles with zebra patterns, so I’ll keep the enemy Elena in a bikini…
>>24
Is that color variation really a tiger after all…?
I think default is cute.
This side is erotic.
When I kick, my butt jiggles and it feels sexy…
The sailor outfit looks unusually good on you.
I only had the image of a cool voice for 3rd, so I was really surprised by how cute the voice is.
From what I’ve seen so far, I think Elena is quite the frustrating type of character.
The waiting motion really looked like this, huh…
Basically, the DLC characters will be out after Of3, so Elena will be coming quickly.
Gender roles are really important, you know.
Even without healing, it had quite good performance…
>>38
The middle and lower sections are extremely fast.
The hit detection was also abnormal, and it was difficult to counterattack.
Well, the characters that came from St. Steel were poorly made to begin with.
Instead of having bullets, Ed will probably be able to handle the middle and lower levels.
Brown skin really suits white swimsuits.
Characters with long combos are impossible for me, but Elena is really great…
Did the commentator Noda really say, “That was healing!”?
I thought about Cammy’s old costume too, but her hips are swaying…
Is the character going to be something like a DJ type?
>>45
It’s difficult to say it’s a character like a DJ.
Over there, they have long limbs and there’s a Joss School, but they also have a ball and for anti-air, it’s Summer.
I’ve only used it in third person, but I had fun using it, so I want to use it, but it seems difficult to do things with the new movement techniques.
>>47
Derivative characters from the step series are hard to approach, aren’t they…?
Once you make up your mind to keep using it, it’s not really that bad.
I’m starting to want to cling and have my waist sink in.
It’s too much of a direct hit to my fetishes, it’s painful.
Do you also have special attacks?
I’m laughing because healing is being overly cautious.
>>52
I guess I’ve done too many bad things…
If you recover 1000 health and can go on the offensive, there’s a chance for a comeback.
>>55
Isn’t the wake-up pressure the main point?
>>71
Since it’s a derivative of SA2, it’s a balance between the benefits of discarding damage.
I think it will be similar to Manon in terms of type.
It’s not just throwing a piece from strong ground battles, but mid and low options come flying in.
The presence or absence of the rising dragon seems significant.
In the third game, it was too much of a downgrade from Chun-Li, so there were very few people using her.
Since Chun-Li is overpowered in the game, even being a lower-tier character, you can still fight quite well.
>>57
SHO evaluates Elena and it seems like she actually has a strong position.
>>81
It’s been ranked high on the character tier list for quite a while, so that makes sense.
If we’re just talking about performance, using Chun-Li would be fine, right? There’s no argument against that; she’s definitely a strong character.
It seems like they might be a character that plays with movement, but it also looks like they have a lot of breaking techniques…
It was strong because it was set up with gauge recovery, but I wonder how it would be otherwise.
Isn’t it a Rashid type?
>>60
Rashid is ground trash.
It’s an experiment to see what happens when you give a strong character, Elena from 4, a practical healing technique.
It’s a character that can secure a hit, right?
Instead of a coin toss, it’s Manon, who has strong mid and low attacks and a dragon punch.
Cammy is still closer, right?
Can you meta with Tundra Storm?
>>66
Don’t rely on techniques that are ineffective whether they are too high or too low.
>>66
In a major adjustment, you’ll be able to take down any foot technique, whether it’s a low kick or a jump.
Believe in Capcom.
It’s a bit late to say this, but Elena’s slippery movements in 4 are amazing.
I was moved at that time.
I have a strange memory of Elena, the one used by the CPU in the 3rd, being exceptionally strong.
Is this the talked-about Cristiano Ronaldo?
I heard there is no middle foot rush.
Manon’s first impression had legs as long as Elena’s.
I’m too concerned about the voice.
It’s like the voice has become younger, or rather, it’s become like Miku.
I don’t need health recovery, so please let me recover the gauge.
Your voice is just a bit too cute.
It was Sakiko.
I was listening to it on 4, but I didn’t really have that kind of image.
Well, a collaboration with Miku is possible…
Yuki Uchida from Africa
This is a boiled egg.
Wasn’t it a loli voice at the time of its first appearance?
I was surprised by the voice when I was 4, but I’ve gotten used to it.
It’s about how Mai and Elena are going to destroy elementary school students’ sexual interests.
The theory I had personally held that “the face model for 6 is captured from a real person from that country using the RE engine” has finally crumbled with Elena.
>>86
Notice with Blanka and Dhalsim?
In SA2, there’s invincibility, and you can close in instantly and get locked on, so there seems to be quite a few hit locations.
I don’t know about Kenya.
Ethiopia has a lot of beautiful women.
Usually, techniques and special arts are strong, but similar techniques are about 30% stronger for Chun-Li.
You’re always so young.
I wonder if it will eventually turn into Oro.
It’s probably just because of the gray hair, but doesn’t it look quite like those tribal faces around there?
I’m a user of Elena since MUJI 3, please let me through.
With this fighting style, I feel like a man would be disliked.
>>96
How is Capoeira in Tekken around that area?
>>96
TEKKEN 8 😠
I wish I could execute the new rolling technique by pressing PK simultaneously.
The appearance of Cos1 is mature, yet there’s a sense of childishness in their behavior, which is good… They are a bit big in size, but it’s good…
I think it’s more useful than Sean.
Among female characters, she has the least quirks, doesn’t she?
She’s just an exceptionally stylish, playful older sister.
Indeed, there have been many male Capoeira characters in the Garou series since way back.
Aren’t you like a college student at six?
The DJ in this work looks a bit like Eddie from Tekken from a distance.
If an elementary school student uses something like this, they’d be told, “What are you, a pervert?!”
>>107
Capcom games are basically erotic.
In the past, it used to be a father’s smell kind of eroticism, but from the late 90s it has turned into a more anime-like eroticism.
I really like the movement that resembles OD Spin Sais? Rhinocorn?
It feels like I could do anything from a forward roll, but I can’t do anything unless I do a forward roll.
>>109
It somehow kicked forward, stepped, and created a choice between throwing and striking.
A French person attacking while doing a forward roll…
I only played Tekken during the PS era.
The capoeira over there is the character that made me completely stop playing Tekken.
With the hairstyle in Street Fighter 6, it looks ugly.
>>111
The bangs are bad.
Is there no one from Australia participating at the continental level?
>>112
Should I bring out a giant koala that has learned martial arts?
>>116
There was a fighting game that featured a kangaroo…
>>118
Real Tekken collaboration
>>112
Should I release Zabel…?
They say the new technique is called Josu-Kur or something, but the style of dodging and counter-attacking is actually more reminiscent of traditional Capoeira.
Ryu is supposedly a bodybuilder model, isn’t he?
Aren’t the people in the background’s skin colors too different?
If it’s Australia, I guess it’s a rugby character.
When playing Street Fighter 6, it’s easy to see how a beautiful person can be ruined by just one hairstyle.
Hairstyle accounts for 50% of your face.
If it’s Australia, I’d like to recommend wombats. 🐨
I want a skin with more modest exposure.
>>123
The outfits of the four people from year 2 will probably come out, and it would be helpful if they happen to have just the right amount of allure.
Chun-Li is also losing out by exposing her forehead, isn’t she?
>>127
What did you say?
Isn’t the movement of Capoeira amazing?
I wonder if it was done with motion capture.
>>130
Jamie and Marisa’s movements are also motion capture, so probably…
Blanka, Dhalsim, and Honda must be motion-captured as well.
>>133
Blanka Honda is one thing, but it’s impossible without bringing a yoga master like Dhalsim…
>>150
Mochi-san did their best!
I was not good at this motion because it was too smooth compared to other characters.
It looks like Sakura’s roller skate victory pose.
>>132
I’m sure there’s an original source for this, right?
I thought it’s technically amazing, but I wonder if there’s a need to do this.
I think regular techniques are strong, so a certain level of strength is guaranteed.
Those who did the rising tackle really worked hard, didn’t they…
Using a lot of frames to make it move smoothly doesn’t always mean it’s good! This is an Elena pixel art.
I like poses like the handstand.
>>137
I haven’t seen it, but the uniform from 3.
>>137
I only used this costume during Ultra Street Fighter IV.
The total number of all of Remy’s motions is the same as the total number of Elena’s victory poses or neutral poses.
How ridiculous is it that a recovery skill is the final move in the PV?
>>141
Everyone was looking forward to it…
>>141
Because it’s a horror scene.
It’s easy to just bring in someone who does yoga to perform the motion capture for Dhalsim.
I hate the default hairstyle so much that I have no choice but to use outfit 2.
The exposure is a bit too high, so I wonder if I can edit the hairstyle or something.
It’s weird to go “whoa” with Shungoku-satsu and then “wow” with healing!
Only Elena is being turned into pixel art from the 3D model in Street Fighter 3.
The healing that’s being monitored is somewhat like that… but I’m betting that other techniques are incredibly ridiculous.
>>149
Even though it was introduced in the “Crap Character Chronicles” that this guy has a ridiculous high-low mix-up, everyone was focused on the healing…
The hairstyle, or rather, the thickness of the blunt bangs in Street Fighter 6 is just too flimsy.
>>151
The balance of the face structure and the blunt bangs is simply bad, isn’t it?
It’s like in a movie where you escape from zombies, and at the end, the zombies come in…
“I wonder if it would be strong enough to say ‘if I heal, I will be able to return the impact’.”
I only know Elena from 3rd Strike, so I’m watching gameplay of Ultra 4, but it looks annoying to play against a character whose main strategy is mix-ups with special moves.
It seems like there are some bullet dodges, so I wonder if Y3 will make other characters’ bullet dodges stronger.
>>159
In Street Fighter V, the projectile invincibility became too strong, making projectiles very weak.
Just looking at the 2D illustration, this hairstyle is totally fine.
I wonder why it ends up like this when it’s in 3D.
>>160
The one that was said a lot at AKI.
In games where there aren’t many matches that end due to timeouts, it’s obvious that being able to heal is less strong than being able to deal damage.
>>162
If you’re fully committed and just keep connecting, wouldn’t it be better to transition to healing instead of doing an SA2 with a lot of unwanted adjustments at the end?
>>162
It’s a game where you can relatively easily recover from a dot, so if you hit SA2, the guaranteed recovery is actually much easier to use than in previous iterations.
From what I’ve seen of Elena’s performance, she doesn’t seem like that strong of a competitor, does she?
It’s commendable to have it in the first place, but…
>>167
I don’t know anything because it’s the other DJ.
It’s a shot that has its own vulnerabilities.
>>167
It’s crazy how short that stiffness is, even though it rolls over and the bullet gets through.
The current bullets don’t have any fun in hitting, so please increase the power and weaken the long-range defense bullets.
I think it will recover around 2000 in healing.
1000 is definitely weak.
Since it’s a game where being surrounded by dots is quite common, I’d rather find a way to finish off the opponent than focus on recovery.
Mallet Smash!
It’s about time we got a new outfit for the existing character.
Isn’t the pace of adding costumes too slow for Street Fighter 6?
>>173
I want them to increase, even if it’s just a copy with a different hairstyle.
>>173
It might take time because it’s difficult, but didn’t you say you would gradually release it starting around summer?
It seems like it’s going to end with a feeling of “Should I just recover since I’m within throwing range?”
In SA2, there’s a possibility of being able to use it twice in one round, so I think people will be on guard.
If it’s just for recovering stamina, there’s not much point in using it, but if it also recovers the D gauge, then there’s a choice to be made.
What is this about healing being strong: did someone say it would become weak?
The healing is weak: What’s up with the guy who was scared of healing?
It’s dual compatible.
Because I often do large stances with my technique, my lower body is more erotic than my dance.
It’s probably going to have a lot of new costumes at the tournament… I’ll just keep my hair like the old one.
Since you’re not going for lethal anyway, choosing healing seems like a viable option, right?
I think it depends on the situation after SA2.
>>180
If your bullet evasion is strong, it might be good to heal and retreat against bullet characters.
>>180
Isn’t it better to just deal damage normally instead of going for a lethal hit and put them in a throw range? I think that would be the case.
I can’t imagine that healing would improve the situation for an offensive attack either.
Since it’s been since 3, I can only imagine it coming over with ranged attacks on a rhino horn.
Additional characters can be too strong at first, and it’s fine to adjust them later.
>>183
Well, this game already has a certain level of strength determined from the start.
Characters that are strong from the beginning are ones that the developers intended to be strong, while characters that are weak from the start are those that the developers have decided are weak characters.
You can tell by looking at Ken or the returned JP.
In V, there were so many additions that it was like asking if you’re going to get a new costume for Chun-Li again…
If you take it seriously, you’ll want to kill your opponent when you lose and crave money, so you should do it half-heartedly.
If the recovery is like that, let’s also involve the D gauge like alcohol.
I agree with the policy of preparing costumes for all characters because it’s sad to have a disparity in the number of costumes.
>>188
Didn’t you say you were going to quit this?
>>193
It’s just that it’s impossible to implement all the characters at once, so we decided to release them gradually.
If the recovery derivative is greater in value than the damage derivative.
If the opponent has a lot of stamina, I wonder if the recovery variants will be chosen.
I don’t need avatar clothes, so I wish they would focus more on character-specific outfits.
>>192
I want more opportunities to show my avatar.
I don’t understand the meaning of not having an opportunity to show my avatar even if I set up a room.
I just learned for the first time that the voice is Sakiko Fujita since I started from 6.
of1 is honestly a failure.
I can forgive you because of the of2.
If it’s a strong character around June, I can’t expect a nerf, so please keep it moderate.
The dance should just disappear quickly.
>>198
It would be a big problem if the DLC characters were deleted.
>>194
By technique
In PV, the middle section is strong, but it can only go for target combo, so the returns feel slim or limited to specific follow-ups.
I want more hairstyle options for my avatar rather than clothes.
There are too few safe choices.
>>203
The avatar’s hairstyle length adjustment is sometimes available and sometimes not.
I don’t understand the meaning of “not even a reversal.”
It should be that easy to do…
>>194
Even non-pros are doing things like Cammy SA3.
Why do they want to have such blunt bangs?
>>206
It’s probably easy because your hair doesn’t sway.
It’s probably not that normal techniques are stronger than Ed’s, and since there are no shots there, I wonder if there’s more firepower than Ed.
>>194
Since there is a modern aspect, it seems like they are generally trying to make it work.
Some perverts do not know.