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[Street Fighter] Isn’t it crazy how you can see the crack of the butt from the side in that outfit?

Japan Otaku ReviewsYeahx12

1: Japan Otaku ReviewsYeahx2

The 3D is really sexy.

2: Japan Otaku Reviews

It’s just ridiculously big and the hairstyle too.

8: Japan Otaku ReviewsYeahx40

>>2

That’s nice.

3: Japan Otaku Reviews

It’s nice to wear a uniform with this physique.

4: Japan Otaku ReviewsYeahx24

This outfit is too sexy.

I didn’t think I could just take it out as it is.

5: Japan Otaku Reviews

I want the lower body to be like this and the upper body to be in another piece of clothing.

6: Japan Otaku Reviews

Is Akuma getting off with this girl?

7: Japan Otaku ReviewsYeahx1

>>6

We’re friends, so we’re friends with benefits.

9: Japan Otaku Reviews

The voice is Miku’s.

10: Japan Otaku Reviews

The breast jiggle isn’t being overlooked, huh…

I’ve reconsidered, Capcom…

11: Japan Otaku Reviews

Isn’t it too erotic?

12: Japan Otaku Reviews

Are you going to spread your legs a lot with this? Is it erotic?

13: Japan Otaku Reviews

Isn’t it over 10 heads tall?

14: Japan Otaku Reviews

Her voice changed from sounding like an older sister to that of an idol.

18: Japan Otaku Reviews

>>14

It was supposed to be Saki Fujita from Storkrow all along, but there is definitely a strangely rejuvenated feel.

15: Japan Otaku Reviews

Is Elena coming in June? I thought it was next month.

16: Japan Otaku Reviews

The kids are very satisfied with the Switch2.

17: Japan Otaku ReviewsYeahx2

I’m glad that the appearance of past works is still just as it was, more than I expected.

19: Japan Otaku ReviewsYeahx10

Honestly, I don’t think the default costume is very good.

Everything here is perfect.

20: Japan Otaku Reviews

It’s been erotic all along.

21: Japan Otaku Reviews

Seeing it move made me angry.

22: Japan Otaku Reviews

The hairstyle from Cos 1 looks a lot like Roland’s…

It might be good for that kind of thing, though.

26: Japan Otaku Reviews

>>22

I thought she looked like an old-fashioned artist lady.

29: Japan Otaku Reviews

>>22

It’s getting exciting.

23: Japan Otaku ReviewsYeahx9

23: Japan Otaku Reviews

24: Japan Otaku Reviews

Default cosplay struggles with zebra patterns, so I’ll keep the enemy Elena in a bikini…

27: Japan Otaku Reviews

>>24

Is that color variation really a tiger after all…?

25: Japan Otaku Reviews

I think default is cute.

This side is erotic.

30: Japan Otaku Reviews

When I kick, my butt jiggles and it feels sexy…

32: Japan Otaku ReviewsYeahx2

The sailor outfit looks unusually good on you.

33: Japan Otaku Reviews

I only had the image of a cool voice for 3rd, so I was really surprised by how cute the voice is.

34: Japan Otaku Reviews

From what I’ve seen so far, I think Elena is quite the frustrating type of character.

35: Japan Otaku Reviews

The waiting motion really looked like this, huh…

36: Japan Otaku Reviews

Basically, the DLC characters will be out after Of3, so Elena will be coming quickly.

37: Japan Otaku Reviews

Gender roles are really important, you know.

38: Japan Otaku Reviews

Even without healing, it had quite good performance…

46: Japan Otaku Reviews

>>38

The middle and lower sections are extremely fast.

The hit detection was also abnormal, and it was difficult to counterattack.

Well, the characters that came from St. Steel were poorly made to begin with.

39: Japan Otaku Reviews

Instead of having bullets, Ed will probably be able to handle the middle and lower levels.

40: Japan Otaku ReviewsYeahx1

Brown skin really suits white swimsuits.

41: Japan Otaku Reviews

Characters with long combos are impossible for me, but Elena is really great…

42: Japan Otaku Reviews

Did the commentator Noda really say, “That was healing!”?

43: Japan Otaku Reviews

I thought about Cammy’s old costume too, but her hips are swaying…

44: Japan Otaku ReviewsYeahx3

44: Japan Otaku Reviews

45: Japan Otaku ReviewsYeahx1

Is the character going to be something like a DJ type?

53: Japan Otaku Reviews

>>45

It’s difficult to say it’s a character like a DJ.

Over there, they have long limbs and there’s a Joss School, but they also have a ball and for anti-air, it’s Summer.

47: Japan Otaku Reviews

I’ve only used it in third person, but I had fun using it, so I want to use it, but it seems difficult to do things with the new movement techniques.

51: Japan Otaku Reviews

>>47

Derivative characters from the step series are hard to approach, aren’t they…?

Once you make up your mind to keep using it, it’s not really that bad.

48: Japan Otaku ReviewsYeahx5

I’m starting to want to cling and have my waist sink in.

49: Japan Otaku Reviews

It’s too much of a direct hit to my fetishes, it’s painful.

50: Japan Otaku Reviews

Do you also have special attacks?

52: Japan Otaku Reviews

I’m laughing because healing is being overly cautious.

54: Japan Otaku ReviewsYeahx4

>>52

I guess I’ve done too many bad things…

55: Japan Otaku Reviews

If you recover 1000 health and can go on the offensive, there’s a chance for a comeback.

71: Japan Otaku Reviews

>>55

Isn’t the wake-up pressure the main point?

75: Japan Otaku Reviews

>>71

Since it’s a derivative of SA2, it’s a balance between the benefits of discarding damage.

56: Japan Otaku Reviews

I think it will be similar to Manon in terms of type.

It’s not just throwing a piece from strong ground battles, but mid and low options come flying in.

The presence or absence of the rising dragon seems significant.

57: Japan Otaku ReviewsYeahx1

In the third game, it was too much of a downgrade from Chun-Li, so there were very few people using her.

Since Chun-Li is overpowered in the game, even being a lower-tier character, you can still fight quite well.

81: Japan Otaku Reviews

>>57

SHO evaluates Elena and it seems like she actually has a strong position.

88: Japan Otaku Reviews

>>81

It’s been ranked high on the character tier list for quite a while, so that makes sense.

If we’re just talking about performance, using Chun-Li would be fine, right? There’s no argument against that; she’s definitely a strong character.

58: Japan Otaku Reviews

It seems like they might be a character that plays with movement, but it also looks like they have a lot of breaking techniques…

59: Japan Otaku Reviews

It was strong because it was set up with gauge recovery, but I wonder how it would be otherwise.

60: Japan Otaku Reviews

Isn’t it a Rashid type?

64: Japan Otaku ReviewsYeahx3

>>60

Rashid is ground trash.

61: Japan Otaku Reviews

It’s an experiment to see what happens when you give a strong character, Elena from 4, a practical healing technique.

62: Japan Otaku Reviews

It’s a character that can secure a hit, right?

63: Japan Otaku Reviews

Instead of a coin toss, it’s Manon, who has strong mid and low attacks and a dragon punch.

65: Japan Otaku Reviews

Cammy is still closer, right?

66: Japan Otaku Reviews

Can you meta with Tundra Storm?

73: Japan Otaku Reviews

>>66

Don’t rely on techniques that are ineffective whether they are too high or too low.

89: Japan Otaku Reviews

>>66

In a major adjustment, you’ll be able to take down any foot technique, whether it’s a low kick or a jump.

Believe in Capcom.

67: Japan Otaku Reviews

It’s a bit late to say this, but Elena’s slippery movements in 4 are amazing.

I was moved at that time.

68: Japan Otaku Reviews

I have a strange memory of Elena, the one used by the CPU in the 3rd, being exceptionally strong.

69: Japan Otaku Reviews

Is this the talked-about Cristiano Ronaldo?

70: Japan Otaku Reviews

I heard there is no middle foot rush.

72: Japan Otaku Reviews

Manon’s first impression had legs as long as Elena’s.

74: Japan Otaku Reviews

I’m too concerned about the voice.

76: Japan Otaku ReviewsYeahx2

It’s like the voice has become younger, or rather, it’s become like Miku.

77: Japan Otaku Reviews

I don’t need health recovery, so please let me recover the gauge.

78: Japan Otaku Reviews

Your voice is just a bit too cute.

79: Japan Otaku Reviews

It was Sakiko.

I was listening to it on 4, but I didn’t really have that kind of image.

Well, a collaboration with Miku is possible…

80: Japan Otaku Reviews

Yuki Uchida from Africa

82: Japan Otaku Reviews

This is a boiled egg.

83: Japan Otaku Reviews

Wasn’t it a loli voice at the time of its first appearance?

84: Japan Otaku Reviews

I was surprised by the voice when I was 4, but I’ve gotten used to it.

85: Japan Otaku Reviews

It’s about how Mai and Elena are going to destroy elementary school students’ sexual interests.

86: Japan Otaku Reviews

The theory I had personally held that “the face model for 6 is captured from a real person from that country using the RE engine” has finally crumbled with Elena.

95: Japan Otaku ReviewsYeahx17

>>86

Notice with Blanka and Dhalsim?

87: Japan Otaku Reviews

In SA2, there’s invincibility, and you can close in instantly and get locked on, so there seems to be quite a few hit locations.

90: Japan Otaku Reviews

I don’t know about Kenya.

Ethiopia has a lot of beautiful women.

91: Japan Otaku Reviews

Usually, techniques and special arts are strong, but similar techniques are about 30% stronger for Chun-Li.

92: Japan Otaku Reviews

You’re always so young.

I wonder if it will eventually turn into Oro.

93: Japan Otaku Reviews

It’s probably just because of the gray hair, but doesn’t it look quite like those tribal faces around there?

94: Japan Otaku Reviews

I’m a user of Elena since MUJI 3, please let me through.

96: Japan Otaku Reviews

With this fighting style, I feel like a man would be disliked.

101: Japan Otaku Reviews

>>96

How is Capoeira in Tekken around that area?

102: Japan Otaku Reviews

>>96

TEKKEN 8 😠

97: Japan Otaku Reviews

I wish I could execute the new rolling technique by pressing PK simultaneously.

98: Japan Otaku Reviews

The appearance of Cos1 is mature, yet there’s a sense of childishness in their behavior, which is good… They are a bit big in size, but it’s good…

99: Japan Otaku Reviews

I think it’s more useful than Sean.

100: Japan Otaku Reviews

Among female characters, she has the least quirks, doesn’t she?

She’s just an exceptionally stylish, playful older sister.

103: Japan Otaku Reviews

Indeed, there have been many male Capoeira characters in the Garou series since way back.

104: Japan Otaku Reviews

Aren’t you like a college student at six?

106: Japan Otaku Reviews

The DJ in this work looks a bit like Eddie from Tekken from a distance.

107: Japan Otaku Reviews

If an elementary school student uses something like this, they’d be told, “What are you, a pervert?!”

126: Japan Otaku Reviews

>>107

Capcom games are basically erotic.

In the past, it used to be a father’s smell kind of eroticism, but from the late 90s it has turned into a more anime-like eroticism.

108: Japan Otaku Reviews

I really like the movement that resembles OD Spin Sais? Rhinocorn?

109: Japan Otaku Reviews

It feels like I could do anything from a forward roll, but I can’t do anything unless I do a forward roll.

117: Japan Otaku Reviews

>>109

It somehow kicked forward, stepped, and created a choice between throwing and striking.

A French person attacking while doing a forward roll…

110: Japan Otaku Reviews

I only played Tekken during the PS era.

The capoeira over there is the character that made me completely stop playing Tekken.

111: Japan Otaku Reviews

With the hairstyle in Street Fighter 6, it looks ugly.

115: Japan Otaku Reviews

>>111

The bangs are bad.

112: Japan Otaku Reviews

Is there no one from Australia participating at the continental level?

116: Japan Otaku Reviews

>>112

Should I bring out a giant koala that has learned martial arts?

118: Japan Otaku Reviews

>>116

There was a fighting game that featured a kangaroo…

125: Japan Otaku Reviews

>>118

Real Tekken collaboration

124: Japan Otaku Reviews

>>112

Should I release Zabel…?

113: Japan Otaku Reviews

They say the new technique is called Josu-Kur or something, but the style of dodging and counter-attacking is actually more reminiscent of traditional Capoeira.

114: Japan Otaku Reviews

Ryu is supposedly a bodybuilder model, isn’t he?

119: Japan Otaku Reviews

Aren’t the people in the background’s skin colors too different?

120: Japan Otaku Reviews

If it’s Australia, I guess it’s a rugby character.

121: Japan Otaku Reviews

When playing Street Fighter 6, it’s easy to see how a beautiful person can be ruined by just one hairstyle.

Hairstyle accounts for 50% of your face.

122: Japan Otaku Reviews

If it’s Australia, I’d like to recommend wombats. 🐨

123: Japan Otaku Reviews

I want a skin with more modest exposure.

131: Japan Otaku Reviews

>>123

The outfits of the four people from year 2 will probably come out, and it would be helpful if they happen to have just the right amount of allure.

127: Japan Otaku Reviews

Chun-Li is also losing out by exposing her forehead, isn’t she?

129: Japan Otaku Reviews

>>127

What did you say?

128: Japan Otaku Reviews

128: Japan Otaku Reviews

130: Japan Otaku Reviews

Isn’t the movement of Capoeira amazing?

I wonder if it was done with motion capture.

133: Japan Otaku Reviews

>>130

Jamie and Marisa’s movements are also motion capture, so probably…

Blanka, Dhalsim, and Honda must be motion-captured as well.

150: Japan Otaku Reviews

>>133

Blanka Honda is one thing, but it’s impossible without bringing a yoga master like Dhalsim…

154: Japan Otaku Reviews

>>150

Mochi-san did their best!

132: Japan Otaku Reviews

I was not good at this motion because it was too smooth compared to other characters.

It looks like Sakura’s roller skate victory pose.

138: Japan Otaku Reviews

>>132

I’m sure there’s an original source for this, right?

I thought it’s technically amazing, but I wonder if there’s a need to do this.

134: Japan Otaku Reviews

I think regular techniques are strong, so a certain level of strength is guaranteed.

135: Japan Otaku Reviews

Those who did the rising tackle really worked hard, didn’t they…

136: Japan Otaku Reviews

Using a lot of frames to make it move smoothly doesn’t always mean it’s good! This is an Elena pixel art.

I like poses like the handstand.

137: Japan Otaku ReviewsYeahx5

Sorry, but outfit 3 is already decided in my mind.

Dad, Mom, how are you?

Sorry, but outfit 3 is already decided in my mind.

139: Japan Otaku ReviewsYeahx5

>>137

I haven’t seen it, but the uniform from 3.

146: Japan Otaku Reviews

>>137

I only used this costume during Ultra Street Fighter IV.

140: Japan Otaku Reviews

The total number of all of Remy’s motions is the same as the total number of Elena’s victory poses or neutral poses.

141: Japan Otaku Reviews

How ridiculous is it that a recovery skill is the final move in the PV?

143: Japan Otaku Reviews

>>141

Everyone was looking forward to it…

144: Japan Otaku ReviewsYeahx2

>>141

Because it’s a horror scene.

142: Japan Otaku Reviews

It’s easy to just bring in someone who does yoga to perform the motion capture for Dhalsim.

145: Japan Otaku Reviews

I hate the default hairstyle so much that I have no choice but to use outfit 2.

The exposure is a bit too high, so I wonder if I can edit the hairstyle or something.

147: Japan Otaku ReviewsYeahx2

It’s weird to go “whoa” with Shungoku-satsu and then “wow” with healing!

148: Japan Otaku Reviews

Only Elena is being turned into pixel art from the 3D model in Street Fighter 3.

149: Japan Otaku Reviews

The healing that’s being monitored is somewhat like that… but I’m betting that other techniques are incredibly ridiculous.

156: Japan Otaku Reviews

>>149

Even though it was introduced in the “Crap Character Chronicles” that this guy has a ridiculous high-low mix-up, everyone was focused on the healing…

151: Japan Otaku Reviews

The hairstyle, or rather, the thickness of the blunt bangs in Street Fighter 6 is just too flimsy.

157: Japan Otaku Reviews

>>151

The balance of the face structure and the blunt bangs is simply bad, isn’t it?

152: Japan Otaku Reviews

It’s like in a movie where you escape from zombies, and at the end, the zombies come in…

155: Japan Otaku Reviews

“I wonder if it would be strong enough to say ‘if I heal, I will be able to return the impact’.”

158: Japan Otaku Reviews

I only know Elena from 3rd Strike, so I’m watching gameplay of Ultra 4, but it looks annoying to play against a character whose main strategy is mix-ups with special moves.

159: Japan Otaku Reviews

It seems like there are some bullet dodges, so I wonder if Y3 will make other characters’ bullet dodges stronger.

163: Japan Otaku Reviews

>>159

In Street Fighter V, the projectile invincibility became too strong, making projectiles very weak.

160: Japan Otaku Reviews

Just looking at the 2D illustration, this hairstyle is totally fine.

I wonder why it ends up like this when it’s in 3D.

164: Japan Otaku Reviews

>>160

The one that was said a lot at AKI.

161: Japan Otaku Reviews

Elena from Capcom vs. SNK is also fine.

Elena from Capcom vs. SNK is also fine.

162: Japan Otaku Reviews

In games where there aren’t many matches that end due to timeouts, it’s obvious that being able to heal is less strong than being able to deal damage.

165: Japan Otaku Reviews

>>162

If you’re fully committed and just keep connecting, wouldn’t it be better to transition to healing instead of doing an SA2 with a lot of unwanted adjustments at the end?

166: Japan Otaku Reviews

>>162

It’s a game where you can relatively easily recover from a dot, so if you hit SA2, the guaranteed recovery is actually much easier to use than in previous iterations.

167: Japan Otaku Reviews

From what I’ve seen of Elena’s performance, she doesn’t seem like that strong of a competitor, does she?

It’s commendable to have it in the first place, but…

171: Japan Otaku Reviews

>>167

I don’t know anything because it’s the other DJ.

It’s a shot that has its own vulnerabilities.

200: Japan Otaku Reviews

>>167

It’s crazy how short that stiffness is, even though it rolls over and the bullet gets through.

168: Japan Otaku Reviews

The current bullets don’t have any fun in hitting, so please increase the power and weaken the long-range defense bullets.

169: Japan Otaku Reviews

I think it will recover around 2000 in healing.

1000 is definitely weak.

170: Japan Otaku Reviews

Since it’s a game where being surrounded by dots is quite common, I’d rather find a way to finish off the opponent than focus on recovery.

172: Japan Otaku Reviews

Mallet Smash!

173: Japan Otaku ReviewsYeahx1

It’s about time we got a new outfit for the existing character.

Isn’t the pace of adding costumes too slow for Street Fighter 6?

179: Japan Otaku Reviews

>>173

I want them to increase, even if it’s just a copy with a different hairstyle.

181: Japan Otaku Reviews

>>173

It might take time because it’s difficult, but didn’t you say you would gradually release it starting around summer?

174: Japan Otaku Reviews

It seems like it’s going to end with a feeling of “Should I just recover since I’m within throwing range?”

175: Japan Otaku Reviews

In SA2, there’s a possibility of being able to use it twice in one round, so I think people will be on guard.

176: Japan Otaku ReviewsYeahx1

If it’s just for recovering stamina, there’s not much point in using it, but if it also recovers the D gauge, then there’s a choice to be made.

177: Japan Otaku ReviewsYeahx5

What is this about healing being strong: did someone say it would become weak?

The healing is weak: What’s up with the guy who was scared of healing?

It’s dual compatible.

178: Japan Otaku Reviews

Because I often do large stances with my technique, my lower body is more erotic than my dance.

It’s probably going to have a lot of new costumes at the tournament… I’ll just keep my hair like the old one.

180: Japan Otaku Reviews

Since you’re not going for lethal anyway, choosing healing seems like a viable option, right?

I think it depends on the situation after SA2.

184: Japan Otaku Reviews

>>180

If your bullet evasion is strong, it might be good to heal and retreat against bullet characters.

191: Japan Otaku ReviewsYeahx1

>>180

Isn’t it better to just deal damage normally instead of going for a lethal hit and put them in a throw range? I think that would be the case.

I can’t imagine that healing would improve the situation for an offensive attack either.

182: Japan Otaku Reviews

Since it’s been since 3, I can only imagine it coming over with ranged attacks on a rhino horn.

183: Japan Otaku Reviews

Additional characters can be too strong at first, and it’s fine to adjust them later.

189: Japan Otaku Reviews

>>183

Well, this game already has a certain level of strength determined from the start.

Characters that are strong from the beginning are ones that the developers intended to be strong, while characters that are weak from the start are those that the developers have decided are weak characters.

You can tell by looking at Ken or the returned JP.

185: Japan Otaku Reviews

In V, there were so many additions that it was like asking if you’re going to get a new costume for Chun-Li again…

186: Japan Otaku Reviews

If you take it seriously, you’ll want to kill your opponent when you lose and crave money, so you should do it half-heartedly.

187: Japan Otaku Reviews

If the recovery is like that, let’s also involve the D gauge like alcohol.

188: Japan Otaku Reviews

I agree with the policy of preparing costumes for all characters because it’s sad to have a disparity in the number of costumes.

193: Japan Otaku Reviews

>>188

Didn’t you say you were going to quit this?

196: Japan Otaku ReviewsYeahx2

>>193

It’s just that it’s impossible to implement all the characters at once, so we decided to release them gradually.

190: Japan Otaku Reviews

If the recovery derivative is greater in value than the damage derivative.

If the opponent has a lot of stamina, I wonder if the recovery variants will be chosen.

192: Japan Otaku ReviewsYeahx2

I don’t need avatar clothes, so I wish they would focus more on character-specific outfits.

201: Japan Otaku ReviewsYeahx1

>>192

I want more opportunities to show my avatar.

I don’t understand the meaning of not having an opportunity to show my avatar even if I set up a room.

195: Japan Otaku Reviews

I just learned for the first time that the voice is Sakiko Fujita since I started from 6.

197: Japan Otaku Reviews

of1 is honestly a failure.

I can forgive you because of the of2.

198: Japan Otaku Reviews

If it’s a strong character around June, I can’t expect a nerf, so please keep it moderate.

The dance should just disappear quickly.

204: Japan Otaku Reviews

>>198

It would be a big problem if the DLC characters were deleted.

199: Japan Otaku ReviewsYeahx1

>>194

By technique

202: Japan Otaku Reviews

In PV, the middle section is strong, but it can only go for target combo, so the returns feel slim or limited to specific follow-ups.

203: Japan Otaku Reviews

I want more hairstyle options for my avatar rather than clothes.

There are too few safe choices.

208: Japan Otaku Reviews

>>203

The avatar’s hairstyle length adjustment is sometimes available and sometimes not.

I don’t understand the meaning of “not even a reversal.”

It should be that easy to do…

205: Japan Otaku Reviews

>>194

Even non-pros are doing things like Cammy SA3.

206: Japan Otaku Reviews

Why do they want to have such blunt bangs?

209: Japan Otaku Reviews

>>206

It’s probably easy because your hair doesn’t sway.

207: Japan Otaku Reviews

It’s probably not that normal techniques are stronger than Ed’s, and since there are no shots there, I wonder if there’s more firepower than Ed.

210: Japan Otaku Reviews

>>194

Since there is a modern aspect, it seems like they are generally trying to make it work.

Some perverts do not know.

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