
Open in desktop app You are not signed in! By opening this page in the Steam app, you can add to your wishlist, follow, make purchases, and view recommendations Store Latest & Featured Categories Points Shop News Lab All Games > Action Games > Kodansha Ltd. Series > Rise of Rebellion – If Heaven’s Punishment Falls, the Dragon Will Descend – Community Hub Rise of Rebellion – If Heaven’s Punishment Falls, the Dragon Will Descend – “Rise of Rebellion – If Heaven’s Punishment Falls, the Dragon Will Descend” is a hardcore 3D action RPG that pursues intense tension in confrontations with powerful foes. Its aim is to reclaim the deceased bodies of the gods dwelling in the earth, using deep tactics with melee weapons and mastering the heavenly energy from the earth known as “Mei” to survive the battlefield. About this game Release Date April 21, 2025 Publisher Team Hayate Developer Kodansha Popular Tags Often Used by Users for this Product: Action 3D Adventure Dragon RPG Fantasy Considering the goal, it might be fair to say it’s a flop.
It seems difficult unless the promotion is really strong or the quality of the work spreads widely through word of mouth.
If it didn’t sell, isn’t it all just that it wasn’t interesting?
I don’t have the impression that Kodansha is good at making games…
They say the production support fee is 20 million, well for him, it’s a good experience that doesn’t hurt his wallet at all.
Recently, regarding Steam, the impact of overlapping with major titles is significant, so a lot of luck is also required.
I had never heard of that picture before.
Everyone is playing Oblivion right now.
It’s true that Shueisha was heavily advertising the Urban Legend Disassembly Center.
Shueisha’s Urban Legend Demolition Center and Shochiku’s MiSide were hits, but…
This is the one that had an incredibly difficult demo, right…?
Is it indie?
Kodansha has sold 600,000 copies of “Winter Us” as well.
It’s six times the urban legend dismantling center.
Estimated at 3000, I’ve declared my own explosion death.
Various indie developers were like, “Huh…!?”
Shueisha Games has games that are all trash besides urban legends, so Kodansha is still stable.
I think it’s a clearer proof of failure when there are mixed reviews on Steam rather than just sales figures.
The process of creation was the main content.
It’s true that as an indie, it’s somewhat interesting.
That said, it’s not popular enough to be a trend.
One reason was that I stubbornly stuck to my own style in the crucial action parts.
It’s the one I uploaded on YouTube, right?
Honestly, in today’s games, even a development cost of 20 million can vanish in an instant.
Is it the case that the payline hasn’t been reached?
Honestly, if it takes 5 years, you could say that just one person’s annual income in the thread has gone down by 20 million yen.
It’s just like the way Kenji Iino makes games…
It’s controversial, huh?
Aren’t you raising the bar too high for yourself?
If it’s a sponsored five years, it’s only natural that results are expected.
In 3D, the graphics are so poor that unless you come up with a lot of clever ideas, it’s hard to cover it up, so I feel like it would be tough to do it on an indie scale unless you keep it small.
Since the crowdfunding controversy and refund issue started right from the beginning, it must be tough for Kodansha.
Huh? Wasn’t the thread image being evaluated?
The editing that should have been controlled is bad.
It seems like a genre that only hardcore gamers would get into, so it feels about right.
I went to see it because opinions are quite varied.
It was a close call with 41%, and there were mixed opinions.
I heard that fighting on the same level as the opponent is stressful because they are a high-difficulty NPC that doesn’t make mistakes.
The protagonist’s face in the store’s header image is surprisingly big…
Indies definitely have a lot of dots, right?
It’s not just the budget; it’s the development period as well.
The “soul-like” genre has become so popular that many interesting games have already been released.
Just saying that it was made outside of the company didn’t provide a competitive advertising element against those.
The development period was long, and we ended up in a position of being the latecomer after the latecomers.
Being sponsored, is it allowed to make predictions about a total failure?
Even if you’re using assets, you still need staff to put it all together.
The developer channel has over 120,000 subscribers.
As a YouTuber, very successful.
Since they are sponsored, there is probably pressure to sell this much, which is likely the reason for the declaration of a big failure…
Official trailer
The buyers don’t really care about indie majors.
It has become absolutely necessary to come up with ways to avoid being thought of as “lacking glamour” or “lacking volume.”
I have a sense that it would be great if even one in ten creators could show promise.
Both Shueisha and Kodansha are already factoring in the expected failures.
I believe there is a chuunibyou sensitivity, so it depends on how you utilize it.
Let’s refrain from the unreasonable act of trying to surpass From in personal 3D creations.
It might be better to stop trying to aim for something like AAA.
The ground detection is so loose that it’s actually fun.
I hate to say it, but just a few screenshots of the thread picture really give off a strong feeling that it probably won’t sell well.
I remember thinking it was a confusing title, but it became a subtitle, huh?
It looks like a typical indie 3D action game… so it’s not a very surprising outcome.
Why does everyone want to create such difficult games?
There are also games that feel like the indie scene.
I think game media should stop introducing this person as a former From employee.
I only joined the company as a new graduate, worked on the DLC for Dark Souls 3, and left.
I quickly looked at Wiles’ review, but there are many voices saying that Monster Hunter doesn’t need a story at all! It feels like there’s some bitterness in there.
Well, if it’s a Souls-like, leave it to From Software! That’s right.
I feel like it’s better to aim for something new in indie games.
If there were people involved, I might have taken action.
The embodiment of a big mouth.
I think it’s genuinely impressive that someone who has no achievements was able to attract attention just by boasting confidently, without any negative connotation.
I think it’s better that I’ve managed to reach the release because I’ve had the experience of being conned by a wealthy investor.
The talent to attract 20 million from Kodansha seems to thrive more in genres other than games.
I’m responsible for the trailer, but I don’t know if it’s Kodansha or the developer, but the first 30 seconds don’t look that good…
The latter half is somewhat appealing.
It’s actually an indie technique to disguise the lack of volume with high difficulty.
I didn’t think it would properly sell, so the fact that it has taken shape is already amazing.
When I’m alone, I seriously give up easily.
“Games where you learn through death can succeed even with somewhat rough balance, so indie developers tend to rely on that.”
The cheapness of the screen unique to indie.
Rather, if it doesn’t progress easily and smoothly, it would be hard to watch.
Many users express their dissatisfaction with the system requirements part in reviews of games played on PCs and smartphones…
Monster Hunter Wiles is actually really heavy, so there are significant downsides because of that.
Since you made it to the point of actually selling, I hope you can do your best with updates or new releases next.
Kodansha is probably investing in indie developers not just for profit, but to create an environment for developers to emerge.
I was surprised to see that it went on sale since I thought it wouldn’t be released every time I came across it in related videos on YouTube.
Did you really make games at FromSoftware?
If we had made the characters and equipment sexier, it might have sold a little better.
The former FromSoftware employee who was said to have created Dark Souls turned out to have only been involved a little in the DLC, and on top of that, there’s this counterfeit-like UI.
In the first place, you would probably shy away just from the title.
I think it’s inspiring that indie games can become a topic of conversation just based on their ideas.
It’s like the exit number 8 or something like that.
Once the foundation is established, it will just grow by adding more to it.
I think if he hadn’t made such a big appeal or had a big mouth, he wouldn’t be criticized like this.
Aren’t there a lot of games influenced by soul who end up failing disastrously?
The next work will be focused on a 1v1 instead of being an action RPG that involves wandering around a 3D field.
I hope you can creatively redesign the game by effectively considering the balance between the features and the production resources.
People from Exit 8 will divide this line at Platform 8.
I think it’s cool that you’re making entirely different new works now.
It was probably done strategically, but in the end, it turned out to be a poor move.
It’s impressive determination to get involved a bit, quit, and then make a similar type of game with a smug face.
It seems that Kodansha is pulling in money and has good presentation skills.
All that’s left is to create an interesting game.
I was surprised when the creator of Downwell left Nintendo.
Making games at a company depends on one’s suitability for the task.
Well, I can’t help but think that either title would have been fine.
Why not try playing Lies of P before making it?
It was on sale for the release celebration, but the regular price is around 1200 yen, and if I don’t say unnecessary things, it seems like there might be some fans who would like it!
Honestly, it’s impressive just to have completed it and put it on sale.
I wonder if everyone is really doing Oblivion as much as they say…
Oblivion is almost all nostalgia.
I was satisfied after doing it for an hour.
I thought it was like Dark Souls, specialized in battle balance, but what kind of game is this?
There were various comments about not being able to see the pauses in the enemy’s combo attacks in the image.
Oblivion makes me want to dive into the Elin MOD.
The 8th exit is amazing for being a low-cost big hit based on ideas, but…
It’s a bit disappointing that what the author really wanted to create wasn’t a genre, but rather that the ride turned into a tour of odd occurrences instead of a spot-the-difference game…
I was impressed by the strategic insight of bringing out a game from over 10 years ago just because someone said it would have been fine with this quality 10 years ago in Starfield, so I haven’t touched it.
Does Oburi realize that the creators are aware of nostalgia bias?
It’s quite bold to leave bugs that make NPCs act erratically as they are.
“I sometimes feel that ‘just completing and selling it is already amazing’ is a cursed phrase when watching indie games.”
If you’re an amateur, that’s one thing, but if you’re receiving funding, completing it is the bare minimum, right?
I watched a bit of the video, but it felt very much like the creator’s self-satisfaction, as if they were the only ones having fun.
I want to openly talk about wanting to implement features like determining things by the protagonist’s color because I don’t want to display the UI, or having pillars rise from the ground and take damage if abilities are overused instead of using MP, which would actually be boring if done.
It’s funny that they redid it in Oblivion UE but the behavior is still the same as back then.
Isn’t the goal too high, considering you have almost no development experience?
Why did you spend 20 million?
I watched this person’s development video on YouTube a long time ago, and back then I was constantly wondering why Kodansha was investing so much in this incomprehensible person with this level of work.
Regarding difficulty, I would like Goku to be a model/example.
20 million isn’t a huge amount, after all.
As production costs for the game and as expenses for the publisher.
The fact that it’s an indie 3D action game in the style of From Software makes it feel like a high hurdle, even if it were Miyazaki working on it.
Is there actually a proper 3D action game like FromSoftware’s in the indie scene?
For an indie individual, 20 million yen might be a significant amount, but when thinking of creating something like a major production, it feels like a small amount.
It means that just being able to complete and release it was already a bonus.
Kodansha Game Creators Lab is an indie game support project that started with the concept, “We will give you up to 10 million yen a year, so why not create the game you love?”
With a history of over 100 years in our business, we, Kodansha, have supported numerous writers and edited countless “interesting and informative” stories. This desire to share our know-how and knowledge with indie game creators has led to our inception.
I like Souls-like games such as Lies of P and The Surge.
Personally, I wonder what will happen to this world and the protagonists as motivation?
I like stories that make me want to see what comes next.
I thought it was a long time ago, but it was just last week.
For someone who loves 3D action RPGs to overlook Oblivion and then try this is quite a narrow path.
Surge was interesting with its unique elements like equipment stripping finish and directional input parries.
The atmosphere of 1 is the best, but the system of 2 is interesting and troublesome.
The publisher started it as a meddlesome venture.
Recently, I’ve been getting outputs more frequently, but there’s quite a disparity in quality.
It’s not common for everything to hit, but I think this project by Kodansha is going pretty well.
Simply put, detailed specifications for brawling are already realized in games like Goku or For Honor.
You’ll understand if you try the demo, but the difficulty is high…
It’s fine if you’re skilled, but if you’re just playing normally, you can’t even understand the timing for a parry.
I thought it could still be a game if it was only boss battles.
I don’t need it on the way.
Toshikai is cheap at 2000 yen.
Was it the strongest RPG plan in history…?
Publishing companies are companies that make people create.
The size of the game will inevitably be smaller compared to a company that is self-made.
I think Oblivion is really something for fans of that time to enjoy with all its adjustments.
I can’t get motivated to do multiple laps like I used to.
Clearly, there are weapons that seem to be for early game salvation, and I really like soul games that allow for proper cheating.
For this game, it’s supposed to be a parry game, but the parrying doesn’t feel good.
I haven’t seen anything except for the video from a few years ago, but my impression was that the way the motion connects and the parry mechanics are overly focused on gamers in a negative sense.
In Souls-like games, you can progress while dying through an RPG approach, but in roguelikes, you often just die without being able to advance.
Honestly, I think it’s fine if the main progression has a lower difficulty so that it can be cleared.
It would be acceptable to place high-difficulty enemies in areas outside of the end content.
I don’t think aiming for a red ocean is very good.
Isn’t it fine to be in a position where you can catch up with directors who have fallen out from the major companies?
It seems that parry games have caught the interest of the Chinese, and I’m happy to see that gradually more good games are emerging.
No more Souls-like, please…
Saturated
I don’t know about recently, but a few years ago, it was interesting to see the way it was made.
I haven’t played the trial version, but while watching the video in production…
Aren’t there too many action elements packed in? I thought that.
If it’s going to end in about 5 minutes like a fighting game, that’s one thing.
I don’t think it’s the density of a single battle in an action RPG.
It’s sad, but this is just plain boring…
I wish they would remaster Fallout 3…
I just want it to be good enough to use Japanese audio without complicating things…
Without thinking much about why Souls-like games have become popular.
It seems like it’s just jumping on the trend and saying it’s Souls-like without any proper preparation!
The subtitle is strange.
The title doesn’t make sense in Japanese to begin with.
Is the coined term “land punishment” a keyword?
Does the punishment of the earth (humans living on the ground, or does it refer to life?) ascend to heaven?
What are the words that follow “The dragon descends”?
If punishment ascends to the heavens and a dragon descends, couldn’t there have been a few more particles to choose from?
Is this the one that was touted as the world’s funniest action RPG sent by a former From employee?
To Kodansha, 20 million yen is probably just like dropping some spare change.
Well, I think it’s fine to hype things up with advertising to draw interest.
However, users will evaluate what has naturally come out, so they will be correspondingly strict.
Even works with incredibly luxurious staff and amazing creators can flop, so creating content is difficult.
Not limited to games.
From the reviews, it seems there are many complaints about the difficulty, so I wonder if they made it without having any testers in that regard.
So Misai-chan was funded by Shochiku…
It didn’t seem like an easy DDLC follower.
It’s normally interesting, but the graphics are low-budget, and since From Software is active during this period, the niche is small.
“If it’s not selling, it’s not interesting” is truly foolish…
I realized while doing it that background music and sound effects are really important.
It doesn’t feel nice to parry, and it just makes me feel… ugh.
I think that while having your own style is important, the most important thing is to entertain others, even if it’s kindly.
SEKIRO didn’t sell because of its difficulty, you know.
Feeling good is important.
Regarding Wiles, it’s clear that Monster Hunter, at this point, will be an inferior version compared to past works in its first year, so the current mixed opinions are nothing short of reasonable.
A person claiming to be a high-ranking knight was seeking funding for game development through crowdfunding, but…
I wonder what happened to that.
There were expectations that Wilds would be a sequel to World, but I wonder if Wilds can improve its image by the next installment.
I’m starting to doubt that other parts might be off too, given the lack of sense in the subtitle.
It’s amazing that you completed it, but…