Home » Game » [Game] It’s a tough world when an indie project created in collaboration with Kodansha over five years ends up being a failure.

[Game] It’s a tough world when an indie project created in collaboration with Kodansha over five years ends up being a failure.

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  • April 30, 2025
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Open in desktop app You are not signed in! By opening this page in the Steam app, you can add to your wishlist, follow, make purchases, and view recommendations Store Latest & Featured Categories Points Shop News Lab All Games > Action Games > Kodansha Ltd. Series > Rise of Rebellion – If Heaven’s Punishment Falls, the Dragon Will Descend – Community Hub Rise of Rebellion – If Heaven’s Punishment Falls, the Dragon Will Descend – “Rise of Rebellion – If Heaven’s Punishment Falls, the Dragon Will Descend” is a hardcore 3D action RPG that pursues intense tension in confrontations with powerful foes. Its aim is to reclaim the deceased bodies of the gods dwelling in the earth, using deep tactics with melee weapons and mastering the heavenly energy from the earth known as “Mei” to survive the battlefield. About this game Release Date April 21, 2025 Publisher Team Hayate Developer Kodansha Popular Tags Often Used by Users for this Product: Action 3D Adventure Dragon RPG Fantasy Considering the goal, it might be fair to say it’s a flop.

1: Japan Otaku ReviewsYeahx1

It seems difficult unless the promotion is really strong or the quality of the work spreads widely through word of mouth.

2: Japan Otaku ReviewsYeahx74

If it didn’t sell, isn’t it all just that it wasn’t interesting?

3: Japan Otaku ReviewsYeahx107

I don’t have the impression that Kodansha is good at making games…

4: Japan Otaku ReviewsYeahx17

They say the production support fee is 20 million, well for him, it’s a good experience that doesn’t hurt his wallet at all.

5: Japan Otaku ReviewsYeahx27

Recently, regarding Steam, the impact of overlapping with major titles is significant, so a lot of luck is also required.

I had never heard of that picture before.

6: Japan Otaku ReviewsYeahx17

Everyone is playing Oblivion right now.

7: Japan Otaku ReviewsYeahx26

It’s true that Shueisha was heavily advertising the Urban Legend Disassembly Center.

8: Japan Otaku Reviews

Shueisha’s Urban Legend Demolition Center and Shochiku’s MiSide were hits, but…

9: Japan Otaku Reviews

This is the one that had an incredibly difficult demo, right…?

10: Japan Otaku ReviewsYeahx22

Is it indie?

12: Japan Otaku ReviewsYeahx19

Kodansha has sold 600,000 copies of “Winter Us” as well.

It’s six times the urban legend dismantling center.

13: Japan Otaku ReviewsYeahx51

Estimated at 3000, I’ve declared my own explosion death.

Various indie developers were like, “Huh…!?”

14: Japan Otaku Reviews

Shueisha Games has games that are all trash besides urban legends, so Kodansha is still stable.

17: Japan Otaku ReviewsYeahx88

I think it’s a clearer proof of failure when there are mixed reviews on Steam rather than just sales figures.

18: Japan Otaku ReviewsYeahx3

The process of creation was the main content.

19: Japan Otaku Reviews

It’s true that as an indie, it’s somewhat interesting.

That said, it’s not popular enough to be a trend.

One reason was that I stubbornly stuck to my own style in the crucial action parts.

20: Japan Otaku Reviews

It’s the one I uploaded on YouTube, right?

21: Japan Otaku ReviewsYeahx11

Honestly, in today’s games, even a development cost of 20 million can vanish in an instant.

23: Japan Otaku Reviews

Is it the case that the payline hasn’t been reached?

24: Japan Otaku ReviewsYeahx30

Honestly, if it takes 5 years, you could say that just one person’s annual income in the thread has gone down by 20 million yen.

25: Japan Otaku ReviewsYeahx7

It’s just like the way Kenji Iino makes games…

27: Japan Otaku ReviewsYeahx3

It’s controversial, huh?

28: Japan Otaku Reviews

Aren’t you raising the bar too high for yourself?

29: Japan Otaku ReviewsYeahx3

If it’s a sponsored five years, it’s only natural that results are expected.

30: Japan Otaku ReviewsYeahx4

In 3D, the graphics are so poor that unless you come up with a lot of clever ideas, it’s hard to cover it up, so I feel like it would be tough to do it on an indie scale unless you keep it small.

31: Japan Otaku Reviews

Since the crowdfunding controversy and refund issue started right from the beginning, it must be tough for Kodansha.

32: Japan Otaku Reviews

Huh? Wasn’t the thread image being evaluated?

33: Japan Otaku Reviews

The editing that should have been controlled is bad.

34: Japan Otaku Reviews

It seems like a genre that only hardcore gamers would get into, so it feels about right.

35: Japan Otaku Reviews

I went to see it because opinions are quite varied.

It was a close call with 41%, and there were mixed opinions.

37: Japan Otaku Reviews

I heard that fighting on the same level as the opponent is stressful because they are a high-difficulty NPC that doesn’t make mistakes.

38: Japan Otaku Reviews

The protagonist’s face in the store’s header image is surprisingly big…

39: Japan Otaku ReviewsYeahx7

Indies definitely have a lot of dots, right?

It’s not just the budget; it’s the development period as well.

41: Japan Otaku ReviewsYeahx7

The “soul-like” genre has become so popular that many interesting games have already been released.

Just saying that it was made outside of the company didn’t provide a competitive advertising element against those.

The development period was long, and we ended up in a position of being the latecomer after the latecomers.

42: Japan Otaku Reviews

Being sponsored, is it allowed to make predictions about a total failure?

43: Japan Otaku Reviews

Even if you’re using assets, you still need staff to put it all together.

44: Japan Otaku ReviewsYeahx4

The developer channel has over 120,000 subscribers.

As a YouTuber, very successful.

46: Japan Otaku Reviews

Since they are sponsored, there is probably pressure to sell this much, which is likely the reason for the declaration of a big failure…

47: Japan Otaku Reviews

Official trailer

48: Japan Otaku ReviewsYeahx3

The buyers don’t really care about indie majors.

It has become absolutely necessary to come up with ways to avoid being thought of as “lacking glamour” or “lacking volume.”

49: Japan Otaku ReviewsYeahx6

I have a sense that it would be great if even one in ten creators could show promise.

Both Shueisha and Kodansha are already factoring in the expected failures.

51: Japan Otaku Reviews

I believe there is a chuunibyou sensitivity, so it depends on how you utilize it.

Let’s refrain from the unreasonable act of trying to surpass From in personal 3D creations.

53: Japan Otaku Reviews

It might be better to stop trying to aim for something like AAA.

54: Japan Otaku Reviews

The ground detection is so loose that it’s actually fun.

55: Japan Otaku ReviewsYeahx17

I hate to say it, but just a few screenshots of the thread picture really give off a strong feeling that it probably won’t sell well.

56: Japan Otaku Reviews

I remember thinking it was a confusing title, but it became a subtitle, huh?

58: Japan Otaku Reviews

It looks like a typical indie 3D action game… so it’s not a very surprising outcome.

60: Japan Otaku ReviewsYeahx12

Why does everyone want to create such difficult games?

61: Japan Otaku Reviews

There are also games that feel like the indie scene.

62: Japan Otaku ReviewsYeahx41

I think game media should stop introducing this person as a former From employee.

I only joined the company as a new graduate, worked on the DLC for Dark Souls 3, and left.

64: Japan Otaku Reviews

I quickly looked at Wiles’ review, but there are many voices saying that Monster Hunter doesn’t need a story at all! It feels like there’s some bitterness in there.

65: Japan Otaku ReviewsYeahx3

Well, if it’s a Souls-like, leave it to From Software! That’s right.

I feel like it’s better to aim for something new in indie games.

66: Japan Otaku Reviews

If there were people involved, I might have taken action.

68: Japan Otaku Reviews

The embodiment of a big mouth.

69: Japan Otaku Reviews

I think it’s genuinely impressive that someone who has no achievements was able to attract attention just by boasting confidently, without any negative connotation.

70: Japan Otaku ReviewsYeahx11

I think it’s better that I’ve managed to reach the release because I’ve had the experience of being conned by a wealthy investor.

71: Japan Otaku ReviewsYeahx11

The talent to attract 20 million from Kodansha seems to thrive more in genres other than games.

73: Japan Otaku Reviews

I’m responsible for the trailer, but I don’t know if it’s Kodansha or the developer, but the first 30 seconds don’t look that good…

The latter half is somewhat appealing.

75: Japan Otaku ReviewsYeahx8

It’s actually an indie technique to disguise the lack of volume with high difficulty.

76: Japan Otaku Reviews

I didn’t think it would properly sell, so the fact that it has taken shape is already amazing.

When I’m alone, I seriously give up easily.

77: Japan Otaku Reviews

“Games where you learn through death can succeed even with somewhat rough balance, so indie developers tend to rely on that.”

78: Japan Otaku ReviewsYeahx1

The cheapness of the screen unique to indie.

Rather, if it doesn’t progress easily and smoothly, it would be hard to watch.

79: Japan Otaku Reviews

Many users express their dissatisfaction with the system requirements part in reviews of games played on PCs and smartphones…

Monster Hunter Wiles is actually really heavy, so there are significant downsides because of that.

82: Japan Otaku Reviews

Since you made it to the point of actually selling, I hope you can do your best with updates or new releases next.

Kodansha is probably investing in indie developers not just for profit, but to create an environment for developers to emerge.

84: Japan Otaku Reviews

I was surprised to see that it went on sale since I thought it wouldn’t be released every time I came across it in related videos on YouTube.

86: Japan Otaku Reviews

Did you really make games at FromSoftware?

87: Japan Otaku Reviews

If we had made the characters and equipment sexier, it might have sold a little better.

88: Japan Otaku ReviewsYeahx8

The former FromSoftware employee who was said to have created Dark Souls turned out to have only been involved a little in the DLC, and on top of that, there’s this counterfeit-like UI.

In the first place, you would probably shy away just from the title.

89: Japan Otaku ReviewsYeahx11

I think it’s inspiring that indie games can become a topic of conversation just based on their ideas.

It’s like the exit number 8 or something like that.

90: Japan Otaku Reviews

Once the foundation is established, it will just grow by adding more to it.

92: Japan Otaku ReviewsYeahx7

I think if he hadn’t made such a big appeal or had a big mouth, he wouldn’t be criticized like this.

93: Japan Otaku Reviews

Aren’t there a lot of games influenced by soul who end up failing disastrously?

95: Japan Otaku Reviews

The next work will be focused on a 1v1 instead of being an action RPG that involves wandering around a 3D field.

I hope you can creatively redesign the game by effectively considering the balance between the features and the production resources.

97: Japan Otaku ReviewsYeahx16

People from Exit 8 will divide this line at Platform 8.

I think it’s cool that you’re making entirely different new works now.

99: Japan Otaku ReviewsYeahx2

It was probably done strategically, but in the end, it turned out to be a poor move.

100: Japan Otaku ReviewsYeahx24

It’s impressive determination to get involved a bit, quit, and then make a similar type of game with a smug face.

It seems that Kodansha is pulling in money and has good presentation skills.

All that’s left is to create an interesting game.

101: Japan Otaku Reviews

I was surprised when the creator of Downwell left Nintendo.

Making games at a company depends on one’s suitability for the task.

102: Japan Otaku ReviewsYeahx2

Well, I can’t help but think that either title would have been fine.

103: Japan Otaku ReviewsYeahx2

Why not try playing Lies of P before making it?

104: Japan Otaku Reviews

It was on sale for the release celebration, but the regular price is around 1200 yen, and if I don’t say unnecessary things, it seems like there might be some fans who would like it!

109: Japan Otaku ReviewsYeahx16

Honestly, it’s impressive just to have completed it and put it on sale.

110: Japan Otaku Reviews

I wonder if everyone is really doing Oblivion as much as they say…

111: Japan Otaku Reviews

Oblivion is almost all nostalgia.

I was satisfied after doing it for an hour.

112: Japan Otaku Reviews

I thought it was like Dark Souls, specialized in battle balance, but what kind of game is this?

113: Japan Otaku Reviews

There were various comments about not being able to see the pauses in the enemy’s combo attacks in the image.

114: Japan Otaku ReviewsYeahx1

Oblivion makes me want to dive into the Elin MOD.

115: Japan Otaku ReviewsYeahx1

The 8th exit is amazing for being a low-cost big hit based on ideas, but…

It’s a bit disappointing that what the author really wanted to create wasn’t a genre, but rather that the ride turned into a tour of odd occurrences instead of a spot-the-difference game…

118: Japan Otaku Reviews

I was impressed by the strategic insight of bringing out a game from over 10 years ago just because someone said it would have been fine with this quality 10 years ago in Starfield, so I haven’t touched it.

119: Japan Otaku ReviewsYeahx15

Does Oburi realize that the creators are aware of nostalgia bias?

It’s quite bold to leave bugs that make NPCs act erratically as they are.

120: Japan Otaku Reviews

“I sometimes feel that ‘just completing and selling it is already amazing’ is a cursed phrase when watching indie games.”

121: Japan Otaku ReviewsYeahx4

If you’re an amateur, that’s one thing, but if you’re receiving funding, completing it is the bare minimum, right?

123: Japan Otaku ReviewsYeahx4

I watched a bit of the video, but it felt very much like the creator’s self-satisfaction, as if they were the only ones having fun.

I want to openly talk about wanting to implement features like determining things by the protagonist’s color because I don’t want to display the UI, or having pillars rise from the ground and take damage if abilities are overused instead of using MP, which would actually be boring if done.

124: Japan Otaku Reviews

It’s funny that they redid it in Oblivion UE but the behavior is still the same as back then.

126: Japan Otaku ReviewsYeahx10

Isn’t the goal too high, considering you have almost no development experience?

127: Japan Otaku Reviews

Why did you spend 20 million?

128: Japan Otaku Reviews

I watched this person’s development video on YouTube a long time ago, and back then I was constantly wondering why Kodansha was investing so much in this incomprehensible person with this level of work.

129: Japan Otaku ReviewsYeahx1

Regarding difficulty, I would like Goku to be a model/example.

130: Japan Otaku ReviewsYeahx19

20 million isn’t a huge amount, after all.

As production costs for the game and as expenses for the publisher.

131: Japan Otaku Reviews

The fact that it’s an indie 3D action game in the style of From Software makes it feel like a high hurdle, even if it were Miyazaki working on it.

Is there actually a proper 3D action game like FromSoftware’s in the indie scene?

132: Japan Otaku ReviewsYeahx19

For an indie individual, 20 million yen might be a significant amount, but when thinking of creating something like a major production, it feels like a small amount.

133: Japan Otaku Reviews

It means that just being able to complete and release it was already a bonus.

136: Japan Otaku Reviews

Kodansha Game Creators Lab is an indie game support project that started with the concept, “We will give you up to 10 million yen a year, so why not create the game you love?”

With a history of over 100 years in our business, we, Kodansha, have supported numerous writers and edited countless “interesting and informative” stories. This desire to share our know-how and knowledge with indie game creators has led to our inception.

137: Japan Otaku Reviews

I like Souls-like games such as Lies of P and The Surge.

Personally, I wonder what will happen to this world and the protagonists as motivation?

I like stories that make me want to see what comes next.

138: Japan Otaku Reviews

I thought it was a long time ago, but it was just last week.

For someone who loves 3D action RPGs to overlook Oblivion and then try this is quite a narrow path.

139: Japan Otaku Reviews

Surge was interesting with its unique elements like equipment stripping finish and directional input parries.

The atmosphere of 1 is the best, but the system of 2 is interesting and troublesome.

140: Japan Otaku Reviews

The publisher started it as a meddlesome venture.

Recently, I’ve been getting outputs more frequently, but there’s quite a disparity in quality.

141: Japan Otaku ReviewsYeahx13

It’s not common for everything to hit, but I think this project by Kodansha is going pretty well.

142: Japan Otaku Reviews

Simply put, detailed specifications for brawling are already realized in games like Goku or For Honor.

143: Japan Otaku Reviews

You’ll understand if you try the demo, but the difficulty is high…

It’s fine if you’re skilled, but if you’re just playing normally, you can’t even understand the timing for a parry.

144: Japan Otaku Reviews

I thought it could still be a game if it was only boss battles.

I don’t need it on the way.

146: Japan Otaku Reviews

Toshikai is cheap at 2000 yen.

147: Japan Otaku Reviews

Was it the strongest RPG plan in history…?

148: Japan Otaku Reviews

Publishing companies are companies that make people create.

The size of the game will inevitably be smaller compared to a company that is self-made.

151: Japan Otaku Reviews

I think Oblivion is really something for fans of that time to enjoy with all its adjustments.

I can’t get motivated to do multiple laps like I used to.

152: Japan Otaku Reviews

Clearly, there are weapons that seem to be for early game salvation, and I really like soul games that allow for proper cheating.

154: Japan Otaku Reviews

For this game, it’s supposed to be a parry game, but the parrying doesn’t feel good.

156: Japan Otaku Reviews

I haven’t seen anything except for the video from a few years ago, but my impression was that the way the motion connects and the parry mechanics are overly focused on gamers in a negative sense.

158: Japan Otaku Reviews

In Souls-like games, you can progress while dying through an RPG approach, but in roguelikes, you often just die without being able to advance.

160: Japan Otaku Reviews

Honestly, I think it’s fine if the main progression has a lower difficulty so that it can be cleared.

It would be acceptable to place high-difficulty enemies in areas outside of the end content.

162: Japan Otaku Reviews

I don’t think aiming for a red ocean is very good.

164: Japan Otaku Reviews

Isn’t it fine to be in a position where you can catch up with directors who have fallen out from the major companies?

165: Japan Otaku ReviewsYeahx5

It seems that parry games have caught the interest of the Chinese, and I’m happy to see that gradually more good games are emerging.

166: Japan Otaku Reviews

No more Souls-like, please…

Saturated

167: Japan Otaku Reviews

I don’t know about recently, but a few years ago, it was interesting to see the way it was made.

170: Japan Otaku Reviews

I haven’t played the trial version, but while watching the video in production…

Aren’t there too many action elements packed in? I thought that.

If it’s going to end in about 5 minutes like a fighting game, that’s one thing.

I don’t think it’s the density of a single battle in an action RPG.

171: Japan Otaku ReviewsYeahx6

It’s sad, but this is just plain boring…

172: Japan Otaku ReviewsYeahx1

I wish they would remaster Fallout 3…

I just want it to be good enough to use Japanese audio without complicating things…

173: Japan Otaku Reviews

Without thinking much about why Souls-like games have become popular.

It seems like it’s just jumping on the trend and saying it’s Souls-like without any proper preparation!

175: Japan Otaku Reviews

The subtitle is strange.

176: Japan Otaku Reviews

The title doesn’t make sense in Japanese to begin with.

Is the coined term “land punishment” a keyword?

Does the punishment of the earth (humans living on the ground, or does it refer to life?) ascend to heaven?

What are the words that follow “The dragon descends”?

If punishment ascends to the heavens and a dragon descends, couldn’t there have been a few more particles to choose from?

177: Japan Otaku Reviews

Is this the one that was touted as the world’s funniest action RPG sent by a former From employee?

180: Japan Otaku Reviews

To Kodansha, 20 million yen is probably just like dropping some spare change.

181: Japan Otaku ReviewsYeahx11

Well, I think it’s fine to hype things up with advertising to draw interest.

However, users will evaluate what has naturally come out, so they will be correspondingly strict.

182: Japan Otaku ReviewsYeahx14

Even works with incredibly luxurious staff and amazing creators can flop, so creating content is difficult.

Not limited to games.

183: Japan Otaku Reviews

From the reviews, it seems there are many complaints about the difficulty, so I wonder if they made it without having any testers in that regard.

184: Japan Otaku Reviews

So Misai-chan was funded by Shochiku…

It didn’t seem like an easy DDLC follower.

187: Japan Otaku Reviews

It’s normally interesting, but the graphics are low-budget, and since From Software is active during this period, the niche is small.

188: Japan Otaku ReviewsYeahx15

“If it’s not selling, it’s not interesting” is truly foolish…

189: Japan Otaku ReviewsYeahx1

I realized while doing it that background music and sound effects are really important.

It doesn’t feel nice to parry, and it just makes me feel… ugh.

I think that while having your own style is important, the most important thing is to entertain others, even if it’s kindly.

190: Japan Otaku Reviews

SEKIRO didn’t sell because of its difficulty, you know.

Feeling good is important.

191: Japan Otaku ReviewsYeahx1

Regarding Wiles, it’s clear that Monster Hunter, at this point, will be an inferior version compared to past works in its first year, so the current mixed opinions are nothing short of reasonable.

195: Japan Otaku Reviews

A person claiming to be a high-ranking knight was seeking funding for game development through crowdfunding, but…

I wonder what happened to that.

197: Japan Otaku Reviews

There were expectations that Wilds would be a sequel to World, but I wonder if Wilds can improve its image by the next installment.

198: Japan Otaku ReviewsYeahx5

I’m starting to doubt that other parts might be off too, given the lack of sense in the subtitle.

It’s amazing that you completed it, but…

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