
Chapter 21, which returns to the holy land, seems intense. What is that amount of content? I need help!
I’m collecting doping items without the Luna Club DLC and without Panetone-chan, but since they are still unused, I will use them if it seems impossible.
You want to play Dragon Shooter, huh?
Why did you tie up the panettone?
For now, since only Rin-chan and Ike-san have done the side story, I’ll focus on that first.
If the girls’ team is going to inflict a significant amount of damage, it’s likely only Margenite, Panetone, or Rinetea.
I chose in order from my favorite girls!
When we were making Mobe-san run around from the ship and taking down everyone else, it was a piece of cake, but why has it suddenly become so difficult…
It’s really close…
In terms of hardware, Panettone may be over-spec and not used at times.
On the contrary, at Luna, you can’t manage without using Panettone.
Is Chapter 21 the battle map against Dark Veil-chan?
I felt like it was saying not to face them head-on because the amount of reinforcements there is insane…
If it’s just suddenly doing Luna, it should be fine…
In the final stages, I basically just rush through without properly defeating the enemies.
There are chapters where that is not allowed, but…
>>11
But the experience points…!
>>13
Better than losing a unit.
I feel like the assumption is that the units are mostly completed by the end.
>>18
The remote group at distance 3 is finally about to reach level 15! No using other jobs to get there!
Even the rare beast in charge of Kamui-san is still at level 11!
The FE series has always been too easy on lower difficulties, while Lunatic is too hard.
But I can get used to the difficulty.
Haven’t you done the side story?
It’s not that it’s impossible, but considering the limit on bonds, isn’t it a bit tough?
>>14
I’m going to do it from now!
I just realized that the stat increase also goes up with the bond level!
(Curse of the Void)
A rare beast is having a lesbian harem… You want to play Dragon Shooter, right?
>>16
Please stop changing the target based on time!
>>23
It’s a despicable trap from my elder sister! She’s being mean because she wants to play a lot with the divine dragon!
Everyone is trying to use it equally, so I can’t say anything…
Don’t charge at the enemy from the front with a ridiculous amount of reinforcements.
It’s better not to aim for total annihilation with 21.
If I could do it, I wouldn’t be struggling.
You should think of the ridiculous reinforcements as a de facto turn limit.
If it’s Ariruna, anything can happen.
Doping is better used early on.
>>24
I’m not trying to be restrictive; it’s just a frugal mindset of using things when they’re needed!
I gave up on completely defeating the reinforcements only in chapters 21 and 25.
Chapter 21 has already ignored the reinforcements with Mikaya Warp…
It feels like they’re saying “I won’t let you take your time taking down the boss by defeating everyone else around here.”
It’s easier to cut short the extermination of weaklings and go all out to defeat the boss.
No matter how many reinforcements there are, I thought that if we could retreat, we could manage with the dragon vein power, so please don’t send reinforcements from the side!!
Ambush and slaughter everyone with the blood revenge mark tron and so on.
>>32
Since there is no DLC, there is no revenge either.
There’s no point in keeping those items around.
Then do your best to pull Mei S.
I pulled back.
>>35
Strong!
Amazing!
Don’t play hard to get, big sister!!
The ambush Panettone pierces Luna’s AI anyway.
Why does Nino S only have attacks limited to when he initiates?
Why…
Since instant CC is fundamental, honestly, the level isn’t a reliable indicator.
>>39
The main members are at 10, and they either immediately CC or join and immediately CC!
Ambush comes before chain attack, so we can take out those who are coming to kill us in coordination first.
The expression that says “it should be fine since I got through chapter 11 and chapter 17 on my first try.”
Chapter 21 emphasizes that a quick attack is crucial.
>>42
Chapter 11, is it after “Please return it!”? I remember not having too much trouble thanks to Mr. Yunaka!
Chapter 17 was certainly difficult, and while Sigurd was strong, I was still okay since I was able to take them down individually around the Dragon Vein and Ice Rock!
Chapter 21 conveys a sense of severity where such leisurely attitudes are not permitted!
I heard that the finished Luna uses a evasion shield as the main feature.
>>43
Unlike in hard mode, if the hit rate is set to 0%, it won’t attack, so I think there are pros and cons.
>>45
Don’t worry, it won’t hit 0% like that.
In the fog, unless it’s an extremely low accuracy one, it won’t be zero.
>>45
The Cavalry and Flying units with Bond Shield will have guaranteed evasion, but the CPU will target them.
Using this, it creates an environment where a character with maximized evasion can use a bond shield, allowing an adjacent fragile endurance attacker to dominate.
Chapter 21 has definitely given up on annihilation.
Positioning yourself above early is stable.
It’s easier to take action if you aim for the top right and stick together.
I’ve only attempted it once, but I tried to position myself in the lower right corner and was utterly crushed by reinforcements that came out from the side! Why do they come out from there!!
If you’re at the edge of the screen, that’s what it means for 21.
Over here, since we can go all out with Emblem Warriors, the opponents can be just as chaotic at high difficulty, right?
So above
“I’m aiming for the top!!”
>>53
Well, it’s my first time seeing it!!
At least it’s better than immediate action for reinforcements.
21 is the type that charges in before getting cornered, no matter what.
Luna, this is not something to do on the first try!!!
>>57
But you know…
There’s nothing as enjoyable as seeing Luna for the first time.
But playing Luna Club for the first time when it was released was an irreplaceable experience…
In FE, castle sieges are often relatively easier, but reinforcements come swarming in from various places; this really feels like a siege.
I’ll clear the Eirika side story and raise my bonds to be able to use Siglinde.
It’s the lifeline of the final stage.
I want to get up there early, but the draw is applying pressure.
It’s tough for the stingy.
Mikaya Amplification Hydrangea Great Tree Gacha is also good!
I think I was also using wells, so I believe the freeze comes from a 3-star. Since Ice Rock can effectively be sold for 50 yen with no sales restrictions, feel free to use it actively.
It seems that skilled people or those who are struggling don’t have the image of adding re-movement.
Could it be that this was a training wheel skill…?
>>63
If you can already do positioning and guidance perfectly from the beginning, then it’s fine without it.
If it’s available, it naturally becomes quite easier to do.
>>63
Isn’t that someone who has already decided on their actions in advance…?
>>76
Isn’t the original high difficulty of FE (Fire Emblem) like that…?
These days, there are rewind features, so I often move things around randomly…
Sister Ivy really has no control at all…
>>68
I thought about using a mobile artillery, but my accuracy was too bad, so I became someone who hunts heavy armor with Excalibur!
People who are used to it not moving again are just bored and playing with something else, right?
In this game, where there are many situations that require you to hurry, being able to advance even after using up all your mobility is a huge advantage.
>>69
It can’t be said definitively because it also depends on what kind of tactics one prefers.
Just because the mobility around it becomes comfortable doesn’t necessarily mean that the unit’s performance directly increases.
Seadas is also banned, so Harem Party is really tough, but just adding a re-movement to Seadas allows me and the Dragon Vein Rare Beast to escape safely, so it’s really strong, right?
Ivy has low skill, but that makes it easier to compensate for the effective hit rate with Belet’s Chrono Pulse.
The SP is also cheap.
There are people who come up with various clever strategies like evasion bonds and shields.
The convenience of the re-moving dancer has been mentioned since the days of Sylvia.
I want to re-move too, but I can’t overlook useful inheritances like Dragon’s Curse, Breath of Speed, and Moon Bracelet, so it’s fun.
It’s interesting how people have different preferences for prioritizing SP resources and skill slots for certain skills.
Re-movement seems to be convenient and cost-effective for anyone.
But if you could use more points, I imagine there would be stronger skills that match the character.
If I say it like this, it may sound like I’m trying to act smart, but I couldn’t attach re-movements to anyone other than Seadas and Hortensia.
I like to start by receiving and take my time to progress, and if the unit’s individual performance improves, the range of what I can handle increases, which gives me more leeway.
I want to hand over the re-move as much as possible to those with a range of 3.
I think re-movement is quite useful even in a defensive strategy.
In other words, if it’s a map where wave attacks come, I can’t strategize with my mind if I don’t have it.
I recently started, but should I maybe not watch it yet?
>>85
If you want to fully enjoy it without knowing that this skill is capable or that this chapter is difficult, you might want to avoid watching.
There are also some anons who have just started recently like in the thread image, so feel free to join in and have fun while giving advice.
>>92
I see, every time new characters are added, their breasts are so big that nothing fits, and I need help with this.
>>95
Not just the breasts, but also check out the thighs.
It’s thick.
>>85
Go home! Please go home!
The skill options for a typical attacker are mostly related to speed, accuracy, and the Moon Bracelet.
Without Luna, the firepower-type skills are too heavy on SP, and the cost-effectiveness of re-moving for 1000 to 2000 SP is significant.
There are periods when Sigurd can leave, so please return it. There are times when inheritance becomes unnoticeable, so I understand that having re-movement for Aetia and Eclore can lead to a difficulty level that feels like a different game in the early strategy, which is limited.
Well, there’s no right answer, and it’s a theory that can work without one, so just worry, have fun, and play!
I want to add a re-movement ability to flying units, staves, and units with 3 range and Seadas.
If you keep doing that, you’ll reach about half of the first team.
Clearing the scenario is manageable even on the first try with Luna.
With that momentum, when I faced the evil dragon, I was fixed in my job and couldn’t use the tactics I had relied on throughout the main story, resulting in a counterattack.
I’ve wanted to do it again for a long time, but if I start, my Golden Week will be gone.
Using ambush anger might make you think you don’t need a restart!
Since I’m reading manga on Jump Plus, it’s fun to progress along with the story!
With a cane, it’s practically like having increased mobility, and it’s easier to get away with other things, so anyone can use it.
If you’re going to set up a tough restriction by determining the ace, it makes you want something else; such is the reallocation.
It assumes DLC, but the spoiler scenario was strong…
It seems that the only characters with big breasts are Chloe, Ivy, and Gold Mary.
But all the characters with big breasts are strong.
>>100
The dragon god, Yunaka, and Sepia (Celestia) are also huge.
The first thing I thought when I played this game was, “I’m cute and my boobs are big…”
I heard Chloe is strong, but since she has low HP and even with evasion, it makes me nervous, so I couldn’t really make good use of her.
>>103
If I go to hit someone myself, I’m not the type to knock them out in one punch, and I’m weak when it comes to taking hits, so that’s actually how it is.
I think it’s easier to use a magic type because having high speed makes it easier to follow up attacks, especially when using the Thunder Sword for repositioning with a sword type in advanced flying.
I have a sword for lightning and a kill sword for hunting mages, but I’m working hard.
I’ve been playing again for the first time in a while, and I noticed that there are no jagged edges at all in Fūka, and I realize again just how beautiful the character graphics and modeling are.
The dragon mom’s breasts are amazing.
>>107
It’s terrible; they’re so huge that I can’t focus on the scene where someone dies.
Chloe is a child who grows rapidly in HP when nurtured.
If you can tolerate the initial value, it will provide stability.
Chloe has a growth rate comparable to serious frontliners like Louis, Diamant, and Panettone…
I’m often drawn to big breasts, you know.
I really like Fran’s armpit area that was prominently showcased in the opening movie scene.
A system where HP (Harem Points) increases in proportion to thigh and breast size.
When I choose my favorite female character four heavenly kings, the big breasts and modest breasts mix together perfectly, and I think the balance is just right.
Isn’t it a bit unfair that a woman with a natural growth rate has an easier time increasing her magical power?
There are too many characters with wonderful default costumes, and I’m yelling and crying, “Why isn’t there a fixed graphic system like there was in Fódlan?!” while killing enemy soldiers.
Chloe is the type to wield hero weapons using her personal skills.
Adding a rare beast and enjoying +20 is fun.
Masumonkuroe was quite fun.
Chloe is fast, but her firepower is moderate, so I think it’s best to equip her with Celica in a magic class.
The Thunder Blade Griffin has a low base magic power for its class, and its weapon’s power is also lower than that of a spellbook, making its firepower unsatisfactory.
If you’re going to use a griffon, the brave weapon with Eirika was easier to use.
I want to battle in stylish outfits.
In other words, it’s a bit of a waste that money and ores are so precious that it’s hard to enjoy accessories.
In the first week, Chloe’s power did not increase at all, but when the magic spear arrived, she thought she could finally make use of it.
The spear of flame was a spear of flame.
My first playthrough Chloe was a spear-sword Dragon Knight, causing a ruckus with Eirika.
It was fun to switch between Eirika and Ephraim while fighting with both physical and magical abilities.
The spear of fire…
It’s a spear of flame, right…?
If Chloe and Eirika alternate, the power of their magical weapons with a range of 2 will also increase, so it’s just right in various ways.
If you put the speed type on Eirika, everyone can become stronger, so that’s great!
Using the great weapon of the sword spear with an engagement technique has high firepower, making it easier to take down bosses in one hit and recover solidly.
>>126
Bucheron’s ace was to inflict damage with his own skills and the bracelet using the hero’s axe.
If things get too complicated, just reduce the number of participants and have everyone be a thief, then fight only in the fog.
For now, I can get through to the end from any situation.
The flame spear might instill negative rumors due to her using something like that, so apologize to Moave.
>>129
Mauve itself has a strong image as a tough enemy due to the map and Mikaya’s unpleasantries, so it’s fine.
Even if you use Eirika elements other than the Moon Bracelet and Hero’s Sky in a way that seems dead, it’s strong, so there’s nothing you can do about it.
>>131
When paired with the hero’s weapon, it becomes mostly useless against Sieglinde…
It will only be used in engage techniques.
There is no job that combines the magical power and physical build to wield a spear of fire.
The Fire Spear seems to have the power and weight reversed, doesn’t it?
>>133
Based on the parameters of Slendspier and Brynack, this is correct.
The weapon type known as a spear is simply heavy.
I want to try making a blood feud ambush Tronsitrinica, which seems capable of wiping out the reinforcement hell at the end of Luna.
Moe is significantly better suited to receiving the Wind Great Axe from her partner.
Even though swords, axes, and bows are all properly useful attribute weapons, why is the spear like that?
Isn’t the light bow just too strong in the opposite way? Its excellence is remarkable.
Sometimes, Louis disappears while blending in with the enemies.
>>139
As we enter the final stages, I feel out of breath against opponents other than those in flight, so well…
The spear is generally heavy and difficult to use for the user.
Marei’s spear is helpful.
The axe also has a high status, but there are relatively those who can wield it.
Anna’s axe is helpful.
Ax wielders are often well-built, so the weight of the axe usually doesn’t bother them that much.
The spear class often doesn’t have a good build, so the weight really affects them…
The drop in attack speed for Alfred and Mistira is really tough.
>>141
Hmm, it doesn’t seem to be too muscular.
>>141
This feels really intense…
Alfred wants to use it personally and exclusively, but if he carries a clumsy heavy weapon, he gets hit in the follow-up and it really hurts.
Even if I think about the sandstorm gacha, I want more attacks but it’s hard to use.
It had become the main focus to utilize the Night Killer after almost compensating for the hits.
By the way, there hasn’t been an update to change the direction of the stick in Dragon Shooter…
The light bow and wind great axe are amazing for being able to instantly kill the stupid griffon even in the last stages.
The flame spear was useful for using Pandoro as a Royal Knight, serving both as a dodge shield and a damage dealer.
Characters, jobs, and speed are all good, so you can pretty much get by.
>>146
I was fixed on a magic class, but that actually seems pretty cool…
Pandoro’s physique and evasion ability are too valuable to be used in a magic profession.
Alfred’s ring size is particularly thin and heartbreaking among the boys.
There’s only Shota and Rosado below.