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[Game] Let’s avoid getting too creative with skill names, as it can lead to confusion!

  • Game
  • April 29, 2025
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The skill names were things like “Missa” or “Sacrament of the Church.” They referred to heals as “Sanctus” and armor breaks as “Anointing of the Sick.” It was just too confusing, so I stopped. Let’s use familiar words for the functions and skills that users will use regularly!

1: Japan Otaku ReviewsYeahx18

I’ve played several entries of MegaTen and Persona, but I still can’t remember them…

5: Japan Otaku ReviewsYeahx31

>>1

If you can remember things like “Mera” or “Hoimi,” then it’s simply a matter of familiarity…

16: Japan Otaku ReviewsYeahx6

>>5

Hoimi aside, but Mera is… Mera, right? It’s Mera Mera!

22: Japan Otaku ReviewsYeahx1

>>5

Perhaps it’s not magic, but rather a skill.

2: Japan Otaku ReviewsYeahx19

I like how skill names derived from the stories of that world deepen the atmosphere of the setting.

3: Japan Otaku ReviewsYeahx18

Why is Hoimi a healing spell…?

Why does it feel so familiar… Maybe it’s because of the “H” sound…

4: Japan Otaku ReviewsYeahx7

When I think about it, Hoimi feels like a form of conditioning…

Care is good because it includes care.

6: Japan Otaku ReviewsYeahx5

Back in the PS days, there were four basic healing spells: Hoimi, Cure, Heal, and Cure, but countless obscure titles had added multiple variations.

15: Japan Otaku ReviewsYeahx13

>>6

Cure… is it a status ailment recovery…?

7: Japan Otaku ReviewsYeahx29

If it’s a game that promotes its worldview, it’s better to be more elaborate.

If it’s a suitable Jiko, it’s better to be easier to understand.

8: Japan Otaku ReviewsYeahx43

Recovery I

Recovery II

I want you to stop things like that because they are tasteless.

24: Japan Otaku ReviewsYeahx10

>>8

Huh? I’m going to do Nuclear III.

108: Japan Otaku Reviews

>>8

Mr. Hirumi was shocked by this response.

184: Japan Otaku Reviews

>>8

In addition to this, the feature that allows players to change their names themselves is the most balanced.

186: Japan Otaku ReviewsYeahx4

>>184

Changing the name is a hassle, so I’m not going to do it.

9: Japan Otaku ReviewsYeahx6

Even if the name is strange, you can manage as long as you read the skill description during combat.

10: Japan Otaku Reviews

I feel it’s important to determine whether it’s necessary to simply remember names or not.

Pokémon all have move names, but I remember them.

11: Japan Otaku Reviews

Lirifu!

Dear!

Young grass!

12: Japan Otaku Reviews

The usual long chant is useless.

13: Japan Otaku Reviews

When you get bombarded with proper nouns like “what, what, what?!” it really turns me off.

14: Japan Otaku Reviews

to sleep

Wing rest

Self-recovery

Well, Pokémon has their move names directly corresponding to their effects, so it’s excellent.

17: Japan Otaku ReviewsYeahx5

I wonder why gummies are recovery items.

62: Japan Otaku Reviews

>>17

Blueberries too…

18: Japan Otaku Reviews

As long as they match the names with at least the minimum strength and attributes, that would be good…

20: Japan Otaku Reviews

Kung Fu (Healing Magic)

21: Japan Otaku Reviews

Shin Megami Tensei 1 involves not knowing the effects of your allies’ magic.

I can only tell that it was troublesome because the enemy used it.

Since I did it without using Patra, dealing with those who inflict status abnormalities was incredibly bothersome.

23: Japan Otaku Reviews

I really like the naming conventions for magic in Megaten.

The skill name is poop.

78: Japan Otaku ReviewsYeahx1

>>23

Devils of the flesh and supreme bullets sound cool, right!

25: Japan Otaku Reviews

The skill descriptions are overly playful and sometimes don’t explain much, just saying that they grant character-specific buffs without clarifying the effects properly.

26: Japan Otaku Reviews

In the foreign versions of Dragon Quest, Hoimi is simply translated as heal.

Those people over there really get hung up on things that are even more confusing than for Japanese people!

I wonder what it feels like.

76: Japan Otaku Reviews

>>26

When Hero appeared in Smash Bros, I didn’t understand the spells! I tried it in English, but I ended up with things like kacrakle, and either way, I still didn’t understand!

It should have been like HEA or teleport.

27: Japan Otaku ReviewsYeahx5

Sadness falling like rain.

28: Japan Otaku Reviews

I liked the old MegaTen on the Famicom with its silly sound effects and electric shock references.

However, even at that point, there was still the question of what Marine Carin was.

29: Japan Otaku Reviews

I want bard-like skills to be named after songs.

30: Japan Otaku Reviews

The strong-sounding name of Megidolon!

33: Japan Otaku Reviews

>>30

It’s originally an evolved form from Megido, so I understand. Die.

31: Japan Otaku ReviewsYeahx2

Even with overseas games, just saying “fireball” can cause a huge explosion resulting in double-digit casualties, so it’s hard to understand.

If you’re calling it a ball, it must be something cuter in size!

95: Japan Otaku ReviewsYeahx4

>>31

In the other scripture, D&D, it is set up that way, so actually, a fireball like Mera is a variant.

32: Japan Otaku Reviews

I like to be meticulous.

Freshness is important in everything.

34: Japan Otaku Reviews

Is it a skill that is an ability-type skill or a skill that is a technique-type skill?

It’s understandable that abilities should be easier to understand.

35: Japan Otaku ReviewsYeahx1

In other words, the Twilight Ode, which can change freely not just its name but also its pronunciation, is the strongest.

42: Japan Otaku Reviews

>>35

Actually, it’s a bit fun.

36: Japan Otaku Reviews

I think the fact that Megaten-type magic has two routes, for area and single target as well as power enhancement, adds to the difficulty of remembering it.

Once you memorize the rules, the rest is easy…

37: Japan Otaku ReviewsYeahx1

Mera, it’s the flame.

Gira, flames… lightning…?

Dane, what’s that?

48: Japan Otaku ReviewsYeahx1

>>37

Electricity

38: Japan Otaku Reviews

Iaijutsu (English name: cut)

39: Japan Otaku Reviews

It’s probably better that Sanctus will understand once he knows…

40: Japan Otaku Reviews

Tentarafoo! Ah… I think this has a feeling of an unusual situation.

89: Japan Otaku Reviews

>>40

The randomizer seems to be like reinforcement.

41: Japan Otaku ReviewsYeahx5

I think that simply placing clear effect icons in people’s heads will solve things to some extent rather than fussing over names.

If it were Arm Break, it would be something like DEF+ down arrow or a shattered shield.

…No! A heel is not a heart! A heart is an icon used for things like horniness and seduction!

43: Japan Otaku Reviews

The skill description is not explanatory at all, and you can only understand its actual effect through strategy wikis or guides!

44: Japan Otaku Reviews

It’s not a skill, but the names of buffs in Granblue Fantasy have become so excessive that they’re hard to understand.

45: Japan Otaku Reviews

The skill description is a big lie (the worst).

46: Japan Otaku Reviews

Recently, the high-level magic in Megaten has been inconsistent, which is troublesome.

47: Japan Otaku Reviews

Fire

Ice storm

Daiyacute

Brain Damned

Jugemu

Bayoen~

49: Japan Otaku Reviews

It was unusual and impressive that, while other characters had normal skill names, one character only had “Vertical Cut,” “Horizontal Cut,” “Thrust,” and “Strongest.”

53: Japan Otaku ReviewsYeahx2

>>49

I wish they would stop making it so that one of the vertical cuts, horizontal cuts, or insertions doesn’t lower the cost.

50: Japan Otaku Reviews

I want the token name to be more memorable than the skill name.

51: Japan Otaku Reviews

It’s relatively recent that a simple explanation appears in a float when you hover over the cursor, right?

52: Japan Otaku Reviews

Dragon Quest’s Dolma is also lightning, you know.

56: Japan Otaku Reviews

>>52

There are also things like Jigospark.

54: Japan Otaku Reviews

It’s clear that big RPGs understand that part well and have thought it through.

55: Japan Otaku ReviewsYeahx3

It’s good to be intricate, but it has to be intuitive.

57: Japan Otaku Reviews

In the past, there was a list of spells in the instruction manual, and I used to refer to it while playing.

69: Japan Otaku ReviewsYeahx5

>>57

It was common to keep manuals and strategy articles on hand.

58: Japan Otaku Reviews

Ice spell

Mahyado

It’s Mahyad.

61: Japan Otaku Reviews

>>58

Hyadain

64: Japan Otaku Reviews

>>61

Hyadaruko

66: Japan Otaku ReviewsYeahx9

>>61

Thinking of that person’s face is a sin.

65: Japan Otaku ReviewsYeahx14

>>58

Mahiya de doosu!!!!

59: Japan Otaku Reviews

Burn it all!

60: Japan Otaku Reviews

I’ll read the description anyway, so I don’t care about the name.

I understand that a sweeping slash is an attack that deals damage, but without looking at the explanation, you wouldn’t know that it has an attack down effect.

63: Japan Otaku Reviews

Most of the skills have names that are incomprehensible, like “Saga.”

67: Japan Otaku Reviews

I didn’t understand Persona… that’s what happened.

70: Japan Otaku Reviews

Heartfelt confusion.

71: Japan Otaku Reviews

I understand Dios and Baddios, but somehow I can’t agree with it.

72: Japan Otaku Reviews

Regardless of allies, there are still quite a few flashy skill names on the enemy side even now.

73: Japan Otaku Reviews

If you can easily say things like s1, s2, s3, or special moves, then feel free to elaborate however you want.

74: Japan Otaku Reviews

There are too many names for the Hyado-type.

75: Japan Otaku Reviews

Midi

Bowma

Zaos

Bariba

77: Japan Otaku Reviews

Playing a game while looking at a thick strategy guide really makes you feel the charm of it, doesn’t it? I can’t argue against being called nostalgic…

79: Japan Otaku ReviewsYeahx2

I have always wondered what “Rasta Candy” is…

Rakkaja

Sukukaja

Tarakaja

85: Japan Otaku ReviewsYeahx2

>>79

The first appearance is the item Candy.

80: Japan Otaku ReviewsYeahx8

By the way, I saw the image in yesterday’s free game thread and tried it out; it was interesting, “Overdod” of the Cruel God.

It’s stylish, pleasant, and fun, so I hope you’ll give it a try if you’re interested. [PR]

91: Japan Otaku ReviewsYeahx7

>>80

This thread includes promotions.

182: Japan Otaku ReviewsYeahx1

>>80

I like the game enough that I understood it at a glance from the thread image.

81: Japan Otaku Reviews

Mera Mera Mi Mera Zōma

I feel that enhancing magic is best limited to three levels at most.

In online games, inflation continues for years, so I guess levels beyond the fourth are also necessary.

113: Japan Otaku Reviews

>>81

Meragaya…

82: Japan Otaku Reviews

I understand that Life Up recovers HP and Healing cures status ailments.

I suddenly chose healing during the drum roll, and now I’m going to die.

90: Japan Otaku ReviewsYeahx1

>>82

The special move is named after a SMAP game…

83: Japan Otaku Reviews

-Mahantesu-

Restoration Spell

Like adding ruby text.

84: Japan Otaku Reviews

I wasn’t sure about Wiz either.

Well, it was further changed due to various rights issues and other factors.

86: Japan Otaku Reviews

I would rather have a name that’s seemingly nonsensical, but when you look into its origin, it makes sense.

Then, it’s fun because you gain knowledge from various places.

87: Japan Otaku ReviewsYeahx12

War Demon King

Black Dragon from Kurikara

Two hundred forty million evils.

Queen of the Full Moon

I don’t really understand, but it looks strong!

110: Japan Otaku Reviews

>>87

The persuasive power of Soma’s overwhelming ultimate healing magic is incredible.

88: Japan Otaku Reviews

Please do something about the descriptions of the spells in Dragon Quest rather than just their names.

Please explain the superiority of maximum spell damage over ultimate spell damage in the description.

92: Japan Otaku Reviews

FF is quite easy to understand and good.

93: Japan Otaku Reviews

I think it’s fine for characters to have unique skills that are as elaborate as they can be.

98: Japan Otaku ReviewsYeahx1

>>93

It would be even better if the stiffness corresponds to the strength of the technique.

The ultimate technique should have an outrageous number of strokes or be a long text.

129: Japan Otaku ReviewsYeahx4

>>98

It’s great, isn’t it, Ultra Divine Warrior Supreme Slash?

94: Japan Otaku Reviews

Promotion (Skill Name)

96: Japan Otaku Reviews

All techniques to make the opponent jump are Hadouken.

All anti-air is Shoryuken.

The name of the technique is just fine like that.

102: Japan Otaku Reviews

>>96

It’s just that you’re calling it that on your own even if there’s a technique name.

107: Japan Otaku ReviewsYeahx2

>>96

The one that comes out with the wave command is the Hadoken.

Isn’t the move that comes out with the Shoryuken command the Shoryuken itself?

97: Japan Otaku ReviewsYeahx1

In MegaTen, “Maha” means great in Sanskrit.

It’s easier to understand because the range gets bigger, but why is it only Sanskrit here?

106: Japan Otaku Reviews

>>97

Shirasoun…

99: Japan Otaku Reviews

In the old Monster Hunter, there were times when I wouldn’t immediately understand because the names of points and skills were different, right?

105: Japan Otaku Reviews

>>99

Before I knew it, we were in sync…

100: Japan Otaku ReviewsYeahx1

I’m currently playing Baldur’s Gate 3, and in most cases, the names of the spells are simple and easy to understand. My favorite is Tasha’s Hideous Laughter.

101: Japan Otaku ReviewsYeahx3

It’s easy to understand, but…

Enhancement Material【1】

Enhancement Material [2]

I want them to stop with the numbering like that.

It ruins the worldview.

103: Japan Otaku Reviews

Tetrakarn

Makarakan

Alright! I’m going to reflect it! I think it feels good.

104: Japan Otaku Reviews

It’s definitely Nuclear Blast, isn’t it?

109: Japan Otaku Reviews

In action games, there are actually detailed names for techniques, but they don’t always come to the forefront.

Spike Eradication Spiral – Heaven

115: Japan Otaku ReviewsYeahx4

>>109

I honestly think you should stop using the names of Monster Hunter’s techniques because they’re really lame.

124: Japan Otaku Reviews

>>115

Give me an example of something you think is cool.

126: Japan Otaku ReviewsYeahx7

>>124

Full Bullet Fire

134: Japan Otaku Reviews

>>126

I like this!

127: Japan Otaku ReviewsYeahx11

>>124

Example: Rorarius → Red Storm

Tigrex → Fang of Gaia

Mira Boleas → The Death

Yian Kut Ku → Teacher

Rajang → Golden Flame King

Laoshan Long → Grand Earth

125: Japan Otaku Reviews

>>115

I want someone to give a name to Jindahado’s thing.

111: Japan Otaku Reviews

Dirty Slash!

112: Japan Otaku ReviewsYeahx9

It’s fine if Sanctus is a heal, but the anointing of the sick is a status condition recovery skill, right?

114: Japan Otaku Reviews

Well then, let’s try to come up with our own names!

119: Japan Otaku Reviews

>>114

Art university student

146: Japan Otaku Reviews

>>114

Receive my strongest magic, the prohibited words of broadcasting!

Well, I’ve already done it…

116: Japan Otaku Reviews

Skills can also develop a sense of attachment.

I want you to give it a proper name.

117: Japan Otaku Reviews

Sometimes it’s nice to mix in some poetry, isn’t it?

But if it’s just that kind of thing, the acquisition skill list and menu will become endlessly haphazard.

118: Japan Otaku Reviews

There are no ultimate spells in the Mera series, are there?

120: Japan Otaku Reviews

When you think about it, the magic in FE is quite simple.

121: Japan Otaku Reviews

Monster Hunter has had increases over the 20 years, but there have been no name changes, so it’s still okay.

122: Japan Otaku ReviewsYeahx1

Most social games don’t have a proper effect system and their naming conventions are all over the place.

128: Japan Otaku Reviews

>>122

Dedicated buff and buff effects are excessive.

123: Japan Otaku Reviews

It’s been a while since Dragon Quest was at the fourth level, so it’s old, old man.

130: Japan Otaku Reviews

It has been 19 years since the spells in Dragon Quest became four levels (excluding Hyadain)…

131: Japan Otaku Reviews

In social games, skill names and specialized statuses can be seen as a sort of profile for that character.

132: Japan Otaku Reviews

In Saga, when I wondered what the strongest staff technique’s name was with crows and rabbits, I found out there is a critical point called “Karasu to Usagi” (Crow and Rabbit), and I thought, “Oh, that’s interesting,” so I want many more creative names.

133: Japan Otaku Reviews

I dislike Tales’ skills because the conversion is too much trouble.

135: Japan Otaku Reviews

Daphne is struggling because it was her first time with Wizardry.

I’ve been doing it for half a year and have somewhat gotten used to it.

136: Japan Otaku Reviews

The fact that the skill “Seppuku” in World Tree X has both recovery and resurrection is insane.

137: Japan Otaku Reviews

I think the way Dragon Quest’s magic is designed allows even children to imagine what type it is just from the atmosphere, which is quite a genius concept.

Be giragon and Gira-type ultimate magic are definitely strong, even without any annotations.

I couldn’t accept that Melazoama was stronger during my childhood.

138: Japan Otaku ReviewsYeahx1

I think the technique names in Romancing SaGa strike a good balance between strength and coolness.

At first it’s bland, but it gradually becomes an exciting name.

139: Japan Otaku Reviews

Octopath Traveler had names for its spells like Fire Magic, Ice Magic, and Healing Magic just as they are.

140: Japan Otaku Reviews

If it’s just a technique that deals damage, it doesn’t matter how fancy the name is.

141: Japan Otaku ReviewsYeahx3

The chaotic beauty of snow, moon, and flowers is nice, isn’t it…?

142: Japan Otaku Reviews

I want the skill names to change depending on the character, even if they have the same effect.

In the case of a certain character, it’s a light injury recovery action, and for another character, it feels somewhat like healing.

143: Japan Otaku Reviews

Please display the skill descriptions together.

144: Japan Otaku Reviews

It’s troubling that the same company’s software slightly changes within the series.

Gal and Zan, etc.

152: Japan Otaku ReviewsYeahx1

>>144

Because it makes a difference between shock waves and cutting winds…

155: Japan Otaku ReviewsYeahx1

>>144

Gal is a gale, and Zan is a shock.

Although the systems are the same, the flavors are different.

It’s like the difference between nuclear heat’s Frey and flame’s Aggie.

What is nuclear thermal?

145: Japan Otaku Reviews

I don’t understand Pokémon or anything, but it’s somehow working with the UI and explanation text.

147: Japan Otaku Reviews

It’s now a well-known fact, and there are even mentions of mistakes, but when I first touched Monster Hunter, I was like, “Why are sharpness and weapon sharpness the same?!”

148: Japan Otaku Reviews

I forgot that.

What is the higher level of first aid?

160: Japan Otaku Reviews

>>148

Nurse?

165: Japan Otaku Reviews

>>148

If it’s Tales, then First Aid Heal Cure.

166: Japan Otaku Reviews

>>148

Cure or heal or something like that

149: Japan Otaku Reviews

Western games don’t really showcase individuality with skill names, do they?

It’s a simple name that pretty much reflects the effect directly.

150: Japan Otaku ReviewsYeahx1

The fireball is strongly associated with Mario.

The firepower is a bit different from what you might think of as a huge explosion.

151: Japan Otaku Reviews

I’m not really feeling the freeze magic from Dragon Quest.

153: Japan Otaku ReviewsYeahx2

It’s definitely a unique characteristic to be doing a Hassōbi while Mahajiodine and Megidron are going at it next to you.

154: Japan Otaku Reviews

Even though it has no elements of sleep, the way it sounds allows one to understand sleep; Rarifoo is impressive.

156: Japan Otaku Reviews

>>154

No, Rarifoo is not something you can understand just by its sound.

157: Japan Otaku ReviewsYeahx5

I like the sense of Romancing SaGa, with things like “Everyone die arrow,” “rude sword,” and “firewood splitting special.”

158: Japan Otaku Reviews

When I played Ultima on the Famicom without a manual, I really couldn’t understand anything about magic.

159: Japan Otaku Reviews

Heat and fire are technically different, you know.

161: Japan Otaku Reviews

Zan and Gal are different because they represent shock and wind, but if I had to choose, I prefer Zan.

It’s a bit different from the original intent of the thread, but why is the world’s wind magic always green? What is a green wind!

164: Japan Otaku Reviews

>>161

The fire is red, the water is blue, the lightning is yellow, and the earth is brown, so it’s too much.

162: Japan Otaku Reviews

Isn’t “rariho” simply about being high on anesthesia?

163: Japan Otaku ReviewsYeahx3

The sound of “Rariho” makes it seem like it’s the effect of “Medapani.”

167: Japan Otaku ReviewsYeahx1

Cure Plams (CV Wakamoto)

168: Japan Otaku Reviews

It’s common for the attributes to change depending on the title, so I feel like it’s a problem that I can’t remember the Megaten series, including the personas.

169: Japan Otaku Reviews

If you’re Asian, quote from classical Chinese instead of Latin.

171: Japan Otaku ReviewsYeahx1

>>169

It’s pretty much done!

173: Japan Otaku Reviews

>>169

When suddenly referenced in erotic games made by Chinese people, I don’t understand anything…

183: Japan Otaku ReviewsYeahx1

>>173

In American games, you have to keep your eyes peeled when making decisions.

Japanese games must emit an aura from the body.

Chinese games require reciting Chinese poetry.

170: Japan Otaku Reviews

The image of the spell was so strong that I wasn’t used to being larihoed by the dwarfs’ greeting in FF.

Why is the dwarf’s greeting “Ralifoo”?

172: Japan Otaku Reviews

Fireball

175: Japan Otaku Reviews

I am the white blade that emits light.

176: Japan Otaku Reviews

I’m not very familiar with the magic of Wizardry, so I don’t really understand it well.

177: Japan Otaku Reviews

Zan was originally envisioned as a successor to Psyche (psychokinesis), with an image of a shock caused by telekinesis.

The fact that something like that is mixed in with magic was unfamiliar to me…!

178: Japan Otaku Reviews

I seriously can’t remember the names of the spells in the Wizardry mobile game.

It’s Raylis, Rainix, Dialco…

179: Japan Otaku ReviewsYeahx4

Even if you don’t have any stains, you’ll eventually learn while doing it anyway.

180: Japan Otaku Reviews

Did I talk about the shining golden color – Shumari Gold -?

181: Japan Otaku Reviews

The problem of not understanding Monster Hunter-specific skills too well.

185: Japan Otaku Reviews

>>181

If you see the explanation, it might not have the conditions detailed, and you’ll be confused!

193: Japan Otaku Reviews

>>181

Wyles was my first Monster Hunter, but the Spirit’s Blessing was activated and it kept happening, so I was wondering if there is some kind of world setting for it…

187: Japan Otaku Reviews

I really want to use the spell names from WIZ, but I can’t, so I’ll make my own original spell names and also include a feature to set spell names.

188: Japan Otaku Reviews

Rather, recovery and the like leave more room for imagination, which is nice.

When I’m told “Heal!!”, the annoying part of my mind wakes up, thinking (this world is a magical chant in English…)

195: Japan Otaku ReviewsYeahx2

>>188

I believe it is being translated through the monitor.

I mean, if you don’t think that way, doesn’t it make you feel like (are these guys speaking Japanese…)?

203: Japan Otaku Reviews

>>195

Beer is the world of Japanese language…

189: Japan Otaku Reviews

The descriptions of skills in mainland-style social games are all like “the fal’Shi of pulse is purged like a cocoon.”

I can’t understand anything even after reading the explanation, so please do something about it…

198: Japan Otaku Reviews

>>189

Gain ◯◯ when attacking.

If there are five or more ◯◯, it will enter ×× mode.

When obtaining ◯◯ in ×× mode, attack power increases by 0.05 times.

There is a bit of a roundabout image.

199: Japan Otaku Reviews

>>189

When A is performed, it enters state B.

When in state B, doing C will yield one D.

By consuming D, E is activated.

190: Japan Otaku ReviewsYeahx1

The name of the gravekeeper is Kuran Maran.

191: Japan Otaku Reviews

When a tough, serious boss uses a recovery spell with a somewhat cute name, it makes me chuckle a little.

192: Japan Otaku Reviews

I saw the above Monster Hunter, but having Lao Shan Lung as the elder dragon is actually interesting.

194: Japan Otaku Reviews

I want to see the character’s uniqueness, like the passive skill “Good at Saving” (which reduces MP consumption slightly).

196: Japan Otaku Reviews

Due to a setting error, there was a case where the names of weak enemies, equipment names, and skill names overlapped with Excalibur.

197: Japan Otaku Reviews

Whether it’s a technique or magic, I’d be happy if the names feel like they have naming conventions or a systematic approach.

200: Japan Otaku Reviews

Acquire one layer of ○○.

The following is a long explanation of ○○.

201: Japan Otaku ReviewsYeahx2

Since it’s a unique language, the names of the healing spells in this game increase in healing amount in the order of Kechon → Kechonke → Kekechonke, and for area healing, it increases with Rukechon → Rukekechon! Even if it’s explained like that, it probably won’t register in my head…

202: Japan Otaku Reviews

It would be nicer if usability provided a window with an easy-to-understand description before fixating on names.

204: Japan Otaku Reviews

I think ◯◯ Dine is already overflowing with a feeling of being very strong.

205: Japan Otaku Reviews

Just displaying what effect it has when selecting a technique would make a huge difference.

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