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[Monster Hunter Wilds] Skills divided by weapons and armor.

Japan Otaku ReviewsYeahx12

I’ve seen harsh criticism everywhere, and at first, I thought, what kind of crappy system removes freedom?

I’ve been trying out various weapons recently and I’ve noticed that when I switch weapons, it usually just involves actually switching the weapons, so I’m starting to think this system might actually be convenient…?

It’s helpful that I don’t have to replace everything every time I change my weapon, so I don’t have to think about it.

MONSTER HUNTER WILDS

1: Japan Otaku ReviewsYeahx25

I don’t think the problem is in the division of skills itself, but rather in how poorly it was divided.

2: Japan Otaku ReviewsYeahx11

It’s fine that weapons, armor, and accessories are categorized separately, but I can’t help but sigh when there are skills attached to weapons that don’t make any sense.

3: Japan Otaku Reviews

I somewhat like it because there is significance in switching.

5: Japan Otaku ReviewsYeahx9

It’s good that you divided it.

Why is the strength buff in the weapon slot?

6: Japan Otaku ReviewsYeahx4

It’s good in the sense that it accommodates weapon swapping, but…

As a result, the desired skills vary by weapon type, leading to the emergence of restrictive weapon categories.

Increased ammunition speed change, concentration, heightened defense, strong artillery or attribute enhancement, desired for charge axes, etc.

8: Japan Otaku Reviews

I understand that it’s reasonable to separate skills for weapons and armor since you can now use a bowgun as a sub-weapon.

However, in that case, I really think it would have been better for the armor side to handle the general skills of evasion and attack…

Other than that, I honestly have no particular complaints.

9: Japan Otaku ReviewsYeahx6

“Integrate the gas characteristics and gas strength already!”

13: Japan Otaku ReviewsYeahx5

I think it’s fundamentally correct that the guard-type skills are on the weapon side, as it relates to the purpose of this system.

The place that needs a brush-up is somewhere else.

14: Japan Otaku Reviews

I understand that skills dependent on weapon types are assigned to the weapon side.

I don’t understand why an attack that is supposed to be independent of weapon type is attached to a weapon.

15: Japan Otaku ReviewsYeahx4

I want the combinations of composite beads to be more lawless.

Iron Wall 3, Strong Wall 1 or Mind’s Eye 3, Stimulation 1, etc.

16: Japan Otaku ReviewsYeahx8

It’s the opposite of the strong wall jewel and the iron wall jewel, right?

17: Japan Otaku ReviewsYeahx2

Skills that are only used with specific weapons are fine to be associated with the weapon itself.

I can’t help but think that attacks and dodging could have also been done with armor, right?

18: Japan Otaku Reviews

Having too many skills attached to the weapon ends up making me open a lot of decoration slots, which feels quite uncool.

19: Japan Otaku ReviewsYeahx3

I’m not sure if it’s weapon-related due to the complexity of the mixed jewels, but I feel like skills like Crit Boost and Maximum Might would have been better suited for armor instead of challenges.

20: Japan Otaku Reviews

Please summarize the performance of the Iron Wall and the Strong Wall.

21: Japan Otaku ReviewsYeahx2

The problem is that there is no point in using sub weapons at all.

I understand that you want to say to play around with various things, but then I think you should give us more content like big consecutive hunts.

Defeating just 2 monsters is too easy with a single weapon.

22: Japan Otaku ReviewsYeahx5

Make my response the color of Babaconka.

23: Japan Otaku Reviews

It’s been a while, so I don’t have any particular complaints about the decorations, but I really want the paralysis production skill to be improved.

24: Japan Otaku Reviews

In the first place, I’m not using weapon switching, and even if I were to use it, I would only do so with the same weapon type and since I’m using Artya, I have the exact same setup, so it doesn’t make any sense…

26: Japan Otaku Reviews

It’s the same with the sword-drawing technique, but it tends to go too far in bringing things that should be on the armor side over to the weapon side.

Especially, the sword-drawing technique can be deadly depending on the type of weapon.

27: Japan Otaku Reviews

Maybe everyone hated that each one of them had full dodge from attacks, but if you make it a weapon skill at skill level 7, no one would use it…

29: Japan Otaku ReviewsYeahx1

I wish the skill setup with things like Draw Attack on the Gunlance would be changed.

31: Japan Otaku ReviewsYeahx2

Is it really necessary that the skill slot doesn’t apply to perfect guard and the guard properties are strong?!

32: Japan Otaku Reviews

I wanted stamina-type skills to be on the weapon side and to have more gaps in the weapon’s slots.

33: Japan Otaku Reviews

In the end, it feels like it just became restrictive since the skill composition will end up being similar anyway.

38: Japan Otaku Reviews

Give me the three types of compound jewels with the master release.

Please give me a strong defense with lots of energy.

42: Japan Otaku Reviews

It’s fine because it’s unthinkable for a great sword or katana user to wield a crossbow.

Such abnormal people should be banned.

43: Japan Otaku Reviews

At least if the gunner’s defense was strong… the skills added to the gunner’s weapon are surprisingly lacking in personality.

46: Japan Otaku ReviewsYeahx1

Is the sword-drawing technique not effective for gunners?

It’s just not very meaningful.

47: Japan Otaku ReviewsYeahx1

How many people even carry both a melee weapon and a gun?

48: Japan Otaku Reviews

The guy called “Batto (Power)” has been garbage since his first appearance.

49: Japan Otaku Reviews

I really want the talisman slots to be unlocked soon… It’s hard to evaluate this system when something that was clearly stated before the release hasn’t been implemented…

50: Japan Otaku ReviewsYeahx2

The swordsmanship should apply to all weapons, right?

On top of that, there are things that can be effectively utilized as weapons and things that are difficult to do so.

The problem is that it’s being forcibly attached even though it’s difficult to make effective use of it.

52: Japan Otaku ReviewsYeahx2

I don’t get the impression that it’s being criticized as much as people say, and it’s obvious that it’s designed for swapping.

That being said, I still think armor has power skills after all.

53: Japan Otaku Reviews

I think the slashing technique of the Rabara weapon is just trying to balance things out by making the base weapon performance low with skills.

54: Japan Otaku Reviews

Are there any techniques for drawing a sword other than with a large sword?

It’s not that strong even if it’s a great sword.

58: Japan Otaku ReviewsYeahx1

There are no options for armor at all, right?

Everyone has the same skill composition.

59: Japan Otaku Reviews

Moriba is so cute! I want to strip it!

I’m getting tired of writing this already!

61: Japan Otaku ReviewsYeahx1

Well, the skills have been adjusted so that you can fight even when swapping to sub-weapons during battle.

63: Japan Otaku Reviews

Give me a 3-slot resistance gem, seriously.

64: Japan Otaku Reviews

There are weapon types that are fundamentally incompatible with weapon switching… especially the charge axe, which requires reapplying rituals.

65: Japan Otaku ReviewsYeahx3

It’s been said many times, but it feels like the adjustments are based on the assumption of G-rank.

I wonder if it’s really a problem that the standard version becomes cramped.

66: Japan Otaku Reviews

Well, in reality, the degree of freedom is only demonstrated in the spare capacity once you’ve fully stacked skills to output firepower.

68: Japan Otaku Reviews

It would be nice if I could put skills that can be used for both main and sub with the talisman… If I’m using both ranged and melee, something like Critical Eye or if I have two melee weapons, something like Artillery would work.

69: Japan Otaku Reviews

In a two-monster quest, you can generally manage with just one weapon, and if the combination is tough, I’ll just go back to camp and put on specialized equipment.

70: Japan Otaku ReviewsYeahx3

Was it necessary to divide the flute master levels and also set the slow to 2?

72: Japan Otaku ReviewsYeahx1

Since there are no options for set effects, everything, including skill composition and armor, is the same.

74: Japan Otaku Reviews

I don’t understand what you want to make Lance do with sword techniques…

You can bet, but you did it half-heartedly, didn’t you?

76: Japan Otaku Reviews

If your play style is something like exploring the field and encountering monsters in harmony… then being able to swap without returning to camp would also make sense.

Basically, it’s the same as the usual Monster Hunter quests; you accept a quest, deal with some minor issues, take down one or two monsters, and return, so changing equipment isn’t very helpful.

77: Japan Otaku ReviewsYeahx1

Armor doesn’t show much personality at all.

78: Japan Otaku ReviewsYeahx1

It’s inconvenient that there are no composite or II or III types in armor with 3 slots.

I want Defense Jewel III and Resistance III.

79: Japan Otaku ReviewsYeahx1

You might say it’s easy because you only need to change weapons, but I think it reduces the freedom to build it yourself that way.

80: Japan Otaku ReviewsYeahx1

By separating weapon skills and armor skills, you can switch them out, etc.

The versatility of armor equipment has increased, so that was good.

Why did you attach a specific weapon skill?

Thanks to that, there are many weapons that haven’t even come up as options.

82: Japan Otaku Reviews

I mean, isn’t there too many similar skills?

The effects are different, but I can group these and these together, right…?

83: Japan Otaku Reviews

I guess we don’t need the series skills after all.

If it’s all strong and at a level where I’m troubled, that’s one thing, but it’s just full of trash.

84: Japan Otaku Reviews

If you’re just going on a quest, one weapon is fine.

When I’m wandering around the area casually and sometimes beating up those who come out.

It can be easier to have a crossbow as a secondary weapon.

85: Japan Otaku ReviewsYeahx1

Up until now, if I were to seek maximum efficiency, I would have ended up with the same equipment, and I think that for regular hunting, regeneration-type equipment is more comfortable…

86: Japan Otaku Reviews

The limited skills that can be attached to weapons make it a downside that I can’t create exceptional gear.

88: Japan Otaku ReviewsYeahx1

In the first place, switching weapons wasn’t necessary.

There was hardly any use for it except for guessing and bringing two types for someone I didn’t know the weakness of.

91: Japan Otaku ReviewsYeahx3

When considering the pros and cons of the customization of decorations, which is an element I’m always relying on, in relation to the new element of changing weapons, I feel like the cons are greater.

93: Japan Otaku Reviews

Ultimately, there is no one I have to go out of my way to change for.

95: Japan Otaku ReviewsYeahx5

All I can say is that I wish Mitsune had two bubble parts…

Who uses stew without bubbles?

97: Japan Otaku Reviews

It would be great if the weapon switching could be improved, especially regarding the tempo and input sensitivity… like when using two melodies of the horn, switching to a cutting weapon only when necessary, or carrying a bowgun for high-position destruction, or using a guard weapon when dodging isn’t going well.

98: Japan Otaku ReviewsYeahx1

I wish we could freely equip things like group skills, resilience, diversion, and encouragement! It’s just that the disparity between those who really don’t need things like stealth walking, glide enhancement, and stealth walking is too severe.

99: Japan Otaku Reviews

If making equipment is as easy as in this game, I don’t think we need excuses like just switching weapons.

100: Japan Otaku Reviews

In MR, you can attach weapon accessories to armor! I want it to inflate!

101: Japan Otaku Reviews

When using a hammer, it’s obviously a bad matchup against things like octopuses, so I’m switching it out.

But it’s just octopus and Janath…

103: Japan Otaku Reviews

They probably created the weapon switch to start battles while wandering around the field instead of focusing on quests.

It doesn’t work much because it mostly starts from quests.

106: Japan Otaku Reviews

Please quickly change your armor at the same time as switching weapons.

108: Japan Otaku Reviews

I think poison weapons should simply have something like Offensive 3 instead of useless critical hits or poison enhancement.

109: Japan Otaku ReviewsYeahx1

I think weapon change should be thrown out like in the opening.

110: Japan Otaku ReviewsYeahx1

Before I know it, things have switched, and I’m like, “Huh!?” a lot.

111: Japan Otaku Reviews

I thought it was convenient to switch items while doing the event grab and other quests.

Well, in the end, it won’t change much since I’ll open the item box to refill my ammo anyway…

112: Japan Otaku ReviewsYeahx1

I think the overall skills of production weapons are not very good.

113: Japan Otaku Reviews

I cleared the story, but I haven’t seen the earplugs.

Did the earplugs disappear?

114: Japan Otaku Reviews

There aren’t any situations where I start hunting while wandering around in the field.

115: Japan Otaku Reviews

The strange reactions can generally be said about all select-related matters, so if it were to happen that a Meowster throws something in G, I think it would be a problem that could be resolved instantly.

116: Japan Otaku Reviews

I’m not sure if it’s the final update’s roots, Vulcan, or Magios, but I have a vague feeling that they’re planning to destroy all of this equipment.

It will probably come out in three years, so it’s a long wait!

121: Japan Otaku Reviews

Since I’m not good at balancing between skills, there’s no need to narrow down the options even further.

124: Japan Otaku ReviewsYeahx5

Well, to be honest, they probably want to curb inflation.

125: Japan Otaku ReviewsYeahx1

If you don’t activate each person’s skills to gather food, the efficiency will be too low…

126: Japan Otaku Reviews

In Monster Hunter, there isn’t much play around creating unique builds, so I don’t particularly feel like having fun in that aspect.

In that case, it’s still more enjoyable to play with layering clothes for the look.

130: Japan Otaku Reviews

There’s not enough room for the attack.

131: Japan Otaku Reviews

I often realize that I’ve switched my belongings by mistake while dancing at the assembly hall.

133: Japan Otaku Reviews

When you have two Artias, there are times when you accidentally end up holding the wrong one.

Give me a change in appearance for the Artia.

134: Japan Otaku Reviews

Attacks and evasions should have been part of the armor.

I can compromise and say that weapons are fine, but in that case, I think the upper limit should have been set much lower.

If you pile up essential skills like that, there’s no room to include something like that.

135: Japan Otaku Reviews

Do the layering of weapons and the tying of layering rather than skills.

137: Japan Otaku ReviewsYeahx1

In the first place, there has never been a series that allowed freedom in equipment and skills at a higher level.

138: Japan Otaku Reviews

There are some that don’t use gore, but if you’re aiming for a balance of comfort and a certain level of power, aren’t they quite high up compared to past works?

139: Japan Otaku Reviews

There is a difference between the truly essential skills required by weapons and the must-have skills needed to enhance firepower.

The skill slots for weapons that require essential skills are cramped…

141: Japan Otaku ReviewsYeahx1

I want the charm to be linked to the weapon…

It’ll end up being swapped anyway.

142: Japan Otaku ReviewsYeahx1

It would be nice if the slots on the charm could be free slots, but I wonder when that will happen.

143: Japan Otaku Reviews

Ideal: Customize your unique build with various accessories♪

Reality: A degraded build if specific accessories do not drop.

146: Japan Otaku Reviews

Look at this gun! I can’t stack my favorite skills without two slot 3s!

148: Japan Otaku Reviews

Since Tamamitsune’s skill was really weak, I don’t expect anything from the new skill of Lagiaxrus either.

149: Japan Otaku ReviewsYeahx4

I thought, “You should completely revamp the skill system at this opportunity, you fool.”

It was an opportunity to cut off the past legacies like Gabu-strong and Jan-tetsu.

150: Japan Otaku ReviewsYeahx1

Although it’s not an exciting end-game content for Artya,

Exciting digging is hell, so it turns into this instead.

151: Japan Otaku Reviews

Because I don’t have a weapon slot, there’s no room to put in resistance jewels.

154: Japan Otaku Reviews

In order to utilize the changeover.

Production is garbage.

It’s hard to understand because the appearance of the art is the same.

I have to first eliminate the triple hardship of making attribute Artia, which is incredibly tedious…

155: Japan Otaku ReviewsYeahx2

Amulet…? I don’t know anything about amulets; I’ve never even dug one up.

There is no such thing in Monster Hunter.

157: Japan Otaku Reviews

I think that with the world updates, including the tempered King and the FF collaboration, inflation has progressed, and this is about where we are at this stage, right?

158: Japan Otaku ReviewsYeahx9

I’ve seen a lot of defenses saying “Monster Hunter has always been like this,” but that’s not really a defense.

Improve it!

159: Japan Otaku Reviews

The issue can be resolved just by having level 3 resistance in a 3-slot, but what are the developers thinking with this game’s mechanics?

160: Japan Otaku Reviews

Arthia is certainly stronger than production, but…

When asked if the production is weak to the point where it needs to be carefully selected, the answer is not necessarily so.

It’s not really a problem if there isn’t an artia.

165: Japan Otaku Reviews

The disparity between weapons with 3 slots and those with 2 or 1 slot is too great.

166: Japan Otaku Reviews

Please address the weapon balance, the stress factors of each weapon, and the narrow targets for hunting, which have ended up being resolved without considering skills first.

167: Japan Otaku Reviews

With a weapon that can block, you don’t need to accumulate fire resistance for the Zoshia battle.

168: Japan Otaku Reviews

It’s tough to secure three slots for resistance right now.

So, when it comes to using a charm… I want to use it for a 3-slot skill, right?

170: Japan Otaku Reviews

I wish they could hide the inconvenience of the MR a little more.

173: Japan Otaku ReviewsYeahx6

It’s understandable that game design can be inconvenient, so I can accept that.

The more you do it, the worse the UI design becomes; you really need to fix that.

175: Japan Otaku Reviews

Sometimes there are times when there’s nothing you can do about your ally’s dragon milk explosion or elemental damage.

176: Japan Otaku ReviewsYeahx3

I’m not asking for it to be common, but give me some complex jewels for the armor too.

177: Japan Otaku ReviewsYeahx3

There are too many aspects of the UI that make me wonder what they were thinking.

178: Japan Otaku ReviewsYeahx1

As long as Zoshia doesn’t have negative fire resistance and has properly increased her defense, it’s all good.

Fire damage is troublesome, but it quickly goes away if you keep rolling, and you can manage without taking any measures.

183: Japan Otaku ReviewsYeahx2

I participated in the event and played again for the first time in a month to layer my outfits, but I got bored after a few quests.

I don’t know if it’s to make money, but stop this format of event quests.

184: Japan Otaku Reviews

Do you understand which is stronger, rolling around or hitting at that moment?

Hey, I’m so changeable.

185: Japan Otaku ReviewsYeahx3

During the event period, I’ve been wearing Sakura Wave 4 the whole time, but there’s no quest that I can’t participate in, so it’s a relaxed environment.

Because my lightning resistance is maxed out, it might be tough to wear it against the Kulve Taroth.

186: Japan Otaku Reviews

I wish Arty could at least make a shot like a pro.

187: Japan Otaku ReviewsYeahx1

I don’t think it has been adjusted based on the premise of Artia, and it’s unlikely that it will be in the future.

188: Japan Otaku ReviewsYeahx1

It seems that Kematorisu is about to leave.

Open Skip

189: Japan Otaku ReviewsYeahx1

I don’t want it to be completed with MR; I want it to be completed at a higher stage and added on with MR.

190: Japan Otaku Reviews

It might be more efficient to reduce the damage skills from the charm and boost fire resistance instead, as it would decrease the time spent being affected by fire.

191: Japan Otaku Reviews

It’s not just about changing the weapon; you need to bring an entire loadout set. Otherwise, you can’t fully utilize two different types of weapons.

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