
That’s why the quality comes from being able to postpone for years and being able to create anime as intricately as we like because it’s original.
I still have the feelings that make me wonder if the series will come to a halt because of the way they were making the games, questioning whether that approach is valid.
PS3 CERO B Suitable for ages 12 and up ©SRWOG PROJECT BANPRESTO
Far from being inferior, the quality of the anime is simply at its peak right now.
Well, there’s simply the fact that Tose is just too amazing…
Is it the 10th anniversary of MD this year?
It’s a cursed work that has been delayed excessively, causing trouble for the anime company, the sales don’t match the delays, and fans have started to expect this level of quality.
I wonder if they are making it now…
Looking at it this way, Alto’s stakes are way too short and it’s hilarious.
Most of the aircraft move dynamically when performing special moves, with a lot of three-dimensional movements and intricate cut-ins, and it’s really impressive.
It’s amazing, and it really feels like it takes several years to create something so meticulously crafted.
I thought there couldn’t be anything more beyond the OG side story, but they’ve steadily evolved by tightening the necessary parts and extending others.
It was interesting as a game too.
I’m not beautifying it; I can tell because I did it over again last year.
The texture of the strongest dad emerging from the core was truly breath-taking.
Since the time of Nirfa~MX, there were glimpses of it.
As anime continues to be HD upgraded, it feels like the differences in quality have become too pronounced, which has worked against it significantly.
No matter how far you go, ultimately a niche OG clearly has a higher budget than the original, but of course, sales are lower…
I have a feeling that the narrow scope of twin units and pilot training is frustrating, and I wish everyone could at least be assigned as attackers.
>>12
I feel that this is part of a troublesome issue where opinions seem to be divided among users in that area.
The reason is clearly that the adjustments in OG are more interesting than recent works as a SRPG.
Of course, I understand the opinion that just wants pure domination without any gameplay elements.
Stop making attackers and commanders unique.
There is no disagreement that this is the current pinnacle.
I think the freedom is different compared to robot anime with original animation footage.
There is no cool anime that surpasses Over Kaiser Sword.
When Jean Chavalier charges after an enemy thrown with a claw.
I love that cut-in shot that comes in from the side, with the cockpit background where the alarm is sounding and the camera is spinning to match the aircraft’s turn.
There is no cut-in effect that surpasses that in my mind.
>>17
It was a bit too innovative.
Is this the one that ended up taking a serious three years to create?
>>18
I don’t know how many years, but it’s certain that it was postponed.
No, I just find it frustrating that a certain captain is being favored, so just stop it, Attacker’s unique.
Fire! Fire! is cute, but the animation of Frickerei is really cool.
When it comes to the new resolution, I remember talking on the radio about how we have to create a lot of materials.
I really love Miltank!
I hoped to see them make a reappearance since they were quite crazy at the point of the side story.
My favorite D had the most effort put into it, so that’s good… but still, it can only be used with Fortegigas, and it being hidden is…
OG also makes extensive use of direct stun shocks and relaxation, so it’s not that much…
It’s better than ending with a recent determination of spamming the map.
The neutron buster is less flashy in movement compared to the claw anchor burst, though.
The changes in cut-ins and the delivery of lines in the climax are totally sneaky, right?
In fact, around the time of the OG side story, this was already the pinnacle of the combat animations in Super Robot Wars.
It’s such a small difference that it really just comes down to whether you prefer a more expressive writing style or a neat one.
I think even the OGs are quite active, you know.
The combat animation of the Second OG is really strange.
My favorite combat anime from OG is Over Kaiser Sword.
As for copyright, it’s T’s LSC Assault Combat.
I watched the video and it really is amazing…
The background in this video is incredible; the depiction of the city lights is very detailed.
Even with the angle change, the depiction of the city lights spreading below is properly represented and artistic…
I’ve thought this from the side story, but sometimes I like the shorter normal weapons, like the godly transformation Yaldabaoth’s Machine God Fist or Beelzebub’s Orgon Rifle.
I remembered when they started saying they would add an inspector disc as a bonus and I thought for sure it would get delayed…
I like Ash’s T-LINK Saber as it is short and cool.
It’s filled with cool moments like the real-life character cut-ins from Mantobasa, the quiet sheathing cut-ins during finishers, and the cape fluttering in the blast—yay, so cool!
Whose hobby is the nakedness of Exexbane?
Because we can freely create anime on our own, that’s why the Cybuster’s Akashic Buster can be a transformation assault type or a bird-launching type, and we can do various things with it.
Copyright can be restrictive in both good and bad ways, right?
It’s the same technique as in combat anime, but I was a bit surprised at the beginning.
I loved how MD’s Rising Meteor was so extravagant that people were saying, “The hurdle for Divine Thunder is way too high.”
I was just looking at that Ash’s cape fluttering, but the Saber from EXECS also has a great performance, doesn’t it?
While charging in with the slider and throwing the strike shield, just the flow of spinning catches and unsheathing the T-link is enough to make you go “What, what, what!?” But the fact that the saber comes back directly into the outstretched hand after the finish with the telekinetic explosion is just too cool, it makes me laugh.
I understand why it’s said that the spiky appearance of the Exexbine slider looking realistic is a bit interesting.
In combat anime, it’s really cool how characters fly in and get equipped.
Just release it every year at the SRC level, please, Super Robot Wars.
Everyone will be happier that way.
I want to participate in the OG that Team Z is joining.
>>44
You’re really motivated to work on the sphere settings, aren’t you?
Why can’t you do it!?
Well then, I’ll focus on the uncle’s conversation again…
Although it’s mostly characters that were former protagonists, let’s exclude the realistic or mass-produced types.
I think that the fact that super robots have become overwhelmingly flashy in appearance is also spurring inflation in various ways.
The Z group is already quite active, so I don’t really have the feeling of wanting them to come that far.
I wanted you to work hard and bring out the DS group.
>>48
I’m curious about how to handle Group K.
>>51
I wanted to see you refine the setup and do a retake without making it weird.
Group W has aspects that are too complete in the original work.
Dandy Kachina Russell riding a geshu has become part of his personality…
It’s nice that that Saber returning reminds me of G Sword Diver…
It’s a pity that the series itself was halted when it should have properly gone to W.
In the end, I still don’t understand what Son Koryu is… Even after nearly 20 years since I suddenly killed him when he appeared in Sarufa.
>>53
It’s a dragon and tiger king manga character that appeared around α.
Well, even if you read that, the true nature is still ambiguous.
Just make a sequel, even if it’s an anime series…
>>54
In any case, just wrap it up in any form for now…
“It’s okay to have at least that much for fans who have supported for over a decade…”
It’s been said that it’s pretty strange at the time of the side story, but that’s actually true.
The battles in Group W have a lot of magic circles at the DS point, making it easy to imagine even in OG.
Before OG, please remake and port the Masou Kishin series…
Since Monolith seems to be free, I wonder if I could get some help.
If we’re creating a concluding chapter, will the main characters be Balmer and Kubo?
There’s a premise that because I’m an OG, I could do whatever I wanted.
To be honest, the quality of the main series has plateaued, and I wonder if there will be a breakthrough.
>>63
BB’s technological prowess is…
I’m honestly not sure about the production company Arecor, but can’t we outsource the anime to someone else?
I think there are too many instances where the character attacks for a long time, comes to the front, and then enemies explode in the back; while the animation is amazing, the overall execution feels low-level.
DD means that the enemy is trying various ways to attack and counterattack.
>>65
I honestly thought that the movie of the Hi-New and Nightingale’s combined attack was just ridiculous.
I liked that characters who had only been mentioned by name or referenced in the past with little to no screen time or appearance, related to licensed Super Robot Wars original characters, were properly featured as characters in the OG series.
Alvada and so on.
The 3D transformation of the background in the thread image was such an incredible evolution that made me think, “Is it really like this because of that change?”
It seems that it’s really impossible since it hasn’t been adopted in the subsequent main story…
>>69
Just by tilting it a little, it becomes pretty cool, doesn’t it?
>>79
Not cutting and changing angles while rolling the camera gives a sense of strength.
I can’t help but wish I could see X’s Zergard’s body slam in one cut from the accelerator summon.
I like when Fortegigas separates to attack and then re-combines.
>>70
It’s not just an attack, but actually restraining them is impressive, Riot Buster.
To be honest, I quite liked the rigidity of the military, led by Miles in MD, so it was tough that it wasn’t accepted by the majority.
>>71
The whole scenario felt a bit stiffer compared to previous works.
Please release all of Moon Duelers on PS5…
I’ll pay the money…
MD has a lot to say about how the GC group is being treated and other things.
I want them to release Astra Nagan and Dis Astra Nagan somehow…
I want to see it in a smoothly animated form…
There were parts in the MD that made me go “Hmm…” here and there, but that’s just how it is.
I wonder if there wasn’t enough time.
I think the ultimate technique is just to shoot with an open chest, Astranagan.
It’s also concerning that Shu can’t take revenge on Alvada if it’s not a continuation.
I love that when Daizengar appears, the vacant pilot slot for the Zero-Type becomes Rishuu-sensei’s beloved machine, and it stays strong all the time.
>>81
I mean, it’s strange how Mr. Rishuu is too strong both in terms of setting and gameplay, that old man.
Everyone becomes excited when there are surprisingly effective tactical performances.
>>82
If it were to be recreated now, it would be long! The overwhelming nostalgia and that feeling of “this is it!!!” would probably win out.
The first time is
It seems that the battle anime is like the work of a few artisans.
Even if it were revived now, it seems impossible to recreate the quality from back then.
I wanted to see the cool sumo robot W.
>>83
I think the amazing thing about OG is that, regardless of the length of the anime, there is no extreme difference in quality as long as it meets a certain standard.
The disparities in representatives for BB are still clearly evident, leading to frequent debates about it, such as the differences like “the person from ◯◯.”
What makes me not feel that way is simply that everything seems to be under control.
The anime has definitely degraded because of DD.
You can see its hints in Y as well.
>>84
There are some good DDs, but mostly they are bad.
Recently, 0083 was well-rounded.
Considering the production period, the quality of the Nutcracker in the α side story is also quite strange.
You can’t see movements like this in the current Super Robot Wars, seriously.
It was nice that D’s character joined, but I felt like they didn’t interact much with the other members…
I wish they would make it possible on PS5…
>>91
Doing that also uses resources at a new level…
Since DD is a different company, it has nothing to do with it…
It was disappointing to explicitly state that Fortegigas is a degraded version of Dracodeus.
>>95
Was there such a story?
>>109
I feel like they mentioned that the final boss of MD briefly stepped into the realm of Dracodeus when Forte Gigas went all out.
Make it possible to use the Demon Gear God as well!
Astralang is looking forward to feathers and swords.
The Axion Buster has been kind of like that all along.
The movement in Macross Δ had quite a bit of a DD feel, huh?
The company that made Super Robot Wars is gradually going out of business.
>>100
Are you checking the Winky Soft site every day?
They say they’re not letting us release MD out of pity because they don’t think such sales can be expected.
The series has progressed too far, making it difficult to continue from the middle.
>>102
The models are all different…
I honestly feel that there is quite a difference between good movements and subtle movements in the supermarket genre.
I don’t think there’s much difference between PT and real types.
I like Z from the licensed Super Robot Wars anime, and for OG, it’s the Second Impact and MD.
It must be tough to port, but new game consoles keep coming out one after another…
It would be good to just port it directly from Steam…
Even so, it’s still easier to catch up to than KH…
>>111
Recently, there was a summary released, so it might be easier to catch up on KH now…
Since the Earth side has grown to the point where even a low-ranking soldier can say that Zovok, who should be on par with Balmar, is an easy opponent.
Isn’t it getting difficult to create a challenging storyline?
From casually saying “just port it” to actually considering things like securing staff for the porting process.
Bandai Namco has had some Tales games that were worse after the port than before, and porting is more troublesome than users think.
I definitely find that super robots with taller proportions look cooler, so I don’t dislike the current licensed Super Robot Wars super robots.
Even just the generic cut-ins are quite dynamic, but having four of them lined up for a Maximum Break is really great…
I don’t ask for much, so I want all of the generic cut-ins to be available.
When it comes to Balmar, Laodicea hasn’t appeared yet.
I already defeated Yuzes.
KH is being sold in a bundle now, so if you do that, it should be fine!
When it comes to overall coolness in anime, OG really takes the crown.
The copyright has too much fluctuation…
The guys who were making Super Robot Wars at Tose and BB Studio, please get them to Bandai Namco already…
>>121
?????
Aren’t all of you Bandai Namco?
I’m sorry if you like them, but what is it with all the OG helmets being so uncool?
Isn’t anything other than a goldfish bowl acceptable?
Didn’t Tose go bankrupt the other day?
>>126
Sorry, I mixed this up with AI… The one that went bankrupt was AI, the company that was in charge of mobile Super Robot Wars.
>>129
I see.
I thought DD was made by AI.
I think the ATX team is the lamest.
Stop saying that you can’t follow just the goldfish bowl.
Well, I understand what you want to do, but it’s not something you should put on a cute girl, at least not in terms of appearance…
>>128
I mean, why is it only the goldfish bowl when everyone else is dressed in their usual outfits like they don’t care about formal swimsuits?
You don’t need to put so much effort into weak techniques from the generic category for the copyright and OG, just focus on making the big moves good, and that would be enough for the battle anime…
Class D was all so cool, and I was very satisfied…
Nakamura Josh is great, isn’t he…
Even if you try hard with big techniques, honestly, the motion and the original animation storyboard rely heavily on sense.
No matter how much time you spend on someone who can’t do it, even five times more, you won’t be able to catch up to someone who can do it.
On the contrary, when I see Masaki in casual clothes during the cut-in, I can’t help but think, isn’t the D group afraid of going to space…?
>>134
If we start pointing that out, we won’t be able to play Super Robot Wars…
I want the black horns on the ATX frame to be removed.
Isn’t it possible to raise development funds through crowdfunding or recruit volunteers to help create it?
To be honest, I think Hyperion and Ryukoou don’t look that cool in the OG or the anime.
Regarding Ryuko King, there’s something really cool about Jaku Bu Wang.
There are times when I feel like it’s not about putting all my effort into a big move or technique…
It’s about copyright, but specifically how to launch the Shine Spark of the true Getter Dragon’s Shine Spark.
>>140
Was there something strange?
It was roughly along the lines of Getter Dragon’s Shine Spark.
>>179
If a different Getter Dragon launches a Shine Spark by coming to a sudden stop, it will perform a somersault and launch a Shine Spark without stopping abruptly.
>>180
I was looking back at various things, and after all, it’s that part.
However, in past Super Robot Wars, there was quite a bit of variation in the length of the Getter Shine pose, and the movements after launching also varied quite a bit. Moreover, since it’s technically a different machine, I think it’s within the range of personal preference regarding the presentation.
I should have just made it a standalone piece; why did I turn it into a sequel?
Thanks to you, I never expected it wouldn’t be completed…
Excellence is not being talked about… it’s sad…
>>142
The important Lightning Eternal only appears in the side story.
Ryuko King likes the true anime more, but Toriyu King prefers the one that’s not true.
The fact that the Slash God Rikkou Sword is subtle is a major factor, but…
Can we do something about the fact that there are more characters with completed storylines than licensed Super Robots?
Group R has both enemies and allies…
The allies are related to Gilliam and Shadow Mirror, while the enemies are just Dark Brain as a bonus…
Well, just wait… after the release of Super Robot Wars Y, new information about the OG series will come…
First, it’s the SHO remake.
The Grungust’s Keitora Sword is inevitably associated with the image from the Fourth War, and there is a sense of incongruity with OG’s Jūbunji Slash and the rotating movements.
The final beam not coming from the whole body as well.
Aren’t there a lot of people who think, “Did you really have such a style in Winky’s Super Robot Wars?”
Specifically, Grungust and guest mechs.
I think the quality of anime from DD in the last two years is higher than Y at the moment.
Up until around the PS2 era, there were some not-so-great motion features mixed in even though they weren’t small-scale machines.
In games like LifeGaeos or SD, it’s hard to tell where the details are, so it’s impressive how they managed to make it look so good.
Remake Sukkomi 2 (suddenly).
Even DD is lame, especially mirages.
It might just be that making a mirage itself look cool in a battle anime is difficult.
>>154
I think it’s overly deified with just a few highly motivated anime as its symbol, DD…
>>159
It’s true for any series, not just DD.
I’m still not used to the slender legs of the Grungust.
The Lightning that only appears in the side story is really great; the weapon effects are perfect, even for beam saber class weapons, and I love it.
Isn’t the recent animation simply slower compared to that of this period?
I feel like there are many things that are just right when fast-forwarded.
Honestly, I’m not really a fan of Raul’s harem in the R group…
It’s fine if my sister’s partner wears glasses.
How are you moving in SD size like that!? It often feels like there’s a focus on impact, and the reasoning behind it leads to a sense that those finer details aren’t really necessary…
The Black Hole Cannon summoning being done by Exexbein.
The Mao company is using something like a side story anchor to make it possible to do Huke, that company is too barbaric.
A mirage is pretty impossible, huh… spreading my arms and shooting a beam…
>>163
Since I saw it in the theater, it’s the machine where Lulu-yama is fighting while holding its head in the back.
It’s unreasonable.
I wish they would release the OG series all at once on Steam…
DD is undoubtedly at a ridiculous level of difference compared to the initial participants and the recently added ones.
I think the Grand Dasher currently appearing in Combattler is cooler than 30.
The quality of the anime is amazing, but
The series being canceled seems inevitable… it really feels that way.
The zero beam isn’t particularly cool either, mirage… It’s being overshadowed by Lulu’s talk.
Only Despinis has been allowed to survive…
The coolness of a mirage is like the coolness of fireworks.
It’s pretty impossible to make Gawain’s Hadron Cannon look cool, huh… said Z2 and DD.
The leader of the combat animation team has left the company and even filed a lawsuit against Tose due to excessive labor…
DD’s ZZ is something amazing.
ZZ is cool and unfair with all its weapons for now.
I think it’s a waste for the combat anime of this class to just disappear like this…
It’s amazing how cool it still looks even now.
I wish they would port the OG series to Steam all together.
I was concerned that the true Shine Spark’s robot cut-in illustration isn’t very good, it feels generally sluggish, and it doesn’t make direct hits.
I almost wish they had thrown a Shine Spark.
I was suddenly amazed and surprised, thinking “Wow, that’s really incredible!” at G-compatibility.
In the end, it was just the OGs being HD-ified and getting just one cut-in… I was quietly dissatisfied that there were still a few mechs like that even in MD.
Because there is too much movement in new anime, it becomes even more pronounced.
It’s common for characters that have already been finished to be left behind when you prioritize updating the characters that are due for appearances.
I really like that while the direction of Royal Heartbreaker has been enhanced in the series, the order of attacks hasn’t changed and some of those little details.
The variation in quality of the OG series’ battle animations is really impressive.
Recently, it’s not good that copyrights often feel off even at the stage of standing illustrations.
Even if there are differences in the movement for the worst-case scenario, I want the proportions of the character design and the balance around that to be aligned.
The disparity in the animation quality of Super Robot Wars is a bit…
Seriously, I really wonder how it’s possible that Kodar and Belial are way cooler and better made in the anime than the main character, Levatain.
There is quite a difference in the coolness of the aircraft’s paint job.
The latest combat animation of the second OG, the Masou Kishin, is so cool! I wonder what will happen if I possess it…!
I used to think that, and before I knew it, I became a man in my 30s.
>>192
If you were into magic suits and did the second OG in your teens, you’ve been brain fried by Super Robot Wars too much…
>>193
I got into Super Robot Wars from A, and I had a lot of fun trying out OGs and the DS Masou Kishin too!
OG should wrap it up quickly, what are they going to do about the third one?
OG should have been developed as a mobile game.
The discrepancy in body proportions also occurred in the original, so it’s hard to say anything.
To be frank, even the combat animations reused from the HD version of OGs are quite high quality by today’s standards.
>>198
Personally, I would like to be spared from Ash Saver and Lars Raven to some extent.
>>198
That’s something made by a fan…
I’m not really used to the way the joints move in that Flash animation style for the copyright, but if we’re going to HD, is that the only way to do it…?
>>200
It seems that the budget is being cut.