Home » Manga » JoJo's Bizarre Adventure » [JoJo’s Bizarre Adventure] I love 3D fighting games.

[JoJo’s Bizarre Adventure] I love 3D fighting games.

1: Japan Otaku ReviewsYeahx28

The pixel art from Capcom these days is really good, isn’t it?

The intensity from the original work can be seen in the face made up of just a few dots.

2: Japan Otaku ReviewsYeahx9

Hey hey!

Mach Aura

Puttunora

3: Japan Otaku ReviewsYeahx1

>>2

Star finger

8: Japan Otaku Reviews

>>3

Starbreaker

4: Japan Otaku Reviews

Silver Chariot!

High Elephant Green!

THE WORLD!

5: Japan Otaku ReviewsYeahx1

Don’t worry, I went easy on you.

6: Japan Otaku Reviews

Attached to the Chariots are hints of a Requiem.

7: Japan Otaku ReviewsYeahx6

Hehehe, sardine, die!!

9: Japan Otaku Reviews

I like how the hair flows, so I was watching it in training mode.

10: Japan Otaku Reviews

The dots are amazing, but the original drawing before it was turned into dots is probably super skilled.

11: Japan Otaku Reviews

This way~

12: Japan Otaku ReviewsYeahx2

If you look closely, this standing picture doesn’t have many elements of the JoJo art style, but I think it’s impressive how well it fits with JoJo.

13: Japan Otaku Reviews

I also liked Gundam and Fate character games.

14: Japan Otaku ReviewsYeahx1

Well, it’s a game overflowing with love for the original, so I guess that means you like it since you’ve been parodying it for a while.

15: Japan Otaku Reviews

The mini-games were elaborate, too.

At that time, Capcom and Konami’s character games had many hits.

16: Japan Otaku ReviewsYeahx2

The twitching of the face while entering tandem is subtle.

17: Japan Otaku ReviewsYeahx4

The victory pose after a round is also really cool.

18: Japan Otaku Reviews

The reason to still boot up the Dreamcast.

20: Japan Otaku Reviews

The Sentinel from MvC was also cool.

21: Japan Otaku Reviews

I liked how the Starfinger collaboration had a sense of doing something technical.

22: Japan Otaku ReviewsYeahx5

Come at me!

Bring it on!

Bring it on!

24: Japan Otaku Reviews

I think this guy, Polnareff, makes up about 80% of the tournament with DIO’s legacy.

25: Japan Otaku Reviews

The song is good.

27: Japan Otaku Reviews

Although it has created a truly terrible character that will remain in the history of fighting games…

30: Japan Otaku Reviews

>>27

I’ll overlay the thread image.

31: Japan Otaku Reviews

The stand was monochrome on the PS version, but the DC version had proper full color.

I guess home consoles have caught up with arcade game performance around that area.

34: Japan Otaku Reviews

>>31

At the time, the PS version explained that making the stand’s color a single shade was to give it a supernatural feel, and I completely believed that, but looking back now, it seems like just a pretext.

37: Japan Otaku ReviewsYeahx2

>>34

It’s tough that when actually done, there are some that become single-colored and have a reduced number of anime patterns, making them look all jagged.

32: Japan Otaku Reviews

With the appearance of NAOMI, Capcom also stopped developing its own hardware.

33: Japan Otaku Reviews

I like the color of the PS stand as it has a ghostly vibe.

35: Japan Otaku ReviewsYeahx3

I wanted to do the Super Story Mode DC too.

36: Japan Otaku Reviews

I love the way this Stapura’s hair looks all tousled.

38: Japan Otaku Reviews

For some reason, there are a lot of different types of Vanilla Ice’s taunt motions.

39: Japan Otaku ReviewsYeahx1

Polpol-kun’s theme is nice, isn’t it…?

41: Japan Otaku Reviews

>>39

I was moved to see it used in a five-part game.

42: Japan Otaku Reviews

>>41

That was a nice surprise.

I really got fired up.

40: Japan Otaku Reviews

More! Bring it on!

43: Japan Otaku Reviews

I feel like Kakyoin was quite bad, though.

44: Japan Otaku Reviews

>>43

Where abouts?

I thought the way the Hierophant was unraveling was really impressive.

47: Japan Otaku Reviews

>>44

I simply thought that the dots weren’t very good at that time.

There was a reply above, but it might be exactly that; I was playing the PS version, so the anime has decreased.

45: Japan Otaku Reviews

>>43

It seems that Kakyoin had to redo it in a hurry because the data was lost once…

46: Japan Otaku Reviews

I thought it was detailed when I made the opponent a child in Alessi.

It looks like Alessio’s mouth moves as if it’s saying “KONAGAKINCHOKA.”

48: Japan Otaku Reviews

There are parts where the dot art of Kakyoin’s main body looks like simple drawing.

49: Japan Otaku Reviews

The previous foundation had good sound quality, but like with other games, the sound is muffled…

There are many misheard lines.

51: Japan Otaku Reviews

Araki was praising it.

52: Japan Otaku Reviews

Muda muda muda muda muda muda muda muda muda muda muda muda muda muda muda muda!

59: Japan Otaku Reviews

>>52

Uda Uda Uda Uda

62: Japan Otaku ReviewsYeahx2

>>59

Isn’t it the SFC version?!

53: Japan Otaku Reviews

It seems that if properly utilized, that Kakyoin has the potential to surpass a bird… but that sounds dubious.

61: Japan Otaku Reviews

>>53

That guy is quite crazy with his barriers, low DAs, drills, and tentacle extensions.

54: Japan Otaku Reviews

Indeed, it’s just Kakyoin who has this… weird motion or standing picture.

55: Japan Otaku Reviews

I’ve never seen the DC version.

56: Japan Otaku Reviews

The developer mentioned in a video that the cursed Devo CPU definitely won’t activate the stand in the first round as a reproduction of the original work.

There was someone with incredible enthusiasm who specifically created a night version for all the stages.

The pet shop was fun because they were talking about how they didn’t have enough adjustment time, which led to that situation.

57: Japan Otaku Reviews

Pet shops wouldn’t put effort into it if it didn’t have any enthusiasm; no matter how you think about it, it’s not suited for fighting games.

58: Japan Otaku Reviews

It seems that the line “And then time begins to move” was just said in this game.

60: Japan Otaku ReviewsYeahx3

>>50

I think the casting in this game is perfect.

63: Japan Otaku Reviews

I think it was 2nd part Joseph at the arcade back then? I remember the machine stopped when I used him.

64: Japan Otaku Reviews

Aegis Red Stone from the Strong

65: Japan Otaku Reviews

I really love things like time stop reversal.

A unique experience that only games can offer.

66: Japan Otaku Reviews

This is the most extreme high!

67: Japan Otaku Reviews

It’s amazing that they managed to do this much on the original PlayStation, which was completely unsuited for running a complex 2D fighting game due to its hardware characteristics.

It’s amazing that what we presented as a byproduct is the super story mode.

68: Japan Otaku Reviews

There are mysteriously many slots for the god Anubis.

69: Japan Otaku Reviews

I feel like I’ve seen a video where Kakyoin dies if he guards, but I don’t have many opportunities to see the basics being that tightly packed.

70: Japan Otaku Reviews

That guy is stronger if he doesn’t overcome his fear, right?

71: Japan Otaku Reviews

The performance of the PS is just too low compared to the Dreamcast.

72: Japan Otaku Reviews

Well, the opponent of the PS is the Saturn.

73: Japan Otaku ReviewsYeahx3

Since the PS was released in 1994 and the DC in 1998, if there was no performance difference, that would be worse for the latter.

74: Japan Otaku Reviews

I love the development story about how they struggled a lot over whether to prioritize the original work and not assign judgments to the stand, or to prioritize gameplay and assign judgments.

75: Japan Otaku Reviews

I didn’t like the easy infinite from early Iggy more than the pet shop.

76: Japan Otaku Reviews

Isn’t Kakyoin doing a lot of strange poses? Like punches and taunts?

77: Japan Otaku Reviews

I thought tandem was innovative, but it didn’t last.

78: Japan Otaku Reviews

The 4 years from SS to DC feels incredibly short with the current perspective…

79: Japan Otaku ReviewsYeahx2

First, the setting where another character speaks from your own character is difficult to use outside of JoJo, and the Oricon-style system has a track record of causing problems unless it’s something exceptional.

80: Japan Otaku Reviews

I quietly liked the game of Kakyoin on Poké Station.

81: Japan Otaku Reviews

I heard that the effect of the true shoryuken in Street Fighter 3 is reused in the opening sequence of the round.

83: Japan Otaku Reviews

>>81

I mean, isn’t the hit effect just reused from Street Zero?

82: Japan Otaku Reviews

In the original story, Midler retired without revealing her appearance, so if it weren’t for this game, she would have remained an unknown entity.

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