
Please.
It’s fine to make a lot, but can’t we make it all at once?
>>2
I heard that it will be possible to do it all at once in the update in May.
Is the P-stone of Eternal strong?
It’s stronger to stack Freedom than to make something like this.
It seems that Freedom will have more opportunities to appear than Meteor due to the terrain adaptation.
When looking at the cost, it’s easier, but the effort is just ridiculous…!
The P-st has the same hassle as model kits.
At least with the current number of implementations, it’s tough if we don’t create this too.
However, since it’s a support SSR with the same seed, it’s Meteor Freedom, so it’s not very practical.
Complex development = It really sucks that the leveling-up materials get consumed as much as that.
It depends on what will happen with the additional amount on the 30th.
So whether or not I should prepare this fully leveled character changes.
A flyable development SSR is valuable just by that point.
The SSR of the species is not weak, but there are generally some subtle points, which is why the easily stackable and convenient SR Freedom and Forbidden are highly rated.
It’s really convenient to use.
I’m just two more units away from maxing out, but what should I do…
The rival horse Meteor is difficult to use…
I had accumulated design blueprints, so I completed the max upgrades.
Please make it this way; otherwise, you are free.
All the beggars who come to the base should be satisfied with 1000 capital.
In an instant, the initial squad’s Exia was taken away…
Don’t show up until May, Lux.
A perfect strike can fly.
Due to its significantly lower performance compared to other works, it ultimately comes back to the discussion of whether the UR Freedom is too strong, doesn’t it?
Where did the spare Strike 2 units go…?
Is Fobi strong?
Moreover, it’s easy to develop…
Provi and Meteor find it difficult to comment, but there’s no complaint about the performance of P-Street, right?
With a range of 5 and a beam debuff of 30, it’s definitely needed.
It’s fine even if it’s zero.
It’s terrible that there’s only the R card that matches the attribute when I want to put Mu-san on the Perfect Strike, especially for the original scenario.
Didn’t you realize how troublesome the development was until after the release?
Zero is fine, but when it comes to different works, it definitely won’t be a compatible unit…
SR Freedom is too strong for the low price!
For some reason, underwater adaptability ◯
I thought it would take effort, but I believed I could manage it.
Before I knew it, the unit experience points were empty.
I haven’t used it, but was Providence really that bad? I was preparing to level it up because it’s easy to make.
I like this machine and fully leveled it up, but there’s nothing particularly outstanding about it…
SEED is good because there is still low demand for materials (SEED).
Works after ZZ already require more than 10 series materials even for intermediate machines…
It seems like it would be a good idea to collect more than 200 of the 00s that are filled with the genealogy chart.
Is the anonymous person who replied with “please” really giving it?
The development systems of other series don’t have as many demands up to this point, so what’s going on with the balance?!
The process of synthesizing from a Dagger through an Astray to another Dagger is the most irritating.
Don’t mess with me, Orb.
“I’m not really sure about the fixed expression ‘kudasaimashi.'”
Will I really be told “please” once I level up?
It’s just that I don’t want to make it because it’s time-consuming, but the materials are light.
Once I can develop in bulk, I can make as many as I want.
If you’re going to train Provi, it’s much better to train Psycho!
The material requirements for the development of the latter half of the scenario, like Iron-Blooded and Mercury, are tougher.
Despite struggling to create a patrol vehicle, why can’t it perform well at all in battles…?
Freedom can be used at a level comparable to UR if stacked normally.
…If it specializes one more level, it will become a debuff factor for the spaceship, and in this game with a small party, it has become a waste of potential.
Once I can do bulk development, I have a feeling that the required amount of development fodder will be too much and it will become discouraging.
Three Fleet Ally Tribe
If the scenario is stopped by the seed, then it might be possible to reach the end with Lacus after all…?
For now, it’s certain that Lux is saying to send the first, so the players are in a state of anxiety.
Well, I should be able to develop it all at once by then.
The Perfect Strike, which is a fiery red combination of three Strike units, is completed.
Provi has an advantage over Forbidden in terms of pure stats, but…
The Devil of Rain seems more troublesome.
I’m surprised there are people who have already fully leveled this guy three times.
As of yesterday…
I’ll compromise a thousand steps and accept those who request the aircraft.
Please show me the captured ones…! It’s painful to ask for that.
I’ve done it about 10 times, but they don’t capture it at all.
You can approach the enemy’s battleship with your own battleship once you defeat it and the unit is waving a white flag, right?
It’s true that the material requirements are crazier in the second half.
It’s definitely tough to create this when I’m really wanting it!
When developing ZZ, I wonder if the Zaku III was really such a culmination of mobile suits!?
Since Provi and Mansa are SSR development, I want to say they should try a little harder.
The ideal durable type Psycho Gundam is unfair, or rather…
Please return the raw strike after the pack is taken.
I think debuffs will be used somewhere.
If you don’t stack debuffs with Etaro’s expertise, you can’t deal proper damage.
The strength of SR Freedom and the strength of P-Strike in the support machine category for the species don’t have any competing elements at all, right…?
Support machines can stay as long as they want.
It’s not surprising that you can start from the second one since it’s just a hassle to do it one by one.
I’m asking for things that require level 50 in development.
When I tried to deliver it, I got a confirmation asking, “It’s exceeding the specified level, but is that okay?” What’s that all about…?
Games like Seed and Z have a relatively manageable difficulty level, making it easier to play through multiple times.
After making it, there’s no one who can properly ride it, and I feel like saying that.
I think Quinn Mansa isn’t that bad because he has an I-field and a shield.
I still feel like everyone hasn’t done the back part yet.
The actual P stock manipulation is expected to start around the end of next month…
I wonder if having the ability to adapt to water will be useful somewhere…
I wonder if there are scenarios that could lead to forced underwater terrain.
Mercury is over, but Aerial (Mira) and the three starter materials are requiring double digits, which is tough.
According to my memory, once a unit has been developed, it should be able to be produced at Capital after raising its level to Ace…
Compared to the trouble of Mercury, P-Store is quite cute.
It’s not implemented yet, but it seems that the estimated Grand Master Gundam could take away some amazing experience points materials.
The Three Great Families can be captured in the wild, so you don’t need to make them.
I’m being pressured to deliver a Perfect Gyan for the Universal Century characters.
The type of machine I’m aware of doesn’t exist in the Universal Century…
The guys in the second half of the scenario are demanding level 50 right from the start.
I think the limited range of the awakened weapon this time is a subtle disadvantage.
However, it’s fun to look at development diagrams…
Just looking at the synthesis route where even the ones on hold in the second half can be made into SSR materials makes me feel sick.
I’m asking this now, but is producing and raising a lot of balls for the sake of items or something?
It’s too annoying that making just one Aerial requires 36 development materials.
I completed all the scenarios.
The Double O team’s development diagram is really sparse…
The development diagram of Steel Blood is too amazing.
What is with the ridiculous number of technical book requests for Mercury?
I have a feeling that the AGE, which will likely be implemented in three parts, is going to be seriously awesome.
Personally, I really like the development tree in G Generation F.
They properly organized the side works and created a huge family tree for the whole thing…
The fact that there is only one hard material in the second half makes it even harder to collect resources.
People say that 3-merge Freedom is strong, but does it assume SP conversion?
Selling balls is a pastime for idle people, so it’s better to dismantle the captured mobile suits.
I wish they would distribute GP as event rewards.
The development of the SSR requirements is still a long way off, so it’s not something to worry about for now.
I dislike the increasing number of captured item requests more than that.
I think we’ll get a lot of materials from the latter half group later on…
For those who arrived early, if you want to earn now, it’s okay to earn.
Mercury has outrageous individual requirement numbers, but I feel that due to the constraints of the game development period, they are compromising quite a bit on the number of units included in the development tree.
I can’t fly in the sky, but
There’s plenty of firepower.
Even reheating is bothersome, and I also dislike how the meteor truck is chopped up.
The machines from the early series are still easy, but the later ones… Well, since there aren’t any events planned for the later series for a while, there’s no need to rush.
I liked the carefree attitude of just filling in the gaps with Phoenix when I was troubled by the development lineage of the old G Generation.
Well, it’s still easier to understand compared to connecting from Haizak to Gaza C.
Is the non-flying Ez8 weak?
It’s helpful that all the prerequisite parts for the necessary aircraft drop in HARD mode where development items drop.
I want to listen knowing my ignorance, but do we actually use the aircraft that can be developed in the first place?
Since none of the information matches the game we’re playing over here, I guess they’re watching the sparkling things instead.
There are currently too few empty stages… If you start worrying about that, it raises the question of what to do about underwater stages.
The things that cannot be opened and the things that cannot be done have become quite irrelevant to me.
It’s impossible not to go to space.
The P-Store is convenient because Agni has a range of 5 and can spread beam damage increase by +20%.
That said, Freedom’s Full Burst is a special weapon, so it doesn’t quite fit together.
I’m not sure which ones to enhance when it comes to armed upgrades, except for something like the Zeek Ax…
If it’s the one with EX, then that’s fine, right?
If anything, I’m just doing Etaro for the development!
If you can fly, it’s better to be able to fly, that’s the premise.
If we don’t gather the flyers, it’s going to be bad! It was originally a tactic to quickly get out of Z.
Can a platinum gacha junkie conquer the game using only the current gacha units?
Right now, it’s manageable, but if the enemy is far from the initial position or the battlefield is divided, Ez8 would normally find it tough.
Since it’s impossible to go any further with Etaro anyway, I’m keeping the requests on hold in the back.
It’s a hassle, so I fully upgraded the red Gundam I got at the beginning, but I failed because the enhancement materials just keep remaining without being able to change them into resources.
I wonder if only Steel Blood and X can be used as SSR materials…
Ball → It’s a common occurrence in G Generation, but if there are GATs other than Strike in the ZAFT development route, it makes you think, “Hold on a second.”
The messy genealogy must have been the hardest part to handle when incorporating the feeling of G Generation…
Aren’t Freedom-senpai and G3-chan going to use it for quite a while?
ZZ E taro challenge without a development aircraft!