Home » Game » Fighting game » Fatal Fury » [Fatal Fury] I’m seriously inputting core copper vacuum after several years.

[Fatal Fury] I’m seriously inputting core copper vacuum after several years.

Japan Otaku ReviewsYeahx8

Isn’t this game overall a bit busy with inputs?

1: Japan Otaku Reviews

If it’s Ganatch, you can comfortably combo into standing B with a 2-hit low kick!

2: Japan Otaku Reviews

SNK fighting games have a tough input image coming from Street Fighter.

4: Japan Otaku Reviews

>>2

It had that kind of image since the days of Galospe, but is it still like that now…?

23: Japan Otaku Reviews

>>2

Just for you! KOF97!!

3: Japan Otaku Reviews

If there are no unrecoverable low kicks and no misses with far A or far B while crouching, it’s fine to do low kick 236A 236A or something like that.

5: Japan Otaku ReviewsYeahx1

Moving forward while the Hadouken becomes a Shoryuken…!

8: Japan Otaku Reviews

>>5

I understand… My box suddenly takes off into the air…

6: Japan Otaku Reviews

If you keep the button pressed down with pre-input, it will automatically activate the moment the cancellation timing comes.

I don’t remember whether it was an SNK quirk or a specific quirk of KOF anymore…

7: Japan Otaku Reviews

The movements are so delightful that I feel like laughing even when I’m just doing it normally.

13: Japan Otaku ReviewsYeahx2

>>7

For now, I tried the Hadouken command to see what would come out, and it floated.

12: Japan Otaku ReviewsYeahx11

SNK has the image of being difficult due to excessive simplified input.

14: Japan Otaku Reviews

Isn’t it a game where 97 rotates halfway and goes off explosively at 16?

15: Japan Otaku Reviews

I was playing with the pad, but my fingers are tired…

I’m struggling with whether to go back to the stick.

16: Japan Otaku Reviews

I don’t play Fatal Fury, so all I know is that the character in the thread image is a funny-moving old man.

31: Japan Otaku Reviews

>>16

It’s a traditional movement since the pixel art era, but newcomers might not understand that.

17: Japan Otaku Reviews

I wonder if the room is standing.

18: Japan Otaku Reviews

I wasn’t using Eppa or anything, but I was using it as a starting point, so it became really tough, Nacchi-san…

19: Japan Otaku Reviews

Everyone is using Ganachi, but I rarely see people trying hard with Cristiano Ronaldo.

20: Japan Otaku ReviewsYeahx4

>>19

Well, I do watch it quite a bit…

21: Japan Otaku Reviews

I’m troubled by the button layout of the arcade stick.

AC avoidance

BD

R

I’m trying to do it, but it’s really difficult because in the end, the feint doesn’t work unless I press the center back (CB) at the same time.

Aren’t there too few buttons for playback and recording in the practice mode?

22: Japan Otaku Reviews

Why are you making corrections unrelated to the permanent ban? Why…

24: Japan Otaku Reviews

The griffon is too tight.

Icarus’ down attack> Just erasing Icarus’ down attack wasn’t enough, huh…

25: Japan Otaku Reviews

The throwing characters are weak because it’s a recreation of the Heisei era…

26: Japan Otaku Reviews

I really want them to make it so that I can deal proper damage from the air…

Isn’t it a bug that it hits at just over 20?

55: Japan Otaku Reviews

>>26

You can get around 120 from a dive after an air swim!

If the hit confirmation is low, then the dive won’t connect and it can lead to a counterattack, and having an anti-air with too narrow of a hitbox is really tough.

27: Japan Otaku ReviewsYeahx11

I’ve realized over the past two days that this isn’t a game where you can succeed with a weak character.

28: Japan Otaku ReviewsYeahx12

>>27

I realized that Street Fighter 6 is a well-made game.

46: Japan Otaku ReviewsYeahx1

>>27

You should feel that from the first day.

29: Japan Otaku Reviews

I can’t confirm a hit unless I hit it three times or more.

30: Japan Otaku Reviews

I see that feints can occur even when BC is simultaneous…

32: Japan Otaku ReviewsYeahx11

It didn’t turn out to be something like Vanessa being neglected.

“I’m feeling just as down from Ganatchi’s unexpected correction.”

33: Japan Otaku Reviews

I feel like Garou: Mark of the Wolves had pretty lenient input controls.

34: Japan Otaku Reviews

The fact that there is no overall safety net in place and that those who lack resources really have nothing at all is strangely refreshing and, on the contrary, enjoyable.

36: Japan Otaku Reviews

I feel like I can win quite often with Billy, but it seems like Billy is just stronger than me.

41: Japan Otaku Reviews

I’m using Lock, but isn’t Hotaru better? I can hear whispers from the secret book.

48: Japan Otaku ReviewsYeahx1

>>41

It applies to most characters.

53: Japan Otaku Reviews

>>41

Honestly, Hotaru has everything, so isn’t Hotarufe really good? I think this applies to almost all characters.

It’s just that Giri Giri Bill Marco Cane does not apply.

54: Japan Otaku ReviewsYeahx3

>>53

Response from a user of Hokutomaru

58: Japan Otaku Reviews

>>54

The evaluation of Hokutomaru seems to be extremely high or low, making it confusing…

64: Japan Otaku Reviews

>>58

Isn’t it low?

It’s a character that is clearly doing things, Hokutomaru.

42: Japan Otaku Reviews

I’m planning to start soon, but are Jenny, Kevin, Gato, and Kain strong characters in this game too?

43: Japan Otaku Reviews

I’m doing my best and giving it my all.

44: Japan Otaku ReviewsYeahx7

Well, being able to do something like just adding 10 “Yeahs!” in response to a post you don’t like is pretty powerless and makes you a pitiful creature.

45: Japan Otaku Reviews

Hotaru is strong, but from Ganatchi’s perspective, Lock is also strong.

47: Japan Otaku ReviewsYeahx2

There’s no way that such idiots exist for each title in a closed community like a bulletin board.

49: Japan Otaku Reviews

When I want to release a Hadou, a Shoryu comes out, and when I want to release a Shoryu, a Hadou comes out.

50: Japan Otaku Reviews

In fighting games, the 10 crazies go into a frenzy when they praise N-man, right?

It appears in every thread, and I first saw it a few years ago, still saying the same thing, so it’s really insane.

51: Japan Otaku ReviewsYeahx6

I feel a complex about the fact that Tekken and Smash Bros. are the main targets, right?

52: Japan Otaku Reviews

Firefly Sword Hokutomaru

It looks a bit like Terry Kevin.

56: Japan Otaku Reviews

Is it sane to hold a high-stakes tournament in this game? But for the oil tycoons, it must just be pocket change.

60: Japan Otaku ReviewsYeahx2

>>56

If I were an oil tycoon, I might want to see big money fights in games like this.

57: Japan Otaku Reviews

I feel like the balance is quite good except that Hotaru is too versatile and Ganatch has nothing to do.

66: Japan Otaku Reviews

>>57

I think the rock griffon bridle is pretty terrible too.

Well, rock is purely standard, so it’s almost just Hotal, but Brichaganachi is quite purely weak.

59: Japan Otaku Reviews

But Hotaru can’t keep the beat…

68: Japan Otaku Reviews

>>59

In the past, the super moves seemed to have a rhythm that could keep up…

61: Japan Otaku Reviews

I’m so busy with input that my fingers feel like they might cramp.

62: Japan Otaku Reviews

Yes, it’s so much fun to keep the beat that even when I use another character, I end up coming back.

63: Japan Otaku Reviews

Salvatore Kubo is not helpful…

67: Japan Otaku Reviews

Since the Heisei period is relatively long, it feels somewhat off to refer to things as Heisei games.

72: Japan Otaku ReviewsYeahx6

>>67

Most fighting games are from the Heisei era, after all…

69: Japan Otaku Reviews

Donphan Kevin has firepower, but if you ask whether it’s strong…

70: Japan Otaku Reviews

Donfan also has heavy elements that make it systematically tougher than its potential for growth.

71: Japan Otaku Reviews

I played Ganatch’s Akemo, but I was confused because it was a very serious story, not a gag scenario.

73: Japan Otaku Reviews

I mean, if you’re not usually strong, it’s clear that the strength of this defense will make things tough later on.

For now, it’s definitely just working out by charging in.

74: Japan Otaku Reviews

If Ganatch’s anti-air connects, it can lead to a dive that deals around 80 damage, so that’s fine, but it gets dangerous when a just guard is taken.

77: Japan Otaku Reviews

These two are often placed side by side, but no matter how many times I see it, I momentarily can’t tell the difference between Marco and Caïn.

79: Japan Otaku ReviewsYeahx2

>>77

Maru

Cocaine

80: Japan Otaku Reviews

Marco’s weak tiger cannon has no openings at all!

85: Japan Otaku Reviews

>>80

That guy has strong projectiles, is full of motivation for regular moves, has high damage, and I can’t find any flaws other than that holding him is a hassle and he’s a bit scruffy.

82: Japan Otaku Reviews

I think that weak characters in Dungeons & Dragons are all really bad.

I can probably handle strong characters with a big P.

83: Japan Otaku Reviews

Ganatchi is definitely a DJ after all…

84: Japan Otaku Reviews

It gets a bit strange when I try to cancel during a hit stop or something like that…

86: Japan Otaku Reviews

>>84

There is a suspicion that command inputs are also rolled back when a rollback occurs.

87: Japan Otaku Reviews

>>86

It feels strange even in Tremolo, so it’s not the network code.

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