
Die! Time Superhuman! A thunderous strike!!
Whoa, things are suddenly looking serious!
Which one is the villain here?
Strong, too strong.
I won, right?
It’s so over-the-top that it makes me laugh.
It seems like it will be usable until the rewind revival.
Magnet power is definitely a scam.
It’s not that it’s too strong; rather, the way they utilize the magp is too skillful.
Magpa has experience with Fana, which smells like a losing flag.
Strong!
I feel like even though I’m strong, is it really okay to win like this!?
Is it possible that it could end as a one-sided game…?
It seems like I’m going to lose in terms of the flow, but it’s been so reckless that I’m wondering how I would lose from here… ?
Ring
Too stiff.
I’ll defeat this, but there’s no way Neptune will switch sides to the God of Time’s faction, right?
Next update: May 12, 2025 (Monday)
>>15
Ahhh~~~!!
>>16
Hey! Don’t abandon your work~~!!
>>15
There’s no way that’s true!
>>20
Ah
ru
!
>>15
Ahhh…
>>15
Indeed, the editor does not publish things as the readers expect.
>>15
Live in the future.
Against we time superheroes
What does “updated in two weeks” mean?
That’s funny!
I’m curious about the intention behind depicting Nep’s expression as looking really bad.
>>15
Gum~~~!
Riragu
That’s gross…
I feel like we might be able to win, but…
>>19
Are you serious, Anonymous Man?
This guy is totally breaking the rules…
Nep is completely acting like a gimmick-type enemy superhuman.
The face after being caught is too bad.
It’s too much of doing whatever I want…
Capture
Ma
Eh
ta
This enemy called Neptune Man is really vicious…
Facing a group stronger than ever before, they’re executing just one person…
Psycho was throwing Thunder Sabers and firing rapidly.
As I thought, you can just drop it directly like that…
Caught (smirking)
That’s nonsense.
Feats
I hope you can forgive me for turning into “Go for it, Papillon!” halfway through.
I like Papillons and I don’t want them to lose like this.
>>33
Honestly, I feel like even if we win with this, it’s not really about Papillon Man or anything like that.
I won.
I’m a little scared because I’ve been using MagSafe too much.
This guy shines the brightest when he’s in the villain role…
It seems like a scientific explanation is being put on the line.
I’m feeling so hyped that it seems like we’ve already won with this.
It’s become more of a circus than I expected, and the Abysman in my head is screaming.
Isn’t the image of throwing a Thunder Saber while glowing a bit over the top?
Such tricks seem likely to lead to defeat.
I thought the page was flying away when I was about to say we could resume the match after the lightning struck.
It feels like I’m rapidly consuming my available techniques…
>>45
I still have the trump card Nouveau left…
If we lose this, I think it’s at a level where applying the rule of self-harm is justified.
You’re really mastering the Mag-Pod, Nep!
How can you lose at this?
This guy is too sneaky!
This isn’t a match anymore, is it?
It’s a public execution.
It’s too Nephthal!
I wonder what it is.
Even if this Nep won, it feels like something isn’t quite right.
What you’re doing is completely villainous…
Capture
Well
Eh.
ta
Nep is such an over-the-top gimmick heel that even if Papillon loses, it doesn’t feel that good!
Um… don’t you have any conflicts as a perfect superhuman about using magnet power?
>>56
Mind your mouth.
The power inherited from the napkin, which the Man believes to be good, is a noble strength that even the gods recognize as a strong force, as acknowledged by one of the founding figures.
>>56
Nep is the direct descendant of Psycho, so he is very much a part of the established lineage…
>>56
It’s an Apollo window that has opened over there, and it will close later anyway, so there’s no reason to hesitate when the fate of the universe is at stake if we lose, right?
It’s a failed power called Magp, which is annoying when used by the enemy, but makes you anxious when your ally uses it to gain the upper hand, wondering when it will be broken.
Neptune Man is a tough opponent.
But it’s Neppu who can mostly win against others with these kinds of tricks, except for Suguru.
As I thought, the training of Saikomagupa is lacking!
Is this guy doing whatever he wants?
Relying too much on Magpipe makes it seem like losing is highly likely.
>>62
If we’re going this far with the Magpa, I kind of want to see a showdown between Fana and Magpa instead.
>>62
But even without Mag-Pull, this guy is beating the super god…
>>105
I’m only using it because it’s leaking, so I’m not actually dependent on it.
It feels like at this point, the Papillon’s techniques are limited to attacking with its wings, but if I tear its wings off, it seems like the match would end right there…
It’s a magazine feature, so it’s normal to take a break.
Isn’t that basically doping?!!
Nep is too strong.
The game won’t start unless I take off my mask…
These guys keep raising losing flags for each other, so I can’t tell who’s going to win or lose!
I wonder what Silverman thinks of this fighting style…
Even if you win with this, it will be hard to react!
I’ve been thinking about the “Uncrowned King” the whole time while watching the Neppu match this time.
It’s overwhelming, but it’s too much of a villain move and it’s kind of gross, so I can’t cheer for it honestly!!
When you’re skilled at using a magpie, you can’t tell the difference between drowning and floating…
Why is this guy so funny?
It’s about time Neptune Man remembers the fight man, or he will be overturned, so it’s about time to reveal the Magpa…
I feel like Neptune is going to fall into darkness.
It’s the enemy who does this trick to prevent us from fighting properly!
Neptune has no elements left to lose, right?
Isn’t it unfair to attack with the spikes on the costume?
>>82
👺
>>82
Hehe… it seems this is your first time reading Kinnikuman…
>>82
In that regard, Pesumi, who would say “Come at me with everything you’ve got, even if it’s full of thorns!” was really kind, wasn’t he…?
I feel like it’s a pretty bad situation.
But no matter how much you beat him up, Papillon still has super regeneration left, huh…
>>85
Super recovery is tiring, but I think it’s not as unfair as Magpa.
>>109
If necessary, even Neptune can use Mag-Pa to go back in time.
>>85
If you think about it, could the current Neptune, if able to turn back time, pull off some kind of feat where they rewind time after super recovering to then beat up their opponent before the super recovery?
Even though I’ve been fighting without a Magpa until now, there’s a chance that after getting back into the groove with a Magpa, my technique might dull and I could be turned around in a comeback.
It’s strong, but there’s no way Nep can win this, right!?
It’s a holiday, so there’s nothing we can do about it!
The boiling concentration is quite high this time…
I don’t really feel like celebrating if Nep wins…
>>90
You’re good at using this, but it’ll be frustrating if you win like this.
Are you watching, Mr. Silverman…?
I wonder if Papillon will activate the Time Superhuman’s unique technique in this match.
Nep is too strong, and it seems like Papillon can’t win.
I think the way of using magnets is the best among Fan and Psycho.
>>94
But honestly, it’s becoming too convenient in a way that’s not very interesting.
The balance of buffs at Magpa was just right.
>>94
Psycho can use the longest Thunder Saber, you know?
It’s the longest, you know?
No matter how much silver it is, I won’t acknowledge something like this!
Uh-hoho~! As I thought, magnet power is the best~~!!
I mean, the effective use of Mag-Pa is just too strong…
I thought that the real deal would come after taking off the mask and that super recovery has not happened yet.
I feel like I could also turn back time alone with Magpa.
It feels like I’m not just relying on MagSafe but actually mastering it.
The visuals are too bad.
If it’s this one-sided, I think there will be some back-and-forth during Papillon’s counterattack turn, and it might turn around again…
I’m in trouble… There’s not a single good point in this week’s story…
It’s the kind of fighting style that’s easily strategized against and loses…
But you know…
The Papillon has also come up with a lot of interesting gimmicks, right?
>>106
Magpa really has the worst visuals.
Is this guy really on our side?
After all, magnet power is a good thing…
>>108
I cannot accept that.
Now I can do a cross bomber with the ground too.
Will Nep win normally, unlike in the Pesimi battle…?
Nepu looked so sinister that I couldn’t help but burst out laughing in the middle of the night.
Is it okay to treat this as pro wrestling…?
Although we are at a disadvantage, Papillon Man is still great at mic performances… If we can win here against Neptune Man’s solo performance, it will elevate our name in the Five Great Time!
I thought there would be a scenario where removing the Papillon mask would reveal a different superhuman and lead to defeat, but surprisingly, it doesn’t go that way…
If Nep wins here, it seems like Nep will become the enemy side.
It should be Neptune that is fighting at an advantage, but using Magpie only looks like a losing flag!
The way you laugh after catching someone is too villainous.
Well, since they’ve gone out of their way to come up with the Mask Man setting, what else can we expect if Neph doesn’t catch the mask and win?
Magnet power coming out of the chest! It’s turning into a beam like it’s normal…
It’s interesting, but isn’t it too much of a heel, Neptune Man!
He’s a man who can easily beat the god once he lets go.
If magnetic power is added to it, it will lead to a convincing match strategy.
But after the enemy made effective use of the magpad, our ally? is showing the real magpad…
A manga with intense anti-fans.
The old series’ Nep was quite a clever one.
Aren’t you already more than halfway to becoming Uhhohoman?
>>132
You’re quite clever, aren’t you?
The part where I caught it is really gross.
Papillon is being shown an unprecedentedly bizarre technique because Fana was too stoic with Magpa…
The magnet power aside, if you lean too much on the heel move, you’ll lose straight away unless you regain your sanity!
>>136
On the contrary, I also have a bit of a feeling that I want them to push forward with this.
It’s not a justice superhuman, it’s a perfect superhuman, and that’s Neptun.
Although he manages to achieve victory as Neptune Man by skillfully using both Friendship Power and Magnet Power,
Aren’t you relying too much on powers outside of yourself? Isn’t that disqualifying for a perfect superhuman? I feel like it might turn into a conversation like that.
>>137
I feel like I’m so absorbed in Magpa that I can’t use friendship power on Nep right now.
“This place is now my solo stage! That’s the enemy’s line.”
I feel like we’re going to lose, but constantly losing is tough, so I hope we struggle a bit and manage to win.
I can’t help but feel frustrated and unable to cheer sincerely, do something about it, Nep!
The horizontal cut on Neptune Man’s visor looks good, like a design from a line eye…
But when the enemy superhuman attacks aggressively with gimmicks revealed late, it usually feels something like this… Gimmu Gimu~~~~~~~
The one who magnetizes the opponent is Psycho, and Silver is demagnetizing them, but the ring’s magnetism probably can’t be erased.
Aha!
The bad descent play is a homage to Nep from the second generation’s time superhuman arc, right?
Am I relying on Magpu, or is it relying on me?
It looks like you are just making use of it.
>>146
Well, I think it’s pretty much the same anyway.
Well, the discussion about the validity of the Silver and Psycho Magpie has nothing to do with Nep at all…
Isn’t it too lawless that you can break your opponent’s posture without even touching them while they’re attacking, and that falls are ineffective?
It was so outrageous that I couldn’t help but laugh while reading it.
This week, Neptune Man looked like a villain.
>>152
It’s clear that you’re playing a heel, so that perception is correct.
The heel-turning Neptune shines the brightest…
It’s really strong, but what it’s doing is way too villainous…
I want Nep to win, but I also want them to experience some pain.
The Papillon can become two.
What on earth is Fana?
Nep has only had lewd scenes as his highlight until now!
This much should be fine, right?!
Evil vs Evil
I don’t want to cheer for either!!
Are you teasing the readers?
The magnet… somehow the positive and negative became that way…
I wonder what this atmosphere is like when the enemy is in the lead.
It turned out that the Magpie was not good after all; if we go from a pinch to a comeback, it would take too long, and it seems like we’ll either win this way or lose by a comeback.
If you fight for too long, the Papillon’s body will become magnetized, making it even more of a target for Magpa.
Please wait.
Are you serious?
Magnet power is not a bad force.
This guy is in such great shape that it’s really fun.
The opponent is a soldier of a god who schemes to cause the collapse of the universe, so anything goes.
It’s already sad enough that you’re a creepy guy who calls me your favorite food, but now you’re being caught and told you can’t escape due to magnetic power.
For now, it doesn’t seem like winning or losing will be very refreshing!
It’s often treated as a technique used by fanatics… Isn’t there no falsehood in the banner of secret techniques?
Only Fanatic explicitly states that they will use Magpa in battle, so it’s hard to think that Papillon would use it against them instead…
With his arms crossed, Nepu is clearly exuding the dignity of a strong warrior…
It’s impressive how you can make it look like a heel expression with blood and shadow.
You’re depicting Nep as a villain from your stance, aren’t you?
I guess they’re going to win…
It’s not the shadow that is your ally.
After all, Nep is strong enough to overwhelm a super god with 99,999,999 power…
But this development is really interesting.
But if you go all out like this with the Magpa, what will Psycho Man do?
>>184
Hit the revived napkin.
Using the magpie for a fast setup into a double leg suplex is definitely strong, isn’t it, Nep?
>>185
It’s so smooth that I’m impressed.
This chaotic feeling is the same as when the chapter boss temporarily joined the fight.
If the fact that I’m dominating with Magpa this much is a losing flag, then I’m really curious about how Papillon will break that! It’s actually become something I’m looking forward to after going through it all.
>>187
But it’s all just a cheat like rewinding time… I have feelings like that too…
Nep, you should get hit by Robin once!
Leaving the gushing magnet power alone will just create time supermen, so it’s actually better to use it up.
The tempo of catching with the Magpad is just too good…
It feels like using Magpuff to its fullest is too lawless and should definitely end in denial.
So, when it comes to wanting to support Papillon, I don’t really feel that way, and I’m not sure what kind of emotion I should approach it with.
A casually dismissed stunt, Fanai.
But this is what the original Nepp was like, right?
It’s a boring technique, really a boring technique as always.
After all, with this power… I think I should seal it away.
I wonder if it’s possible to distort time with magnetism.
This is something the enemy boss would do.
This guy was the enemy boss.
I can’t believe they are the same person as the Samurai…
>>200
That guy is acting strange too!
It’s a grand losing flag for the villain to build a favorable field and then run wild with excitement there.
It’s quite common in manga for things to just win as they are, which makes it hard to read…
What they’re doing is completely against us, so we might win.
After this, there will be a scenario where another time superhero gets revenge.
I honestly feel like I want to just crush you and say, “Take that, time superhuman!”
It’s nice to see Nep fighting happily.
When Magputs are used too much, it’s kind of troubling…!
It would be hilarious if Fan suddenly showed up, sealed Magpa, and caused a comeback defeat.
This guy is better than Psycho as a Mag P user!
It seems that it wasn’t good, like magnetic field lines becoming like bed springs.
That’s bait… the part where he’s a wicked magician.
As expected, that Psycho Man is also using the Thunder Saber.
Even if you try to attack me, you won’t succeed!
You can’t act on your own.
He is a perfect superhuman representing the next generation…
Well, even after beating it up this much, it’s still recovering, since it’s a time superhuman…
It’s too scary for someone who already has extraordinary power and technique to start using gimmicks.
It’s just that I’m an ally.
I have mixed feelings: on one hand, I hope Nep loses because their heel moves are too much, and on the other hand, I’m a bit concerned about the losing streak on my side.
However, I don’t dislike the development where I’ve been continuously getting my ass kicked by enemies with higher base specs than my allies, and I’m fighting them with some cheap power.
Even if you can counter Magpa, the fact that Neptune herself is really strong is troublesome.
Since the Five Great Battles began, I’ve been losing all the time, and I feel like it’s about time I might win, but all I see are losing flags!
Are you saying that the great Sadaharu has been overwhelmed by the five major tiles and lost…!?
I think it’s good… I think…