
Robert’s thread
Super Robo Spirits
I like the setting where they are barely able to maintain the fusion.
“Is it really worth going that far to create the ultimate robot?”
Alright, both of you! Let’s do it!
An interesting concept of a super robot designed by an artist who draws robots in a realistic style like Katoki.
The name of the technique is…
I like SRX and I also like the SRX team…
Hehehe…
Isn’t it a problem that it can’t be operated unless a genius in manipulation, telekinesis, and control is assembled?
Variable Formation!
The burden of the psychic power responsibility is just too much.
It’s difficult to materialize because it’s supported by a telekinetic field.
Even now, the one that can output the highest firepower in Steel Dragon Squadron.
R2 also has good songs…
Moreover, there is a vocal version available.
I have a memory that the fusion scene in Super Robot Wars α was intense…
I hope they’ll remake it because replaying now is tough with the UI and other aspects.
I wonder if the telekinetic sword that comes out of the chest is inspired by Voltes.
As the name OOC (Only One Crash) suggests
The strength to change the course of battle with just one unit is impressive.
I remember there was a girl with a name like Mauyakeso or something; the original name is unnecessarily long.
As an OG, it is a reliable ally.
In terms of the story, its prominent role has been quite on break.
At the time of Shin, I only felt the romance of fusion, but I was defeated even though I moved in α.
Gown Genocide is good, regardless of the visuals.
It’s weird that the person in charge of maneuvering might have it the easiest.
I couldn’t help but comment furiously about a name I didn’t know where it came from.
There’s a nameless person replying from that side.
The appearance of Sulfa is shocking, but the seriousness of the enemy’s power has been conveyed.
After that, they became enemies that would enthusiastically perform combination techniques.
I was thinking that maybe I was mistaken about Laodicea…
It’s too confusing to go from an unknown name to another unknown name, it makes my stomach hurt.
The anthology’s reckless full burst is great, isn’t it?
That’s a fusion that breaks down.
The T-LINK system is a lifeline.
Main piloting and final action decision-making, along with telekinesis support, and just in case, a burst of strength.
When you let your guard down, the Tronium engine will stall: adjustment, fire control, energy distribution, vital checks, search and detection, mechanical combination maintenance, and comments.
Full activation of psychokinesis for support, search, barrier, and combination maintenance.
I’m struggling with which BGM to choose.
In RTA, the way the fusion scenes are presented changes every time, which is amazing.
Just writing something like that is already hell, isn’t it?
The fluctuation in treatment is significant, being portrayed as overdone in the side story, having no presence in Nilfa, and being half-destroyed in Sarufa.
In the end, the Altered goes on a rampage.
It’s not a thread about SRX; it’s turned into a thread about misremembering names!
The 30 unknown secret weapons were a bit refreshing.
Uzes Gattso?
I loved the strength from the era of the new Super Robot Wars when there was a “limit of only 3 turns.”
To be honest, in the surface arc, it’s easier to merge and significantly boost fighting spirit, then separate and become firmly strengthened.
Which do you prefer, time limits or number limits?
But if we have this servo motor for the shoulder of the Alto!
I bought an SMP, and the feeling of satisfaction is incredible.
I also like the 3-minute limit.
It seems that the proper way to handle the stupid jerk Balancetronium is to suppress it with psychic power…
The ZO sword is either a beam sword or a crystal sword…
It’s great how the barely holding together robot is stuck together with superpowers, right?
Hearing that hip joint damage can occur in SMP is scary…
It seems that Rai’s burden is tremendous.
Even though there’s a limit on the number of times, by the time you’re able to do it, there are few episodes left, so you might as well just use it normally unless you want to foolishly combine! Separate!
It may not combine, but the R-GUN is also quite a delicate machine.
I sometimes think that it’s not worth the trouble I cause.
If we combine ten times, the mechanic will lose it.
For now, can we stop maintaining the fusion with telekinesis?
…Listen well.
Adjusting the output of the Tronium engine to match your maneuvering and attack timing is quite difficult. Additionally, there’s damage control and electrical measurement assistance…
Captain’s medical check, acquisition of various data, safety management, servo motor checks, coolant supply, capturing the position of purged parts…
There are plenty of things to do while merging with SRX. On top of that, you want me to shout the name of the special move together?
I like this.
Every time I see a three-dimensional object, I understand the necessity of a telekinesis field.
The concept of a telekinetic field is quite common in robot performances, but if you carefully develop that setting, it becomes amazing.
I wonder who was doing it on the other side after Rai died.
Trombe?
The number of tasks that can’t be changed much is overwhelming, isn’t it…
If Ryusei and the captain survive… my replacement will… probably manage somehow.
I won’t!
I wonder if it’s okay to have a combination that requires additional parts.
Hehehe
Rai, you also take care of yourself.
It’s Aya’s role to aim the telekinesis missile as well.
I’m quite the unsung hero.
Other geniuses have their own jobs, whether it’s playing the trombone, guarding princesses, or doing “fufu” Masaki…
The main character might get overshadowed by the eight psycho drivers, but the only ones who can maintain high-level telekinesis output continuously are the Kobayashi sisters, who messed up their brains.
I want to see some action from Banpreios soon…
The blade kick is the legendary super robot from the past.
Things on the other side are somehow working out, so can’t they manage somehow?
But I think the SRX that Rai is riding is the strongest.
The giant cutter is something you attach to your feet.
The ability to consistently demonstrate telekinesis is only found in Aya and Mai.
The SRX team is irreplaceable no matter how you look at it.
Rai, have more confidence in yourself.
Is there a mysterious gourmet brother in disguise over there?
It feels more like using telekinetic armor to ride things like Ryusei, the protagonist, and Ing-kun, rather than constantly moving them around.
I love glasses attack.
The burden is heavy, and during R-2, there was that genius with the engine under his butt.