
When I first encountered a fighting game in my life.
It’s a good memory that I lost to this guy in the first match and slammed the table.
>>1
That’s bad manners.
A hollow content with only the strange sounds during the KO of “Kira”.
>>3
There are also super specials that can run over with a car…
I’ve never actually done Dominated Mind, but…
>>4
Kussame Cannon
>>4
Wasn’t there something like RB2?
>>3
Kids these days! More importantly, Billy, over there!
Thunder Burst… Cannon!!
Do you not know…?
>>66
No one remembers Bongalo, right?
Back when this was around, the arcade had ashtrays and was pretty rough.
Pangyagohō
The man who was excluded from the story introduction video.
At that time, the arcade was just for watching.
I can’t tell how degraded the SFC was.
>>9
I was glad that the SFC version could be used by one person as well.
>>9
The 100 Mega Shock was no joke.
The one that resonates throughout the arcade following the sound of Street Fighter II.
The sky idiot Shinchinzan was too much as it is.
>>11
Great mountain, sensei!
Shinzan, you’re noisy!
Hiya!
It was echoing.
Despite being somewhat famous as a fighter, there are those who will run you over with their cars.
The one-handed strike while skipping the line feels serious and honestly cool.
In the second installment, they were a strong character.
It’s not bad even as a special.
It wasn’t this guy, but when I won the match, a tall and pale-looking person came from across the machine.
“The moment he started saying ‘G-give me back my 50 yen… give it back!’ was the funniest.”
I was taken by the store clerk.
I was really on cloud nine when I bought the Neo Geo along with all of this.
It’s a good memory.
I was shocked by the evasive performance of this guy and Joe when I debuted from SP.
I couldn’t avoid it at all and couldn’t win any matches.
Terry’s senior apprentice
“Bakuraiho has been stuck in my ears.”
It’s based on Samo Hung.
>>29
There was also someone in “Karate Idiot Generation.”
>>29
It’s not Sammo Hung, it’s the original source “Karate Baka Ichidai.”
There are some who are the same not only in appearance but also in the way they speak.
>>43
Sammo Hung → Karate Baka Ippai → Garou
That’s probably just how it goes.
Demon Katō → Power King → Vega
Like
>>68
Sammo Hung’s popularity in Japan rose in the late 1970s, and by that time, “Karate Baka Ichidai” had already been completed.
The character’s appearance seems to be directly based on “Karate Baka Ichidai.”
TOU
In terms of settings, it’s an incredibly strong character.
>>32
This fat person has that kind of setting, huh…
>>34
I am Geese’s brother disciple.
>>34
I was expected to have talent in Tanfuruu, but I was expelled after a betting match.
Looking back now, this guy is just a stereotypical politically correct character.
I wonder if it’s political correctness…
They are said to be the “Fighting God Brothers” because of their strength, being disciples of Master Tan, along with Jeff and Geese.
I don’t know if it’s official.
According to the setting, he is one of the three main disciples of Tang, alongside Geese and Jeff.
It’s an amazing character that has been secretly working to target ancient documents since the era of 2.
2 is undoubtedly the strongest character.
I don’t think the staff is thinking that way just because they imitated Samo Hung…
>>41
Samohun imitating a person who is anti-lookism is itself purely political correctness.
It’s a game.
It’s understandable that the graphics will degrade in the SFC port, but I hope they put more effort into the controls…
Preparing a variety of characters for fighting games can’t really be called political correctness, can it?
What’s going on with the ammo duration?
More importantly, Billy-chan, over there!
I honestly didn’t think it was a character that could make a comeback as a rear space.
>>47
At that time, I was just happy enough that the ones who were there before were coming back.
Looking at the returning characters from RBSP now, I can only say that it’s quite a gritty selection!
Ah, more importantly, Billy, over there!?
It seems like you underestimated me too much, huh?
A character that is positioned as an incredibly strong character in the setting.
I think this guy’s bullets have a nasty trajectory.
Character 2 has fast normals and projectiles, making it a broken character.
Various nerfs and a focus on combo-heavy SP have made it feel irrelevant.
Speaking of which, it wouldn’t be strange for the production team to place this character in an important position in the new work, now that they’ve realized he was there…
>>54
Since Tan-sensei appeared in a scene in KOF14 where he was thinking of his disciple, it’s uncertain whether he holds an important position among the staff.
I remember it to some extent.
I watched the Tai Chi practitioner that appeared in the Karate Baka Ichidai anime and thought, isn’t this guy the original Shinsan?
It seems that the manga also appeared in the second part.
Shinzan, you’re noisy!
Recently, in SNK titles, there seems to be a common trend where characters look like they might be joke characters but are actually set up as strong fighters.
Please defeat me before claiming to be the strongest in the world!
Since the original character was strong with regular skills, I don’t prefer the remake of the real spec.
It looks like the reach is short, but they play really solidly.
>>61
Since the judgment of feelings is significant,
An unenthusiastic technique has no openings.
Pangyago Hoho improvising is amazing.
A character who tends to be portrayed as a handsome guy or beautiful girl, usually just a disciple or child who has partially inherited the skills.
The original source is the Tai Chi master Wang Shujin, right?
Only after the main character is made unattractive, should you talk about political correctness.
The fact that the bomb cannon can also be used for anti-air and retains hit detection is crazy.
In the arcade, there are always demo titles.
Dede dedede dee de de dee dede, aoooon, Fatal Fury Special
Continued to echo.
This is the blood cocktail bar.
It’s famous too!
I’ve never seen Samohan with a flat top and sunglasses, and the ending in “deshu” is too clear to its original source…
I quite like that such a strong character has this appearance and speech pattern.
It became a topic of conversation what they were saying during the KO.
Around our place, it was “Aida Ho Ho.”
Speaking of which, that fat guy has disappeared.
Raiden has also vanished.
>>77
Raiden is at the Gryphon stage.
The original source is “Karate Baka Ichidai.”
Compared to Jubei, who is continuously laid off, and Axel Hawk, the treatment is better.
>>80
As for Axel Hawk, I wonder if Jubei will be able to participate this time… due to his age…
I played what was left at the game store and ended up losing to this guy.
Your mother, who was watching from behind, was bursting into laughter at the taunt, “You’re pretty strong, aren’t you?”
Chin Kosan
The projectile is about three times more annoying than my memory.
>>84
The hornets are quite something, aren’t they!
>>84
I thought it was tough to defend against evasive attacks and projectiles.
Mai was more than that.
It flaps with a sneak bee.
>>88
The flipping is one thing, but I laughed because there was no gap at all.
A game where you push broken techniques like in the first RB.
The KO voice sounds like “aitahoho.”
At this time, Kim and Mai are basically a mass…
In the OVA, they are extremely thin.
Since you can’t counterattack when you break through to the other side (the counterattack comes out in the correct position), you can continue to push as long as you’re not crushed.
>>92
I wonder if I can produce an auto-rolling like Blanka.
I feel like it was a bit of a waste that the character became more comedically oriented with each appearance.
>>93
RBS had Franco and Krauser also turned into comical gorillas…
>>95
I wonder why Franco went out of his way to redo the dot work.
>>93
It’s a tone that starts off from the beginning, so it can’t really become serious…
In the arcade, it’s basically so loud that I can’t tell which sound is from what, but this guy’s…
Aaaaann!!
I could only identify a voice like that.
In the CPU battle, he was a kindly old man who would immediately take the bait when provoked, making it beginner-friendly.
>>100
I don’t know about 2, but in SP, it was kind enough to let me keep the J small kick out.
Even though the ninja bee is strong, the yoga fire command in Garou: Mark of the Wolves is quite difficult to execute.
Avoiding a hurricane actually requires command performance on par with a super mandatory.
In Garou SP, command recognition has become more lenient compared to 2, and normal cancels are now possible not just at the moment of hit but continuously until the move retracts, making it easier to play.
I think the popularity of KOF ’97 and ’98 also helped because the moves became easier to execute.
>>103
Well, 97 did feel a bit excessive, to be honest.
Cannon
Cheer up?
The timing for canceling Gal Special does feel relatively lenient compared to other SNK works.
It seems that the Dragon Flame Dance was quite something.