
It doesn’t move at all as I want it to.
I find it terrifying that kids these days are playing this normally.
SUPER 64 MARIO Super Mario SUP ER MAR IO SUNSHIN SUPER SUPER MARIO 3D COLLECTION Super Mario 3D Collection NINTENDO SWITCH PER THEM SUPER SUPER MARIO GALAXY Super Mario Galaxy
I want you to feel at ease because kids these days don’t play this normally.
But kids nowadays are used to 3D.
The thread picture is not a game made for the Switch’s controller, so that’s obviously difficult.
Isn’t everyone from that generation in the thread already an old man?
Old man, don’t play Mario.
Today’s Mario makes it sound like an uncle generation is playing a game where they control an uncle…
At that time, I was really into it, but now when I play on the left, the camera gets pretty suspicious.
I want to grab attention.
The 64 has poor handling.
Sunshine is really difficult if you aim to obtain Aloha.
Can you buy the thread image now?
When I bought the Sunshine picture, I thought, “Isn’t this difficult?”
It’s me, old man. I got into an accident, so give me some money.
Let’s play Odyssey.
I will be moved.
When Mario 64 came out, both kids and adults struggled to control it well.
That’s just how it is at first.
Galaxy is probably the current new working generation.
I completed 64, but Sunshine is difficult.
I couldn’t understand intuitively that as I get older, I would hit the chili peppers, and I played with Teresa for about 10 hours.
I’m unsure whether to skip and do it from the galaxy.
I thought 64 was tough, but playing Odyssey made the controls really easy.
I think 64 is just difficult to handle.
The other day, there was an old man who just bought a 64 and Mario with his first paycheck…
Is the generation for GC around 30, while 64 is around 35?
We will send you a special offer just for you.
Don’t miss this opportunity.
It was super hard to control 64’s Wing Mario back then, so when I tried it again after a long time, I couldn’t do it at all and found it hilarious.
LOL!?
Null pointer exception.
Only players who were deeply involved back then will be able to adapt to 64 Mario now…
I was 10 years old during Super Mario.
Only old men still say that it’s usable; the operability and camera are not just poor, they’re terrible.
You should definitely play Odyssey… it’s really interesting and the controls are really good.
At the time, I didn’t mind it, but now that I play 64, it feels quite unkind.
I think buying the thread image is surprisingly expensive.
I decided to get to know the characters while playing the new Mario Kart for the first time in decades on Switch2, and when I casually touched on past titles, I realized that I’m not good at action games.
I thought that doing it without a sensor bar is not the way to go for the Galaxy.
It is a genuine masterpiece, but the history of improvements over the past 30 years is stronger.
On the contrary, if you try to play 64 with the feeling of having done Odyssey, it really feels impossible.
I’m glad I bought it…
Why didn’t you seriously choose Odyssey…?
I think that Sunshine’s hover nozzle is just so excellent, but the controls have always been terrible both then and now.
The handling of the Odyssey is just too good.
Release Mario on Switch2 too! Why is Donkey Kong the first up?
Can you no longer buy the soft with three pieces?
Odyssey makes the camera spin so much it’s really dizzying…
But Odyssey is full of 64 references, so if you haven’t played 64, the enjoyment will be halved… halved?
I forgot that I reserved the package version and bought the digital version, so I’m displaying the package in a big frame like decoration.
I used to think that walking straight was difficult in 64 because I wasn’t used to 3D space and stick controls back then.
The difficulty has increased significantly just because I have to adjust the stick to match the camera instead of being able to change the camera angle on my own and move in the same direction while playing.
I believe that the expression of complete free space and the balance of fixed and variable camera movements in recent works are really well done.
64 is super fun, and I’ve collected 120 star tokens.
I have cleared Sunshine for now.
I thought that playing Galaxy on the Wii is the only way to make it interesting…
…Are there many people in their 50s without a name?
I thought we were the same generation…
The prices are skyrocketing at the store right now.
Since the camera in 64 only moves at fixed angles, if you get used to it, the control is reproducible and it’s easy to do time attacks, or so it seems, but it’s actually difficult to play normally!
It’s been about 8 years since Odyssey.
It’s been well over the years from the release of the Super Famicom to the release of the 64.
I’m just stagnating without graduating.
I thought Sunshine had quite a peculiar behavior for Mario.
I played 64 so much that it didn’t particularly bother me.
Usually, guys who start threads like “I’m 50 years old” are about 10 years older than they claim and are actually in their late 30s.
I think Remake Galaxy is really easy to play, what do you think? You can spin with one button and the Joy-Con is light.
I think only the kids who were good at games could clear it back then.
I remember my younger brother and his friends spending hours trying to break the wooden boxes in Sunshine, but they never managed to clear it.
Isn’t it normal for an old man to leave a game he bought sitting for 5 years?
Sunshine is particularly difficult among the 3D Mario games.
I don’t think there are many kids who can watch the ending by themselves.
Sunshine has its controls quite hidden.
64 deaths from falls and drowning are too many.
It’s been since Mario 2, but I have vinegared kelp, so I’m thinking of swapping one.
Which is better, Odyssey or Wonder?
I really struggled with the stage where you fly looking up at the sun in 3D Collection’s 64 because the controller is different.
I played Mario 64 so intensely that I got completely nauseous.
After that, there’s nothing in particular that stands out.
Was the 64 really that bad in terms of usability…?
It seems that there are many people who say, “I play Mario Kart and Mario Party, but I’ve never played an action Mario game.”
Odyssey and Wonder are so different in lineage that I’m at a loss as to which one to choose!
Doing it now makes me super dizzy.
I think those who were able to quickly adapt to Mario 64 at the time were like new types, as the gameplay up until then was no longer effective.
I’m 40 years old, but when I was 20, I couldn’t defeat Bowser in Super Mario 64 and gave up playing.
In 64, Mario’s movements are poor, and you can fall due to unreasonable collision detection…
Sunshine moves briskly and can recover the pump, so even if it’s difficult, it’s not unreasonable.
I’m dissatisfied that the usability is such that I slip off immediately on my stomach, as if covered in lotion.
Also, the camera doesn’t really move the way I want it to.
You can tell by looking at the content of the thread, but the main demographic is in their early 50s, right?
At that time, it was necessary to adapt to the unfamiliar 3D spatial coordinate understanding and the new device that responds sensitively.
Moreover, I had to react immediately while applying internal corrections to follow the movement of the camera…
Moreover, the required actions are quite severe…
64 was incredibly well-made for its time, but compared to now, it’s hard to operate, right?
Personally, I thought that Sunshine requires too delicate controls for our generation, who were just little brats at the time.
There’s no irreparable element like in Mario RPG, so just play without researching anything.
I think the hardest to control in the thread image is Sunshine.
I played Sunshine and Galaxy for the first time and it was difficult.
Wonder and Odyssey were clearly easier.
It’s easy if it’s just Odyssey or Clear, but it becomes hell when you delve deeper; the design becomes quite challenging if you try to master it.
When walking across spherical stars in the galaxy, for example.
I remember getting frustrated when putting back the stick that had been left in place changed the direction of movement.
I have a memory that in Sunshine, Mario had more inertia when going down slopes compared to others.
I still vividly remember trying to drop down from the block at the athletics event (kind of like to the right) and just falling straight down.
3D Mario games have a look that appeals to the general public, yet they are all quite challenging.
That’s what makes it interesting, though.
Even just visualizing the blue coins would have made a big difference in impression.
Mario in Sunshine felt very bouncy.
It’s more likely to bounce than others, or rather.
I remember that the part where you use Yoshi to cross the sea in Sunshine was really difficult.
Also, the large sandbird.
Is the current thread image over 10,000!?
The images in the thread are all late versions that have had the bugs fixed, so you can’t do things like butt warping.
The camera has switched from reverse to normal fixed, so the feeling is quite different even if I was playing it back then.
I saw it selling for around 9000 yen at GEO recently…
Did you not think it was strange that a mere NPC raccoon was hiding dozens of Shine?
I wonder what other sets could be included in the Mario Galaxy 2 collection.
The old ones are slippery, so places with cliffs are more difficult than I expected.
The newer ones have evolved properly and move just as I want, which is really impressive.
Even though I’m the type to give up on things like the back of Odyssey, I was able to complete 64 and Sunshine, so it’s not that difficult.
Considering that the camera operation in 64 gradually changes the angle using the C button.
I think the feeling of not being able to adjust well is more pronounced with something like Joy-Con sticks.
It was Mario from the DS version of 64, but anyway, the inertia makes me slide, wall kicks bounce off in unexpected directions, the jumps feel unsatisfying because they’re low and slippery, so the hip drop has become the main move instead of the stomp.
It was as fun as shortcutting with the slider and running around on a shell in the lava stage.
Due to the operation of side somersaults, it was around Mario 3D World that…
Even if I try to change direction, inertia should be at work.
It really sucks that if you die now, you have to start over from the beginning.
I think Mario has a good way of setting a line that you can eventually clear if you don’t give up.
I completed all the crap in Odyssey’s Moon as well.
It seems to be about the increase in controls for regaining control in the air in Sunshine, Galaxy, and Odyssey.
Sunshine is a memory of despair from my childhood as a desert bird.
Sunshine is ridiculously difficult.
Mainly operations are
64 has a strong quirk, but the controls are limited, so the upper limit of requirements feels low.
Mario is also a regular death game.
There are many newcomers who think Dark Souls is the pioneer.
It’s natural that doing the series in order is difficult.
Start with the latest work.
Isn’t it only old men and women who haven’t even touched 64… like fossils?
Mario 64 has a camera that feels awkward, typical of its early days, but since you can set it to a relatively distant viewpoint, I didn’t have too much trouble with it.
It’s really unfortunate that I couldn’t adjust the water flow with the R button press on the Sunshine pump.
If you say that’s unreasonable, then I guess it is.
It’s amazing that that came out as the first 3D game, but if you play it now, there are definitely a lot of tough aspects.
The Ocarina of Time, with its nearly completed control system, feels somewhat strange.
Recent kids (in their 30s)
The 100 coins from the Rainbow Cruise were easier than I remembered.
It feels easy when you can collect blue coins.
Conversely, the cove and the submarine were difficult.
The inertia of the 64 is quite unique, and it took some time to get used to it.
I can’t start a thread on the bulletin board because it gets overrun, but Astro Bot feels like a proper evolution of 3D Mario and perfectly showcases the controller’s capabilities. I highly recommend it.
It felt better to play than any of the images in the thread.
Are there really Astro Bot adhesive anti-fans…?
I’m interested in Astro Bot, but it’s pretty expensive just for that…
I can’t play until the used price drops or the next Sarugecchu comes out.