
Only spears come out!
First, the fire doesn’t go out…
>>3
Fire bow?
>>4
SSR Fire Dagger
>>6
You’re just pulling a trick!
>>7
I won’t use it in the battlefield!
Isn’t it that swords are still hard to come by!?
The fire won’t go out.
When the fire goes out, it’s just daggers.
It is checkmate.
I want a dagger…
I want to use Sato-chan.
I want a fire staff, Artifa!
I’m aiming for the fire sword, but so far I’ve shot two times and missed both…
I feel like I’m about to lose it…
I equipped Wamu with the fire staff because it increases HP.
>>12
The basics are just too great.
A safe one for HP attack power TA is the most appreciated…
Right now, this is all I’m enjoying in Granblue Fantasy, but 30 is seriously not enough…
I want to get 100 artists.
>>16
100 people who absolutely, incredibly love you.
It’s frustrating that the rare ones that come out occasionally are not at all appreciated.
Since the fire staff, fire sword, and fire spear for Wamparzeta have dropped, I’ll be using these for a while.
It’s a bit difficult to refine skills.
Sure, here is the extracted text: “` My page Artifact Menu Equipped Santo Cask Lv 5/5 Equipment Condition: No need to remove favorites Unwanted item Lv 2 I Attack Power +1860 Lv 2 I Self Attribute Attack Power +12.4% Lv II Ability Damage Increase +14000 Lv 3 III When attacking the enemy a certain number of times, triggers a random attack (3 hits) effect on oneself (1 time) 150 times “`
The fire wants a lot of axes.
I haven’t gotten a rare artifact even once…
>>21
Only one fell, but aren’t all rare artifacts difficult to actually use?
I used it in the last battle, and the fact that it has a chance to completely remove all enemy buffs at the end of the turn turned out to be surprisingly good.
Well, it only has a 3% activation.
>>22
3% seems like it will trigger at least once every time in the battlefield.
It’s a hassle to organize, Artefa.
The artifact slots are already about halfway filled, but 500 slots aren’t enough…
>>25
I’ll tell you something good, Toshiaki!
About 90% of the things I’ve kept just in case I might use them will never be used!
>>34
But I feel like I’ll regret it if I take it apart!!
>>34
I thought so – 70% of it…
>>41
Fire is unnecessary because the guy is here, right?
>>45
No, that’s the issue! I don’t know what will be necessary!
>>45
Let that ragazzo hold it!
The upper limit is outrageous!
>>50
The guarantee of not dying for two turns is strong…
I was disposing of the ones with disadvantages and turning them into alchemy gacha.
There are also frames like the one for Makki, so I need to leave them in place…
Is there any use for the one with turn progression based on probability, where instead of an upper limit increase, other upper limits are decreased by -20/-60%?
>>29
The latter would be extremely strong if it’s ultra-short term.
I was so disappointed that it reduced HP first and then increased the limit after 3 turns.
Well, I mean, there’s no way something like permanence is that easy…
Only bows are dropping.
I don’t really understand where the benefits of rare ones are either.
After all, Artifa is wonderful~
Neither sword nor spear will appear, Artefa.
You’re suddenly popular, Artifa!
>>38
Let’s dance!
I want an artifact level cap increase in Prepass…
I’m doing my best digging Mugen, but is one infinite enough, Toshiaki?
Since the summoning stone storage can now be used as weapon storage, wouldn’t it be okay to change it to artifact storage too?!
It’s not Toshiaki…
“` Gold Thread Wish Mirror Lv 5/5 Lv 1 I Ultimate Damage +18% Lv 1 I Triple Attack Probability +6% Lv 1 II Ability Damage Cap +11.2% Lv 5 III Each time you use an ability a certain number of times, increase your own damage cap (cumulative) 1 time Remove equipment Enhance Swap “`
This seems to be about this much.
I still have the reset rights left, so it’s fine to delete the ultimate technique.
Skill 3 at level 5 is also excessive.
You might think you don’t need this kind of stuff from other games, but it suddenly becomes necessary.
My useless skills keep leveling up, what’s going on, Indian people!?
>>49
Level selection is not something you should be doing at this point, Shiaki!
I thought I wouldn’t overflow since I’ve only exceeded about half of my inventory space, but it filled halfway in just 7 weeks since the implementation…
Whoever came up with the condition of having a level 5 imprint for all attributes must be out of their mind…
>>52
There might be characters that can be used specifically…
>>52
If those conditions are met, I’ll die in 5 turns…
The desired attributes don’t drop, and the weapon types I want don’t drop either, so almost nothing drops after a day or two, making it not very enjoyable to collect.
I thought it was interesting to give Zeta an increase in self-damage from skill consumption, but I don’t know how it compares to others in terms of growth.
I think people who say the fire isn’t dropping should just keep hitting Willnas until they pick up 30 items a week.
>>58
The fire won’t go out…
If you add a turn progression based on probability to the front.
The CT of Kurinoa is
Ordinary people don’t take 30 in one or two days.
It is clear that the attributes of the defeated boss tend to drop, but is there some kind of rule regarding weapon types as well?
I’ve already broken about 200 for the skill gacha.
If I put a drop-up on Essel, will the drop rate increase even more?
You can somewhat fix it with the boss attribute, but there’s still a normal chance of underperformance.
This week I collected 30 items with eggplants and Korokoro, but I only got 7 fire ones.
I wonder if there is a relatively important autofocus like a drop of light.
>>67
Mr. Essel, ear ornament drop or drop-up.
>>67
Is it an HP boost for an axe or a staff?
>>67
An HP boost for Wham.
For Ragazzo, something that lowers HP or defense but increases damage cap.
>>85
Can you put that artifact on for me?
>>85
Let’s attach the one that increases the limit after 3 turns.
They have died…
Kinkaku Flagship Lv 5 Equipment Requirements: Fire Spear Reset Lv 1 1 Attack Power +1440 Lv 1 1 Ability Damage +14.4% Lv 1 II Increase damage dealt by normal attacks +15600 Lv 1 III When attacking an enemy a certain number of times, grants oneself a single use of Rampage effect (3 hits) 175 times.
I started to think that it might be a hit.
>>70
Let’s change the skills of Abidame!
>>71
I guess Group 1’s hits are really things like HP and such.
Why is there no earth?
Kurumi Rank 400 Lushi Zero 2 times Earth Darkness Anyone OK Rank 200 or higher 4/6 Participating 116 minutes Ami Rank 388 Lushi Zero Earth Anyone OK Rank 101 or higher 5/6 Participating 116 minutes Tama Rank 300 Lushi Zero Fire First Challenge Earth Anyone OK Rank 200 or higher 5/6 Participating 116 minutes Yamada. Rank 389 Lushi Zero Main Darkness Earth Anyone OK Rank 101 or higher 5/6 Participating 117 minutes Ume9 Rank 400 Light Wind Earth Anyone OK Rank 101 or higher 3/6 Participating 102 minutes Parmesan Rank 375 Lushi Zero 300 Main Darkness Earth Anyone OK Rank 101 or higher 4/6 Participating 114 minutes
>>72
Soil has the highest hurdle for equipment, after all.
If they’re all together, it’s the easier attribute.
I made a rhinoceros horn, but I can’t get the right weapon attribute from the gacha in time.
>>73
Is that going to activate…
>>77
It activates with a frequency similar to the Ability Gacha of the Experience Quattro.
>>77
It’s a maximum of 5%, you know…
It’s Kaoru from Earth, but thanks to the idiots who don’t apply debuffs, it’s all limp.
I still have 0 Fire Fists though…
There are about ten instruments.
I’m having trouble because I can’t get any water wands at all.
Personally, I tend to believe in the theory that the types of weapons will also be biased depending on the multiplayer.
It seems like it could activate quite often at 5%…
>>86
If we think simply, I think 250 would be fairly decent.
>>86
I saw it quite a lot even at 3%.
Five turns have passed, is it that bad?
>>89
That’s crazy in a different way.
>>89
It’s like getting hit by a Disgaea penetration dispel.
Speaking of which, I don’t have a single Quarky Artifact.
>>90
I saw it posted in the thread and learned for the first time that the background color is different.
I saw AF frequently activate its rapid-fire attack.
I don’t know what will be needed and when, but if I keep doing things normally, I’ll end up having to discard AF for the Dark Battlefield anyway.
I had one Quarky, but…
If I break these two apart, I can make one of the one I like, right?
I saw a video of Quar Ky doing some moves that can be used in Fire Willnas.
A 3% rainbow is hard to come by, isn’t it?
The turn-based system probably has its benefits, but it’s way too scary.
If the turn passes, the process is skipped, so it’s a mystery how a timed character like Lagazzo survives…
>>102
In two turns, Lagazzo will die.
In other words, if you survive after 2 turns, you will make it.
That’s a common effect processing in TCGs!
It seems strong if you properly assemble a team with characters that have buffs unrelated to turns.
>>103
It’s not at a rate that you can really aim for…
Indeed, dispel is justice.
Once the artifact effects are added, it will probably be chaos again…
It would be nice if there were a turn skip when the opponent’s HP drops to a certain percentage.
I was spinning HELL with a Quirky that randomly changed stats and was surprised to find it had a permanent attack and defense combo down.
That’s the kind of system it is, huh?
Finally, the water combat has arrived!
For now, I’ll have Haze carry it.
“`plaintext Artifact Santo Boot LV 5/5 LV 1 Triple Attack probability +4.4% LV 2 Debuff resistance +8.1% LV 2 When HP is over 50%, Triple Attack probability UP +9.3% LV 3 May obtain a random earring at the end of battle (acquisition probability increases with level/duplicates not allowed) ◆ Activates even if in sub-member position Remove equipment Strengthen Switch“`
It’s a bit late, but I really wanted to use that skill effect in this bow light ancient battlefield…
Yeah, that’s right, it’s a fight.
I wonder why I, Haze, thought I was good at playing instruments…
Ominous Whistle Lv 5/5 Equipment requirements: Water Instrument Enhance Favorites Unwanted items Lv 1 Own attribute attack power +9.6% Lv 3 HP +1020 Lv 3 When HP is at 100%, damage dealt UP +3.6% Lv 1 When using an ability with a cooldown of 10 turns or more, increases damage dealt to self by 2%
>>112
The appearance of the moon weapon looks like a koto… It’s a bow!
>>112
Well… there aren’t many instruments made of water that I’m good at.
Raging attacks are super strong!
I saw that if you equip an artifact that increases defense when Cosmos is below 50% HP, it becomes extremely tough.
At times like this, it’s difficult to gather enough artifacts when the weapon type is unified like in the Water Staff Party…
>>117
Because it’s Haze (fighting) and Rope (spear)…
I think many people have experienced misunderstanding that Haze is good at playing instruments.
Haze excels at calligraphy.
>>119
You’re not good at it, are you?
>>119
Okotami
How is it?
I was wondering what it meant, but it’s an artifact…
>>124
What is “Kuto,” I wonder, Artifact!
Doesn’t Gabuyachi Mahaira also become good at martial arts?