
This means that the strength of the energetic type has reached a higher stage.
I won’t know until I try it, but in short, I wonder if it’s used like a call to action for sensibility.
I haven’t used the lively type recently, so I’ve forgotten how to operate it.
No longer will you have to worry about acquiring firepower cards.
I tried it because it was lifted a while ago, but I realized that the cheerful type isn’t really that interesting after all.
In my mind, the cheerful type is just at the level of “the swimsuit version of Kiyoka was strong.”
In the final stages, having only a few cards left and this guy coming in succession makes my brain juice flow.
It was said that feeling good was what made you lively, back in the early days of the service.
Using it with NIA is reasonably strong for energy as well.
It can also be said that having a sense of style is just a hassle.
The intense scoring in the final stage is more about the sense of satisfaction, rather than just the points themselves.
Once you start using this, you’ll also want action cards with re-attack and custom-starting Waku stops.
It’s not just +1 card usage; you bring in one additional card in the next turn, so you have to properly set things up and enter the final phase to fully demonstrate your strength.
I don’t want to touch anything other than anomalies or favorability because it’s a hassle.
The act of using 4 cards each turn itself has meaning.
I’m still not quite sure how to use it, so I’m just scattering confetti based on the atmosphere.
I want a health-increasing card that can be reused and has an additional use.
Talent is strong once preparation is complete, but getting there is tough.
In other words, the first round is hard.
It’s quite tough that you need to pull a passion turn+ with all your might by the first stage.
The submission slots will be filled with more rare ones.
I forgot how to use the sense other than at the festival in Hoshina.
Sakura Kiyoka is quite strong in terms of sense.
After all, the first round is tough, but…
I feel like my favorite, Saki-neechan, will be in high spirits at the next festival, so I’m glad I made it to LV57 in time.
Pulling the production plan through sheer determination.
Sometimes I use a reroll completely.
It’s too easy to have a stable and strong anomaly just relying on consumption cards.
I feel like it’s a waste during the festival, but I’m bringing in the production plan.
Unique cards are not just used once, and with the usage count +1 and an additional 2 turns from the unique skill, they run out of fuel quickly.
The firepower card will motivate you to pick it up with determination, not just based on your sense, from the first instance.
To think that the production plan would be used not for a great performance, but for maintaining a steady level of energy…
The path of vitality has become smooth.
The performance of existing active energy becoming waste.
Having a good sense can be quite helpful as it allows you to get pretty excited about things.
It’s quite different when it’s easier to pick up the perfect condition cards.
“With delivery, you can increase firepower at the last moment.”
You can greet in the gaps, I guess.
The heart signal is really no good.
The second phase is the hardest, and it’s tough that it’s easy to drop out there.
There’s something about how much energy you can accumulate before the confetti barrage starts, right?
Chairman Valentine’s unique item was really useful.
And Image Training-kun has always been excellent.
Since sense requires a lot, the early stages are tough and it’s annoying.
Congratulations
The next time the world changes is a daydream.
I’m glad I could produce a lot of sense cards as the chairman.
Those who don’t move to the discard pile are basically unnecessary.
I have also recently become able to use thread images, but I don’t really understand how to use them.
I think it’s more fun to receive and shoot it off.
Even with the thread image, it’s tough to hit 200,000 in the motivated type finale.
Finally stable after releasing the daydream.
What is a daydream? I thought, and then realized it was daydreaming.
I’ve heard that the main deck is also strong besides the loop, but since I’ve only played school masters, I can’t imagine it.
Even if you have all the necessary elements, it still feels like a luck-based game compared to others, which is tedious.
I can just use the one-time stamina consumption skill that came in without permission near the end…
It never exceeded the point of confetti until the end…
I am being tamed by a good impression…
It’s too easy…
It’s almost time to get it.
It’s time for the motivation type to regain its position with NIA easily.
It’s huge that you can ignore a few trash cards since you’ll draw 5 cards.
I’m still a beginner, but are there skills that don’t start with a memory for rare ones?
Or is it just that there aren’t enough laps?
In the past, a good impression used to be a weakness.
Now it’s become the easiest way to earn just by picking up good impressions.
I’m using a sense type SR with weak uniqueness, and even though I’m almost level 50, battles for A+ are still fierce…
I can easily get an SS on Anomaly, what’s going on!!!!!!!
Will you stop using it once the custom arrives?
The fact that you got the confetti means you’ve been really putting in the effort, haven’t you?
Unless the sense is at a very high level, it’s tough that the starting line is to simultaneously attract entertainment and popularity in the early stages.
The feeling of being stuck in a path without a character you have a good impression of is overwhelming.
Once it becomes easier to create a good impression, I will train all the idols who can create a good impression and climb as high as I can.
That way, the idols who can use their motivation should be able to climb easily this time.
After being away for a while, I forgot how to do the Anomaly and can’t get the SS anymore…
No matter how bad your gacha luck is, in a way, it’s kind because level can solve everything.
I like that the cards get stronger depending on the level of P.
Still, the thread image is too far away…
I used the swimsuit Mako at the event for the first time in a while, but there were times when I couldn’t clear the finale even after retrying, and I felt like, “Ugh…”
Deck building and combos are too harsh.
I like the full power type the most.
You can earn scores through brain-dead compression, and there’s also room for creativity.
Even the weakest SR chairman in a full-power type can produce 200,000 once you get used to it, so Anomaly is indeed strong.
I think the range of P items that can increase the number of fans is too broad, and with many discarded cards, the current anomaly is being favored too much.
At least I want some improvements to the P items.
I don’t want to do NIA based on my instincts…
Motivated types find it easy to participate in contests, right?
Sense is…
Isn’t Maho weak just because CM is broken in various ways…?
I haven’t used any energy since the confetti was released.
Are you that strong?
Taking a screenshot makes the greetings and hearts that were previously appreciated become annoying.
The fact that Anomaly doesn’t require actions to be taken for firepower is huge.
The full power type is unfair because it can easily stack firepower cards.
Mao Pai’s initial SSR was quite strong at the time, so well…
Legend Mammoth’s support card is strong, but
The downside was that the skill card, when looking for it, was in its base form without any improvements or full power, which didn’t help increase the fanbase.
What’s fun to do is Anomaly.
As long as I don’t have to see how long the motivation lasts until the confetti release, it’s not bad because it gives a good impression of being easy.
The sense is harsh and weak, so it’s not enjoyable.
The ability to use swimsuit Riba, which can slightly loosen the constraints of national entertainment, along with the special sense of being in great shape, is still quite good.
Riba’s training lacks flexibility due to the roundness of the step, which is tough.
Mari-chan’s fixed firepower on the final turn is just too unfair.
I wanted Saki and Lilia to do this too.
I’ve been using the CM Temari since I completed the sub during the reinforcement month…
It’s quite tough to be required to be strong on the road for leveling up to get stronger!
Even after being freed, the next task of creating a bring-in memory is quietly tough.
When I’m doing a full-power style with “Layer up and shine!” and a triple attack x2 with a high roll, it’s really fun!
Can you give a little more of a buff for the sense during the exam turns? Why is it so pathetic?
The CM Leelia is too out of sync with the current environment.
I think the chairman’s turn should have been given to Liya.
FMW is too weak… Is it a troublesome pro-wrestling fan?
You don’t have to think too much about contests; it can be managed in various ways.
I ended up staying in Grade 7 just by randomly matching and dealing with the strongest opponent.
Why…
The sense is that the cards are just too weak.
You can’t score unless you have a unique character that’s as broken as the chairman.
Upon reflection, I feel that my sense was not that strong even at the first point.
If there wasn’t a buff that exceeded the quota, it was common to not be able to surpass the next quota.
Having this still leaves a strong good impression.
It’s not that the cards are weak, but rather that they have strong combo potential.
Ririya’s writing isn’t weak, but it has a hopelessly bad compatibility with the deletion formation.
It’s stressful to train in contests that require a lot of necessary cards and narrow down the cards you can acquire.
The ideal movement for CM Reiriya is to use their special ability after doing the preparation exercise twice, but it’s prone to failure…
I would like you to add an extra action during the warm-up, but only for the first time.
If HIF reaches 16 turns in the trial, CM Reirya might be strong.
The good impression is too strong.