
Nikki
Niki is more aimed at women, right? The world view is dark, though.
Muki Muki Mei was originally a game with only a male protagonist, but later a female protagonist was added; the atmosphere is different.
Is that how reverse works…
So “Muki Meito” was aimed at men…
Niki was originally aimed at women, right? The one in the middle of the bottom row?
Are women who play Azur Lane horny?
Love and deep space… was it meant for men…?
Infinity Niky seeps out issues like war, refugee problems, espionage, tensions between rural and urban areas, and ethnic animosities, even just from a little bit of gameplay; the heartfelt aspects are undeniable.
Are there women in even the most risqué games, at least 10%?
Niki has been a dressing app from the start.
It seems to be about reverse.
Niki had already caused deaths not just in coordination battles, but also in wars in the previous work…
Just looking at the two on the top left makes me laugh.
There are quite a few male characters, but it doesn’t really feel like a Mihoyo game.
Niki is stuck in a miracle, so she only knows about conflicts between countries.
It turns out that about 10% of women have a penis.
Are you battling in coordination for such a painful reason…?
So this is the gender ratio for Reverse.
By the way, the atmosphere of that thread is different from others with that title.
Excuse me.
I…
Nighttime Mako
Is Niki’s setting similar to that of “From the New World”?
I thought about 30% being in Blue Archive, but it’s amazing that it’s only 10% for Snow Break.
Nighttime M◯ko
How do you research?
Wasn’t there a male character in Snow Brea before?
It’s surprising that the male-to-female ratio in Arknights and Blue Archive is the same.
Inniki’s coma incident is really disgusting.
There are people who are being killed through torture.
There are more women in social games who are complaining and whining.
Muki Meido mostly has female playable characters, but there are also male playable characters, ranging from boyish types to handsome types, although it has been over a year since they were last introduced.
Given this gender ratio, give me a nice-looking handsome guy!
Even though there are relatively many handsome characters, their ratio is about the same as that of beautiful girl zoos.
What about NIKKE?
Genshin Impact left a strong impression of the Sumeru Hom Festival, but it seems that female players weren’t as engaged.
Am I a woman, doing Reverse and Niki…?
Nice to meet you, Niki!
Rebroadcast
I thought there were quite a few male characters in Arknights, but I didn’t expect the ratio to be like this.
I understand that 12% of Azur Lane is an elite minority.
I only don’t know honor of kings.
Snowbreak 10% is a lie, right?
It should be fine if we have about 5%.
Is about 30% of Dolphin Wave female?
It looks fun in the bottom left.
It’s surprising that reverse seems to be aimed at men.
It seems like juggling this kind of social game would be a pain, but if I start a new one, will I distance myself from the one I’ve gotten bored with?
The anonymous person’s lament was amusing, as Snow Bure is in a form of polygamy with most characters in the main story and keeps talking about love at first sight and a desire to marry every time a new character appears, while repeatedly showing off his partner whenever an old character shows up, causing the story to not progress properly.
It seems that a gauntlet can soon be made from wedding rings.
Snowble sold well after buying a rudder for men, which means it was the right decision.
Given that there are so many Blue Archive characters, it’s understandable that overtly erotic characters aren’t very popular.
By the way, “Love and Deep Space” is an action game.
It seems like a game with a lot of women like Ranzuki the lesbian.
Reverse 1999 features a fixed female protagonist, so was it aimed at a female audience…?
I’ve often heard that the player base for LIMBUS COMPANY overlaps, so is the gender ratio for LIMBUS surprisingly similar to the other two?
I don’t mind the flirting in Snow Bure, but when we’re having a serious conversation, it feels awkward to suddenly insert a steamy scene like in a poorly made erotic game!
I understand that games like Blue Archive are aimed at men, but Genshin Impact isn’t particularly targeted towards either.
Isn’t the female ratio at HoK too high?
Well, I do think there are quite a few women who play MOBA games…
If there are too many female users, scenarios that pander to men and overtly erotic costumes decrease, so there have been some issues…
While the latter can’t be helped, it’s concerning to be troubled by the former… I can’t even seduce the protagonist calmly.
It seems there are quite a few women who like lewd women, especially since they don’t even drop below 10% in Azur Lane.
I don’t know what the one in the middle is at all.
Where did this 22% Blue Archive data come from?
I don’t think there are even 10% women.
The reverse thread sometimes has comments that randomly encourage a positive consensus, which gives it a less masculine vibe.
I don’t intend to complain, but I’m a little perplexed.
I wonder if Arknights’ story doesn’t appeal to women.
Originally, Niki was a company that lived as Niki, but it shifted to an action route with games like “Koi to Shinkuu” and “In Niki,” and it is still making action games for consoles.
Even in Love and Deep Space, there are still 10% male users.
I think the actual player count is about half of that female ratio according to TikTok standards.
When something that appeals to female popularity comes out, I feel like it’s about time for this game to come to an end…
On the other hand, I’m curious about those products aimed at women that have a lot of male users.
Even though I always answer “female” in the survey.
There are a lot of female teachers, aren’t there?
Isn’t “Koi to Shinkuu” the one where you think it’s a dating sim but end up playing Monster Hunter?
Burakawa is often done by Vtubers, so there might be some girls who do it influenced by that.
I don’t know if it will continue.
There are surprisingly few Arknights.
I had heard stories about not rolling the gacha during the time when men were spamming, but was it really true?
Are there women who like lesbians just as there are men who like homos?
In the first place, more women respond to surveys.
At one point, it was all the rage to say that if there were guys around, we wouldn’t play.
I tried playing Infinity a little, but I was so bad at open-world games that it was embarrassing…
Miracle and Shining are continuing.
An unofficial announcement, and moreover a survey…
In other words, since the female characters are half, and Genshin Impact only has 10% female characters, then there’s completely no meaning in adding male characters… is that what you’re saying!?
Information about “Love and Deep Space” really isn’t coming at all.
Where are you getting excited?
It’s not good that just seeing night-time m*** and my senior facing each other makes me laugh.
I’m playing Snow Break, but are there even 10% of women in it?
First of all, women probably don’t have time to play games.
I have the impression that you are endlessly improving yourself to compete visually with those around you.
If a female character is added to Love and Deep Space and we can have some flirty touching, I might be okay with trying it for the first time.
I don’t understand the reasoning behind why women make up half on TikTok.
I thought it was something that only girls were doing.
I’m glad… In Love and Blue Sky, the ratio of women is half, so it turns out that about 40% of the men are playing around…
The ratios change quite a bit among teenagers, twenties, and thirties, so that’s interesting too.
I don’t understand something like Honor of Kings.
On the contrary, are there girls who play Azur Lane or Blue Archive?
Isn’t it just written as “woman” in the answer?
TikTok can also be done by men, you know.
Well, I get that it’s confusing when those who were selling themselves with erotic and lewd content suddenly start targeting the general audience…
I don’t understand guys who play otome games.
The rough ratio of men to women, which is really just a rough estimate, seems to be accurate, doesn’t it?
It seems that there are games I’m playing that have over 30% female users.
When I go to real events, I can’t help but notice there are a lot of women…
Moreover, young people who are a bit fashionable.
About 10 to 20 percent of the games give me a sense of security with a familiar crowd of otaku.
Aren’t there too few women in Arknights?
As expected, you should be here a bit longer.
I can’t help but laugh every time I see the thread image because of the high ratio of men in “Love and Deep Sky.”
I have the impression that products for women exclude the opposite sex even more than those for men, so why do they enjoy it so much?
Muki Meito originally came from making otome games, and then they thought, “Let’s make a new game aimed at men!” but the habits from otome games couldn’t completely be shaken off.
Even though it was later made easier for the story, I think it’s impressive that the initial version was quite a hard-core tower defense game and yet managed to attract a female audience.
Miracle Nikki had an anonymous user passionately talking about it here a few years ago, but it was terrible that no one showed any interest.
Isn’t it a problem that Arknights takes up a lot of time?
An address that feels devoid of any respect, like “Night M◯ko Senpai.”
There are fewer men on TikTok to begin with, which is why the numbers are like this; I feel the actual male-to-female ratio is skewed more towards males.
BL novels, especially the top ones, can be quite entertaining as mainstream entertainment.
I won’t include the wet scenes because they’re really gross, so I’ll skip them…
What kind of game is Onakin?
I feel that it’s difficult that Genshin Impact has a lot of male characters and mostly ambitious women, yet the female character rate is only around 30%.
I think it’s impressive that the female customer ratio is keeping up with the intense action RPG battles in Love and Blue Sky.
The theory that female players dislike combat seems to be becoming a thing of the past.
It’s interesting because games aimed at women, or otome games, have a different atmosphere.
While the setting is quite important, it gives the impression that the characters’ emotions come first.
Interesting content transcends gender, but there are walls that are difficult to overcome or cannot be crossed at all…
It’s already a well-established fact that women tend to spend money more generously, regardless of the ratio.
I wonder why that is.
Aren’t you slacking off, male mobile game player?
Male otaku don’t use Instagram or TikTok!?
I don’t do reverse, but I understand why there are many female customers.