Home » Game » Fighting game » Fatal Fury » [Fatal Fury] “I’m laughing my belly off from the suggestion of ‘Ganatchi Eihpa’ since this morning.”

[Fatal Fury] “I’m laughing my belly off from the suggestion of ‘Ganatchi Eihpa’ since this morning.”

Japan Otaku ReviewsYeahx4

1: Japan Otaku Reviews

Good morning!

2: Japan Otaku Reviews

Marco too.

3: Japan Otaku ReviewsYeahx1

What seems likely to be done in the next MV is Ganache.

4: Japan Otaku ReviewsYeahx32

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5: Japan Otaku ReviewsYeahx3

For a DJ, loops are fundamental.

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This guy is way too noticeable!!

7: Japan Otaku ReviewsYeahx2

The movements are only frustrating when dealing with them, but the fun outweighs that.

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In the MV, I was always caught up with the car, trunk, and door.

10: Japan Otaku Reviews

Marie and Terry are at the right age, so they should date properly.

Also, Terry should get a regular job.

11: Japan Otaku ReviewsYeahx1

🦅

😎!

12: Japan Otaku Reviews

Is it the type with a difficult infinite loop with annoying movements?

13: Japan Otaku Reviews

On the first day, two endless rounds is quite a Heisei way of living.

14: Japan Otaku Reviews

Ganatch’s lasting power is high, so even if dropped midway, it’s still strong.

15: Japan Otaku Reviews

I thought it was unusual for SNK not to have a balance break on the first day, and then this happened…

18: Japan Otaku ReviewsYeahx4

>>15

It does not have a significant impact on the current balance.

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>>15

As for the balance, I don’t know yet since it’s just starting out…

16: Japan Otaku ReviewsYeahx1

Why is this company’s character balancing even at the level of the early Heisei period?

17: Japan Otaku ReviewsYeahx4

It’s amazing that you can tell just by looking at the frame, regardless of how it hits or the distance.

20: Japan Otaku Reviews

Isn’t the rock’s hakama outfit too uncool?

That’s too mismatched.

21: Japan Otaku Reviews

When Ronaldo scores with his head, it decreases a lot… The shot is also like that, isn’t this guy strong?

22: Japan Otaku Reviews

Cristiano Ronaldo is very strong in some areas, but he also has weak points, so he seems to have a pretty good balance.

From here on, it depends on the development of ball-related matters.

23: Japan Otaku ReviewsYeahx9

It has a quite traditional and favorable charm.

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>>23

I wanted to do an infinite combo with Shaga’s low punch…

24: Japan Otaku Reviews

Cristiano Ronaldo feels strong when you touch him a bit, but I felt that the details are surprisingly difficult.

26: Japan Otaku Reviews

Isn’t everyone being a bit unkind to Ganachi?

27: Japan Otaku Reviews

It seems really difficult despite that appearance, and I laughed.

28: Japan Otaku ReviewsYeahx2

>>27

If it were easy, I think it would have been found and crushed in the playtesting.

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>>27

Isn’t Ganatch’s infinite loop obviously difficult to see?

54: Japan Otaku ReviewsYeahx7

>>29

I think it’s hard to realize that the same technique can be spammed without knowing the history of past infinite patterns.

30: Japan Otaku Reviews

Ganatch is about mid-tier even in Nagapokomi.

There are indeed difficulties in maneuvering.

31: Japan Otaku Reviews

The discovery itself is easy, but practical application is quite difficult, which is why the theory has been deliberately left behind.

32: Japan Otaku Reviews

Even if Marco’s firepower has improved, isn’t handling everything else quite tough?

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>>32

I think the two-button charge moves are quite strong.

I’m not good at button holding, so I can’t use it.

33: Japan Otaku ReviewsYeahx4

SNK asked us to stop with the spoilers, but people are still talking about the story quite normally and images are still being shared.

But still, it feels like it’s impossible.

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>>33

We need to announce it before the early part…

I can play once the date changes.

34: Japan Otaku Reviews

The movement of Ganatch is so romantic that I’m feeling like I might want to debut.

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The high feeling of El Fuerte, who cannot become a strong character even with loops.

37: Japan Otaku Reviews

I thought Marco was really cool, but I was sad to see that the comments on Naruo’s stream yesterday were not good.

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>>37

Naruo’s main audience is young people.

Marco will not be accepted by the young people.

67: Japan Otaku ReviewsYeahx1

>>42

Dragon Flash Fist, Tiger Flash Leg, it’s so cool…

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>>42

It has changed from a call for the dead to gather at the Umesure shelter…

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In old fighting games, there were rules where you could use infinite combos, but if you did, you would be disqualified. I wonder if that would still apply even if it costs 100 million yen.

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After the announcement: What’s up with this old man…

After watching: What is up with this guy!

40: Japan Otaku ReviewsYeahx1

In a fighting game, having durability shouldn’t really be a thing.

If it’s found, everyone, including the pros, will happily start practicing…

41: Japan Otaku ReviewsYeahx9

Hmmmm!! Whoa!!!

Hmmmm!!

Whoa!!!

43: Japan Otaku Reviews

It’s basically permanent, but it’s fun for those who do it.

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>>43

Even in combo games that don’t last until eternity.

It’s also a game where you take a favorable position and attack.

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Those fighting game players drawn in by Early will get to experience the endless combo.

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The Ganatch story is just too good of a story.

It’s like I’ve even been given a special ability, like perfect pitch or something.

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>>46

I was surprised when the duck appeared normally.

Since they already have a 3D model, doesn’t that confirm their participation in Season 2?!

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>>69

If you start saying that, the dead Grant will come out.

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>>75

I want that.

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Well, if it doesn’t get fixed, it will only be disadvantageous not to be able to do it, so if I’m going to use that character, I’ll practice.

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>>47

There are two weeks until the event, so that makes sense.

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>>47

Well, in a high-difficulty permanent situation like this, making a mistake can result in no damage being dealt.

The elements that can backfire and put you at a disadvantage when you try to use something are much larger!

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>>53

The issue with mistakes can be solved through practice, and as long as you become capable of using the infinite loop, it’s just a matter of getting accustomed to treating it as one of your options without being fixated on it. So I really believe it’s worth practicing.

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Generally speaking, infinite combos are difficult, so in that sense, it appeals to fighting game players.

The infinite combo with Ganatch is quite difficult too.

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I’ll practice to take measures against it.

If a correction comes, that’s fine too.

52: Japan Otaku Reviews

Isn’t CPU level 3 strong?

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>>52

Strong

If anything, I might lose from the first match in arcade mode.

55: Japan Otaku Reviews

It’s an amazing character that is already interesting, and has a difficult endless mode as well.

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I’ve heard that Hotaru is quite active…

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>>56

It seems to feel like high standard.

I don’t know how to use this big foot.

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Countermeasures against Ronaldo

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>>58

Thoroughness of the mark…

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The Forte’s big P loop didn’t disappear until the end, but what will happen to Ganachi?

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So far, the balance is quite good.

61: Japan Otaku Reviews

If the difficulty is high and it still settles around the mid-range, there is a possibility that it will stay that way.

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Well, when I was 15, it got found on the first day and disappeared quickly…

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Even if I’m told no spoilers, the final boss of the arcade has so many things to criticize that I just want to talk about it!

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>>65

This guy is quite an idiot! What a surprise!

66: Japan Otaku Reviews

Chlorina may not be a top character, but it could change depending on the development of the ball.

I heard that and laughed.

71: Japan Otaku ReviewsYeahx3

>>66

There are quite a few cases where development ended up being successful and at the top because of something like this.

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Isn’t Hokutomaru way too cool now?

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>>68

Andy’s moves are really cool after all.

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>>81

Well, but the air-breaking bullet is a bit…

70: Japan Otaku Reviews

Both Marco and Ganatch can carry quite a bit, so it’s stronger to be usable even if the infinite loop breaks.

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Do you want to see a fighting game where they punch each other with eternal power in the Reiwa era?

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>>72

That was quite a lot!

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>>78

As expected, there isn’t much.

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Easy videos keep looping until death, but…

It seems that even renowned fighting game veterans find it difficult to perform more than a few loops in training mode.

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>>73

I messed up all night.

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While other fighting games are in flames, Fatal Fury fans are so kind.

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>>74

Because it’s still early.

76: Japan Otaku ReviewsYeahx2

Marco’s hot-headedness makes his movements classically cool, which is nice.

77: Japan Otaku Reviews

I was really excited wondering who took the secret book and held the tournament, but when I played the arcade, it ended without any mention of it at all…

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>>77

The name itself already gives away half of it…

80: Japan Otaku ReviewsYeahx1

The conclusion of the arcade with Rock and Terry was good.

I didn’t think it would end so refreshingly.

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It’s so cool to lift the ball back after hitting it against the red ball and then kick it back.

83: Japan Otaku Reviews

Well, a chest hair mohawk black guy is cool, but it’s quite quirky, isn’t it?

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I recently learned that ridiculous finishing move is a recreation from the original work.

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>>85

(Which technique is it…?)

88: Japan Otaku Reviews

My uncle is quite kind about unrealistic loops.

I think it is necessary to eliminate it since cheats are being developed for the PC version.

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But Ganache itself is difficult… there are really many techniques whose applications I don’t understand.

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>>89

Oh, what on earth is that…

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I used to think it was too strong when my opponent used the ball, but when I tried to use it myself, I didn’t understand anything…

Help me.

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It will probably be fixed by the evo, so let’s enjoy the festival.

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Everyone was chasing the shadow of El Forté because of this guy, so it didn’t work out.

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If you hold down REV and 6 while carefully pressing C and A + C, it’s fine.

Hey, you there! I’m coming out!

97: Japan Otaku Reviews

If that Hokutomaru is there, then isn’t it unnecessary for the experienced mother Andy to come in?

100: Japan Otaku Reviews

Gannatch is as difficult as Dan’s Eternal combo in Street Fighter V, so it would be fine to make it explode with a 1/16 chance, since it’s Gannatch after all.

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However, if the feint frame gets worse, I feel like the REV guard might become too strong.

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>>101

If you revved up with a weak setup, it would panic the big ones, so it’s quite strong, right?

The return for throwing it away is too big.

103: Japan Otaku ReviewsYeahx1

The romance and coolness of Ganatchi’s super ultimate move captivates me.

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Isn’t the overall leaning back time not short?

When I jump with the weak foot, it hits the tip and I end up spamming weak punches.

105: Japan Otaku Reviews

I’m leaking a lot of rising dragon, but I don’t know if it’s a feature or if I’m at fault!

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>>105

Many people are saying the same thing, and it seems like there’s a long wait at the reception, making it look like something’s changed.

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That said, the recipes aren’t getting more complex, and it seems like things will stabilize in a week.

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>>107

Before stabilizing, it feels like my hand or the controller is about to break.

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>>107

Well, if you practice, you’ll remember the timing.

109: Japan Otaku Reviews

Ganache is super difficult, but Marco’s seems easy enough that it could be stabilized with practice.

Fix it quickly.

110: Japan Otaku Reviews

I mentioned Krauser’s full name that everyone usually forgets in the official story explanation video…

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The way the character in the thread is saying “Let’s carve it!” while punching is just too much of a gag setup.

114: Japan Otaku ReviewsYeahx3

I was able to win against Kazuno and Fenrich in a best of 2 on the first day.

My Ganatch is the best!

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Simple loops are because of macros, you know.

116: Japan Otaku Reviews

It’s a shame that Marco doesn’t have the voice from the previous game, Ahhh! I really liked that.

117: Japan Otaku Reviews

Well, I think the grace period for KOF15 is an extremely strict reflection.

118: Japan Otaku ReviewsYeahx2

>

In this video introduction, it’s funny how Krauser hasn’t done anything wrong.

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>>118

Even though he’s the Dark Emperor…

119: Japan Otaku Reviews

It seems that Hameko is aiming for 100 million with Ganatchi’s eternal performance.

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>>119

It’s terrible how they’re only aiming for a perpetual chain outright.

120: Japan Otaku Reviews

The armor technique from counter-ex moves is so strong that I can’t stop using it.

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The infinite combo in the thread image just consists of repeatedly headbutting, so it looks unappealing.

But that’s just how long-lasting servers are, right?

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>>123

It’s tough because seeking a visually appealing high score requires jumping to absurd heights or moving back and forth between the left and right screen edges.

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>>162

Does the Sengoku Full Marathon look good?

124: Japan Otaku Reviews

It’s like an eternal battle of whether my wrist will break first or your stamina will run out.

125: Japan Otaku Reviews

Marco’s chest hair is quite thick…

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I’m still in the middle of the arcade mode, but isn’t this quite an important story for the Garou series?

Billy’s ending takes care of that brother issue as well.

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>>127

Box-kun is shouldering too much karma.

Where did the Tooth King go!!

141: Japan Otaku ReviewsYeahx2

>>127

If I don’t do it this time, I might never be able to do it again, so I have to do it…

128: Japan Otaku Reviews

Let me choose the stage randomly…

Let me choose the BGM randomly…

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>>128

By the way, I wonder if the Teri Stage is still around since it hasn’t appeared even once?

129: Japan Otaku Reviews

My fingertips are becoming all calloused.

131: Japan Otaku Reviews

It should be healed by the time we reach Saudi, but it’s really questionable if I’ll make it in time for EVOJ, so I should practice the infinite combos.

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Ganatch’s super special move has a sound like a robot anime, which is also great.

133: Japan Otaku Reviews

I’m waiting for Steam, but I want to play Ganatch and Cristiano Ronaldo soon.

I’m excited like a child.

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>>133

We can play now, right?

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>>140

Seriously.

I’ll buy it when I get home.

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>>133

You can do it from 4 PM yesterday, Atokatsu.

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>>133

This time there are no different editions, so everyone who purchases the digital version can access early access.

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Kaneko, abbreviated as Hameko, is always just searching for Hame collaboration.

The blood must have been stirred.

135: Japan Otaku Reviews

It’s funny that they didn’t mention the story explanation video of the Qin’s secret manual.

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>>135

Despite that, they are very involved in the arcade’s story.

137: Japan Otaku Reviews

I heard that Hotaru is strong, so I started playing fighting games, even though I’m a beginner.

I have no idea what is strong.

I’ve heard that the reach of a strong kick is long, but this can’t be canceled, right?

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>>137

Isn’t the bullet strong?

163: Japan Otaku Reviews

>>142

Everyone is so fast that I can’t shoot…

138: Japan Otaku Reviews

But I don’t think Ganatch is that strong even with eternal power.

It’s difficult, and it ends with a dodge attack.

139: Japan Otaku ReviewsYeahx1

It was a work that surpassed my expectations as a culmination of the Fatal Fury series.

I think you can advertise more of that kind of thing.

143: Japan Otaku Reviews

I think I’ll wait until after the early access period to set up my hair.

144: Japan Otaku Reviews

The current situation is that Hokutomaru’s discomfort level is severe.

148: Japan Otaku ReviewsYeahx2

>>144

Warping gives you an advantage!

149: Japan Otaku ReviewsYeahx2

There’s something like this! I want to promote it, but it might spoil the surprise!

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You can compete with Ganatch’s song~

151: Japan Otaku Reviews

I was a bit surprised that Hotaru, who seems like the quintessential main heroine, doesn’t have a particularly deep relationship with Rock.

I feel like the flag is up.

152: Japan Otaku Reviews

Fireflies are fast on their feet, have bounce, have a rising dragon, have strong little techniques, and have strong charges.

Up to this point, it’s a standard character, but apart from having no returns, it has excellent skills like Tontori and a throw.

154: Japan Otaku Reviews

Even at level 1, you can still get hit if you’re not careful…

155: Japan Otaku Reviews

The techniques I have are quite effective, but I feel that the timing is not perfectly strong.

Is the normal move weak?

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>>155

In the first beta test, I was able to get a full combo using the Shoryu breaking with a 3-press combo, and it was overpowered, so it was heavily nerfed in the second beta.

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>>165

It seems that you can no longer combo after the Rising Dragon Breaking, right?

Huh? Was this so weak before?

156: Japan Otaku Reviews

Unlike SamSho and KOF, we don’t even know if there will be a next installment, so we have to do it this time.

Thank you, oil king.

157: Japan Otaku Reviews

It’s crazy that you can go into a combo from a strong anti-air breaking.

If it’s an evasion attack, the correction is high.

158: Japan Otaku Reviews

Maybe this game is weak against aerial attacks? It doesn’t seem like you can just ignore aerial defense.

159: Japan Otaku ReviewsYeahx2

I feel like Rock and Hotaru didn’t interact at all in the previous work.

160: Japan Otaku ReviewsYeahx2

Billy has become a kind uncle who knows that he is completely in the wrong.

I also wanted an old man like this to help me pick out a suit.

161: Japan Otaku ReviewsYeahx1

The voice-enabled talk in the EOST showcase is really awesome!

It’s a waste to just make it a bonus.

192: Japan Otaku Reviews

>>161

It’s an incredible amount and it’s a voice drama, you know!

I don’t want you to spray it all over me.

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>>161

This is really great, isn’t it?

I think it’s great to know that more will be added in the future through DLC.

164: Japan Otaku Reviews

The arcade mode has cleared up almost all of the previous tales and foreshadowing from Fatal Fury, so I feel quite relieved now.

167: Japan Otaku Reviews

Rock and Preacher were punished because they caused a commotion in β1.

Honestly, I think it would be fine for Rock to stay as it is.

169: Japan Otaku Reviews

I was moved by Alfred’s BGM from Real Bout 2.

I love that.

Release Alfred as DLC too.

170: Japan Otaku Reviews

I knew Pritcha was punished, but Lock was also locked up?

171: Japan Otaku Reviews

I can’t handle the derivation from the Pritchard school.

172: Japan Otaku Reviews

Billy and Cain have become somewhat like just old men keeping an eye on rock music.

Both of you have become too soft! You’re trying to keep the winning lines old-fashioned, though!

173: Japan Otaku Reviews

Jenny having this appearance with a loli voice is just… awakening something.

175: Japan Otaku ReviewsYeahx5

There is no regular edition, only the special edition is available.

Since it’s a special edition, you can purchase Season 1 DLC for free.

The price is within 8000 yen.

It’s a great deal and I’m grateful, but what a mysterious way to sell it!

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>>175

I want to see sea urchins.

184: Japan Otaku Reviews

>>175

Promote this more! I thought I accidentally bought the limited edition!

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It’s not that it’s weak against air; it just has many options!

177: Japan Otaku Reviews

Rock’s judgment is still exceptionally weak, so I guess that’s the character concept from an SNK perspective…

178: Japan Otaku Reviews

If you use weak attacks against someone who is using weak attacks, guard with weak and then hit with a strong punch, you’ll fully combo and the opponent will die!

179: Japan Otaku Reviews

There are quite a few people who remember Forte’s big punch loop when they see Ganatch’s infinite look, and it’s just not good.

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>>179

The one who found it, you know…

181: Japan Otaku Reviews

There are too many basic systems to press simultaneously, and I still can’t wrap my head around them…

I’m an old fighting game guy seriously reflecting on Terry’s tutorial.

182: Japan Otaku Reviews

I think if Ganatch had a running option derived from this with a throw, it would have been quite strong.

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>>182

Abanero Ganatch

183: Japan Otaku Reviews

It feels like the jumping itself is weak rather than just the anti-air being weak.

Hokutomaru and Ganachi are strong, but…

185: Japan Otaku Reviews

Hokutomaru is great… even Donfan can’t help but hit on such a stunningly beautiful dancer.

There is a kind yet strict handsome master Andy and Uncle Billy who takes care of me and teaches me various things.

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>>185

But it’s tough for you, Mai-neechan, to be flustered at this age.

187: Japan Otaku Reviews

If you’re facing forward in anti-air, you can go for a full combo from a low dodge attack special move breaking.

There are also those who are no good.

188: Japan Otaku Reviews

It’s like Fatal Fury Special…

189: Japan Otaku Reviews

I wondered why Rock didn’t have Deadly Rave this time, and then I realized there’s a Geese Respect version.

191: Japan Otaku Reviews

Kevin has had his fangs pulled out.

At first, I thought Donfan was weak, but surprisingly it can move quite well once you get used to it.

193: Japan Otaku Reviews

No, seriously, I can’t touch the opponent.

I’m usually playing Guilty and Granblue, so it’s my first time not touching something like this.

How do I break the opponent…?

199: Japan Otaku Reviews

>>193

Isn’t it advantageous to use a strong charge technique?

200: Japan Otaku Reviews

>>193

In fact, this game’s ground battles are quite drawn out, and that’s why the bullets are powerful.

At first, I think it would be fine to just go all out with a REV attack once I enter the TOP.

195: Japan Otaku Reviews

The jump throw with a slight flip is fun because it connects so well.

196: Japan Otaku ReviewsYeahx4

Cristiano Ronaldo has an amazing guest presence, but the way he fits in the thread image is incredible.

197: Japan Otaku Reviews

Uncle Billy is such a good guy…

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