
SD Gundam G Generation Eternal
Banaji-kun! If you can hear me, go to sleep!
>>1
I’m sorry, Dad and Mom.
Even if I’m stopped, I’m going to sleep!
Isn’t the development material after ZZ too heavy?
>>2
What’s up with requiring 12 materials for the development of the enhanced ZZ?
The level, or rather the material…
If you hard skip, the series development will drop quickly.
The materials they demand in ZZ suddenly become almost three times as much, right?
>>4
I looked at the development chart for Mercury and it requires 18 materials, and I was like, “Whoa…”
I wish the UR Tornado Gundam would be released.
Banana-flavored-kun has arrived!
If it were a different game, I would probably be straightforwardly happy, but with only URs being from the UC series, it’s not you…
Maybe if I keep it up for a long time, I’ll have a lot left over.
It’s so hard to level up right now, so I’m wondering which is stronger among rentals and development…
For now, I understand that G3 is strong.
>>8
In terms of aircraft, I think the SSR at the end of basic development is generally useful.
The Z Hundred Type is compatible with ZZ, and it’s convenient, so I want to stack it.
The series begins! Developing the series troop formation! The flow should be to advance and gather materials, but…
I can’t help but feel that there’s something wrong with just pushing through in the free squad to clear Hard and then starting development with captured weapons and materials in preparation for Etalo.
I finally made it to the advanced missions…
What…? A combat power of 160,000…?
>>10
If you concentrate experience points in the USSR, you can expect to see results within three days of starting to play.
The restriction of using development aircraft is so much fun!
Today, I got excited thinking that the Asshimar might be the strongest R that can fly in the sky with firepower on par with the G3, but then I felt crushed when I realized it can’t go to space.
>>11
I like your silly, nameless parts…
I saw someone clearing it as an expert on YouTube, and I thought that people who are good at games are amazing.
For now, it’s easy to level up the ace attacker to around 95.
I wish excess experience points over level 100 could be distributed as items…
The manpower shortage at ZZ is too severe.
>>16
Puru and Luka are too exceptional.
>>49
I think I’m pretty strong at Eno.
>>49
The range +1 is just too just.
Are there any strong rental pilots available?
Is it just filling a gap after all?
It’s simple because just 5 level 100 machines can reach 120,000.
I thought that once you finish the game, you wouldn’t be able to play on hard mode like other games, but in this game, you can play infinitely.
I started yesterday, but I wasted the AP on the first day…
>>19
If you keep going, it will be an error.
By the way, is Lifri-chan, who was there from the pre-gacha, strong after all?
>>20
It seems strong normally, but there’s no reason to prioritize leveling it up since it can’t be used in the SEED stage…
When I leveled up my Quax to level 90 in a rush, it became a violent machine that mowed down everything at the beginning.
>>21
I heard that around ZZ it stops being effective, but I don’t really feel out of breath…
Strong weaker enemies may not go down in one hit, but they usually take about 80% damage.
>>28
The counterattack from around that area really hurts a lot…
>>28
Well, preparing something with higher firepower than Jikuaksu and Machu is quite a hassle to begin with…
I might be a bit late since I started playing at release, but I finally completed the enhancement training stage!
From now on, starting tomorrow, I can easily obtain a lot of enhancement materials by skipping.
At character level 20 and machine level around 40, it’s normal to evade attacks…
The combat power can generally be managed with level-based violence, but it’s a bit troublesome that the fully free formation can only be enhanced and developed in certain areas.
I cleared hard mode for the first time yesterday…?
Haven’t you been able to establish a flow for early-stage development yet?
>>26
There’s no set flow, so do what you like!
To give a serious answer, if you want to proceed efficiently, it’s best to quickly clear high-difficulty and hard daily challenges by using the URs drawn from rerolls and putting training materials into them.
While it’s nice to take your time focusing on development, at the very least, you should do this much.
Rather than relying on the wiki, which can be quite useful, it’s better to ask here about strong MS, as it may not be reliable.
>>27
Regarding the development MS, it has been concluded that Z is overall too strong.
The O and that is way too cool!
>>31
Is it strong?
I have fully leveled it up for now, but I’m not using it.
I heard that when doing rerolls, it’s a good idea to secure at least one UR supporter, so I went ahead and drew.
It’s quite inconvenient because the range is narrow…
Moreover, since Mioirine is staying at our place, it’s really too cramped.
I’m also on the second day, but I’ve been so absorbed in reading the scenario that I’ve let my AP overflow the whole time!
Using AP on normal isn’t necessarily a loss when considering materials, it’s just that hard is more efficient.
I’m nurturing them evenly, but it might be easier to focus on raising one or two URs.
When in trouble, just train the barbarian that requires a certain level and UR spirit.
Thanks to getting a gacha ticket, I was able to hit the ceiling a day earlier.
I don’t have the Sazabi Unicorn Aerial, but it seems like Sazabi, or Char, will be useful in the future.
Z-kun can fly in transformed form, has a weapon with a debuff range of 5, and is a support type, so there’s nothing to throw away.
I think the troublesome part of ZZ is that guests can easily drop out automatically.
Neruargama has died again!!
It’s more beneficial to skip the stage and capture the machine rather than overflowing AP as it is.
>>44
It’s around the point where I might run out of the startup AP for realizing that…
Life is good, but it feels like there’s no stage or pilot where it can perform right now.
The development materials and enhancement materials are too heavy, making it difficult to develop casually.
Development SSR is
G3 Big Zam
Zeta, Hyakushiki, Psycho Gundam, and Gyan.
FAZZ
All wing-type SSR Gundams (except for Tallgeese).
Gundam Spiegel
It’s a gacha.
Amida Hyakuren
Gundam Geminus 01
S Gundam
1.5 Gundam
It’s good to keep this area under control.
Anyway, I will raise it in the mission.
If it’s anything other than UR, you won’t lose by throwing it into Zeek Ax.
Z and Hyaku Shiki can be used in ZZ, that’s great…
The Kyubelay, which is divided into Z and ZZ, should be emulated.
>>52
Why are you separating it…?
Pultzu seems to be alive, doesn’t it?
Focusing on the UR you can obtain and the Jikaxus makes it a lot easier, doesn’t it?
I’ve often heard the name G3 coming up, but I don’t really feel any elements like “Wow, this guy is strong!”
It seems to be recommended because it’s a relatively easy aircraft to improve, rather than being an absolute evaluation.
>>57
In the first place, the number of breakthroughs is everything, so three breakthroughs means it’s all monsters.
>>57
It’s strong for being easy to use, and anyway I’ll use it on the road…
With Map Weapons, Machu, and Ittou-san, we smashed through the enemy lines, ignoring counterattacks with ν and Siniu, and it was the quickest way to rush all the way to ZZ with a barbaric playstyle.
Geminas 01 is seriously too strong, and there’s a possibility it could be the number one hit SSR right now…
>>59
Is it that strong…?
I don’t have a shield UR, so I’ve been leveling up 02, but I wonder if I should try adding materials.
>>68
Of course, this is a discussion based on having three limit breaks, but the Accelerate Rifle can increase its power to 6600 with passives, so in a support setup with two units, there will be situations where Aerial + Le Cygnus or ν does less damage than Aerial + Gemini 01.
When you add Char, it produces about 1.3 times the firepower of the Sazabi.
>>81
The power of the EX isn’t that great, that’s why Sazabi is…
Well, it’s strong, but…
If it’s just a scenario, I can easily one-shot anything that’s not a boss class with Zeke Axe, so it’s definitely usable.
I want to include Z Gundam in terms of combat capability.
I understand that you want to develop in ZZ, but please make the unit tags common…
Machu is learning the sway, so for now, it can be used almost until the end.
The development of the Tallgeese itself isn’t difficult, so it’s not a bad choice as a connector…
Geo has firepower that doesn’t seem like it would come from a defensive type with psychopressure.
It seems that Geminas 01 is currently being used to instantly kill the boss of the expert level.
It’s great that developing Psycho is easy.
It’s just a hassle to make, but once you max out Gyan AOS, it can be a mainstay-level character.
Is Geminas really that strong?
It feels like a waste to invest experience points in SR pilots…
It would be nice if the same character had bonuses based on cumulative levels including different units.
I’m so happy that Big Zam is strong!
I finally managed to level all 6 of my UR cards to level 100.
You can run to level up the development SSR.
There’s a panel mission to raise a Quax to level 50.
Up to that point, you won’t lose anything by mindlessly pouring in resources, right?
>>78
There are 60.
If developing something like a perfect strike were easier, it would be rated much higher…
>>79
Please return the surplus Strike main body…
At first glance, isn’t Gemini’s weapon damage ridiculous?
Depending on the item, a 1-level-1 SSR can be stronger than a no-level-UP UR…
I was able to fully upgrade G3, and now I’m thinking about working on Zong and Big Zam, but they might not be great because they’re lacking versatility.
>>84
I think Big Zam is good, but Z Gundam is limited to space, so it’s not very useful.
It is strong, but…
The Tallgeese is a valuable defensive unit, so it will probably be used in high difficulty levels.
>>85
In the Etalhard, there is the strongest defensive MS, Gemini 02…
>>91
If we’re including gacha-produced ones, then the attack type would be Juminas 01, right!?
I feel that since scouting is just a temporary measure, it’s enough to just level it up to the initial level or level 10 unless an Etalo is required.
What time does the event start today?
I understand that it’s better to quickly train the SR rather than use the R that was handed over.
I can’t deny the feeling that the pressure is too intense.
An SR Freedom is much stronger than a non-maxed-out burst.
Could it be that if we go to Ethalo as it is, we need to train SR pilots?
>>92
Yes
>>96
Oh no!
>>92
Unless we focus on a select few, we won’t have enough people anyway.
What is Geminus!?
When I fully maxed out Ez8 at level 100, its attack power exceeded 15,000…
I can no longer return to the time when I was satisfied with Exia’s firepower.
Recently, I thought, “Isn’t the Shield Gundam Mk-3 really strong?”
>>97
You seem to be avoiding something a lot, Mk3.
It might be because various buffs are easy to stack.
With full modifications, the POW6600 is currently in provisional second place, right?
Well, there is a hit rate issue, but usually the supreme commander is on board…
Has there ever been a time when Geminus was so strong?
What is the low attack power of unit W?
Is it because of the pilot? The opponent was a Virgo, which reduced the damage.
Since they’re dealing low damage, it becomes a messy brawl that resembles the original work.
Those twins are actually both strong, aren’t they?
It’s strange that it has more power than the Twin Buster Rifle.
I wonder which is the strongest among the ultimate units.
>>106
Since it’s a kamikaze aircraft, I feel like it’s hard to compare, but it’s psycho.
The PX mode 4500 is surprisingly ridiculous, you know, Geminas…
I wonder if psychic pressure could create such physical destructiveness…
The Screw Web somehow took care of the Iron-Blood scenario.
Is this weapon really made from excess materials that suddenly increased?
Maybe it’s strong to spin the gacha and stock up on SSRs.
I will save up until Destiny comes.
>>111
I keep spinning the gacha, but I can’t get any SSRs!
>>111
As long as it’s up to Etaro Hard, I think it’s stable to save up unless you’re okay with spending money.
The prototype Kampfer also looks strong.
If you need a burst, you should have told me first! You made me stack them up!!
What are you even going to use it for!
>>114
Well, the first request is quite a ways off, so you don’t have to worry about it for a while.
>>114
In fact, it is possible to check from the beginning who is seeking what.
The W squad’s pilot is too weak.
Although the Endless Waltz is still ahead…
>>116
The difficulty changes too much depending on whether you subtract 02 or not.
SSR defense pilot is strong!
>>119
It wasn’t UR, it was Ultimate…
Other alternate systems are the same, but scenarios without a UR generally lack enough pilots.
If there are no Wings or Nissans, then it’s fixed to SR or below.
I feel the intention that we won’t be allowed to stock up as soon as the limited edition arrives.
>>128
Rather than being limited, I think it’s more likely the Genshin Impact method (where everything is limited and then all drops to the permanent pool at some point).
Odell has the sway, you know…
Should I aim for Geminus with a redraw?
It seems that in support defense, if the side being supported avoids an attack, the number of support actions used doesn’t decrease.
Does the supporting side also evade?
A machine called Spellbia Jinx that I’m not very familiar with.
I laughed at having a GN Kunai 5000; you should have gone with the attack type instead.
>>134
It’s Hiri-chan’s expectation.
Watch your mouth.
Epion is crazier than P!
Unit Ability Attack Power Increase LV2 Increases own attack power by 1% Mobility Increase LV1 Increases own mobility by % (Tension condition) Attack Power and Defense Power Increase When own tension is “Super Confident” or higher, own attack power and defense power increase by 7% Close
Once fully upgraded, the F90 seems to have quite good stats, doesn’t it?
>>136
For models like the F90, the buff of 8% above super confident is also quite significant.
It’s fine to accumulate, but the distribution of stones is currently extremely stingy, which makes me a bit uneasy about the future.
For now, I just hope to get something with the tickets I can slowly accumulate…!!
The update speed is said to be about once a month, so probably other than diamonds and ultimate materials will quickly become surplus.
But if Gemini is this strong, what will happen to the creeps…?
What will happen if I become a Greep?
I wish they would work on the tempo of the development a bit more…
The limited edition seems to be a precursor to the implementation of the scenario book from the looks of it.
In the first place, during the event, it has been focused on the One Year War and SEED, so the difficulty is probably around clearing just those two, right?
Ultimate seems like it requires an absurd amount of effort to complete, and it looks like it’s a joke machine that can’t surpass a 3-pull SSR.
>>145
There are people on YouTube who have made it to Ultimate UR, but it seems to have similar performance to UR with one dupe.
>>148
Wow, you can already clear the expert level!
Unit Details: Limit Break LV 100/100 Armament 1-2 LV.4 2-3 LV.5 3-5 LV.5 Ability Option Parts Combat Power 16,329 HP 90,430 EN 432 Mobility 5 Attack Power 9,382 Defense Power 8,058 Agility 8,954 Burst Ect Strike Gundam Enhancement Acquisition Route Close
It’s definitely a hassle to make, but it’s pretty strong!
>>146
Scary
Speaking of which, there’s no mention of it, but I wonder if the tickets don’t guarantee a 10-pull SSR.
It’s out for now, but…
How can I view the status at maximum enhancement from the enhancement screen?
No matter how many there are, the summoner Red Zeta and Aquarius of the long-range support machine are never enough.
It’s good to strengthen either UC or Another.
Psycho is useful on the map, but its weakness is that it tends to overlap with the UR old man when including the pilot.
Huff huff huff
I did it!
Wing Zero 3 (three) enhancements completed.
I can feel a disparity even among rental SR characters…
It seems that having a high awakening tends to make you strong.
Gemini 02 with characters is nice.
It’s not Hiro Yuki… is it!?
>>154
02 is my older brother, Tsukui-san, right?
Has your voice changed? I can’t record anything new anymore.
If you don’t go to bed now, you won’t be able to wake up at 12 o’clock, you know?
Once you can go hard, it becomes easier to gather development materials.
It’s tough to develop series machines to go hard…
It’s like I’m in a situation where I have no clothes to wear to go buy clothes.
>>158
If you train them, you can secure a hard Sicreskip with just the free slots without the series mechs…
>>158
I will collect materials through hard auto farming.
>>158
So it seems that pushing hard with the free units is the efficient correct choice.
If it’s a hard up to ZZ, I feel like if you’ve cleared the ZZ story, you can split it into two parts and manage it.
>>160
For now, it’s fine to forcibly beat the secret and then challenge it again to slowly get a star 3.
In other words, it’s fairly safe if one person falls, so I can often get both in the first try… for now.
Mercury hard is really tough.
I feel that X and Mercury are the hardest and most difficult.
Hard mode is about throwing away the series machines and going purely with free mode.
>>165
No…
It’s just one method.
You don’t need any series machines to clear the hard mode at all.
Just the five free slots are enough.
If it’s just to open Hard☆3, for now, focus on leveling up one firepower UR character.
As soon as the opening begins, the series unit runs away.
If it’s a scenario hard mode, you can make it work just by packing in five fully developed units.
Finally starting development with the mechs obtained through hard work!
UR can do it with just hardware.
Unit Data 28,400 35,988 Limit Break LV 100/100 Enhancement LV Enhancement 1-1 3-4 2-5 LV1 LV1 Armament Ability Option Parts Replacement ULT UR Z Gundam 3rd Unit P2 Type Combat Power 14,119 HP 74431 Attack Power 7926 EN 377 Defense Power 6740 Movement Speed 5 Mobility 7474 Terrain Suitability Mechanism Home Enhancement Stage Development Gacha My Base Menu
I finally cleared the original Hard 1 with a secret included…
I poured resources into Exia to nullify the opponent’s attacks with defense and cleared it.
It feels romantic like the Guvvi Janta, but I don’t think I can operate it.
I have a ton of Drysens, so I need about 8 to max out.
Drysen! I’m selling it!
Even though I did a hard skip, I didn’t miss a single design document…
>>180
Sometimes you fall, and in the end, it’s all about luck.
I think it’s fine to push for a free approach and to give advice when asked, but saying it as if it’s a given is a bit much.
>>181
Well, there’s nothing to say other than to work hard on collecting blueprints or to pull for the units you can get from the gacha.
>>189
Isn’t it good?
I’m torn about whether to level up the UR I pulled first, the old man or X1.
Even though there’s an upcoming event with an enemy that seems to have a Mobile Suit Gundam attribute, it’s still defense, old man…
>>183
Isn’t it okay to prioritize X1 normally?
>>183
The old man has a distinctive machine that is convenient, but I think the X1 is better.
I can fly, I can fly, and my firepower is insane.
If the characters aren’t properly leveled up, the hard enemies will avoid them.
>>182
It might come when 0080 is implemented.
Isn’t it relatively easy to conquer any series’ hard mode with the distributed Ziku Aks and the strong G3 Gundam that can be easily crafted?
It’s better to minimize development until you level up 5 free units to level 100 and leave the series formation empty.
Looking at hard stages, it’s clear that recreating the original work is an easy task.
It’s terrible that Burny Zaku doesn’t have Burny attached to it…
The Drysen’s tri-blade is super painful.
Can’t we do something about it?