
THE iDOLM@STER TOURS Idolmaster Tours To You Radiant Smile
Is this game okay?
Does it last a year?
I want a new song for now.
>>2
When playing this game, it becomes more about getting cards than the music.
I think it’s a bit much for 100 yen for just one song in a rhythm game, so I would like it to be three songs instead.
There are too few implemented songs, but…
Players who talk about one play having three songs are not welcome, so…
>>4
Isn’t there nothing to do other than rhythm games? Card vending machine?
>>4
Do you really want to shut it down that badly?
>>97
On the contrary, you might be able to earn income.
In any case, the early entry of the academic mass faction will be the key to influencing the future.
Each game center is probably looking forward to it.
Even if the number of characters increases, the game is too empty…
I don’t see anyone else doing it besides at Namco in the Electric Town exit.
It feels like I can’t speak normally here.
Well, neither rhythm games nor card grinding are fun at all…
If I go on a little expedition and find prices in the 100 yen range, I might focus on that area instead of my hometown.
It’s been running for a while now, so there aren’t many elements left to talk about.
Isn’t it about time to start discussing new songs? Are we really planning to get through Golden Week with this content…?
It’s best to buy cards from shops or Mercari and play the game without purchasing any cards.
It’s not something you can dig for on purpose.
Isn’t the merchandise too lame for the campaign?
A game that feels like it copied only the bad parts of Arsenal Base.
>>15
There are certainly various complaints about that, but since it’s a multiplayer game, it has enough topics to discuss.
It won’t be likely to be a topic of conversation without new songs, new characters, and new cards coming out…
I’ve gradually gotten used to rhythm games, but I just can’t keep up with the notes in the EXPERT level.
It’s a relief to have 100 yen items in my hometown.
I play to donate occasionally, though.
It seems dangerous until Gaku Masu comes.
If GakuMas comes, that would be pretty crazy.
>>18
Let’s print a secret of the handball that might be in units of 100,000 and turn it into a lottery machine.
Urination play?!
The only arcade game that really lasted about a year is probably Chrono Regalia.
>>22
What happened to Surikin?
What happened to School of Ragnarok?
>>23
Figureheads were quite something too.
I heard that there was no damage to the store because it was restocked for free through a scraggle compensation.
I wonder why there are so many setup stores.
>>24
If this gets implemented and the local arcade goes out of business, I’ll hold a grudge.
It’s not surprising if any company other than the major ones goes bankrupt at any time.
>>26
A store that can go under because of just one or two devices will eventually fail anyway, so it doesn’t matter…
If they implement the three-person song like “Gakumasu Kitekamu Shara,” it will have a uniqueness that can’t be replicated in the original game.
Gaku Masu Gaku Masu Gaku Masu
The Gundam had issues with card shortages when it first started operating, but I haven’t heard such stories about this one.
I think they could have at least included card illustrations that are not implemented yet.
There are just the same idol cards.
>>30
Arsenal Base is full of the same MS and pilots with different rarities.
It’s difficult to create 3D models.
>>32
I wanted to say that if it’s a card for costumes or accessories, there’s no need for models, so they should keep releasing them from the hundreds of idols available.
>>32
That’s why we use different colors and variations to enhance the effect.
https://note.com/wgc_tencho/n/nf2f3842efc61
It seems like it might be a hit arcade game after a long time, or so they say…?
>>33
At the current pace, we could manage the cards, but since it’s not a multiplayer game, there’s little reason for the prices of single cards to soar, and I don’t feel like the cards will be dug up to that extent.
Asabe has high rarity cards that are strong in player versus player, and some cards remain strong even after updates, with some still being priced well.
If we distribute each title evenly, it’s unclear when each person will be available.
I think the traffic light will turn green soon.
It seems that buying the cards as singles and spinning them without any drops is surprisingly economical.
When trying to play it as a rhythm game, it’s terrible, but when playing it as a dress-up game, it drains your money too quickly.
3000 yen flies away in an instant.
It shouldn’t be compared, but the pace of development in Gakumasu is too slow.
I was told that since all the cards will be replaced in the expansion, I should start gathering the noteworthy ones now, but won’t there be game-wise identical accessories with different illustrations for the cards?
Is there a need for cards when there are no competitive elements?
>>43
There are people who get serious about score attacks, right?
I thought it was the type of card that gets printed on the spot, but it wasn’t.
If there’s going to be a shoot, that one seems like a better match.
>>44
The arcade cabinet for Acebe has certain prerequisites.
It probably couldn’t be done with a different system.
>>44
That’s not just Sega.
This is Bandai Namco.
>>51
Bandai Namco has also done a printed version with Aikatsu in the past, and Konami has card connect features in Oreca and Otokadol.
It’s not just Sega.
>>51
Other manufacturers are doing it too.
Choosing costume accessories with cards is more fun than I expected, and I understand why my friend got hooked on PriPara.
It seems like playing without any emissions is the best, but I’m scared because I want to draw cards.
>>45
With cat ears and a cat tail, I’m almost fixed, you know…
It seems that just rummaging through the cards at the arcade’s exchange corner could be quite fulfilling for outfits and accessories.
I think it would be fine to have limited-time events where you can read the story implemented early, regardless of additional implementations.
I thought it was pretty smart to have separate game modes for people who enjoy live performances and those who play rhythm games.
I wanted to try score attack, but it seems like an SSR is a must, so the hurdle is too high…
I wonder what games like Ongeki are like.
>>54
The serious players must have put in tons of money and time into that game, right?
>>54
Ongeki separates the scores from the rhythm game and the character’s strength.
If you don’t care about the illustration, you don’t have to make a rigid formation with SSRs.
It might be better to have at least one level max SSR for each attribute.
The first generation was really rough, but we were able to print it on the card, right?
>>55
Rewritable cards are great, aren’t they?
I heard that on-site printing has issues like store maintenance and printing time.
>>59
The variation in print quality can be quite fatal for character merchandise, you know…
So in the end, it feels like each company is returning to a card-based game system that relies on random draws.
It seems that if they add Beglarzia as a title through the traffic lights when coming to the school mass, it might be just perfect.
If it were printed, it might not have been possible to deploy it this widely.
I was really reading the tutorial carefully, and the automatic progression to the next step was frustrating.
I haven’t finished reading yet!
I think I will start if the person in charge comes.
If it’s not for the rhythm game purpose, is it over once you’ve completed all the cards?
Is there an individual story mode?
>>64
It seems that when you play, the idol’s level increases and the communication is unlocked.
>>64
Now there are communities prepared for the whole group and for each idol.
>>68
Understood.
It seems like I might need to go there about 10 times or so for now…
It would have been easier if I had entered the nearest arcade.
The cards of Shani and M are just too bad…
>>66
What good does it do to confess the content you are obsessed with?
>>73
For those who support the female version of Idolmaster, male characters are a miss, regardless of Shani…
The reverse is also true.
Since there are individual communities, it’s a good idea to put the characters you are in charge of or the ones you like into a unit and play with them.
>>67
Please implement the person in charge and the girl you like or are interested in.
At least put all the Idolmaster characters on the release cards.
I’ll keep digging until the person in charge comes out.
Even if you complete the card collection, you can play a bit more affordably without card releases, or if you pay an additional fee, you can boost your experience points, showing consideration for income circumstances.
Isn’t there a solo mode?
Considering adjustments for accessories and dance motions, it seems the implementation pace will likely be quite slow.
Are you recording everyone’s parts for each song?
>>78
Currently, there are only those that originally have the audio source.
When mixed with both genders, the male vocals disappear, so it seems they are not playing the sounds individually.
>>82
Isn’t Voy@ger a new recording?
The like ranking really shows that the combination of traffic lights is strong.
Illuminate
AS
DraStar
AS
Ichipom
It’s in order.
I heard that M currently only has Tourmaster as a game, so it does have a certain number of female users.
It’s not good to speak badly just because it’s not to your taste.
The shining bracelet and anklet only have human rights to talk about.
Let me quickly dig into Tours Rare.
Rather, I appreciate that the card collection aspect doesn’t overlap in demand, M-P.
>>83
It’s helpful that it’s cheap on both Cardbox and Mercari…
So, regarding the implementation I’m in charge of…
I think that prioritizing M in a parallel setting is like going to die from the beginning.
They don’t play games.
Do accessories also have step adjustments?
I haven’t done it that much yet, so I end up with mismatched accessories and looking really odd.
It’s clear from the lack of implemented songs and characters that it’s already doomed from the start…
I want to log in from near the real office in Ikebukuro.
At least by the end of service…
There are player titles by prefecture, which is why serious players appear across the country.
>>90
If the Aimo-ba group comes back, it might be possible.
>>90
Hero Wars has those kinds of characters.
There is also a title for New Year’s Day.
If you think of it as the adult version of the former Aikatsu.
I think it’s about how to add costumes.
It’s the kind of type that you shouldn’t categorize as just a rhythm game in an arcade.
>>94
If we go by that logic, the lack of implemented characters is fatal…
>>94
When I look at the costume shop in Deresute, I realize that changing colors or applying different textures can significantly change the impression, so I wonder if we could increase the costumes in that direction.
I wonder if it will be called padding…?
Honestly, I wanted them to implement characters at least to the extent of the early Popumas.
>>95
I thought all AS characters would be implemented anyway, but then I realized that even the initial characters aren’t fully available, which is just ridiculous…
When I stopped by another prefecture for my Bemani pilgrimage, I played quite a bit at the arcade.
The reflection on Popmas is not being utilized, but rather is getting worse…
>>102
Because there is Popmus, people think I’ll die before I get it together… but the implementation pace is slower than that of Popmus…
Although it’s understandable that the implementation cost is higher than for Popmus,
I still don’t really understand how to slide the knob.
>>103
In rhythm games, always keep moving and reach the peak (or drop) at the endpoint.
I don’t understand why it took several years to develop with this number of characters.
>>104
The increase in man-hours was wasted because of the man being included.
Characters that don’t rank high in the like count will likely be restructured, making them desperately try harder.
Is the one who missed really Shani and M?
Like Ranking as of April 20, 2025.
1 March 26, 12:00 Outdoor Festival Venue – Tokyo Created on March 26, 2025 P.Lv 25 Top Creator Tabito Ainokawa ♪ Spread the Wings!! >> Outdoor Festival Venue – Tokyo Likes 14,321 Total Likes 14,321
2 Dear After Day AMCG 1st SSR Formation Created on March 26, 2025 P.Lv 30 THE IDOLM@STER Complete Kiri A ♪ THE IDOLM@STER >> Live House – Tokyo Likes 10,941 Total Likes 10,941
3 March 26, 12:48 Hall Venue – Chiba Created on March 26, 2025 P.Lv 19 Anything Can Change Master Teramachi ♪ DRIVE A LIVE >> Hall Venue – Chiba Likes 7,599 Total Likes 7,599
The point of reflection for Pop’n Music isn’t about the implementation of characters.
It must be one of the points for reflection.
It’s a big deal that I don’t have any favorite characters before the content.
What is the ranking of the number of likes?
>>113
When playing rhythm games, you can choose between the regular music video or a music video created by someone in create mode.
The played MV can receive likes, and those who like it will also receive tickets as a weekly task reward.
>>119
Can I see the content in advance?
In the market for Banapas, M is low, right?
Well, the lowest is Chanmi.
Currently, there are simply fewer than 1/20 of all characters implemented.
Because it’s a card, popularity = the price becomes visible, which is terrifying.
I want to increase the note speed a bit more, but for now, I can’t react to the slides, so 15 is the limit.
Well, it’s not a new story that we are exposed to market principles.
The fact that the 5-person stage in Starm Stage can no longer be used and has degraded to a maximum of 3 people, along with reported lag during the rhythm game, is concerning.
Is the lack of specs in the hardware due to its design, or is it a development capability issue?
>>121
The Arsenal Base with the same hardware still frequently experiences disconnections in online matches, and I think it’s simply due to a lack of development capability.
The parts of the casing where the image quality can be lowered are really very pixelated.
If you’re talking about popularity with cards, hasn’t every Idolmaster already participated in some appropriate TCG like Weiss or something?
>>124
Weiss is currently in the lineup, including Blau.
I have completed everything except for Viala (and I plan to complete it).
>>124
As expected, not all idols are high rarity items with a price tag.
>>124
There’s a big difference between appearing as a guest in an existing TCG and appearing with your own title.
>>124
The reasoning makes sense because TCGs for interpersonal use include different metrics.
If it is unrelated to interpersonal matters, the market tends to lean more towards popularity.
I wish they wouldn’t require the use of live archives for weekly tasks, but I guess it’s necessary for community building.
I randomly picked from the likes ranking, and the music video was too flashy and distracting…
I don’t think there’s a costume that I like, so I quickly start wearing a swimsuit or a child’s smock.
To be honest, when I’m playing rhythm games, I’m usually just focused on the notes and don’t have the spare capacity to watch the MV that someone else created…
Since we have the My Page feature, couldn’t you make it so that we can at least look back at the live footage on our smartphones or PCs?
Tour Mass
At this rate, we’re going to lose to Sazae-san’s mistake-finding game.
Since collaborations are strong, there are definitely people who say they’ll engage without knowing about things like Idolmaster.
Thankful for it.
If it cannot be confirmed beforehand whether there is such a thing as a create mode,
It seems that liquidity might become insufficient as the follow-up concentrates on the popular ones.
The main contender, which was initially released in the same cabinet here, is intended to be converted eventually, but there are countless cases where a later main contender didn’t sell and fell through.
What are they thinking, releasing arcade games now that game centers are on the verge of dying? Do they want to die!?
I wonder if the anonymous user who told me “Don’t interfere, since big company Bandai Namco has made the decision to release after conducting market research” is doing well…
No matter how you think about it, Asebe is the top contender…
Since this is different from social games, you can’t understand the evaluation without looking at it over the span of years.
“It feels like saying ‘We spent a long development period!’ doesn’t really mean anything…”
I wanted the speed to at least indicate the next update at the same time as the launch.
>>144
It’s unexpectedly bad that a month has passed and there are no new idols or new songs.
>>144
However, you see… the current cards will not be available once the update is done.
Can you last for years?
>>145
There are talks of a two-year contract, but of course, if the shop is judged to not sell, it might be pulled back.
>>145
Isn’t it early for a year?
Both are amateur judgments, right?
The arcade we introduced has invested a lot of money, so we can’t just easily remove it.