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[SaGa] Excuse me, I am a man who has recently been interested in Saga and tried out the demo of Emerald Beyond.

Japan Otaku ReviewsYeahx1

Even within the scope of the trial version, I can’t win against the strongest opponents, so maybe I’m just not cut out for this.

When a solo stage is used by the enemy, it’s dangerous, so I can only interfere and can’t manage it at all myself.

Additionally, checking the obtained items is somewhat difficult.

Diva Number 5

2: Japan Otaku Reviews

The strongest can finally compete only after being properly trained.

3: Japan Otaku Reviews

Which demo is it?

Is it me after all?

8: Japan Otaku Reviews

>>3

I don’t know if there are different types, but it’s a PS5.

The Necronomicon can deal instant death without any resistances, and the initial flying cat-like creature is tough with its overall paralysis and confusion!

4: Japan Otaku Reviews

If it’s the Necronomicon, I’ll turn the songstress into a wall.

Status abnormalities are a prayer.

5: Japan Otaku Reviews

By allowing the solo performance to precede the enemy, it becomes much easier to bring it out.

7: Japan Otaku Reviews

The biggest return comes from killing in the worst possible way.

I mean, everything else is surprisingly lackluster.

9: Japan Otaku Reviews

If the purpose is to collect stories, it’s actually better to avoid the strongest and fight the weaker ones.

If you’re going to do the product version

37: Japan Otaku Reviews

>>9

I was so happy to have defeated the two strongest bosses in the demo, but I never expected to be dampened by finding that out later…

10: Japan Otaku ReviewsYeahx13

You’re really making an effort to take them down, so if we’re talking about whether you’re facing it or not, you’re definitely leaning towards facing it.

11: Japan Otaku Reviews

When you haven’t grown, the worst is really like an impossible game.

There isn’t any diversity or anything like that.

12: Japan Otaku Reviews

Well, it’s blunt, but there are various strategies for defeating the strongest within the scope of the demo version and aiming for drops, so feel free to search and reference them.

Still, it doesn’t stabilize.

The spirit returns are significant, too.

13: Japan Otaku Reviews

If you devise a way to act quickly, the water spirit can somehow manage.

14: Japan Otaku Reviews

It seems that the trial version has become quite challenging, with enemies being seriously tough.

15: Japan Otaku Reviews

The trial version has restrictions on free battles, so you can defeat enemies, but if it seems enjoyable, buy the full version and play from the beginning.

16: Japan Otaku Reviews

Even in the demo version, you can technically defeat strong enemies and the most formidable foes, but it’s tough because it also involves preparation and luck.

17: Japan Otaku Reviews

I defeated the cat in the song princess demo version, but…

The Munenori edition is about friends being puppeteers.

18: Japan Otaku Reviews

The abnormal Saga lovers will probably defeat the strongest even in the early stages of the first round.

There’s no need to get involved with something like that!

19: Japan Otaku Reviews

It seems like you’re having a lot of fun, so I think you should buy the full version.

20: Japan Otaku Reviews

It’s only natural that it’s incredibly strong since it says “the strongest.”

21: Japan Otaku Reviews

I was also wasting time chasing vampires, and now I’ve ended up wasting time on this game.

22: Japan Otaku Reviews

There were quite a few perverts who were hunting the most dangerous game even during the demo version.

Since it’s perverted, you don’t have to use it as a reference.

23: Japan Otaku Reviews

The completed Kugutsu with the souls gathered is incredibly strong.

24: Japan Otaku Reviews

>>23

But you don’t have your own unique technique, do you?

26: Japan Otaku Reviews

>>23

It’s quite a struggle to first learn the skills within the range of the trial version.

25: Japan Otaku Reviews

Komachi-chan is great, isn’t she?

27: Japan Otaku Reviews

The beginning of a sumo wrestler is when they let go of sumo!

28: Japan Otaku ReviewsYeahx1

I just want to convey that I was really hesitant at first, which caused me to obtain items like the blue sword very late…

29: Japan Otaku Reviews

It’s tough for Rita, who racked up a ton of heroine points in the first round, to have to wait until the fourth round.

30: Japan Otaku Reviews

>>29

My heroine is Dolores, right!

31: Japan Otaku Reviews

>>29

After all, it’s Rinko who can embrace immorality.

32: Japan Otaku Reviews

However, the princess of Hachijo… it’s better to avoid that.

33: Japan Otaku Reviews

If we’re talking about the protagonist, it’s me, right?

34: Japan Otaku Reviews

By the way, Tsunoki’s first-person pronoun is “ore.”

35: Japan Otaku Reviews

Other than that, it’s fine not to aim for rare drops, but the presence or absence of the blue sword significantly changes the feel of using the great sword with Musashi and other protagonists!

36: Japan Otaku ReviewsYeahx2

Who am I…?

38: Japan Otaku Reviews

The blue sword is too easy to use.

39: Japan Otaku Reviews

That said, it’s not something to do when aiming for drops on the first round at its most difficult.

41: Japan Otaku ReviewsYeahx9

The results of the popularity poll have been announced.

Dark King, you’re number one! That’s amazing!

42: Japan Otaku Reviews

When you are not used to it, the key to living is not to overdo it.

43: Japan Otaku Reviews

Just taking the spirit soul is strong enough.

I initially thought that since I have no unique techniques, only one weapon, and a special way of learning techniques that makes it difficult to use.

After going through all the main characters, I realized, oh, they’re actually lawless…

44: Japan Otaku Reviews

The blue sword is ultimately still a candidate for the strongest equipment.

The guard rate is high after the action guard.

45: Japan Otaku Reviews

Kugutsu can only equip one weapon, so in situations involving a one-handed gun or martial arts, it becomes impossible to guard against various attacks, which can be quite a drawback as enemy firepower increases.

The debuff effect of Soul Techniques is excellent, but there’s a reason Sukune uses dual guns for SUMOU.

46: Japan Otaku Reviews

Once you master a strong technique, being able to share it quickly among the Kugutsu is pretty astonishing.

47: Japan Otaku Reviews

I’m learning all sorts of techniques for the kugutsu.

49: Japan Otaku Reviews

>>47

(I don’t have time to remember supergravity.)

48: Japan Otaku ReviewsYeahx1

The recommended technique I use is the sword of strength.

50: Japan Otaku Reviews

I think it’s wonderful that there isn’t a single moment when I feel like I could lose in this game!

51: Japan Otaku Reviews

>>50

Throwing magical powers into the completed Ameya gives off a strong feeling that the game is quite broken.

53: Japan Otaku ReviewsYeahx13

>>50

This is just a formality to decide the combat coordination now.

🟩🟩🟩🟩🟩    🟥

59: Japan Otaku Reviews

>>53

Licking Thunder curses gravity, it’s good, isn’t it? No, it’s not, die, anteater!!!

52: Japan Otaku Reviews

If you’re going to clear it with just me and the initial members of Kuguts, it’s also good to stack Delay Order on Komachi-chan.

54: Japan Otaku ReviewsYeahx4

54: Japan Otaku Reviews

Thank you.

55: Japan Otaku Reviews

Speaking of the dark king, it’s the air pressure wave, right?

56: Japan Otaku Reviews

It’s terrifying that even though I’m used to missing the enemy’s solo stage, I still do it.

57: Japan Otaku Reviews

First, if I defeat this weakened one… it’s showtime, damn it…

58: Japan Otaku Reviews

I don’t think there’s anything that can’t be done except for the most powerful ones at the beginning, so I believe the balance is well-adjusted in this saga.

60: Japan Otaku ReviewsYeahx1

💡Disrespectful Sword

The opponent is blown away.

Total annihilation of allies in a solo performance!!!

This is fine for a Sagaeme.

61: Japan Otaku Reviews

The fact that enemies can also use their own exclusive stages is such a unique system…

63: Japan Otaku ReviewsYeahx1

>>61

Thanks to that, there is always a sense of tension.

67: Japan Otaku Reviews

>>61

I think the enemy is also using coordination and interrupts, so we’re fighting on somewhat of the same level.

It feels like the goal is to make myself able while preventing the other person from being able to do so.

62: Japan Otaku Reviews

If the enemy’s stronghold is established, even if you can fight quite favorably, you might still end up severely damaged…

64: Japan Otaku Reviews

The demo version of the Steam game starts with the cursed king, and defeating him to obtain the spear of wings was quite challenging.

That gets wiped out by instant death and constant status ailments, but when a mech body singer can negate those effects, it becomes a pretty good balance to defeat them.

65: Japan Otaku Reviews

If everyone raises their action order and wins purely through 5 combos, it becomes monotonous, so a solo performance is a necessary evil.

66: Japan Otaku ReviewsYeahx2

Even though I should be checking the timeline every time, I don’t understand why the enemy seems to have the stage all to themselves.

68: Japan Otaku ReviewsYeahx2

>>66

Why did I move the character I placed next to me as a countermeasure…

Moreover, why do I notice it right after confirming the command input?

69: Japan Otaku Reviews

There’s only one empty space on the left side of the enemy, so we can go for it with this 5-link strategy!

Excuse me, sword!

70: Japan Otaku Reviews

Since the days of Saga Sky, the enemies have generally been acting in a way that focuses on targeting multi-hit attacks or going for our weakened characters, so it’s ironically made their intentions easier to read.

71: Japan Otaku Reviews

I like the appearance of the electromagnetic smash and use it often, so I tend to have accidents with it.

72: Japan Otaku Reviews

There are times when I want the bump technique, but the rudeness sword quickly goes into overdrive, making it too prone to accidents…

74: Japan Otaku Reviews

I am the king of darkness.

The specialized weapon is incredibly strong and easy to enhance, so I can generally take care of even the strongest warriors.

It is the king’s grace.

75: Japan Otaku Reviews

I thought about taking off the offensive sword, but it was quite difficult, so I started to interfere with an interrupt.

76: Japan Otaku Reviews

The serious battle is too much of a masterpiece.

I heard it on Vansa Ba for the first time in a while and got nervous.

77: Japan Otaku Reviews

The enemy may show their actions beforehand, but they target unpleasant spots after the decisions are made, so if you don’t think carefully, you will get hit quite a bit.

78: Japan Otaku Reviews

When the enemy activates their overdrive and launches repeated area attacks, no matter how much you train, you’ll end up getting mercilessly destroyed, so there’s no winning…

79: Japan Otaku Reviews

I want to shift the enemy with a pump and add coordination, but it’s a bit tricky because the action order drops, excuse me, sword.

Lightning Blitz-kun is easy to use and really helpful.

80: Japan Otaku ReviewsYeahx3

I chose the character from the thread image for my second playthrough, Anonymous.

The expression variations are so cute that I can’t stop using the drum can no matter how much time passes.

81: Japan Otaku Reviews

Is it a memorization game to figure out which attribute the thing called “interrupt” is vulnerable to?

84: Japan Otaku Reviews

>>81

That’s right.

I’ll put a slash, strike, and thrust interrupt on the one-handed gun, and since this one reacts to the strike, it’s a slash interrupt…

Things like that.

86: Japan Otaku Reviews

>>81

Therefore, a strategy guide or a strategy website’s enemy database is a must.

If the enemy has multiple reserve skills, you can determine their attributes using our interrupt skill.

89: Japan Otaku Reviews

>>81

It’s a memorization game, but as long as you remember the many counter-interrupts for the disengage, it becomes easier.

82: Japan Otaku Reviews

Do I not need to play several rounds with the same protagonist?

83: Japan Otaku Reviews

When you learn various techniques and formations, your tactical options expand, and you can easily defeat even the strongest enemies.

In the trial version, it seems there was a lack of places to do free battles for training, or maybe there wasn’t.

85: Japan Otaku Reviews

The chase technique that forcibly disconnects has made my body feel insecure, and I definitely need to have someone hold onto it.

87: Japan Otaku Reviews

>>85

I am the king of darkness.

Blood Chase is good.

88: Japan Otaku Reviews

I didn’t understand the difference between follow and chase until halfway through!

90: Japan Otaku Reviews

A water gun? Is it an interrupt removal technique without piercing attributes?

96: Japan Otaku ReviewsYeahx1

>>90

Yeah.

Because it’s a water attribute, it won’t get caught by any interrupts.

It’s a great technique that even adds a bonus of +1 to the action order.

91: Japan Otaku ReviewsYeahx1

The opponent’s reserve is released with a water gun.

It’s wonderful.

92: Japan Otaku Reviews

If it’s bothersome to identify, just prioritize the mech’s action order and have it shoot the water gun, and that will solve the issue.

93: Japan Otaku ReviewsYeahx1

I’ve recently started and played about 10 rounds, but I regret not buying it on the release date.

97: Japan Otaku ReviewsYeahx2

>>93

I said in the thread, “Isn’t the boss of the mole world’s mech strong?”

Wow, talking about how that boss over there is like a whale was really fun!

94: Japan Otaku ReviewsYeahx1

It’s so satisfying to mix in an interrupt move while connecting combos and then execute an overdrive.

If the collaboration rate exceeds 150 before an interrupt occurs, there’s a possibility that overdrive will activate early, increasing the excitement.

95: Japan Otaku ReviewsYeahx1

The weapon enhancement UI is… the UI is difficult to use!

98: Japan Otaku ReviewsYeahx2

I turned on battle rank transfer casually, and it felt like hell.

99: Japan Otaku Reviews

Ahem.

I have to help out.

Ahem, ahem.

111: Japan Otaku Reviews

>>99

“Yo, what are you talking about?” image

100: Japan Otaku Reviews

My recommended chase technique is Bull Chase!

I can completely disrupt the enemy’s order of actions!

101: Japan Otaku ReviewsYeahx2

I wonder if the ease of being targeted due to the formation is just not being displayed.

102: Japan Otaku Reviews

Adjusting the position of reserves and bumps to earn synergy bonuses and go into overdrive feels great.

Well, I’m doing too much technical stuff and end up mispredicting the enemy’s movements, getting hit hard, hehehe.

103: Japan Otaku Reviews

For interrupt judgment, a one-handed gun role is stronger than quick-draw reaction shooting with a sword.

It’s good to have the three sacred treasures with you.

The damage from the solo performance will also increase.

104: Japan Otaku Reviews

Water guns and spam miss are the lifeline of the robot!

105: Japan Otaku Reviews

The fact that the Solo Performance can only be activated once per turn is an important piece of knowledge.

107: Japan Otaku ReviewsYeahx1

>>105

If it turns into a one-on-one, we’ll take the upper hand and dominate first!

106: Japan Otaku Reviews

By the way, most of the moves that don’t have the reserve release on the enemy’s side can generally be parried, so I was really surprised the first time I saw that this one could be parried too!

113: Japan Otaku Reviews

>>106

It’s a scary game because you can parry even a fireball, really.

108: Japan Otaku Reviews

Please stop the psycho blast…!

109: Japan Otaku Reviews

I’m fighting as an initial collaboration team because I want to collaborate, but I feel like I’m weak when it comes to the final stages since I can’t use any BP in the first turn.

119: Japan Otaku Reviews

>>109

When you really get into it, you end up thinking “It’s powerful after all” when you go through it again, and that’s the synergy formation.

110: Japan Otaku Reviews

In the end, the collaboration team is the strongest!

114: Japan Otaku Reviews

Alright, I can take center stage! Once I quickly decided to take action,

It’s common to not notice the enemy ahead and end up getting the jump on you.

115: Japan Otaku Reviews

I’m a big fan of interrupts, so in the end, I became a Rouge Trap.

Now that I think about it, I did this in Saga Scar as well.

121: Japan Otaku Reviews

>>115

Rouge Trap is really good.

I forgot to switch when my opponent was using a technique type, and it was a hellish experience!

123: Japan Otaku Reviews

>>115

Is there really that much benefit to interrupting?

Isn’t it true that the collaboration becomes weaker and there isn’t much good about it except for ignoring guards?

153: Japan Otaku Reviews

>>123

The interrupt technique has high power against BP, so if chosen in a solo performance, considerable damage can be expected.

It’s a bit difficult, but it’s also possible to incorporate it into the third and fourth members of the collaboration.

116: Japan Otaku Reviews

It was incredibly fun to dominate using the reduced costs from the tiger den formation.

117: Japan Otaku ReviewsYeahx1

Speaking of which, I haven’t explained it, but what is anti-air?

Is there something like Yu-Gi-Oh where flying attributes and such are involved?

126: Japan Otaku ReviewsYeahx4

>>117

Remember that floating enemies have a high evasion rate.

So what can normally hit them are techniques with anti-air properties.

Sometimes you can grant formations, so when there are many bird-type enemies, it’s good to consider that as well.

By the way, ground-based moves generally don’t hit airborne opponents, so be careful.

134: Japan Otaku Reviews

>>126

If we cooperate, I think it’s a guaranteed hit, but there might be a slight aspect of dying.

Conversely, if we don’t collaborate, I can’t trust even ordinary opponents.

141: Japan Otaku Reviews

>>134

Well, it’s a game that relies on teamwork, so I can’t deny that it can feel a bit lifeless.

Rather, I might feel more benefits from Salab.

130: Japan Otaku Reviews

>>117

The one that’s floating is a pterodactyl guarding the fortress, so it’s hard to hit.

118: Japan Otaku Reviews

The Dessert Rance and Otenbu formation has the tank position character visibly solid and stable, so I recommend it.

125: Japan Otaku Reviews

>>118

Kato!

120: Japan Otaku Reviews

Having guns and swords prepared allows for various responses, making things much easier.

122: Japan Otaku Reviews

I really like using Magical Shower because I enjoy skipping the casting turn with Overdrive.

124: Japan Otaku Reviews

Entering the defensive battle with a quick time move right from the start in the tiger’s den.

It’s a genre that doesn’t have recovery but is relatively easy to endure.

127: Japan Otaku Reviews

The ones flying in the sky remarkably evade aerial attacks.

If you coordinate, you can’t miss, but I often forget and end up getting hit by single-target non-anti-air techniques, which is really terrible.

128: Japan Otaku Reviews

Everyone is talking about different formations, but the combat in Saga Emm is really fun, it’s amazing.

129: Japan Otaku Reviews

There are so many unfamiliar terms that even if I open the glossary, I can’t figure out which entry it is!

Please arrange it in the order of the Japanese syllabary!

137: Japan Otaku Reviews

>>129

You’re going to look at the tips from the menu with wide eyes.

Well, even if I see it, if it doesn’t hurt, I’ll forget it.

Why did I let the enemy’s solo stage go unnoticed…

131: Japan Otaku Reviews

That’s why poison is so scary that it can kill you.

132: Japan Otaku Reviews

The interrupt techniques of monsters have some that come with a pump, so forming synergies makes it more of a puzzle and more enjoyable.

Especially, the bad smell return is lightweight and recommended for BP.

133: Japan Otaku ReviewsYeahx2

The collaboration team is stable and easy to use.

It’s helpful that BP reduction activates up to OD, resulting in a -2.

135: Japan Otaku Reviews

Once you get used to it, there will be people who actively become incapacitated.

138: Japan Otaku Reviews

>>135

Please graft it.

136: Japan Otaku Reviews

Is it the power raise that increases damage taken? That’s the best one.

Let the guy in the consumption-2 position swing the great sword.

139: Japan Otaku Reviews

When you want to temporarily stun an elemental, you should be aware of anti-air.

140: Japan Otaku Reviews

The basics are to focus on coordination for guaranteed hits, but there are times, especially in the early game, when I want to spread debuffs with single shots, so even subtle accuracy-up accessories are appreciated.

142: Japan Otaku Reviews

Sarab is strong, but I can’t understand what he’s saying, and he’s scary.

143: Japan Otaku Reviews

When there are few enemies and none that use interrupts, it’s probably a coordinated formation.

144: Japan Otaku Reviews

Salab relentlessly spreads spam, so it’s really not accurate at all!

145: Japan Otaku ReviewsYeahx1

__🦦__<Everyone, look at this!

146: Japan Otaku ReviewsYeahx1

After being made to smell like poop once and having my strategy collapse, I couldn’t let go of the odor prevention for a while.

148: Japan Otaku Reviews

>>146

The bad smell is really awful, isn’t it…?

147: Japan Otaku Reviews

The performer’s solo act is amazing.

Casting high-power spells in rapid succession without incantation will lead to something outrageous.

149: Japan Otaku Reviews

The technique has an incredible sense of value just by going into overdrive.

150: Japan Otaku Reviews

Hey… Is there any way to do something about the cute little drum can rolling next to the sawhorse?

159: Japan Otaku Reviews

>>150

This can only be accepted as it is designed to be (God).

160: Japan Otaku ReviewsYeahx1

>>159

Since the body is already unlocked, wouldn’t it be okay to unlock the equipment slots too!?

151: Japan Otaku Reviews

Well, if you’re going to let someone stand in the spotlight, it would be Ameiya.

152: Japan Otaku Reviews

While I was solo farming with the timepiece, I kept messing up against the linker and suddenly remembered that there was anti-air.

Well, I ended up defaulting on it with the Beyblade.

154: Japan Otaku Reviews

Speaking of which, I also got covered in dung by the dung beetle and couldn’t do anything.

I switched from the allied formation and defeated the enemy by attacking bit by bit, but when can I start applying status condition resistance?

163: Japan Otaku Reviews

>>154

You can enhance your armor and some accessories have a resistance to bad odor.

You can also grant it through formations or add it with roles.

I think it’s a good idea to start chanting the purification water spell of water magic when you see the dung of a dung beetle.

155: Japan Otaku Reviews

Even without that, the firepower is already high compared to BP, and when you bypass BP with something like Rouge Trap, the efficiency becomes quite brutal.

156: Japan Otaku Reviews

Until you reach the stage of rotating trades and equipping gear, you can somehow manage by relying on formations and roles for resistance.

157: Japan Otaku Reviews

Because the increase in skills has broadened the range of tactics.

I understand that Kawazu-san suggested reducing the flashes around Saga Scar.

158: Japan Otaku ReviewsYeahx3

I don’t want to talk about trading.

161: Japan Otaku Reviews

Ultimately, the great magatama will solve everything, but it has evenly built up resistance to poison, confusion, bad smell, stun, and paralysis.

162: Japan Otaku Reviews

I’m sorry, but I have a bird brain.

I forgot which target I specified for the spell in the previous turn; how can I check?

173: Japan Otaku ReviewsYeahx1

>>162

I also forget easily.

164: Japan Otaku Reviews

When it comes to a one-on-one match and you can’t help but prevent your opponent from taking the spotlight, when you can’t take the spotlight first, an “prayer parry” feels great when it works.

166: Japan Otaku Reviews

For now, I think the early game needs a round resistance jewel.

The enemies that use a variety of things are the most numerous.

170: Japan Otaku Reviews

>>166

I understand.

171: Japan Otaku Reviews

>>170

I’m dying~~

168: Japan Otaku Reviews

I think it’s easiest to protect the role of the coordinator with things like the Guardian Program and Deflect.

169: Japan Otaku Reviews

I don’t want to break the haniwa anymore…

174: Japan Otaku ReviewsYeahx2

Every time I hear that someone has started fresh, I think about starting over from scratch too, but considering trading, I decide to carry on instead.

179: Japan Otaku Reviews

>>174

I hate everything about trading, like not getting UI responses and not accumulating points.

175: Japan Otaku Reviews

Even if you can’t interrupt the Rouge Trap at the start, it’s good that you can just set up Quick Time instead.

176: Japan Otaku Reviews

When I see someone breaking rocks or bumping to provoke enemy collaboration instead of targeting the weakened enemies in OD, it reminds me of that time in Saga Sky when I aimed at a weird spot with a consecutive attack and ended up losing because it triggered the enemy’s consecutive attack…

177: Japan Otaku Reviews

🐸 Welcome, welcome, uah uah, stan stan, intense pain.

178: Japan Otaku Reviews

It’s painful to see our collaboration ruined by confusion.

184: Japan Otaku Reviews

>>178

The chaos during times of confusion is hilariously amusing!

No, it’s not funny.

180: Japan Otaku Reviews

I hear that many groups, including Ameya, were mercilessly killed by the frog army after transferring their rank for the first time.

181: Japan Otaku Reviews

Once the tower and magical power are in place, Ameya can only be described as a god-slaying destruction deity.

182: Japan Otaku Reviews

The undead has curled up.

186: Japan Otaku Reviews

>>182

It was really terrible during the Saga period.

I was about to burst a blood vessel from staring so hard.

187: Japan Otaku Reviews

>>182

Well, undead skeletons are just a bit too much like excrement.

191: Japan Otaku Reviews

>>182

The undead of the skas were too sharp.

It’s strange that despite having various statuses of resistance, we can casually spread statuses with just one star.

193: Japan Otaku Reviews

>>182

When it came to Saga Sky, the enemies were like the worst of the worst…

183: Japan Otaku Reviews

Since we went through the trouble of collaborating with VANSABA, it would be nice if they released a DLC with VANSABA elements added.

What I really want is the one that corresponds to the vermilion of Saga Scar.

185: Japan Otaku Reviews

For now, we need an update that makes things more comfortable in various ways.

188: Japan Otaku ReviewsYeahx1

The weapon’s guard rate is not the probability of guarding.

The damage cut rate is too hard to understand.

189: Japan Otaku ReviewsYeahx4

>>188

Is that so!?

190: Japan Otaku Reviews

The specifications of the guard are one of those parts that I don’t understand even though I somewhat get it.

194: Japan Otaku Reviews

>>190

Since Saga Sky’s guard was activated, it has caused even more confusion for Saga Sky users.

197: Japan Otaku Reviews

>>194

This is mine.

192: Japan Otaku Reviews

The chemical gun has strong debuffs and poison due to my unique technique, and if it’s a mechanical type, I can also use spam missiles, but perhaps because of that, the difficulty of acquiring higher-tier weapons is exceptionally high.

195: Japan Otaku Reviews

The gun’s dodge rate is exactly the same, so it’s a bit complicated again.

196: Japan Otaku Reviews

When you are aware of your guard before and after actions, the difficulty changes completely!

198: Japan Otaku Reviews

→◇

◇←

This is incredibly difficult to understand, do something about it!!

202: Japan Otaku Reviews

>>198

Isn’t it something that can be understood quite intuitively?

204: Japan Otaku Reviews

>>198

It’s really concerning that something extremely important isn’t explained anywhere in the game.

205: Japan Otaku ReviewsYeahx3

>>204

Well, that’s written in the Tips.

199: Japan Otaku Reviews

Understanding and mastering pre-action and post-action defenses can solidify the defensive formation, which is a good thing.

200: Japan Otaku Reviews

When your battle rank reaches its peak, you can lose more than half your HP in one hit if you’re caught off guard…

201: Japan Otaku Reviews

Sometimes there are weapons that have a guard that you can’t parry.

203: Japan Otaku Reviews

Well, if it’s just not fitting, it can still be useful.

A weapon that doesn’t have front or back… you’re useless…

206: Japan Otaku Reviews

Did I not write it?

207: Japan Otaku ReviewsYeahx1

Tips are packed with information.

Whoa, it’s a flood of information…

208: Japan Otaku Reviews

It’s a bit difficult to find tips for the issues that are also present in the SaGa Frontier 2 remaster.

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    [BanG Dream!] The strange document is not done yet… it’s still not over…

    • April 23, 2025
    [BanG Dream!] The strange document is not done yet… it’s still not over…

    [Retro Game] It’s revolutionary that save data doesn’t easily get deleted and you can copy it as much as you want.

    • April 23, 2025
    [Retro Game] It’s revolutionary that save data doesn’t easily get deleted and you can copy it as much as you want.