
A unique fighting game that reproduces the distinct expression drawn by Hirohiko Araki! A total of 50 characters from the entire series gather together, with stands, ripple techniques, and flowing methods colliding with each other as seen in various parts! The dream collaboration unique to this work, featuring character interactions that never meet in the original, is a must-see! Recent reviews: Very positive. All reviews: Very positive. Release date: September 1, 2022. Developed by: CyberConnect2 Co. Ltd. Published by: Bandai Namco Entertainment. User-defined popular tags for this product: Anime, Action, Fighting, PvP, 2D Fighting, 2D +.
It’s very well received…
Well, looking at R by itself…
It seems that R has been fairly well received since its release.
>>3
Before its release, wasn’t it treated like a legendary awful game coming back?
>>11
That’s right.
>>13
One of the bad habits of baldness.
>>11
The pre-release expectations seem to be just as expected.
I think it’s impressive that you properly kept the provocation content.
SNS ratings really can’t be trusted, after all.
Light users, who are the main demographic for this purchase, have already praised the character’s special move animations and interactions, feeling satisfied with them.
It’s quite common for impressions to differ from the time of the first release if the version is different.
I have the impression that there are more people than expected who bought it just because they can play fighting games online, even though they know nothing about JoJo.
ASBR is highly rated by the evaluator.
ASBR is
If you’re just looking to experience the atmosphere of JoJo rather than engage in serious competition, I think it deserves a score of around 90 points.
As fan merchandise, it is excellent.
A game that was a victim of TOTY and ended KOTY.
Well, I have various thoughts on it, but personally, I feel that the update frequency is too high.
I didn’t have time to get used to my character or to face the characters, which is a negative.
I think this is an example of trying to handle everything with superficial balance adjustments and failing.
If you’re not going to compete, it’s a good work; the direction is definitely good.
>>16
Why talk about Muji in the R thread?
>>17
?
That’s probably someone who knows that when they buy an R.
If Muji could release a movie with the same level of enthusiasm as Naruto Ultimate in terms of story, that would be great.
I think at least the fans appreciated it more.
What is up with that extremely lazy story mode?
>>20
I at least wanted them to include at least a panel from the manga.
The number of characters in that game was too much to be in the first installment of a fighting game.
In the first installment of the Street Fighter series, there were usually around 20 characters, but wasn’t there around 40 in ASB?
Of course, they can’t manage that.
Given that it was done in one work, it’s well made in terms of being divided into various parts, but it’s no surprise that the result ends up being evaluated as just the direction.
It’s great that we were able to release eoh and R without getting stalled by evaluations.
Although R has become fairly decent, there are still some inconvenient aspects, but well, it’s within the acceptable range.
Diego was fun.
I’ve tried to recruit for matches here several times, but no one showed up, so it didn’t work out. Should I try recruiting again?
I think it was the Famitsu review that officially ended it.
>>25
There are various opinions about this, but if I play it just enough to experience it and see the cool original recreation of techniques, taunts, and interactions, I’m confident I would treat it as a masterpiece in my review.
>>26
The Famitsu staff probably hasn’t played the story mode that isn’t actually a story mode…
>>26
There’s definitely no perfect score if you touch the story mode.
It’s fun to just watch the dialogues and special moves on YouTube.
It’s fine to criticize Muji harshly, but there’s nothing strange about R being well-received.
I wasn’t interested in competition, so in my opinion, it’s ranked quite high as a character game.
It’s laughable that they’re suddenly talking about R reevaluation here of all places.
The fighting game part was good, but the non-fighting game parts were lacking in the first installment.
Is the fighting game part good…?
Steam’s very positive reviews aren’t reliable.
That being said, I think R will indeed be that way.
>>36
As long as it’s not right after the release, it’s probably a good bet.
It’s not like it’s getting a boost from beautiful girl characters and sexual expressions.
Famitsu’s cross review has some room for sympathy, but…
I admitted years later that I gave it a score of 10 because I was overwhelmed by President Piroshi’s enthusiasm, so it’s really not good.
If you see it as a character game, it’s a good game.
However, it is certainly not a game that would receive a perfect score in reviews.
The fighting game part is terrible at first.
The pacing is bad with all the over-the-top production.
In R, there are many aspects that are too tough for a modern fighting game, such as online features and training modes.
It’s not as much of a crap game anymore, and the effects for the additional characters are really good.
Well, it’s an average game, but if you look at it as a fan game, it managed to recover to being a good game or so.
It’s a great game because it’s very well received! It’s strange for anyone to complain about it! Those comments are from people with a less developed brain.
If you want me to evaluate the fighting game part, the moment you decide to keep the stage gimmicks in ranked matches, that’s just no good.
It’s a thread created by an idiot who thought they could create the same flow as the Shadows anyway.
It’s a presence that’s separated from the negative reputation of Muji.
If it’s an R that only includes the good parts that have been corrected, then something like this would be it.
>>45
Moreover, the people who are buying it are also influenced by the reputation of the previous work, which lowers the hurdle.
I heard the final boss from Chapter 8 is out, so I’m curious about what it’s like.
The ones who criticized excessively at Muji haven’t bought it, so there’s a phenomenon where they don’t get it at all.
Did it become 2:2 in a different game?
>>49
Recently, an update for EoH has arrived.
No matter how opinions change later, those who were caught off guard by the no-brand will never trust Famitsu again and probably won’t buy Bandai Namco games either.