
Uron Mirage – A school battle fantasy manga depicting foolish swordsmen chasing after heat haze. How is that? New, for better or worse. Not bad, but not good either. More incompetent and unclear. Vague settings and meaningless dialogue. The “fate” is the target, and the sense of absence in the entire school is satisfying, with a vague waist progressing to ambiguity. The intent has become to think it through. Furthermore, the author has made it clearer with tolerance than with the school, accompanying many complaints. It has now become a stronger work.
I wonder about that.
Surely no one will understand.
It can be said that way too.
It could also be said that it’s not the case.
The answer is in the thicket.
It’s about how it looks.
What is important is not in a visible place.
This work can be described as both fiction and non-fiction.
Let’s go roughly.
It is ultimately conceptualized like Evangelion.
One could say it’s not something to assert so strongly.
You’ll understand it eventually…
It’s a mystery that it has a regular fan instead of just being a gimmick.
It’s not that it’s happening because of failure, but rather it’s intentional.
Half of it is right.
My ears hurt.
I think that no matter how good the characters are in Sam 8, it becomes tiresome.
The time will come when you will understand too.
I don’t understand the gist of it.
If the discussions progress well, the setting might actually seem interesting…
Coming up with answers is wonderful, but not coming up with answers is also wonderful. Don’t you think so?
But it has sold 45 million copies.
Lower-tier characters can achieve overwhelming victories over higher-tier characters without any power-ups or training due to vague win conditions.
There might be a lively debate thread about strength.
From what I can see in “Uro Mira,” the development has a classic style and properly incorporates elements that excite, so I think it’s meant for people who want to enjoy it without having to think too much.
It’s just that some strange otaku are overanalyzing things and starting discussions…
A world line where there is no Eva and thus no resistance to that kind of thing.
At the otaku girls’ meeting, a hardcore Zack Barran fan posted intense analysis tweets, and in the next episode, Zack betrayed everyone, which was disappointing.
The battle scene ends abruptly, so it’s unclear whether they won or lost.
Until the next appearance, life or death is unknown.
I can’t predict what will happen next, and it’s exciting!
As it remains ambiguous forever, there is some merit in filling it with my own wild imagination… but it’s not limitless.
There may be betrayals and the revelation that there is actually a brother.
I have a vague memory of hearing information that they will probably do it in anime as well.
It feels like the prediction that most viewers, eight or nine out of ten, will become popular specifically among anime fans isn’t entirely off the mark, right?
I don’t think there’s any reason not to do it in the anime since Uro Mira is extremely linked to the main story.
Putting myself out there with this method is one thing, but don’t recommend the same thing to newcomers.
But in weekly serialized shonen manga, it’s quite common to fill the gaps with profound and suggestive dialogue to stretch things out, right?
Even the old man from Zangetsu says things that don’t make sense.
Isn’t Mr. Ozaku’s pants look somewhat sensitive?
Perhaps the quality of the animation is solid enough that you can enjoy it without thinking too much.
If anything, there’s something that comes to mind in the current jump.
Well, if the battle is good, there’s a decent sense of satisfaction.
There’s only the element of a sword, which is amusing.
I thought it was rare for the protagonist in this kind of manga to be ranked higher in popularity polls than the cool rival.
If you follow the human drama part of Eva, it’s pretty interesting except for the last three episodes, so is that how Uron Mirage is as well?
I wonder if they’re preparing a dedicated OP or something.
Roughly Sam 8
Is it Sam 8?
I thought it was BLEACH.
If there are too many lines that obscure the truth, the pace of the story tends to slow down…
What happened to Zack, seriously?
It was surprisingly the type of character that makes comments in the story.
It seems like it’s going to proceed without it basically.
Your Zanpakuto is a rare constant release type.
I want to see more original idiomatic expressions that come up from time to time.
Surely, this is what Eva is like…
I have the impression that many smartphone games from the continent have serious stories like this.
In the latter part of Magi, Uncle Sinbad’s character was like this.
The melody of “Tuxedo Mirage” flowed into my mind.
In the story, when I’m chatting about something vague like “Isn’t it this way?”, there are people who come at me saying, “Do you have definitive proof?! You’re treating your own baseless fantasies as facts! You’re bothering the author!”
It’s reassuring that such things are confined to the style.
Sam8 has ended up this way unintentionally, but we are going in with the intention of keeping it ambiguous from the start, so the root is probably different.
Can we stop saying things that imply something else?
Restraints!
Hasn’t Tough been like this for a long time?
Uro Mira also has some notable moments in battles.
It’s just that there are too many suggestive hints, making it hard to predict where the story is going.
Uro Mira is extreme, but if you leave some ambiguity, it’s easier to make adjustments later, and in weekly serialization, it’s quite a normal strategy.
It’s like a suggestive prophecy.
In a state of ambiguity and vagueness.
Huh!? So, what about the words from that time!? I think it would feel really good if you get hooked on it.
The deity of war, which is treated as a symbol of Sam 8, simply guides you with lines that can be summarized as “You should already understand the answer yourself.”
It’s just a manifestation of the dialogue delivery being Sam8.
In terms of games, this is FromSoftware-related.
The settings for Puyo Puyo Fever were roughly like this.
Even though I definitely think this is how it is, there’s definitely a sense of not fully confirming it.
Residents of a world where Eva and Bleach were popular surely cannot have anything to say about Uro-mira.
Is Terrios really that…
There are certainly many moments where Sam 8 explains things poorly and fails to get to the point, even though he is trying to explain.
There are also many evasive lines that could be said as “it could be said that way, but it could also be said otherwise.”
You are my…!
If it’s a mobile game from the mainland, it’s probably Arknights that feels the closest.
Almost all the characters are talking only with the information, knowledge, and emotions they have inside them, without providing objective explanations, so the story progresses in a very dubious manner.
But the character design is good, so it’s like, well, that’s fine…
Uromira is saying that the author has properly thought out the setting but is keeping it ambiguous!
It’s basically a past arc.
It seems like there are clues, but it’s actually just random.
Since the dialogue is vague, using standard phrases might prevent too many trolls from sticking around.
It has an Inuyasha vibe.
There seems to be a lot of quotes that are being joked about in the Uro Mira anti-thread.
Mihoyo isn’t that bad, but there are too many proper nouns, making it hard to grasp the main point.
A weekly series is like catching clouds.
It’s how it looks.
My insight is still lacking.
The old Eva caused confusion because the director, who was criticized by otaku, suddenly went crazy and started turning the anime into a diary.
In the end, doesn’t it feel like these guys are talking as if they understand, but they actually don’t understand anything?
I have no idea why things have turned out this way, and I have no clue what will happen next, but for now, it’s interesting, so it’s all good! Nice to meet you! This is a common theme in serialized manga.
From watching a full episode where Uromira was featured, it seems that Uromira also follows the dynamics of a proper shonen manga.
All of their words and actions are just like Gendo Ikari’s.
Manga version of Scryed
When I see the ones that feature one episode, it felt like a word game of how many ambiguous lines they can cram in.
Also, Zack.
Is it something like BLEACH…?
It’s too funny that there are people who lost battles because of Uro Mira in Witch Watch.
Self-consciously done Medaka Box.
That’s a bit unreasonable, isn’t it?
I think that Jaguar fans in this world feel provoked to say “it’s below the level of Uromira” every time a work they like gets canceled.
Does it feel like the beginning of the Tales series goes on forever?
I was really surprised when Uro Mira got heavily involved in the main story.
It seems like the threads for playing with templates and seriously discussing are completely divided.
I think BLEACH has a proper story, even though it has a light flavor.
It’s not a work where the lack of explanation is, on the contrary, effective.
It’s about how it looks.
The person in the Piggaga lion mask wasn’t a robot at the beginning, right…? What happened?
It can’t be said that Eva’s analysis, which seemed like it wasn’t thinking about anything, was impossible since it was actually popular at the time…
Even if you don’t understand the rules of the game, Hikaru no Go and Usogui are interesting, and that’s part of the presentation.
Hoyoverse games still lead to insights that make you go, “Wait, could it be…?” which excites the theorists.
The author is neither easygoing nor relaxed, and neither is Bleach.
The interpretation of the main story is too vague, making the opponents essentially ineffective, which is overly strong.
What’s amazing is that even the colleagues of Sensei Makuba, who doesn’t seem to be that fond of manga, are properly saying that they like it.
Well, I don’t really understand the content, but it seems like it could be liked by people who just like the usual stuff.
What about that layer…? If this line hits you like that, it seems like it would resonate quite heavily.
It’s impressive that there isn’t a work that obviously fits perfectly with the original source material, as expected from a veteran.
Like the original Gundam?
I was a bit disappointed that they did something like a meta-commentary in the main story of Uro Mira, asking, “Why don’t they say it clearly every time?!”
I wanted you to do it naturally.
BLEACH is somewhat bland… I wonder what it is.
It really feels like I’m drinking a diluted Calpis that should have a rich flavor, but is almost like water.
Reading it all at once in a paperback doesn’t make me feel sluggish.
I think it’s probably the type of popularity that is being adapted into a stage production now.
In the end, what the heck!! The one with a high degree was Saikano.
Evangelion uses existing terms from mythology and the Bible somewhat arbitrarily, which creates some dubious aspects, but the drama and battles surrounding Shinji-kun go through specific issues and resolutions, except for the very end and the movie version.
Chanichi: “Explain it! Everything, I mean everything!”
Since I’m spacing out, it might be easier to couple up…
Arknights has too many organizations and individuals with clearly different intentions, so I can’t remember their names when they come up, or it causes confusion because the way they are translated changes depending on the scene.
Yu-Gi-Oh! is amazing for analysis because you can interpret it just from the illustrations and effect text.
In official announcements, things like “How could I know that, you idiot!” frequently happen.
I remember laughing a lot at the thought that if Osamu Tezuka were to write it, it would probably end in three volumes, around the time when the Soul Society arc of Bleach ended, which was quite a while ago.
The long abstract dialogue parts in Blue Archive evoke a nostalgia reminiscent of when I visited my alma mater.
The more I hear, the more it feels like Sam 8.
BLEACH is just full of liars.
It’s chaotic, but somehow it feels just right.
The performance is characterized by a smoky atmosphere, with everything being uncertain and chaotic.
The story progresses in an ambiguous manner with a fluffy development.
Looking at just this part, Sam 8 is the same, but the analysis did not progress.
I’m currently playing Elden Ring, and it feels like this.
The trap at that time was a fake… it was a decoy that appeared to be a bluff.
It’s oddly addictive.
BLEACH simply has the panels getting larger and larger from a certain point…
They’re a skilled one-shot writer and can handle tight panel layouts well, huh?
Sam8 isn’t characterized by a vague progression; it has a solidly conveyed setting, but the conversations and actions of the characters are rather erratic, so it doesn’t feel like it’s the kind of story that invites deep analysis or discussion.
In cases where the gameplay is dense and involves this kind of storytelling, it’s a different story.
At least the character must be good since the troublesome old otaku, Sensei Makua, is really into it.
Be careful, because without the essential elements of entertainment, such things won’t amount to anything!
I think Bloodborne is closer to the vibe of a FromSoftware game than Elden Ring.
I felt this way mainly towards the end while reading Tsubasa: Reservoir Chronicle.
The dialogue style of Taiyou Matsumoto’s more minor works is like this.
The development around Katsu Hachi had a story that felt quite vague and evasive.
The week after the look-alike’s brother appeared, the protagonist had changed so much that I thought, “Could this really not be an impersonation!?”
It’s clear that younger kids might get involved at the point of secondary creation permission.
I have the impression that discussions about FromSoftware games often lead to topics like “omanko” or menstrual blood…
Uro Mira might be animated someday.
It seems like it would become an incomprehensible sentence if translated into English.
It seems to be incredibly popular, and it looks like the doujinshi fans jumped in without properly reading, resulting in a situation where they ended up resolving plot points later on.
It’s not like conversation and story are the main focus, like in an RPG.
If the settings are too rigidly established, it’s the author who will be troubled.
It’s fine, let’s go with something vague and rough.
It seems that people are divided between threads where they speak in a set format and threads where they speak seriously.
If you set things too rigidly in a game, it can cause problems when releasing DLC or sequels.
It’s just right to keep it vague.
The level of difficulty in understanding, similar to Pandora Hearts, is just right.
When they released an adventure game in the usual From style, it flopped like Deracine, and if someone claims they’re hiding behind gameplay satisfaction, I can almost agree with that.
Perhaps a normal reader would say something like, “I don’t really understand it, but the actions and characters are cool, so it’s fun to read, just like a male teacher.”
A guy who tries to cover up with a handsome appearance like in Gundam SEED DESTINY.
I think it’s also a valid approach since readers of a weekly series tend to forget the setting over time.
I don’t really remember much about the ending of CLAMP.
I don’t understand the technical terms at all, so I’m reading Kagurabachi like this.