
I won’t forgive you.
If it activates every time to that extent, I will forgive it.
You’re lucky to have miles.
National idol, please disappear.
The only one that is barely acceptable to activate after a break is “off we go.”
The harmony is too strong, and that’s bad.
No matter when I see it, Karl.
Is the monster chance already being treated as if it’s a bit questionable?
The monster Mile-chan has a motivation effect of 150, so she’s quite strong, isn’t she?
Isn’t it more advantageous to have something simple like +20% friendship and +50% motivation when in great condition, rather than relying on one that only activates its effects when you train?
I’m curious about what face you’re showing to claim it’s equivalent to a level 3 hint. Please also increase your practice output.
The red dumbbell is a hit outside of the training promises, but this guy is the only one that shows up…
It can grow if you get into it, but there are many gambling elements and it’s not very fun, Legends…
The farm would have been finished if it didn’t shine.
It’s tough that the legend shines on the premise, but if the lottery goes poorly, it’s game over.
Master the theory and control it, then it’s a game of luck.
Pink really has too many misses.
Blue is mostly for blue-only uses, while green has quite a bit of versatility.
For now, I have no choice but to focus on leveling up this Seiko-chan to definitely make her shine…
I think there was quite a bit of reproducibility in scenarios where blue and green were strong.
The gap in target race conditions is widening, but…
I’m the type who takes breaks easily while playing chicken, so I usually take them.
In the end, is the friendship buff with three colors the best?
Not having an individual scenario is one thing, but having the target race just as it is is the most troublesome thing!
If “off we go” comes before the classic training camp, it can be so strong that you might want to take it even if the route becomes random.
The difference is too great between being able to take it early and not being able to take it.
Can you set which insights to automatically acquire?
The training effect, friendship bonus, and motivation effect are multiplicative, so it’s important to strike a good balance.
Considering the rate of motivation decline in seniors during autumn, a compassionate smile is definitely needed…
If you’re training Orphe, you’ll end up taking about 90%.
When others are at 120% motivation, a monster with 150% chance feels somehow strong.
The gambling elements are too numerous and too heavy.
It’s a difficult game because it feels like a combination of the three goddesses and a gacha game.
Red often misses, but I can’t let go of the bond harmony or I’ll die.
If I don’t activate the friend slot, there’s really no point, so with no enhancements, I have to actively step on it, which is tough.
I can’t forgive you for not moving even though you are fully upgraded with a rental.
I often have good understanding, but in the end, I don’t reach an S rank and give up.
It seems that the support card doesn’t finish the race only when the skills and suitability are good.
I’ve got a sharp one! Distance S! Turf S! The stats are good too!
At times like that, not multiple support cards finish.
Regarding suitability, I wish they would either abolish it once and for all or allow us to increase suitability later like with reports.
I didn’t know that a 15% friendship boost (which increases in blue mode) is stronger than a 20% training effect boost…
On the contrary, I feel that the mechs are doing the same thing every time, and I quickly got bored.
I think it would have been a godly scenario if it weren’t just about High Seiko.
Considering the number of times I go “KIEE!” during the gacha, I honestly miss the mecha.