
Beam coat is appreciated.
Go to hell.
An image of being close friends with Chibodee.
Is that your maximum, Yu?
I think it’s crazy to use the part my sister is riding as a shield.
Hey, was I a fake foreigner?
Was I a fraud foreigner?
It seems this character only appears once in the original work.
Lorelai had a timing where her depiction was modified in CB, but this person continued to appear as is even during the SFC era.
I’ll contact you once I understand.
Since I didn’t understand, I won’t appear again from now on.
In the first Super Robot Wars I played, I was amazed at how this guy could take on the Death Army by himself…
A flying unit that somehow has an underwater A as well.
At the time of the 4th round, I actually did properly speak Japanese in the story.
It’s strange to record the lines while just talking nonsense with F.
Leave it to me!
The appreciation for Jack and the Super Gundam was incredible in the early part of F Super series.
I’m sure you didn’t even remember that Masakio Inoue played it.
Sure.
It’s surprisingly helpful to have weapons with long range and good accuracy modifiers.
You have a map weapon…
It seems this guy can defeat Varshion all by himself.
If anything, it’s my younger sister who originally speaks in a kind of fake English way.
If I had the funds, I would really want to modify an F model with air-to-air capabilities, real ammunition, and long range for two passengers.
As expected of Nii-san!
Someone who seems to have retained the atmosphere of the second generation era of the FC version.
The deep-rooted bad influence of Rūgo Jack becoming almost official is driving me crazy.
A memory of being incredibly reliable in the beginning.
The Neo Geo version is too cool.
Since the first Game Boy, it’s been a fake foreigner, Texas Mac.
The Neo Geo version is genuinely cool, always strong, and unfairly impressive.
I remember being impressed by how the dialogue suddenly shifted to a normal tone at the beginning of the fourth SFC scenario demo, even though it had been speaking in a strange tone on purpose.
I have a flying beam coat.
Just this alone is a blessing in the early game.
Also, I’m surprisingly strong in the sea.
It’s easy to forget, but being strong even when you fall into the water early on is important.
Being able to attack heavy metal with live ammunition from underwater is quite convenient, and a significant part of the reason for doing it in the super genre is this guy.
Compared to the realistic genre, the early stages are somewhat easier, so it’s also something you can do casually.
There aren’t any regular support characters like Bolo and Aphrodite in Getter.
It’s a two-seater, and there are quite a few strong elements, so although it was different in the past, lately when it participates, it’s just really strong and it’s a problem.
I wonder if the Toei version will participate again after a long time…
Even though it only appeared in a single episode, Getter Q was used a lot in Super Robot Wars.
My sister is really strong when she rides on sub-pies.
After learning about it through Super Robot Wars, I’m shocked to see the existence of Jōhō and Daikobunji when I check the original.
When you choose the super route in F, this guy’s range smoothly works.
Relying too much on the impact of the Texas Mac…
Mac Revolver 1300 Range 1 Capacity 6
Mac Riot 1300 Range 1-3 Ammo 2
Texas Sword 1400 Range 1 No consumption
Mac Rifle 1400 Range 1-6 Ammo 8
I thought it was α, but I remember really rampaging at the beginning with an extraordinarily powerful rifle and an extremely strong hammer.
It has a range, can be used in close combat, has a shield, and can carry two people, so it’s quite convenient.
The scene of dragging out the coffin in the Neo Geo version and shooting the long rifle inside is just too cool.
A Macriat with a map weapon added to it, albeit just a little, through a 10-stage modification.
Nii-san nu
They say it’s strong in the early game, but I wonder if the reason it ultimately has no role is because of its firepower.
In the early stages, it can fly, is capable of carrying two people, and has decent range, making it easier to use than the average MS or Mazinger, but it doesn’t get any upgrades from there…
In Super Robot Wars A, there’s a character who can use Cutting and Fighting Spirit with a two-person unit equipped with a Beam Coat shield that appears in the early stages.
I remember that the one with the Texas Hammer could make it quite far in the end.
I like how these supporting units are surprisingly strong in Super Robot Wars.
Some works are strong enough to take you to the final stage.
I love how Chibodee is like, “What the hell is this guy talking about?” It’s terrible, but I like it.