
Were you interested enough to go alone, just you and your sister?
I don’t like the feeling of being made to do the wave.
It feels good to be able to navigate between prayer and ability.
It’s rogue-lite sushi!
Is it a chain of old-fashioned sushi?
Is there still a development where I can’t pay the bill, am threatened by the boss, and destroy my neighbor’s valuables?
Even if the store owner levels up, it won’t have any effect if you can turn it into a good story with a power-up, right?
There’s no wave in Rouge, yet it’s a huge misunderstanding to call it a roguelike (enter the shitty customers).
When things get stuck, it’s unavoidable.
In such times, the good thing about this genre is that you can quickly die and move on to the next.
It’s better for mental stability that way.
Forget about the gear and items you painstakingly prepared.
I’ll concede that bananas and pizza are fine, but what the heck is up with the Soviet flag?!
Isn’t the image in the thread somewhat like a thread spoiling?
That’s a strong flag for a kid to be waving…
It’s fun to find a balance with what you have.
If you haven’t pulled 〇〇 by this point, it’s game over; it’s a praying game.
Increased rice, increased rice, increased rice.
It’s an easy game where all you have to do is continue to decrease the rice.
I thought it was a buff, but it’s the one that drags you down in the second half.
For now, I can only hope that something edible will come.
Ultimately, it’s a game that hopes for a convenient combination to appear, but remembering that combination requires skill, so it’s a game that necessitates skill.
What is the difference between roguelikes and roguelites?
Roguelikes from about 20 years ago and today’s roguelikes.
It seems like the meaning of what I’m pointing out is becoming different, and there are various things I don’t understand.
Roguelike sushi!
I smiled with a wave.
It’s too obvious that you just want to borrow the name and system of roguelikes, so you should change the store name even now (enter annoying customer).
I think tower defense sushi is closer.
Deloreloren!
Monster House Sushi is in!
In a roguelike, waves are just the author’s way of avoiding long-term balance, right?
Shitty customers keep coming out.
I don’t really like the way it has a mini-game feel when it’s set up like a stage clear system…
Stop the shitty customer house.
I thought you were imagining something like Brotato.
Buff acquired! Hold the rust.
Roguelikes have a strong image of inflation.
When FTL came out, it was revolutionary to say that this is a roguelike, but subsequent followers…
It’s just a worthless desire to call it a roguelike without thinking.
It’s seriously annoying how classic roguelikes keep getting tainted by tags.
(Shitty customer number 2)
Isn’t it a poor balance to present a high-difficulty sushi that seems hard to tackle right from the first wave?
It feels like a sushi restaurant where strange customers with unnecessary quirks keep coming in one after another…
But the sushi is from a different restaurant!
When we think of roguelikes, we think of stealing in stores, right!
Even if it’s called a roguelite, it often tends to get questioned what that actually means.
Recently, I’ve been distinguishing the dungeon format using the term “classic roguelike.”
Roguelike is such a vague way of saying something that feels roguelike!
Wave 20
Wave is hated too much!
Well, I don’t like it either…
Is this what roguelikes look like now…?
It’s more suited for things like dungeon crawlers or traditional roguelikes that have different tags attached.
Is the wave a complete stage format?
Is it that dangerous events occur at regular intervals?
High-Speed Driving RPG Sushi
Since the strict definition of roguelike has become a nuisance, let’s just call it roguelite.
The definition of roguelite has become annoying.
I feel like the mayo is way too overpowered, but if you get it early on…
It looks like we’ll be charging forward with mayo on all 12 plates…
The first time I consciously thought about the Wave system was in Gears of War’s Horde mode.
In other words, it’s a Mystery Dungeon, right?
It would be nice if it was fully automated, but I’m scared that kids would intentionally make silly sushi.
What does it mean for this guy to level up?
Since it’s not a PC, it’s a knockoff, so you should get along.
The mystery dungeon format, classic roguelikes, and roguelites are different! (Difficult customer)
I wonder how effective the recovery will be…
When a terrible customer comes, they skillfully handle it so that the food doesn’t taste bad.
Choosing to level up the shop owner has no meaning, right?
A roguelike that ultimately makes delicious dishes without combat sounds quite interesting.
So, you don’t have to try to show off your individuality in a weird way!
Just make the graphics and usability of Henquebanro up to modern quality, and that’s all I need!
Getting 12 dishes for free seems pretty easy…
Is it going to come out as poisonous sushi?
Isn’t it something like deck building?
Waiting for stone soup!
Hey! How much for the grilled?
The annoying customers keep coming in one after another.
It seems there might be soul-like sushi next door.
I thought it was sushi rice, but it was clay.
Upon closer inspection, it seems that Daiju-kun hasn’t entered the store.
Roguelike (just a simple stress papa copy)
I don’t just like roguelikes that involve diving into dungeons.
I want fields, towns, and friendly NPCs too.
The idea of incorporating rogue elements into cooking is usable!
I feel like there might be some misinterpretation happening at the neighboring Haksura Sushi as well.
Tabelog has overwhelmingly high ratings.
Boss, isn’t the clientele at this shop not bad?
Surespa has become popular enough to be used as a genre name.
Ume-sure supra sushi is delicious!
Classics don’t have many sales, and even if they do, the rate of being in Japanese is low.
Surespaomahju is referred to as a deck-building roguelike.
If you let kids make whatever they want, it’s definitely going to show up around the sixth plate, right?
Poop sushi
Metroidvania sushi looks delicious.
Because thinking about sushi is a hassle, I opted for child-generated sushi, which sometimes results in a ridiculous combination of terrible toppings that leads to difficulties and an unusual amount of exhaustion.
Phew~…
How much is it?
Diablo clone sushi is delicious!
Rather, the original Rogue should be called Rogue Dungeon, shouldn’t it? (Reverse anger)
RPG Sushi seems like it’s falling apart due to constant bickering.
Why is there a Soviet flag at KidZania?
Please prepare some companions too!
An AI that is excellent and not incompetent at all!
Why are all soul-like sushi restaurants so dark?
Under the management of KidZania, they shouldn’t allow the use of inedible materials for making things…
Hengebanron-like is lacking.
Hold it tighter.
If you’re looking to endure until the end with reinforcement from the wave, it seems like Vansa-ba is close.
Cataclysm gives the impression of being a game for people who don’t have money to buy zomboid.
There are quite a few cases where the map around the Slrespa is used as is, but the combat system is something completely different.
If a kid’s terrible sushi comes out in a quantity like at the end of VanSaba, I would die.
There are really a lot of knockoffs of Surespa, but I think Baratoro, who has stepped out of that, is amazing.
It’s like the exit number 8 for PT.
When it comes to the Tales of series, it’s Tales of Maj’Eyal, right?
I might have drawn my older sister too much, so she ended up looking just normally cute…
The map doesn’t seem like it will be very elaborate…
Hacksaw Sushi
Let’s eat legendary child-generating sushi.
Your older sister’s profile is cute.
At VANSABA Sushi
Can this sushi restaurant power up my faith like Crawl or Henkyou?
I quite like VANSABA sushi, but I’m not a fan of the final content being endless.
Since Shiren has a setting involving gods, I really wanted a faith system.
What is this? It’s so pointless!
Let’s go to DOOM sushi!
Hack-and-slash treasure-hunting roguelike sushi, coming soon!!
There have really been a lot of hack-and-slash games and treasure hunting genres coming out…
If you go over the time limit at Vansaba Sushi, the chef comes to kill you…
Isn’t this roguelike from the perspective of the store owner?
Sushi shops are end content.
Alright! If you die, it’s all lost sushi!
Legendary Salmon Sushi
Eating +ikura increases attack power by 56 (cumulative).
When you eat salmon roe, the salmon roe starts to spin around your body.
+Recovery amount increased by 211 when drinking Agari.
When an attack hits the enemy, a certain amount will explode, and there is a 50% chance that a certain amount will generate a child again.
+No matter how much the appearance rate of battleships increases
I wish they’d sever ties with KidZania!
The number of “ikura” + 1
Many years ago, I was incredibly lucky to gather equipment and necessities.
I thought it was invincible, but no matter how far I progressed, I didn’t get any food at all and died of starvation, so I haven’t played roguelikes since then.
Roguelikes are a system that makes it easy to secure repeat customers at restaurants because you can’t understand what gets stronger and what is convenient unless you play them multiple times.
A roguelike that somehow encourages customers to finish their meals.
The closer to the source, the more commands there are.
Sushi Nekko (Relic): The prices of all sushi become random.
The period until you defeat the first boss and draw a relic is the most boring sushi wait!
To get through the early stages, I have to tackle topics I’m not good at…
In the early game, this sushi is strong, but in the late game, it’s weak.
It’s true that it’s a prayer-based game, but what’s interesting is that you can keep lowering the line where you have to pray.
I like cheese because it can evolve into various types of sushi.
Even if this topic only involves food, I wonder if they’ll eventually come up with sushi with a whole bitter melon stuck in it…
It is said that as long as there is rice, it still resembles sushi.
In RTA, I actually want to see the recovery moments, but when things just can’t be helped, I guess they restart normally.
Increasing rice could be strong if a synergy can be established based on the amount of rice.
An epic item that can remove toppings when the rice is over 300g!
With this, I won’t be swayed by kids’ ideas!
The direction of the build changes depending on the chef…
Regardless of actual roguelikes, in the case of this sushi restaurant…
Basically, if the difficulty level isn’t impossible to clear, the business won’t succeed…
Reduce the rice and stack it up with just the toppings, then wash it down with upgraded green tea.
Just add the gari as needed.
Perhaps the next time you visit, the manager will be a different person.
In roguelites, the first stage is a phase where you pray to overcome incredibly strong bosses, despite having very few counter cards, right, sister?
Accumulating points by completing rounds and having permanent enhancement elements gives it a rogue-lite impression.
But then again, I think it’s not really a Rogue given the wave system in the first place.
When you level up ascension, sushi prices increase and customers are forced to carry unfavorable relics upon entering the store.
A cooking relic becomes essential.
If you don’t step on Elite Mass Sushi, you won’t get good enhancements…
The sushi in the second half is going to be either really bad or giant-sized.
I think I’ll ask for this daily thing.
I’m going with a tea stacking pouring build.
Third Generation Eye (Relic): All sushi items are half price, but cooking is not possible for all sushi.
Isn’t the point of roguelikes that when you die, it’s the end?
Stop the giant donut sushi.
If you defeat the child-generated sushi, you just upgrade and defeat it again, so there may not be a relic itself.
As the difficulty level increases, it seems like non-food items will become the theme.
It’s tough not being able to eat my usual when I become a regular.
Event: Change all items named “Shari” to “Cauliflower”
Has a 25% chance to regenerate when consuming sushi.
A big part of it depends on the material provided at KidZania.
Please choose a chef.
→Dog chef
It seems like the chef in the comedy section can choose.
A relic that revives in a state of hunger activated when you are full.
Isn’t the wave a hierarchy?
Did the first Rogue not have layers and their associated unique patterns?
Is Mario also considered roguelike in a broad sense?
Laxative Sushi
Reduce fullness by 25%.
Lose dignity
The older sister can take that little boy to KidZania for reconnaissance, so she can practically gather information on all the enemies.
Captain… It’s tiring to have to build the conversation from scratch every time, even though I’m a regular…
A great story combo with a crappy customer build!
There should only be things that can be eaten if it’s something from KidZania…
Daiki-kun creates material for his older sister!
Although she is supposed to be a recluse, she is quite active and is also destroying the house.
I don’t feel like eating thought-heavy pizza banana sushi will really be worth it.
I don’t need sushi rice…
If I run out of HP halfway, will I be charged the regular price as a sushi restaurant…?
The older sister who looks at the neighbor’s precious sushi but doesn’t eat it.
It’s pizza banana sushi! By the way, the taste is completely different from the appearance!
Every time you place an order, choosing one from three randomly selected toppings and stacking them up is close to the modern image of a roguelike.
In the second half, there will be some overall slightly red pizza banana sushi items.
At first, games like Shiren were called rogue-likes.
If we categorize genres, it’s a bit complex to say that Shiren falls into the roguelite category.
The arrival of the crappy character!
Your name is Daiju, right?
Don’t you want to leave that older sister alone and eat sushi instead?
Is this what roguelike is like?
Why do you have to choose to deal with lousy customers like this?!
If you choose tempura, it should be much easier to fight even if strange ingredients come up.