Home » Game » Super Robot Wars » [Super Robot Wars] I’ve been wanting to play again after a long time, so I want to talk about α…

[Super Robot Wars] I’ve been wanting to play again after a long time, so I want to talk about α…

Japan Otaku Reviews+

PlayStation Super Robot Wars α (c) Sotsu/CoMix Wave Films (c) Gainax (c) Bandai (c) Sunrise (c) TMS Entertainment (c) Production I.G (c) Toei Animation (c) Taito (c) Black Rock Shooter (c) BANDAI NAMCO Entertainment.

1: Japan Otaku Reviews

By having the effort holder ride the Seisarisu and fire the Atomic Bazooka, Lieutenant Emma became the strongest.

2: Japan Otaku ReviewsYeahx3

If Giant Robo had continued, would the final boss of the second series have been Big Fire (from Babel II)?

3: Japan Otaku Reviews

Please say that there is a mobile suit hidden underground!

4: Japan Otaku Reviews

Playing after a long time feels quite slow-paced.

29: Japan Otaku Reviews

>>4

I don’t think it had a particularly good tempo even at the time of its release.

It was only acceptable because the comparison was with F or Compli.

5: Japan Otaku ReviewsYeahx4

How many times have I heard “From Delta 1 to each unit!”?

6: Japan Otaku Reviews

I had planned to play it all at once during Golden Week, but I couldn’t hold back and started on the real route, but I was shocked at how tough the Basque was.

Also, the Deathscythe is really cool!

7: Japan Otaku Reviews

I wonder what the purpose of the proficiency that fluctuates with choices and actions on the map was…

8: Japan Otaku Reviews

I don’t know if it’s because it’s the first time for Macross to participate, but the scenario and direction were quite meticulous…

9: Japan Otaku Reviews

I think the skill point growth system is unnecessary when playing later works.

10: Japan Otaku Reviews

Recently, I’ve gotten hooked on Raidein on the forum, so I want to use it as my main.

14: Japan Otaku ReviewsYeahx1

>>10

Unfortunately, there are no super beings making an appearance…

11: Japan Otaku Reviews

Hiding and branching is excessive.

12: Japan Otaku Reviews

The mystery of why Orosha’s Ivan is fully voiced!

13: Japan Otaku Reviews

It might be rare to casually recreate Z Gundam from episode one.

15: Japan Otaku Reviews

The 3DCG opening movie is great, isn’t it…?

I stopped doing it before I knew it.

16: Japan Otaku ReviewsYeahx2

I’m surprised to see quite a few of the original Gundam characters showing up.

17: Japan Otaku Reviews

Wasn’t there a scenario for Char’s Counterattack?

18: Japan Otaku Reviews

I like the feeling of something being packed to the brim, for better or worse.

19: Japan Otaku Reviews

There are way too few enemies in Raideen, as always.

20: Japan Otaku Reviews

Nu Gundam… it’s a good machine.

Indeed, the white Gundam suits Amuro very well…

43: Japan Otaku ReviewsYeahx2

>>20

Char, you’re disgusting…

21: Japan Otaku ReviewsYeahx1

I really love the stage where the BGM turns into “Ai Obo” and my energy increases to 150.

24: Japan Otaku Reviews

>>21

Let’s play on the Dreamcast version.

22: Japan Otaku ReviewsYeahx3

The many branches and hidden elements are honestly exciting.

33: Japan Otaku ReviewsYeahx1

>>22

After clearing it, I looked at the strategy guide and realized I knew nothing about this game…

There are so many hidden branches, yet there’s no benefit to replaying, which creates a dilemma that makes it difficult to do so.

48: Japan Otaku Reviews

>>33

Skill level… it felt like, what is that?

23: Japan Otaku ReviewsYeahx1

Was that the first shot after eliminating Winky?

25: Japan Otaku Reviews

I wonder why G Gundam was not in the lineup.

Even though V and W were there.

27: Japan Otaku Reviews

The RTA people are worse than Winky, an Ogyaru hit bug.

28: Japan Otaku Reviews

I was really moved by how much it moved.

30: Japan Otaku ReviewsYeahx1

Just being able to skip the combat makes it quite comfortable.

31: Japan Otaku Reviews

Guts is super strong in Super Robot Wars.

32: Japan Otaku Reviews

In episode 7 it’s Combattler, and in episode 8 it’s Giant Robo, so there’s an excitement from the beginning.

34: Japan Otaku Reviews

It’s surprising that the combat skip feature is being introduced for the first time in α.

What was all of that up until now?

35: Japan Otaku ReviewsYeahx3

The first battle of the Huckebein Mk-III is quite cool, thanks to the background music.

72: Japan Otaku Reviews

>>35

The motion when throwing the Fang Slasher is just too cool…

36: Japan Otaku Reviews

The branch always chose South Atalia Island every time…

37: Japan Otaku ReviewsYeahx1

Human versus human occurs.

55: Japan Otaku Reviews

>>37

I love the crossover where the old series’ Mobile Suits have turned into Titans’ MS.

Even if you haven’t used Asuka until then, throwing the AT Field to clear everything out feels so good as your level goes up.

38: Japan Otaku ReviewsYeahx2

Let’s do a stage with only fighters separated! I like the feeling of doing what we want, for better or worse.

47: Japan Otaku Reviews

>>38

Entangled in battles with separate bus machines, filled with playful spirits that can only be experienced at that time.

39: Japan Otaku Reviews

The excitement from the RX-7 in the prologue is incredible.

40: Japan Otaku Reviews

I love the Godzilla-inspired background music.

54: Japan Otaku Reviews

>>40

I didn’t care when I was a kid, but now that I hear it again, it’s so spot on that it makes me laugh.

Why did you let this pass?

41: Japan Otaku Reviews

If there were a transfer, I would forcibly use a fully modified Macross for maneuverability (since maneuverability still affects accuracy)!! But in normal play, that’s really not possible.

There are really very few opportunities to use Macross…

42: Japan Otaku Reviews

It’s fine that skill points can raise stats without an upper limit, even though it ignores balance.

58: Japan Otaku Reviews

>>42

It’s a mystery that it doesn’t stop at 999, but stops when it reaches level 99.

44: Japan Otaku Reviews

Thanks to the Tashirobi bug, anything goes in the final stages.

45: Japan Otaku Reviews

Heading to space with Rigamiliatia.

Remain at the Far East base.

Joining the transport of EVA Unit-02.

I have a memory of three-choice branching routes like this coming one after another.

46: Japan Otaku ReviewsYeahx1

The Vanishing Trooper is still my favorite from that time.

Why did they stop that heroic-sounding intro?

62: Japan Otaku Reviews

>>46

Compared to the F era, the movements were much more dynamic, and combined with the fast beat of the song, it was incredibly cool…

49: Japan Otaku ReviewsYeahx3

The enhanced Mazinger is too strong…

66: Japan Otaku Reviews

>>49

If you follow the route, it’s not particularly hidden, but it’s treated as a hidden unit, so it’s a powered-up version.

The Kaiser, who was hard done by, went on a rampage in the side story.

50: Japan Otaku ReviewsYeahx1

I never thought I could defeat an apostle with the Lean Horse…

51: Japan Otaku Reviews

An event to defeat the apostles with Bright, you wouldn’t normally notice that, right?

61: Japan Otaku ReviewsYeahx1

>>51

It’s easy if you know that you can nullify the AT field with relaxation.

52: Japan Otaku Reviews

They don’t really do remakes for Super Robot Wars, do they?

56: Japan Otaku Reviews

>>52

There isn’t even a transplant.

59: Japan Otaku Reviews

>>52

The copyright fee…

53: Japan Otaku Reviews

I’ve never been to Byston Well…

57: Japan Otaku Reviews

I thought it was really poorly designed that the difficulty changes after taking the tutorial.

60: Japan Otaku ReviewsYeahx1

If Giant Robo had continued, I think the final boss would have been Char.

63: Japan Otaku Reviews

If you keep chasing after Bright, you’ll find a lot of benefits and end up going that way.

The increase in attack power when ν has HWS attached is ridiculous…

64: Japan Otaku Reviews

It was fun to be able to do something relatively reckless.

If you forcibly defeat the enemy before reinforcements or events start, the scenario will end just like that.

65: Japan Otaku Reviews

I feel like there was a place that was really easy to farm with complete defeat play, separate from Tashirolbug.

67: Japan Otaku Reviews

Around the middle of the stage, I usually cry because of the hitbox bug in the Macross series.

68: Japan Otaku Reviews

I wonder why the modifications aren’t carried over to one of the successor models.

69: Japan Otaku Reviews

I like that the members of W show their faces early on.

70: Japan Otaku Reviews

It’s so annoying that there’s no clear fund transfer if I do it now.

71: Japan Otaku ReviewsYeahx1

It’s good that Kaiser isn’t weak enough to be taken advantage of.

There are parts that exceed the maximum range.

73: Japan Otaku Reviews

It’s interesting that you can clear the first appearance episode of Great Mazinger without triggering the Great appearance event.

81: Japan Otaku Reviews

>>73

Poor Tetsuya…

74: Japan Otaku ReviewsYeahx2

The final boss is too weak, or rather, the allies are too strong.

80: Japan Otaku Reviews

>>74

I like the reckless spirit of these times.

75: Japan Otaku Reviews

I know that the reinforced Mazinger is strong.

Still, I…

76: Japan Otaku Reviews

Sharanra

77: Japan Otaku Reviews

The inflation of attack power is tremendous.

I don’t have many opportunities to experience it, but the final boss’s attacks deal outrageous damage.

78: Japan Otaku Reviews

With this, WinkySoft has completely become a thing of the past.

79: Japan Otaku Reviews

I thought, “It’s moving so much!” at that time.

82: Japan Otaku Reviews

Was the battle skip implemented from Sulfa?

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