
I see.
I want to have some passionate intimate moments with Makira already.
Somehow, I realized I had surpassed 2.4 billion, so it’s a piece of cake now.
Well… even without dropping it, it’s normally strong…
Three dolphins and three chickens.
I’m always thinking the same thing.
I think it’s already old, but it’s still strong.
>>6
In fact, it was slightly strengthened with the synergy from Il Noto last year, but this time it has been strengthened with the synergy from Bikara, which is strong.
You can see the high base specifications.
It feels strange that even after a character drops out, their ability persists, while Bikara, who was released later, does not maintain it after exiting.
>>8
I thought it would be too strong if two permanent buffs were stacked like that.
>>19
If they overlap, there are unexpected scenarios like the Obatolakadukaus and Mjolnir Ascendance, so unexpected scenarios!
I mean, it surprisingly doesn’t fall even without dropping it…
Next year’s old battlefield will have even stronger characters.
By that time, I need to release the AF to kill quickly.
I want you to fall quickly, but you just won’t die…
Someone has finished something to the end…
If we do a durability training, everyone becomes more resilient.
When on the verge of death, the body prolongs life, so it feels like you’re about to die but you don’t actually die.
Once you exceed 10T, Makira is strong.
People who are very skilled may have stable moves every time, but in our case, there are times when Lucio’s Beho-Mazun doesn’t come at the timing we aimed for and ends up causing a wipe, so having Makkī stick it out until the end is more stable…
The grown one Abyss does quite a bit of damage in the Reiwa era.
>>20
Surprised by the difference from the second ability.
The thoughts that strengthen after death.
Grow stronger without dying.
How many years ago was it implemented…?
>>22
Four years ago
I realized that both 1st Ability and 2nd Ability are quite strong even by today’s standards.
There are really no drawbacks except that the 3rd ability isn’t used in full-auto.
>>23
It feels like the Reiwa era with proper abbreviation.
I’m glad that Dolphin-chan is not affiliated with organized crime.
“Die if you must, live if you can, but dying immediately is also good!”
If you’re free, you can even press the third ability.
>>27
Since it takes about 30 minutes anyway, I’m just going to press start when I begin!
In the past few years, Abidame has become significantly stronger, and that’s why it’s being pushed up more and more…
There are times when I only rush through with the twelve guardian deities of Bikarama Kirabasa.
Strong
The character you use the third ability on first becomes so strong that they won’t die.
The same limited twelve divine generals.
This is a bond of power.
The character’s ability damage is getting stronger, and with the ultimate skill, the ability damage becomes even more powerful.
I want to bring it down, so I’m equipped with an artifact that gives -70% defense, but it’s quite resilient.
Since it’s going to exceed 10 minutes anyway, pressing the third ability once is just a small error…
I think DA and TA down are surprisingly effective in the old battlefields.
I want Vicky, but do you think I’ll use her for anything other than the 200+ old battlefields?
It’s just one day left, so I’m hesitating a bit to cut the Lynx, but if there are other ways to use it, I want it.
>>42
It is possible to compete at high difficulty alongside Horus Cosmos, but I think it’s a character that isn’t necessarily required for that purpose.
Is it impossible to do full auto this time with just the regular ones?
>>43
If there’s a Tuba God, then we can do it.
>>43
If it’s okay to consider Funf as a permanent character, there was an unnamed person working with the Raifou permanent orchestra group and Funf.
>>43
If it’s okay to include Ten, having Thornpfunf would raise it quite a bit, and you could probably go with one more suitable person, right?
It’s the type that becomes stronger automatically when the surroundings are using Abidame repeatedly, so external enhancements are guaranteed in terms of performance.
Indeed, the collusion of power.
We have them die like this.
Artifact Kinka Gong Lv 1/5 NEXT 30000 LV 1 I Double Attack Probability +6.6% LV 1 I Evasion Rate +4.8% LV 1 II Normal Attack Damage Increase +11200 LV 1 III Consumes a certain percentage of HP when using the first ability, but shortens the cooldown of the first ability by 1 turn (percentage consumed decreases based on level) 30% Remove Equipment Strengthen Exchange
I like girls who call me with “-kun.”
>>46
Are you Mr. Anonymous?
Is it true that you’re synced with Christmas Lily?
It seems like I’m being treated like a toilet for male members over here.
>>47
It’s the year after Christmas Lily.
My colleagues are Kuryan, Randol, and Kuri the glasses.
>>47
Ansuria, who had a morning rendezvous with glasses, is in sync.
Lily had a year of Nemu-sister and mirin last year.
The more inflation occurs with the abidame characters, the more frequently chickens fly away.
It’s great that you have a character that can earn a lot of points.
The third ability is pretty intense.
Whoa…
Our team’s Jeeta-chan has such a bad look in her eyes…
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As a part of the orchestra, it’s really outstanding.
I wanted it to come with this performance in a swimsuit in the wind.
That’s the only disappointing part.
It seems that there was a trend where characters like Makki and Medoko had separate aliases for their voice actors, leading to the creation of erotic voiced web comics.
I can’t do 250! I’ll keep 200 at a 6-minute pace!
It takes about 30 minutes with the 250 semi-auto!
>>62
That’s enough!
It doesn’t seem like the damage taken changes much even with -700% defense…
>>63
When I think about how Fenny dies the first time, you know…
>>63
Usually, with solid defense or defensive buffs, it balances out to zero.
Is this chicken still good even now?
>>64
Did I sleep the whole day today?
This time too, those without Makira are seriously saying “Stop messing around…”
>>66
Bikki will become a substitute character.
It was definitely the right choice to get it with the anniversary ticket.
I finished earning 4 billion and the team is definitely going to win, so I’m leveling up transcendence at level 200, but when I think about it, leveling up at level 200 seems strange.
Even with a -70% defense, it’s hard to die, but if you try too hard to kill it, the others will get wiped out as well…
I’m having so much fun that I’m nervous I might spend 4 billion on the new skin in one go.
I was a bit skeptical about whether that thread image was really that strong.
It seems that such voices are increasing more and more, so I’ll try to include it after this first match is over.
>>76
When it was first released, it was said to be for high difficulty, but since the environment has become one where abilities are frequently used due to inflation, the dispel chickens are flying everywhere and it’s been said to be consistently strong, yet it’s still doubted…
>>91
I don’t think Makira is a weak character since I was well taken care of by her.
I was wondering if it would work well with my characters since it’s not a character that can rack up hit counts.
Also, it’s a religion that doesn’t want to use the third skill with a full auto, which makes it even more so.
I’ll try forming a team with the assumption of dropping artifacts.
Well, they probably have Symmetria included as well.
It would be best if the fourth artifact had the health consumption effect when using the first ability.
If you have a defense of -700, you can challenge the sergeant.
It seems that they are deploying barriers and buffs more than I expected, and they’re dealing a decent amount of damage with their abilities, so I think it might be okay if they don’t go down.
The attack with significant damage that reduces defense is being stopped by the back Booga at 10,000.
>>85
When you pull out Bouga, other characters also get into trouble.
By the way, Booigyman’s Gita-chan’s makeup is perfect and she looks incredibly beautiful…
>>86
The Boogeyman’s Grady really has a high facial attractiveness score.
I feel like Makira says “Merukari!” when she punches.
Ah~ I was wondering how to drop Makira, but now there are artifacts.
>>88
(I won’t die or something)
>>88
Even just switching to an attack type can lead to a quick death, and sometimes it can complete the run even with the artifact equipped.
>>88
Using 1 ability does not consume 30% or less, so you won’t die.
Even if I have it, I can be quite persistent.
Ah, Bikara fell first.
They added a ridiculous buff like avoiding attacks.
I was thinking that Meta might be made unusable.
It was an unnecessary worry.
I don’t know, but the AF defense reduction isn’t like other defense reductions, it’s not a separate multiplicative debuff in terms of damage, right?
I’m glad that thanks to pulling for Summer Kukuru, I was able to progress quickly in the 200s.
The fact that the performance allowed for this old character still resonates in the modern era is exciting.
When you pull out the back bow, it resonates throughout.
Even if Makkii falls, Mako who comes out from behind is empty, so please stay alive, Makira.
>>97
Aren’t you happier that Makora showed up instead?
In this case, the difficulty in accumulating hits might be a drawback.
>>100
Adding Maki and Thorn helps to stabilize and increase the number of hits.
It’s nice to have a variety of options.
When I have Makora in, it’s a disaster, and it’s annoying when I throw a revival potion.
This boss is strong, but there are no reflections, and the debuffs are at a typical level for a 250 boss, so it’s a straightforward gorilla that just deals water follow-up attacks…
>>104
The most notable feature is the ridiculous 35% attack buff.
Basically, I usually drop around 85 with a special, but sometimes it dodges with Bikara’s buff.
Don’t avoid it, just die.
A person full of “no” surprisingly has a high ability to avoid and dispel courtesans.
Mako is putting in a lot of effort after being replaced.
>>108
This courtesan was used in 100 or 150, huh…
>>112
You can go with 200 too.
The continuous attack buff for 5 out of 6 turns and the follow-up attack are powerful, plus it can automatically dispel for 3 out of 6 turns.
It involves luck, but the evasion buff and hit rate down debuff can be nicely optimized for better results.
>>112
It’s nice that there are frequent updates, isn’t it?
>>108
People in the water trade are terrible, like Thorn…
>>118
It’s not Thorn… I mean, I didn’t think of Thorn that way at all.
>>108
The Tuba God is strong, but I feel like it really depends on whether they have the regulars around here.
Just by adding one resonator to the polar star device, the defense increases by 50%.
I don’t think it will decrease as expected, with a drawback of about 70% defense.
The operation probably wants to roll Mackie around…
>>110
(The chicken that flies even when dead)
This time, you can use two Ten Ten characters with the 250, which is really generous.
Which skin are you using?
The debuff is so strong that I don’t even know how to die.
The number of dispel requests is fundamentally strange, so it’s the primal battlefield.
>>117
Recently, the number of demands is increasingly inflating.
The annoying move of hiding troublesome buffs in the back has also become established.
After holding out for 2 days, the desire settles down, and I’ve repeated this about 3 times.
It’s the 6th.
Permanent abilities of this kind are too strong because they remain even after death.
The combination of this Abidame cut and damage count cut felt quite lethal.
>>121
Dispel, dispel! Once more, dispel!
On top of that, dispel!
I feel like Vicky is unusually prone to falling.
It seems that Utsusemi definitely has the aptitude, although I haven’t seen much of it.
There must have been things like water prisons and charms, but for some reason, ever since I became the Boogeyman, I stopped getting affected by them and it doesn’t bother me anymore…
>>125
The Boogeyman distributes invincibility and mounts…
>>125
I have a mount too, you know!
I remember wanting Ansuria to quickly exit after giving a buff to a different attribute protagonist.
250 suitable characters can be tolerated, and there are alternatives.
Using the short-term options in the 90-150 range is seriously tough, and I always end up having to use a Linkage Ticket for this.
Our traditional Makora exchange Zoe is working really hard.
Rank points 340,705 EXP 225,203 Damage dealt 1,535,096,312 Turns elapsed 42 Time taken for defeat 25:42 Summon stone usage count 7 Elixir usage count 0 Damage dealt Total damage 30 20 293,738,149 54 46 515,716,698 18 20 118,508,659 37 22 603,192,806 0 0 0 0 0 0
Thank you to the nameless person who taught me about the hero of Game Wiz!
Instead of the failed product, I used the tuber god and replaced the Horus sword with the Shuba spear and the Cosmos sword, allowing for a stable completion!
Vicky spreads evasion buffs all around, including on herself, but there is nothing that stands out about Vicky’s own evasion.
To kill Makira, all you need to do is place a dodge behind, so it’s considerate.
If you do that, Bikara will die too, so I guess you’re not doing it.
>>133
Well, we’ll set a damage limit…
>>133
Last time, the advantage of light was precisely the one that had evasion, so Makira had fewer chances to shine.
It had become just one of the options.
>>165
God Rabbit Teramax has both evasion and damage restriction, clearly countering Makira.
>>181
That’s the light boss, right…?
This time, Limivi feels like one of the last pushers when not using Makora, placed at the back.
>>189
It’s a dark boss in the light-dominant ancient battlefield.
>>165
I placed the evasion at the top of the buff, so instead, I erased the evasion with Ilunote and used it aggressively.
>>133
If you’re really serious about killing, you could attach a 90% abidamage reduction with a 500,000 damage decrease and a 300,000 damage cap at the same time, but it seems like you weren’t that serious about killing after all.
The increasing feelings after death hit too close to home and it’s terrible.
Allow at least one A-B push in a routine that lasts over 10 minutes, seriously.
>>138
Who are you fighting against?
>>140
“Those who don’t use it because one of the three abilities is useless.”
When Zoe is included, it seems that we don’t get wiped out as much, but I’m not really sure what’s happening.
It’s okay to press the button.
If you forget to push and fail, then it hasn’t been established.
I’m used to it now, but it feels like they’re applying buffs like crazy.
The Boogeyman is clearly suited for a battlefield at first glance! I’m glad I prepared for it.
It seems that development has become easier since it only requires increasing the dispel.
Makora is strong in various ways.
Adjusting Ten Heaven is quite powerful as well.
I was relieved that the Boogeyman was performing well in the Reiwa era.
Putting the evasion in the back will lead to everyone dying, not just Makira!
There was nothing with the light bow gun!!
>>153
Make the Polar Star Bow!
>>153
Horus Bow and Xenocoru Gun too?!
>>153
Are you not a member of Gaizen Boys?
The significant boost from the Ten Heavenly and the fact that character swaps are progressing for various reasons seem to make the usage rate of the unlocked Limit Break versions feel lower this time.
>>154
When the damage increase to enemies is applied, the damage received while guarding the entire party becomes no joke…
>>154
If it’s 200 at our place, it can handle everything, but it couldn’t withstand 250.
>>154
That guy can’t take it anymore.
>>154
It’s still the Ten Divine and Veera.
It falls nicely and Boga pushes in.
>>154
Bringing someone with a high number of hits to eliminate the unique effects will reduce the damage taken, so that’s a sensible countermeasure.
This battle, which places weight on evasion, reminds me of Heimdall.
You can’t clear the back evade without Lagatsuo and Yutaka Narumea.
I wanted to play Boogeyman, but due to a lack of characters, the Paladin was once again my savior.
I’m glad I got the Polaris Bow-chan.
Due to insufficient running in the early stages, I feel like I’m running out of energy.
Regarding the preparations, I’ve been told for a long time that I should get the Paladin job weapon, but seeing that I still don’t have it makes me think, “I see…”
This might be the first ancient battlefield where Hercules is shining…
I was thinking that 4 billion is such a hassle… but somehow… it will be fine…
>>167
I can get it by the end of today…
In terms of compensating for deficiencies, Roibura Para is bigger.
The overall mobility is better with Dogyman.
This time, I haven’t used Veera in a while…
It seems like we won’t even reach 3 billion, yet we’re running at the pace of being able to get a 4 billion skin in one go, it’s driving me crazy.
Sha!
Royal Bringer!
To be honest, there are also strong points.
🐔Three
Chicken three
Chicken Three
The effects are silly and it’s fun to watch the combat scenes.
Maybe an award for nice assists or something like that 🐔
The more the environment inflates, the better the performance improves.
In an inflated environment, it’s okay for this thing to drop.
I sense a quite dangerous presence.
How many years have you been making nice assists?
10 billion left until we reach 4 billion…
At first, I thought it was impossible, but surprisingly, it somehow works out…
I wish Wind Makkī would be like that too.
>>185
If a partner like Thorne who hits 40 times every turn comes, it will definitely be strong.
There are quite a few characters being adopted this time, right?
Rushios… Some people are using it.
Without a limited edition, mini goblins are also quite popular.
It’s not just this time, but relying entirely on one tank is a bit too strong with the Level 5 unique buff.
In the morning, even if it’s about 35% destroyed, it’s no good… it’s over…
It was like that, but somehow things work out, which is the interesting part of Granblue Fantasy, seriously.
I was going around 250 on Bikararushison, but I just want to change to a women’s party.
When I turned Lucio into Makira, it was a disaster, and I truly appreciated Lucio’s strength.
Could it be Christmas right now?
>>191
Christmas is in summer, right?
>>191
Isn’t it a summer festival? Bikki and Thorn are wearing yukata.
>>191
Sydney must be covered in white snow.
>>200
Is Granblue Fantasy a story about the Australian continent?
I didn’t think the Boogeyman would function as a shielding mechanism.
I heard that Yutaka Zaruhamerina can also be used instead of Boga, so I’m using it as is.
I can’t properly handle it, so I’m playing a dodging game in the dark and slow.
I’m struggling with 3 abilities.
In a full-auto sense.
Using the Boogeyman, it feels even more like Kingsman and John Wick than I expected, and it’s great…
Finished taking off the skin.
For now, I’m just going on inertia, but I could probably take it easy and still manage around 100,000 by tomorrow night… I like watching the fidgeting Bicky and Micky, so I’ll keep running forever…
There are quite a few teams formed for those without restrictions, but the light mini goblin is such a recent character that I don’t have it.
“I’m not doing transcendence! Various problems are arising.”
Since the condition for release of the Polestar Boogie was the number of hits, I was just thinking, “Maybe…?” on the first day, but I never expected it to resonate this much…
The frequency of complete evasion is high, so that’s already practically tough.