
Anyway, that’s how it will be in the actual performance too.
As expected, it’s impossible to have just one long-distance ace in the actual game.
It will end with a failure to recover gold.
The Debaolphe itself sometimes loses normally, so it’s still forgivable.
But when stuff like Stardeus 4 comes in, it just turns into a pointless mudslinging match, so seriously, stop it.
If you take it seriously, you’ll win the escape game.
If you can’t raise them by running away, you have no choice but to pull gacha for Orphe Debadeba.
I tried making a red Kita, but Maya keeps getting in the way, and I’m feeling uncertain about it.
If you can’t use Maya Debadeba, then Orphe Debadeba is the answer.
If you’re confident in the finished product, you can use Orphema’s big escape debuff.
This training is encountering a fatal bug that prevents it from progressing beyond the senior inheritance, no matter how many times it is retried.
I was troubled.
A special character will come right before it anyway.
As long as Stadeva is effective only for escape, light players who only have Orphe as an environmental character have no choice but to bet on that.
>>10
Isn’t the studebaker not effective on Maya…?
>>13
It’s the end… indeed.
The pattern where escape overwhelmingly wins.
Maya and Orfe are in a close match, with Orfe taking the lead in two scenarios.
Both Orfe and the cat have strong stamina, so it is quite a gamble.
Silently, the leader is killed.
>>12
The toughest part of Stadeva is the preliminary round, but this time it’s not strong enough to meta.
I had Maya holding onto Shval.
I feel that both the true master and the homebody don’t really mean much.
Is it better to use Earth for countering Stadev?
Cats have the most stamina, so it’s difficult to silence them with debuffs.
The person responsible, come forward with a long-distance escape character equipped with a recovery composite uniqueness.
>>18
After all, it’s based on the premise that Orpheus will reap everything.
The current staff doesn’t understand long-distance overtaking mode.
Why are they so good at escaping? That’s what I’m wondering.
>>20
I don’t think it was made to become the strongest on its own after it significantly struggled with Cryogre.
>>24
Cliogiri is clearly the strongest.
This corresponds to this Orpheus.
Does Cygames understand why escaping is strong?
>>24
Is Copano Ricky the Windy-chan from the world line implemented before Cryogiri?
I started raising them, but I didn’t get a genius even once out of 10 times.
Out of those, they came to consult with Junior six times.
It’s a bit disappointing that the leading horse with the highest stamina doesn’t have a powerful recovery trait.
Because it’s scary when there are many escapes, it seems necessary to have a red kita.
It feels good to be able to win properly if you endure from the Maya stage to the end.
I can’t help but feel that even if Orfevre, who hasn’t won in the spring, becomes the strongest in long-distance racing, there is something unsettling about it.
Maya has a proven record in spring, so there is no disagreement about her strength.
The fact that Rice and Mac-chan, who are both star-like figures among the past stayers, are dead… Wahaha.
Maya is mostly made up of individuals with gold recovery 2 and unique recovery, so studebaker doesn’t really work on them.
It is better to keep it subdued and not waste the space.
>>25
Money is a monopoly, but I’ll put in a lot of white Stardebs just to annoy you, hahaha!
I think that if we tailor it for the Kikuka-sho, it has also become stronger for the Tenno Sho in spring.
The soaring legs of Link and Spidoriya are intentional.
I’m torn between Dance Ardan and Black Yaeno.
Which one do you have more opportunities to use?
>>27
It’s about dance.
Dancing can also be done with a partner in the middle distance, even as a gorilla.
The TP2x campaign is making this training tough…
I feel like crying because this scenario has a high element of luck.
It seems that Kuroyaeno looks strong only because of her skills, but it turns out she isn’t that strong?
Well, it’s an era where you can do things like making outside moves, so I guess that’s how it is…
>>31
The biggest issue, if I had to say what is not good, is the uniqueness.
As long as it’s not something like Escape 6, I can win, so I don’t feel that threatened by Escape Maya.
>>34
No…
>>35
It’s just the result of me playing custom matches with you and CB, but is it really that strange?
The cat is strong, and it’s clear that it knows what it’s doing.
I think that being pushed into a big escape at Arima is more of an unexpected blunder.
I think it’s pointless for amateurs to talk about game design.
Rather, the enemies that flee are other fleeing opponents, so it’s fine if everyone other than Windy-chan doesn’t escape.
Dancing is better.
The hairstyle is sexy, wahaha!
Ninja Yaeno has the potential to be a strong character at mid-range if adjustments are made uniquely.
I think it’s within expectations that the Palmer, which is strongly designed at Arima, was just as strong at Arima.
Well, “it might be unexpected that it has become possible to have enough recovery and stamina just to hold on even when competing.”
Sometimes I see posts that make me think the game I’m playing is different from others.
The world is vast…
It’s okay not to bring it out because it’s weak in escaping.
Maya is in trouble.
Ardan doesn’t have much of a difference between the two, so it’s fine to decide based on the costumes.
Who is the next threat after the cat and the king?
I think Palmer broke down because the scenario inflation allowed for stamina boosts.
Initially, there was the existence of an overtaking mode.
It’s because the big breakaway targets another big breakaway and triggers the mode, breaking the race.
Windy-chan also doesn’t understand why her escape is so strong…
The different costume Yaeno is not a ninja.
>>49
It’s a technique of ninjutsu because it’s a disguise of bamboo.
It is common at the highest level, but…
Statistically, even a slight advantage of one length can lead to a win, so those who want to win will focus on perfecting the character with the highest potential, resulting in a difference of about several lengths between the top characters in actual performance.
No matter how much I run away, if my opponent is Orfe Debadeba*2, it’s certainly not in my favor.
It’s clearly a composition unique to Rummu, so I don’t even feel like trying to counter it.
Since we can’t tell if Cygames understands or not from the outside, we have no choice but to put on the aluminum foil anyway, ha ha ha.
The reality is that there are both easy-to-use strong characters and strong characters that are suited for the course.
Do you often see such extreme Maya in the room?
>>54
I think you only see it in Rummma.
Orfe de Badaba seems strong, but isn’t it a bit risky that it dies the moment Orfe has an accident?
>>55
That’s why it’s unique to Lummo.
In the previous Mile Championship, there were many “Ohayou Mile Debadeba” participants.
>>55
I often see accidents resulting in death, so Windy-chan doesn’t do it.
It is the fate of the rear leg type.
>>55
So I think that around two debuffs is just right.
It’s good that the limited characters are strong, but I really wish they wouldn’t be stronger than specialized characters.
>>56
Because we went overboard with characters like Curio and Ricky, we had decided to gradually dilute the situation with specialized characters, but now we’re seeing an increase in over-the-top characters again.
Rumma is always about UB4 or UB3 for both Orphe and Maya.
It is proven in actual combat.
Ace Debuff 2 is not a trial run.
Do you not understand that I just want to easily win and feel good?
I completed the race with Mayano, but my power just wouldn’t rise at all, so I’m at UB1.
>>65
I think it’s enough…
I mean, if you’re really serious about it, I can bring out 3 Ace characters, so you could say that Debadeba is more of a composition for defeating stronger opponents.
In the actual game, I want to win 80% or ideally 90%, but it doesn’t really mean much if I won 60% in casual matches.
It’s unclear whether they understand that.
I will do a gacha with the chase 3.
I made three temporary accounts and I’m playing ranked matches, but I’m alternating between winning and losing, so I probably shouldn’t have any issues with A rank.
Due to the difference in completion level at home, Akakita wins over Cat Maya.
>>70
In other words, aside from the differences in completion levels and support for Stadia, I don’t think the fundamentals vary that much.
Are you going to do it at Wima?
If you don’t think escaping is a threat
If I invited a lower-ranked UC5~6 escape party that I defeated to practice…
It is understood that it is a game of luck.
>>73
Since it’s in Device 1, the practice is hard to replicate.
I was able to reach UC9, but I can’t seem to get to UB.
Well, there’s still time, wahaha!
>>74
With Spica maxed out, wisdom maxed out, and power or stamina only increased by about 50 from there, it can go from UC9 to UB. So, with everything perfect, and distance S, if you have a support card that completes, UC9 is enough.
>>86
Since there is no spring, I’ll try a little harder…
Everyone looks strong, so I’m waiting for the aim.
Sometimes, I think the opening cat competes with a fleeing pack, only to get knocked away and end up in 4th place. What is that movement all about?
It can be established as a breather.
I can’t update it very easily.
Training is so tough that talking here has become more enjoyable.
It is a very bad sign.
I couldn’t win at pachinko, so I ran away to Uma Musume.
It is very frustrating to often fail in practice in the 10% range.
I figured out the reason why Windy-chan can’t win at pachinko.
Windy-chan has started creating factors for her LOH favorite character modification.
No one has completed the long-distance chammi.
What are you including in the Sata 2 training, Shaka?
>>83
About 90% is Earth, and occasionally cats are using the shubachi.
I also saw the extremely rare item that used Hishi Miracle.
With a 6 escape, Maya is tough.
I ask for the song of Akakita.
When you’re constantly escaping, the level of luck-based gameplay always increases.
Everyone except Windy-chan couldn’t escape successfully.
There is only Earth.
Positivity serves as insurance and is very reassuring.
The probability of it working effectively is about 10%.
>>88
In that case, it’s helpful since I have some on hand.
I’m going.
I only have a premonition of dying, wahaha.
The behavior of those fleeing is too much of a luck-based game.
It’s ridiculous that the one at the front is the one accelerating and flying the fastest.
Settle it in the ring.
Earth’s insurance is positively appreciated!
Positive barrier! Barrier destruction! Positive barrier! Barrier destruction! Motivation down!
Windy-chan’s heart was broken…
Positive thinking often becomes invalid when it overlaps.
>>97
Well, since I’m steadily progressing through the Earth support event, I guess it’s okay… I’m hanging in there with a genuinely positive mindset.
The failure of financial recovery happens normally, so it’s scary.
It’s amazing how people try to win with their favorites.
When my motivation drops, I want to insult my favorite.
I’m scared of that, so I can’t develop my favorite character.
>>100
For Windy-chan, it’s an incomprehensible feeling to throw her smartphone when things don’t go well or to dislike a character, so she just quietly continues to nurture them.
Getting platinum feels great.
>>110
Rather, if it’s not a character I like, I don’t have the motivation to train them dozens of times to win.
If you don’t put in the effort at the factor stage for the long-distance straight in the right spring, no matter how much you do, it will never be completed.
>>101
If things get really bad, Dorija will give you the right side.
This time, especially since it’s a long distance, the differences in the finishing touches might stand out, and if we can get to A, we can turn it into a game of luck at a level where our skills are similar, wahaha.
This side includes factors of major desired skills other than long-distance straight lines.
There is a long straight section, and this one has three long distances attached.
Factor Selection Reacquired Factor 1 ■ Grit ■■■ ■ Long Distance Designated ■■■ ■ … win Q.E.D. ■■ ■ Japanese Derby ■■■ ■ Emperor’s Cup (Autumn) ■■ ■ Elizabeth Queen Cup ■■ ■ Japan Cup ■■ ■ Champions Cup ■■■ ■ JD Derby ■■ ■ Tokyo Grand Prize ■■ ■ Kawasaki Memorial ■■■ ■ Right Turn ■■■ ■ Core Distance ◯ ■■ ■ Corner Expert ◯ ■■ ■ Late Surge ■■ ■ Deep Breath ■ ■ Long Distance Straight ◯ ■■■ ■ Chase Corner ◯ ■■■ ■ Rising Heat ■■ ■ Overwhelm ■■ ■ Boiling Blood ■■ ■ One Who Changes the Era ■■ ■ Dirt Gene ■■■ ■ Awakening of Intelligence ■■■ ■ Awakening of Left Turn ■■ ■ King of the West ■■■ ■ Traveler ■■■ ■ Good Fight ■■ Factor List
Which one do you think would be better, Windy-chan?
It’s a match.
It’s frustrating to lose against someone who’s also running away.
It’s a thank you for the match.
As expected, having Escape 6 means the rear is in trouble.
Isn’t the failure rate of skills at around 10% too high even when you maximize the suppression of the failure rate with intelligence?
I think the main battle debuff 2 is a bit off, but there’s no one other than Orpheus that I can bring out, wahaha.
I will raise it even in the top pro.
Thank you for the match! I managed to win somehow.
When it’s a cat Maya situation and a big escape, I get nervous about my own Maya’s behavior…
Before positive thinking came, it was probably hoped to have a stock of motivation boosts for shooting in vain, wahaha…
I thought a close finisher could come through with that distribution of racing styles.
Even so, Orphe had moved up to 2nd place, so if they had been comparing their speed with the CB, it could have been a race where they might have won as it was.
>>114
I am tired.
Self-funded acceleration and heavily stacked Orcabuki are indeed difficult to sink.
It’s tough for cats not to have either right spring.
Well, the red flour also gets confiscated in spring.
This time’s final push, who is better, Orfe or New Year’s CB?
>>118
I think if we bring out a third person, it would be either a cat or Akina Inari.
Bonus edition with Shion.
>>120
I wondered for a while who the cat was.
I think Orpheus was comparing escape and pursuit.
>>119
I watched the whole race, and it was definitely like that.
Maya is really strong in escaping.
I think that whether there are 3 or 6 runners, the difference in strength is not significant.
Simply having a runaway 6 provides about double the chances of winning, which is why it wins.
Since long-distance G1 races only go clockwise, even if a seasonal change G1 like the Summer Champions Cup that matches the water barrel comes, red traits for long-distance clockwise races tend to be less likely to deteriorate.
Having too many escape horses can sometimes become bait for those chasing, so ideally, there should be around 4 to 5 escape horses.
>>125
The target for overtaking does not activate skills and will not serve as bait.
When there is a front-runner between the escape and the chase, it simply means the escape is advantageous.
I’m happier if they’re not here because it’s already complete with three escape options.
I will become 4th in Maya.
You can do a runaway tactic, huh?
How much do I have to do to create a Kitason stronger than a cat…?
>>129
It’s terrifying… but more than that, it’s sad.
Surely, my everyday life must have been like Kitasan Black.
Double Manri is really crazy after all.
There are also patterns where you can win even without doubling, haha!
What a user of a runaway strategy dislikes the most is a runaway strategy user who is as strong as they are.
Well, I generally dislike both leading and coming from behind, as well as chasing.
Due to a big escape, if there is a rival using the same type, the battle for third place will become a game of luck.
>>132
In long-distance races, the big escape only activates its unique ability when it’s in first place.
No matter how many people escape, they will be caught by the second half.
>>138
If my cat can’t place third in the middle of the race, it will lose to the opponent’s third place runaway.
I like being in the lead.
I really hate comparing races from behind.
I want to chase down everyone remaining after a big breakaway, even though the chase conditions are all messed up with the rankings.
The escape pace can pull away while allowing the group to stretch out a bit, so it’s probably this one.
It might be the best outcome to escape with one additional person.
The random event that lowers my mood is just silly.
So when I see people desperately trying to increase the number of those who run away here through information warfare, I think, “How foolish,” and just watch.
>>137
Rather, I actually want it to decrease.
It’s fine not to bring out anyone other than Windy-chan.
The revenge will open.
Running away is welcome!
I don’t feel at all that I can become strong from Kitazan’s schedule and adjustments.
Even if you win the gacha, if you don’t fully recover your money, isn’t that a bit too nihilistic?
It’s good that distance S is easy to attach.
Release the fleeing messenger to Wima!
I think it’s a unique story of the cat Maya.
In Escape 6, the beginning is crucial.
The stress when things don’t go well is generally directed towards the developers who created such systems, so it doesn’t get directed towards the characters.
It’s a horse.
There is also a lifespan for threads, so they will come out.
Fighting an information war in a place like this won’t change anything.
Who came up with the idea that overflowing charm is something to be understood?!
>>150
National Idol Uma Musume
There is nothing sillier than the recognition that simply chatting is an information war, wahaha.
I couldn’t make it in time.
I like the ridiculous information warfare.
I don’t think there are any Windy-chan who are serious about it.
If we’re going to wage an information war to reduce the number of escapes, it will become a strength.
If you really want to engage in an information battle, you should make at least one seemingly relevant strategy video.
Can something that has no impact whatsoever on the main selection be called a information war…?
Gueh- thank you for the match!
Sei-chan was an unbearable nuisance…
It has long been said that the weakness of a fleeing strategy is its own fleeing strategy.
Thanks for the match! I won!
Suddenly charging in, so cool!
Thank you for the match!
New Year’s CB feels nice, doesn’t it?
I am aiming for Windy-chan’s red Kita training with a ☆2 proficiency rate and to take a copy in the senior class.
In the first half of the classic and the first half of the senior, we hit the double friendship speed star, and in the second half, we adjust with the clone.
I forgot to watch the game.
What kind of big escape is Escape Paw Indy-chan using?
I wanted you to show me.
>>164
What Windy-chan encountered were Palmer and Suzuka.
In the wild, there are Turbo characters that spread debuffs.
>>164
Windi-chan’s is a reuse of the Arima.
I wanted it to stretch the pack in a good way and then fade in the final stage, so it was just right.
The clone technique was helpful when I was training for miles with a formation of Speed 3 and Wisdom 2.
In the main selection, the lead and trailing gap will likely increase somewhat.
In that sense, I think escape-type Pokémon will have an advantage in this environment.
This time, it’s easier to trigger double friendship with Speed 2 and Star 2, so the benefits of the clones aren’t that noticeable.
>>169
The clone is for enhancing overall status.
If the main body has accumulated friendship in Speed, the clone will be placed elsewhere other than Speed.
As a result, the probability of gathering power and determination increases.
In long-distance races, I don’t place much importance on the duplication skill since the secondary stats can increase significantly with speed triples and stamina triples, but for short distance races, I feel that having the duplication mastery explosion is necessary.
I want to update to Turbo because the big escape debuff has increased instances of being overtaken when finishing the escape.
I wanted to see more battles.
>>175
Please take care of the next thread and the room match.
If you can step on the power of five people in training, you can create a strong child.
If there is a clone, it is possible.
There is no such thing as the next thread.
It’s deceitful, but that’s how it is.
The doppelganger is helpful for the fine-tuning in the latter half of the senior stage.