Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] Rumma is just making Debadeba Orpheus do test runs, so there’s no point in it, wahaha.

[Uma Musume: Pretty Derby] Rumma is just making Debadeba Orpheus do test runs, so there’s no point in it, wahaha.

1: Japan Otaku ReviewsYeahx4

Anyway, that’s how it will be in the actual performance too.

2: Japan Otaku ReviewsYeahx4

As expected, it’s impossible to have just one long-distance ace in the actual game.

It will end with a failure to recover gold.

3: Japan Otaku Reviews

The Debaolphe itself sometimes loses normally, so it’s still forgivable.

But when stuff like Stardeus 4 comes in, it just turns into a pointless mudslinging match, so seriously, stop it.

4: Japan Otaku Reviews

If you take it seriously, you’ll win the escape game.

If you can’t raise them by running away, you have no choice but to pull gacha for Orphe Debadeba.

5: Japan Otaku Reviews

I tried making a red Kita, but Maya keeps getting in the way, and I’m feeling uncertain about it.

6: Japan Otaku Reviews

If you can’t use Maya Debadeba, then Orphe Debadeba is the answer.

If you’re confident in the finished product, you can use Orphema’s big escape debuff.

7: Japan Otaku Reviews

This training is encountering a fatal bug that prevents it from progressing beyond the senior inheritance, no matter how many times it is retried.

I was troubled.

9: Japan Otaku ReviewsYeahx1

A special character will come right before it anyway.

10: Japan Otaku Reviews

As long as Stadeva is effective only for escape, light players who only have Orphe as an environmental character have no choice but to bet on that.

13: Japan Otaku Reviews

>>10

Isn’t the studebaker not effective on Maya…?

17: Japan Otaku Reviews

>>13

It’s the end… indeed.

11: Japan Otaku Reviews

The pattern where escape overwhelmingly wins.

Maya and Orfe are in a close match, with Orfe taking the lead in two scenarios.

12: Japan Otaku Reviews

Both Orfe and the cat have strong stamina, so it is quite a gamble.

Silently, the leader is killed.

16: Japan Otaku Reviews

>>12

The toughest part of Stadeva is the preliminary round, but this time it’s not strong enough to meta.

14: Japan Otaku Reviews

I had Maya holding onto Shval.

I feel that both the true master and the homebody don’t really mean much.

Is it better to use Earth for countering Stadev?

15: Japan Otaku Reviews

Cats have the most stamina, so it’s difficult to silence them with debuffs.

18: Japan Otaku Reviews

The person responsible, come forward with a long-distance escape character equipped with a recovery composite uniqueness.

20: Japan Otaku Reviews

>>18

After all, it’s based on the premise that Orpheus will reap everything.

The current staff doesn’t understand long-distance overtaking mode.

Why are they so good at escaping? That’s what I’m wondering.

24: Japan Otaku Reviews

>>20

I don’t think it was made to become the strongest on its own after it significantly struggled with Cryogre.

32: Japan Otaku Reviews

>>24

Cliogiri is clearly the strongest.

This corresponds to this Orpheus.

Does Cygames understand why escaping is strong?

91: Japan Otaku Reviews

>>24

Is Copano Ricky the Windy-chan from the world line implemented before Cryogiri?

19: Japan Otaku Reviews

I started raising them, but I didn’t get a genius even once out of 10 times.

Out of those, they came to consult with Junior six times.

21: Japan Otaku Reviews

It’s a bit disappointing that the leading horse with the highest stamina doesn’t have a powerful recovery trait.

22: Japan Otaku Reviews

Because it’s scary when there are many escapes, it seems necessary to have a red kita.

It feels good to be able to win properly if you endure from the Maya stage to the end.

23: Japan Otaku Reviews

I can’t help but feel that even if Orfevre, who hasn’t won in the spring, becomes the strongest in long-distance racing, there is something unsettling about it.

Maya has a proven record in spring, so there is no disagreement about her strength.

The fact that Rice and Mac-chan, who are both star-like figures among the past stayers, are dead… Wahaha.

25: Japan Otaku Reviews

Maya is mostly made up of individuals with gold recovery 2 and unique recovery, so studebaker doesn’t really work on them.

It is better to keep it subdued and not waste the space.

28: Japan Otaku Reviews

>>25

Money is a monopoly, but I’ll put in a lot of white Stardebs just to annoy you, hahaha!

26: Japan Otaku ReviewsYeahx1

I think that if we tailor it for the Kikuka-sho, it has also become stronger for the Tenno Sho in spring.

The soaring legs of Link and Spidoriya are intentional.

27: Japan Otaku Reviews

I’m torn between Dance Ardan and Black Yaeno.

Which one do you have more opportunities to use?

29: Japan Otaku Reviews

>>27

It’s about dance.

Dancing can also be done with a partner in the middle distance, even as a gorilla.

30: Japan Otaku Reviews

The TP2x campaign is making this training tough…

I feel like crying because this scenario has a high element of luck.

31: Japan Otaku Reviews

It seems that Kuroyaeno looks strong only because of her skills, but it turns out she isn’t that strong?

Well, it’s an era where you can do things like making outside moves, so I guess that’s how it is…

33: Japan Otaku Reviews

>>31

The biggest issue, if I had to say what is not good, is the uniqueness.

34: Japan Otaku ReviewsYeahx1

As long as it’s not something like Escape 6, I can win, so I don’t feel that threatened by Escape Maya.

35: Japan Otaku ReviewsYeahx4

>>34

No…

45: Japan Otaku Reviews

>>35

It’s just the result of me playing custom matches with you and CB, but is it really that strange?

36: Japan Otaku ReviewsYeahx2

The cat is strong, and it’s clear that it knows what it’s doing.

I think that being pushed into a big escape at Arima is more of an unexpected blunder.

37: Japan Otaku ReviewsYeahx3

I think it’s pointless for amateurs to talk about game design.

38: Japan Otaku Reviews

Rather, the enemies that flee are other fleeing opponents, so it’s fine if everyone other than Windy-chan doesn’t escape.

39: Japan Otaku Reviews

Dancing is better.

The hairstyle is sexy, wahaha!

40: Japan Otaku Reviews

Ninja Yaeno has the potential to be a strong character at mid-range if adjustments are made uniquely.

41: Japan Otaku ReviewsYeahx1

I think it’s within expectations that the Palmer, which is strongly designed at Arima, was just as strong at Arima.

Well, “it might be unexpected that it has become possible to have enough recovery and stamina just to hold on even when competing.”

42: Japan Otaku ReviewsYeahx1

Sometimes I see posts that make me think the game I’m playing is different from others.

The world is vast…

43: Japan Otaku Reviews

It’s okay not to bring it out because it’s weak in escaping.

Maya is in trouble.

44: Japan Otaku Reviews

Ardan doesn’t have much of a difference between the two, so it’s fine to decide based on the costumes.

46: Japan Otaku Reviews

Who is the next threat after the cat and the king?

47: Japan Otaku Reviews

I think Palmer broke down because the scenario inflation allowed for stamina boosts.

Initially, there was the existence of an overtaking mode.

It’s because the big breakaway targets another big breakaway and triggers the mode, breaking the race.

48: Japan Otaku Reviews

Windy-chan also doesn’t understand why her escape is so strong…

49: Japan Otaku Reviews

The different costume Yaeno is not a ninja.

53: Japan Otaku Reviews

>>49

It’s a technique of ninjutsu because it’s a disguise of bamboo.

50: Japan Otaku Reviews

It is common at the highest level, but…

Statistically, even a slight advantage of one length can lead to a win, so those who want to win will focus on perfecting the character with the highest potential, resulting in a difference of about several lengths between the top characters in actual performance.

51: Japan Otaku Reviews

No matter how much I run away, if my opponent is Orfe Debadeba*2, it’s certainly not in my favor.

It’s clearly a composition unique to Rummu, so I don’t even feel like trying to counter it.

52: Japan Otaku Reviews

Since we can’t tell if Cygames understands or not from the outside, we have no choice but to put on the aluminum foil anyway, ha ha ha.

The reality is that there are both easy-to-use strong characters and strong characters that are suited for the course.

54: Japan Otaku Reviews

Do you often see such extreme Maya in the room?

57: Japan Otaku Reviews

>>54

I think you only see it in Rummma.

55: Japan Otaku ReviewsYeahx1

Orfe de Badaba seems strong, but isn’t it a bit risky that it dies the moment Orfe has an accident?

60: Japan Otaku Reviews

>>55

That’s why it’s unique to Lummo.

In the previous Mile Championship, there were many “Ohayou Mile Debadeba” participants.

61: Japan Otaku Reviews

>>55

I often see accidents resulting in death, so Windy-chan doesn’t do it.

It is the fate of the rear leg type.

62: Japan Otaku Reviews

>>55

So I think that around two debuffs is just right.

56: Japan Otaku Reviews

It’s good that the limited characters are strong, but I really wish they wouldn’t be stronger than specialized characters.

64: Japan Otaku Reviews

>>56

Because we went overboard with characters like Curio and Ricky, we had decided to gradually dilute the situation with specialized characters, but now we’re seeing an increase in over-the-top characters again.

58: Japan Otaku Reviews

Rumma is always about UB4 or UB3 for both Orphe and Maya.

59: Japan Otaku Reviews

It is proven in actual combat.

63: Japan Otaku Reviews

Ace Debuff 2 is not a trial run.

Do you not understand that I just want to easily win and feel good?

65: Japan Otaku Reviews

I completed the race with Mayano, but my power just wouldn’t rise at all, so I’m at UB1.

71: Japan Otaku ReviewsYeahx1

>>65

I think it’s enough…

66: Japan Otaku Reviews

I mean, if you’re really serious about it, I can bring out 3 Ace characters, so you could say that Debadeba is more of a composition for defeating stronger opponents.

67: Japan Otaku Reviews

In the actual game, I want to win 80% or ideally 90%, but it doesn’t really mean much if I won 60% in casual matches.

It’s unclear whether they understand that.

68: Japan Otaku Reviews

I will do a gacha with the chase 3.

69: Japan Otaku Reviews

I made three temporary accounts and I’m playing ranked matches, but I’m alternating between winning and losing, so I probably shouldn’t have any issues with A rank.

70: Japan Otaku Reviews

Due to the difference in completion level at home, Akakita wins over Cat Maya.

77: Japan Otaku Reviews

>>70

In other words, aside from the differences in completion levels and support for Stadia, I don’t think the fundamentals vary that much.

72: Japan Otaku Reviews

Are you going to do it at Wima?

73: Japan Otaku Reviews

If you don’t think escaping is a threat

If I invited a lower-ranked UC5~6 escape party that I defeated to practice…

It is understood that it is a game of luck.

76: Japan Otaku Reviews

>>73

Since it’s in Device 1, the practice is hard to replicate.

74: Japan Otaku Reviews

I was able to reach UC9, but I can’t seem to get to UB.

Well, there’s still time, wahaha!

86: Japan Otaku Reviews

>>74

With Spica maxed out, wisdom maxed out, and power or stamina only increased by about 50 from there, it can go from UC9 to UB. So, with everything perfect, and distance S, if you have a support card that completes, UC9 is enough.

96: Japan Otaku Reviews

>>86

Since there is no spring, I’ll try a little harder…

75: Japan Otaku Reviews

Everyone looks strong, so I’m waiting for the aim.

78: Japan Otaku Reviews

Sometimes, I think the opening cat competes with a fleeing pack, only to get knocked away and end up in 4th place. What is that movement all about?

79: Japan Otaku Reviews

It can be established as a breather.

I can’t update it very easily.

80: Japan Otaku Reviews

Training is so tough that talking here has become more enjoyable.

It is a very bad sign.

81: Japan Otaku Reviews

I couldn’t win at pachinko, so I ran away to Uma Musume.

It is very frustrating to often fail in practice in the 10% range.

I figured out the reason why Windy-chan can’t win at pachinko.

82: Japan Otaku Reviews

Windy-chan has started creating factors for her LOH favorite character modification.

No one has completed the long-distance chammi.

83: Japan Otaku Reviews

What are you including in the Sata 2 training, Shaka?

94: Japan Otaku Reviews

>>83

About 90% is Earth, and occasionally cats are using the shubachi.

I also saw the extremely rare item that used Hishi Miracle.

84: Japan Otaku Reviews

With a 6 escape, Maya is tough.

I ask for the song of Akakita.

85: Japan Otaku Reviews

When you’re constantly escaping, the level of luck-based gameplay always increases.

87: Japan Otaku Reviews

Everyone except Windy-chan couldn’t escape successfully.

88: Japan Otaku Reviews

There is only Earth.

Positivity serves as insurance and is very reassuring.

The probability of it working effectively is about 10%.

92: Japan Otaku Reviews

>>88

In that case, it’s helpful since I have some on hand.

89: Japan Otaku Reviews

I’m going.

I only have a premonition of dying, wahaha.

90: Japan Otaku Reviews

The behavior of those fleeing is too much of a luck-based game.

It’s ridiculous that the one at the front is the one accelerating and flying the fastest.

93: Japan Otaku Reviews

Settle it in the ring.

95: Japan Otaku ReviewsYeahx1

Earth’s insurance is positively appreciated!

Positive barrier! Barrier destruction! Positive barrier! Barrier destruction! Motivation down!

Windy-chan’s heart was broken…

97: Japan Otaku ReviewsYeahx1

Positive thinking often becomes invalid when it overlaps.

99: Japan Otaku Reviews

>>97

Well, since I’m steadily progressing through the Earth support event, I guess it’s okay… I’m hanging in there with a genuinely positive mindset.

98: Japan Otaku Reviews

The failure of financial recovery happens normally, so it’s scary.

100: Japan Otaku Reviews

It’s amazing how people try to win with their favorites.

When my motivation drops, I want to insult my favorite.

I’m scared of that, so I can’t develop my favorite character.

110: Japan Otaku ReviewsYeahx2

>>100

For Windy-chan, it’s an incomprehensible feeling to throw her smartphone when things don’t go well or to dislike a character, so she just quietly continues to nurture them.

Getting platinum feels great.

141: Japan Otaku ReviewsYeahx1

>>110

Rather, if it’s not a character I like, I don’t have the motivation to train them dozens of times to win.

101: Japan Otaku Reviews

If you don’t put in the effort at the factor stage for the long-distance straight in the right spring, no matter how much you do, it will never be completed.

105: Japan Otaku Reviews

>>101

If things get really bad, Dorija will give you the right side.

102: Japan Otaku Reviews

This time, especially since it’s a long distance, the differences in the finishing touches might stand out, and if we can get to A, we can turn it into a game of luck at a level where our skills are similar, wahaha.

103: Japan Otaku Reviews

This side includes factors of major desired skills other than long-distance straight lines.

There is a long straight section, and this one has three long distances attached.

This side includes factors of major desired skills other than long-distance straight lines. There is a long straight section, and this one has three long distances attached. Which one do you think would be better, Windy-chan?

Factor Selection Reacquired Factor 1 ■ Grit ■■■ ■ Long Distance Designated ■■■ ■ … win Q.E.D. ■■ ■ Japanese Derby ■■■ ■ Emperor’s Cup (Autumn) ■■ ■ Elizabeth Queen Cup ■■ ■ Japan Cup ■■ ■ Champions Cup ■■■ ■ JD Derby ■■ ■ Tokyo Grand Prize ■■ ■ Kawasaki Memorial ■■■ ■ Right Turn ■■■ ■ Core Distance ◯ ■■ ■ Corner Expert ◯ ■■ ■ Late Surge ■■ ■ Deep Breath ■ ■ Long Distance Straight ◯ ■■■ ■ Chase Corner ◯ ■■■ ■ Rising Heat ■■ ■ Overwhelm ■■ ■ Boiling Blood ■■ ■ One Who Changes the Era ■■ ■ Dirt Gene ■■■ ■ Awakening of Intelligence ■■■ ■ Awakening of Left Turn ■■ ■ King of the West ■■■ ■ Traveler ■■■ ■ Good Fight ■■ Factor List

Which one do you think would be better, Windy-chan?

104: Japan Otaku Reviews

It’s a match.

It’s frustrating to lose against someone who’s also running away.

106: Japan Otaku ReviewsYeahx1

It’s a thank you for the match.

As expected, having Escape 6 means the rear is in trouble.

107: Japan Otaku Reviews

Isn’t the failure rate of skills at around 10% too high even when you maximize the suppression of the failure rate with intelligence?

108: Japan Otaku Reviews

I think the main battle debuff 2 is a bit off, but there’s no one other than Orpheus that I can bring out, wahaha.

I will raise it even in the top pro.

109: Japan Otaku Reviews

Thank you for the match! I managed to win somehow.

When it’s a cat Maya situation and a big escape, I get nervous about my own Maya’s behavior…

111: Japan Otaku Reviews

Before positive thinking came, it was probably hoped to have a stock of motivation boosts for shooting in vain, wahaha…

112: Japan Otaku Reviews

I thought a close finisher could come through with that distribution of racing styles.

113: Japan Otaku Reviews

Even so, Orphe had moved up to 2nd place, so if they had been comparing their speed with the CB, it could have been a race where they might have won as it was.

115: Japan Otaku ReviewsYeahx3

>>114

I am tired.

116: Japan Otaku Reviews

Self-funded acceleration and heavily stacked Orcabuki are indeed difficult to sink.

117: Japan Otaku Reviews

It’s tough for cats not to have either right spring.

Well, the red flour also gets confiscated in spring.

118: Japan Otaku Reviews

This time’s final push, who is better, Orfe or New Year’s CB?

120: Japan Otaku Reviews

>>118

I think if we bring out a third person, it would be either a cat or Akina Inari.

Bonus edition with Shion.

124: Japan Otaku Reviews

>>120

I wondered for a while who the cat was.

119: Japan Otaku Reviews

I think Orpheus was comparing escape and pursuit.

122: Japan Otaku Reviews

>>119

I watched the whole race, and it was definitely like that.

Maya is really strong in escaping.

121: Japan Otaku Reviews

I think that whether there are 3 or 6 runners, the difference in strength is not significant.

Simply having a runaway 6 provides about double the chances of winning, which is why it wins.

123: Japan Otaku ReviewsYeahx1

Since long-distance G1 races only go clockwise, even if a seasonal change G1 like the Summer Champions Cup that matches the water barrel comes, red traits for long-distance clockwise races tend to be less likely to deteriorate.

125: Japan Otaku Reviews

Having too many escape horses can sometimes become bait for those chasing, so ideally, there should be around 4 to 5 escape horses.

128: Japan Otaku Reviews

>>125

The target for overtaking does not activate skills and will not serve as bait.

When there is a front-runner between the escape and the chase, it simply means the escape is advantageous.

126: Japan Otaku Reviews

I’m happier if they’re not here because it’s already complete with three escape options.

I will become 4th in Maya.

127: Japan Otaku Reviews

You can do a runaway tactic, huh?

129: Japan Otaku Reviews

How much do I have to do to create a Kitason stronger than a cat…?

135: Japan Otaku Reviews

>>129

It’s terrifying… but more than that, it’s sad.

Surely, my everyday life must have been like Kitasan Black.

130: Japan Otaku Reviews

Double Manri is really crazy after all.

There are also patterns where you can win even without doubling, haha!

131: Japan Otaku Reviews

What a user of a runaway strategy dislikes the most is a runaway strategy user who is as strong as they are.

Well, I generally dislike both leading and coming from behind, as well as chasing.

132: Japan Otaku Reviews

Due to a big escape, if there is a rival using the same type, the battle for third place will become a game of luck.

138: Japan Otaku Reviews

>>132

In long-distance races, the big escape only activates its unique ability when it’s in first place.

No matter how many people escape, they will be caught by the second half.

142: Japan Otaku Reviews

>>138

If my cat can’t place third in the middle of the race, it will lose to the opponent’s third place runaway.

133: Japan Otaku Reviews

I like being in the lead.

I really hate comparing races from behind.

134: Japan Otaku Reviews

I want to chase down everyone remaining after a big breakaway, even though the chase conditions are all messed up with the rankings.

The escape pace can pull away while allowing the group to stretch out a bit, so it’s probably this one.

It might be the best outcome to escape with one additional person.

136: Japan Otaku Reviews

The random event that lowers my mood is just silly.

137: Japan Otaku Reviews

So when I see people desperately trying to increase the number of those who run away here through information warfare, I think, “How foolish,” and just watch.

140: Japan Otaku Reviews

>>137

Rather, I actually want it to decrease.

It’s fine not to bring out anyone other than Windy-chan.

139: Japan Otaku Reviews

The revenge will open.

Running away is welcome!

143: Japan Otaku Reviews

I don’t feel at all that I can become strong from Kitazan’s schedule and adjustments.

144: Japan Otaku Reviews

Even if you win the gacha, if you don’t fully recover your money, isn’t that a bit too nihilistic?

It’s good that distance S is easy to attach.

145: Japan Otaku Reviews

Release the fleeing messenger to Wima!

146: Japan Otaku Reviews

I think it’s a unique story of the cat Maya.

In Escape 6, the beginning is crucial.

147: Japan Otaku Reviews

The stress when things don’t go well is generally directed towards the developers who created such systems, so it doesn’t get directed towards the characters.

148: Japan Otaku Reviews

It’s a horse.

There is also a lifespan for threads, so they will come out.

149: Japan Otaku ReviewsYeahx3

Fighting an information war in a place like this won’t change anything.

150: Japan Otaku Reviews

Who came up with the idea that overflowing charm is something to be understood?!

154: Japan Otaku ReviewsYeahx3

>>150

National Idol Uma Musume

151: Japan Otaku ReviewsYeahx4

There is nothing sillier than the recognition that simply chatting is an information war, wahaha.

152: Japan Otaku Reviews

I couldn’t make it in time.

153: Japan Otaku Reviews

I like the ridiculous information warfare.

I don’t think there are any Windy-chan who are serious about it.

155: Japan Otaku Reviews

If we’re going to wage an information war to reduce the number of escapes, it will become a strength.

156: Japan Otaku Reviews

If you really want to engage in an information battle, you should make at least one seemingly relevant strategy video.

157: Japan Otaku Reviews

Can something that has no impact whatsoever on the main selection be called a information war…?

159: Japan Otaku Reviews

Gueh- thank you for the match!

Sei-chan was an unbearable nuisance…

160: Japan Otaku Reviews

It has long been said that the weakness of a fleeing strategy is its own fleeing strategy.

161: Japan Otaku Reviews

Thanks for the match! I won!

Suddenly charging in, so cool!

162: Japan Otaku Reviews

Thank you for the match!

New Year’s CB feels nice, doesn’t it?

163: Japan Otaku Reviews

I am aiming for Windy-chan’s red Kita training with a ☆2 proficiency rate and to take a copy in the senior class.

In the first half of the classic and the first half of the senior, we hit the double friendship speed star, and in the second half, we adjust with the clone.

164: Japan Otaku Reviews

I forgot to watch the game.

What kind of big escape is Escape Paw Indy-chan using?

I wanted you to show me.

167: Japan Otaku Reviews

>>164

What Windy-chan encountered were Palmer and Suzuka.

In the wild, there are Turbo characters that spread debuffs.

170: Japan Otaku Reviews

>>164

Windi-chan’s is a reuse of the Arima.

I wanted it to stretch the pack in a good way and then fade in the final stage, so it was just right.

166: Japan Otaku Reviews

The clone technique was helpful when I was training for miles with a formation of Speed 3 and Wisdom 2.

168: Japan Otaku Reviews

In the main selection, the lead and trailing gap will likely increase somewhat.

In that sense, I think escape-type Pokémon will have an advantage in this environment.

169: Japan Otaku Reviews

This time, it’s easier to trigger double friendship with Speed 2 and Star 2, so the benefits of the clones aren’t that noticeable.

174: Japan Otaku Reviews

>>169

The clone is for enhancing overall status.

If the main body has accumulated friendship in Speed, the clone will be placed elsewhere other than Speed.

As a result, the probability of gathering power and determination increases.

172: Japan Otaku Reviews

In long-distance races, I don’t place much importance on the duplication skill since the secondary stats can increase significantly with speed triples and stamina triples, but for short distance races, I feel that having the duplication mastery explosion is necessary.

173: Japan Otaku Reviews

I want to update to Turbo because the big escape debuff has increased instances of being overtaken when finishing the escape.

175: Japan Otaku Reviews

I wanted to see more battles.

177: Japan Otaku Reviews

>>175

Please take care of the next thread and the room match.

176: Japan Otaku Reviews

If you can step on the power of five people in training, you can create a strong child.

If there is a clone, it is possible.

178: Japan Otaku Reviews

There is no such thing as the next thread.

It’s deceitful, but that’s how it is.

179: Japan Otaku Reviews

The doppelganger is helpful for the fine-tuning in the latter half of the senior stage.

  • Related Posts

    [Fatal Fury] The hottest guy in the fighting game scene right now.

    Japan Otaku Reviews discusses experiences with a new PC build and game mechanics, highlighting character collaborations.

    Read more

    [Nintendo Switch] There are still 2 days left, but I can’t wait for the lottery results to come out.

    A discussion about lottery feelings for a game console among Japanese otaku, with hopes for future chances and celebrations.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Killer Vamp] Episode 223 part 2 impressions: Oh… I see…

    • April 22, 2025
    [Killer Vamp] Episode 223 part 2 impressions: Oh… I see…

    [Fatal Fury] The hottest guy in the fighting game scene right now.

    • April 22, 2025
    [Fatal Fury] The hottest guy in the fighting game scene right now.

    [Delicious in Dungeon] It seems like they were bullied even in the military.

    • April 22, 2025
    [Delicious in Dungeon] It seems like they were bullied even in the military.

    [Nintendo Switch] There are still 2 days left, but I can’t wait for the lottery results to come out.

    • April 22, 2025
    [Nintendo Switch] There are still 2 days left, but I can’t wait for the lottery results to come out.

    [Oishinbo] It’s nostalgic to think that people used to throw away things like offal.

    • April 22, 2025
    [Oishinbo] It’s nostalgic to think that people used to throw away things like offal.

    [Uma Musume: Pretty Derby] I went to Iwaki to casually grab a meal!

    • April 22, 2025
    [Uma Musume: Pretty Derby] I went to Iwaki to casually grab a meal!