
It might be a good idea to decide on the prior SSR based on what UR you choose.
Of course, it’s also correct to choose based entirely on your hobbies.
Obey your penis.
What UR can I choose?
I love narratives, but the terrain compatibility is a bit…
Since I’m going to get multiple URs from rerolling anyway, I can choose what I want based on my own preferences!
You can link your account after doing a reroll, right?
The first SSR attack-type G3 Gundam in the 1st federal development tree.
SSR durability-type Gyan A.O.S. in the Zeon development tree, attack-type Big Zam, support-type Gioong.
Next Z-Eugō development tree: SSR support type Z Gundam, attack type Hyaku Shiki.
In the Titans & Axis development tree, there are SSR durable Psycho Gundam, durable The-O, and support-type Quebeley.
Since the 1st and Z scenarios must be passed, if you select unit types that you do not plan to create right away in the scenarios around here, it might allow for a balanced type of free troops in the subsequent scenarios…
I want to play, so my hands are getting bigger.
You had to free up about 10GB of space for the pre-download on the 14th, right?
Just open the 10g.
Is it okay if I just open 10g?
Do it properly!
>>11
Sorry, I drank a little too much.
Permission for a welcoming drink…
It might be faster to check the UR list on the wiki.
https://wikiwiki.jp/gget/%E5%88%9D%E6%9C%9FUR%E6%A9%9F%E4%BD%93%E4%B8%80%E8%A6%A7
It seems that as the stages increase in variation from 1st (Space Ground) → Z (Space Sky Ground) → SEED (Space Sky Sea), we need to strengthen our forces considering their suitability to some extent.
I want to get the defensive Barbatos from the guaranteed gacha, and after that, I’d like to aim for about three attack or support mechs, including the Phoenix that I personally want.
I think it would be nice to get one each for attack, support, and defense for UR.
I don’t think there’s much room in the tree for something like making G3 and Big Zam, so I want to narrow it down like with Gundam and G3 and push through to ZZ.
It’s good that X1 can fly, but the range is definitely a drawback.
There is conflicting information about whether the UR Aerial can be obtained or not.
I mean, why does Gyan A.O.S get a developed SSR slot?!
It’s not that it’s bad, it’s just purely a mystery.
I was able to get Aerial in NWT, but there are rumors that that slot has become Zeke Axes.
In the development tree, there are characters like N under R, and in limited compositions for specific works, R might also be useful.
Until the lid is opened, nothing can be understood.
Just one more week…
I think that even a gacha-produced R unit can become fairly strong after three dupe levels, but the problem is that there are an overwhelming number of units that can be obtained from the gacha.
I think it can’t be easily stacked.
I think there will be opportunities to use it in stages with deployment conditions.
I don’t really like the suggestion to raise them too evenly.
>>27
The 1st stage can honestly be managed without training historical units.
It’s impossible from Z.
I really can’t do it.
Since the number of enemies exceeds 20, five people can’t handle it efficiently in terms of energy.
For now, even if I pull multiple URs, I think I want at least one attack UR.
I will go with Fly Lu Monteiro Gaza D.
The type is unknown, but just look forward to it, and as long as you can fly in the sky, that’s all that matters!
>https://wikiwiki.jp/gget/%E5%88%9D%E6%9C%9FUR%E6%A9%9F%E4%BD%93%E4%B8%80%E8%A6%A7
Both land and space can be accessed, huh?
Although there is a reduction in mobility by half in some cases.
I’m looking at the wiki’s UR survey, and it seems there are a lot of people who are overwhelmingly choosing the attack-type Exia.
>>32
It’s simply popular and can fly in the sky.
Well, according to the tester, it seems they don’t have the ability to lead the squad…
>>32
Many videos and summaries are ranking Exia at number one.
For now, I guess I want the Exia, Freedom, and Barbatos.
I want to make a Z-type defensive Psycho Gundam.
Maybe I could also fly in the sky with transformation.
The unnamed person said during the test that clearing the 1st was easy if you just raised a Schargeel 1 and rode it casually.
Is the detailed operating environment not yet posted on the official website?
I heard something like you can’t use UR unless it’s at least level 1.
>>39
Isn’t it an SSR?
Is it already on Wikipedia even though it hasn’t even started yet…?
>>40
Rather, I think there’s so much content in this game that if we don’t create a wiki for what we know, we won’t be able to keep up.
>>40
It’s nothing ordinary…
For now, I think I’ll go with Phoenix for my first UR.
UR seems to be more about targeting the pilot for now than stacking…
Exia is not a type of unit that chips away at the enemy with counterattacks, and it consumes a lot of EN, so it’s the type that goes in to strike on its own.
Also, since Exia is too fast, it tends to leave the defense units behind, so that’s something to be careful about.
>>47
Because of the acceleration of the moment, I often saw in NWT’s videos that one person is singled out, beaten up, and dies instantly.
>>52
Isn’t it the player’s problem if they stand out and get beaten up?
>>54
Isn’t it more of a problem with the auto rather than the player?
If I could say just one thing, it’s that I think it’s a casual game where you can play with your favorite aircraft and pilots.
>>48
It seems like you haven’t done NWT.
>>50
Let’s stop because it works for most of them.
>>48
In the end, the fate of gacha games is how to get the UR cards collected.
It’s common in social games that just pulling one card isn’t that strong.
A game that doesn’t even have a wiki before it starts is really something else.
One wants to secure the air.
If I had to choose, it would probably be the attack-type Exia.
Even if you say it’s a defective aircraft in auto mode…
>>59
Well, in mobile games, there’s often something like auto suitability…
If Sleta is as strong as the NWT data suggests, then it would be incredibly strong, so maybe Aerial, Exia, and Sazabi…
If it’s three bodies, I should be able to get through.
Of course, if I could do NWT, I would have wanted to!
If the dice attack event remains unchanged, the development G3 Gundam that can fire high-power bazookas unaffected by the I-field seems important.
If it doesn’t hit, it’s no big deal.
I wonder how many ocean stages there are.
>>65
Currently, there is one at SEED in the sea, but I don’t think there was a full ocean.
>>65
A few in SEED.
It’s inevitable that without new information, the discussion will go in circles.
The Ultimate Gundam is expected to solve everything.
I’m still conflicted about the pre-order SSR for Turn A and G-Self…
I don’t really associate ZZ with the ocean…
X seems likely.
I think I will start using auto a lot as well, so when I want to keep things flowing smoothly, I want to try to stay in sync as much as possible…
It says it’s the series troops and the free slot troops for the corresponding stage, but the series framework is pretty loose, isn’t it?
>>79
If you don’t keep it relatively loose, it will become tight…
In game-related articles, there was an image where X’s divider was the ocean, so it seems likely that there will be an ocean stage.
>>80
Isn’t it water surface ◯?
If it’s a gacha game with a loop premise, there is undoubtedly auto compatibility.
It seems there are also skips, but it appears to be limited by the number of times.
Is there any point in doing it automatically when there’s a skip option?
>>83
You can skip up to 3 times, after which you have to use auto mode.
>>83
Skipping has a limit on the number of times you can do it…
The auto mode isn’t very smart, so it seems tough unless there’s a significant difference in strength.
>>86
From my experience, you’ll want about 1.5 to 2 times the recommended combat power to achieve a 3-star rating.
>>91
Auto mode? Or during normal play?
>>95
Automatically that.
If done manually, it’s manageable with the recommended combat power.
>>96
Okay, thank you.
I heard about easing the difficulty, so I feel like I might be able to manage the normal stages after all.
It seems like SEED series can be featured in the Astrea scenario, but I’m uncertain if SEED FREEDOM’s lifer will be included.
>>84
Life Ri will likely be operated as a free bracket unit.
The mass-produced Qubeley and Reo have been confirmed.
What should I do with the SSR Devil Beard G Self Life Free?
Does that mean the limit of three skips isn’t counted as challenges?
To be honest, I think it’s a crazy system that allows for unlimited repetitions but only allows skipping up to three times a day.
>>92
If you break the stone, will everything be solved…?
It seems there won’t be many opportunities to release something like Phoenix or the original work.
X will definitely do the sea of Lorelei.
Next, there will also be a sea map around Zonda Epta.