
Wahaha
Waha…
That is a lie.
Wahaha
I was wrong to deceive you.
To ride the UB, an upward swing is necessary.
It’s tougher to fully complete all support characters than from UB.
Rumma is also around half in the latter half of UC, so it’s not really that surprising.
Orphe is a tough one.
“It’s relatively easy with Spacha and Mac.”
Is there some kind of sharp-witted event called CB?
Uhoho
Uma Musume Details 【Rockin’☆MewMew】 Mayano Top Gun Legend Connecting to the Future Changes Nickname 47,032 Speed 1913 Stamina 1615 Power 1255 Guts 1266 Intelligence 1263 Track Suitability Turf A Dirt E Distance Suitability Short Distance D Mile D Middle Distance A Long Distance S Running Style Suitability Escape A Lead A Surge B Chase B Skill HOP STEP♪LOCK ON! Lv5 Do Ya Breakin! Joy to the World Right Turn ◎ Spring Uma Musume ◎ Lone Line Professor Hayate Ichimonji Position Sense Pioneer of Dreams Hasty Steps Deep Breathing Long Distance Straight ◎ Escape Straight ◎ Inheritance Training Information Close
My skills are almost perfect, but I barely didn’t reach UB… It affected me that I failed one practice run.
I’ve been to UB, but considering the number of attempts, it feels like hell until it gets completed, wahaha.
Finished the support card, the stats are fairly good, and it has Distance S as well.
I was thinking that a sharp-minded senior might come in the fall, and while I was doing that, I received a love consultation and couldn’t help but do a fist pump.
I can make it, but picking everything up made it tougher than I imagined, wahaha.
As expected, the harmony created by the bond is overwhelmingly strong.
The comfort level of training completely changes depending on this…
>>14
Windi-chan thinks that Chance Smile is stronger than Harmony.
>>14
The motivation effect is 150, so I prioritized Chance Smile…
>>32
Both are priorities.
The motivation effect of 150 is in peak condition = the training effect of 20% is in peak condition = one of the strongest mindsets that transforms into a training effect of 50%.
Recently, Orphe went to UB for the first time.
It is distance A.
Wahaha
I want you to at least complete the continuous events of the support characters I’ve assembled.
It is strange to prioritize random events.
>>17
It is to extend the hours of restraint.
Even if harmony and monster chance come before the training camp,
If something that looks like it can be normally taken from the green comes, take that one.
There are many pink misses, so it is a risk hedge.
I made a UB, but my intelligence is 1198, and I think if I had just flirted with Seiko-chan one more time, I could have done better.
Is this within the acceptable range?
To be honest, the most important thing is right after the training camp.
I feel really down when I can’t pull anything good over there.
>>21
The racing schedule during that period is really awful.
>>21
It feels like if the Seint Light runners take a break during training camp, their chances of aiming for what they want become significantly tougher.
>>26
Kitasan is indeed crap.
>>26
So I’m out and about with the +8.
>>28
I don’t want to make four outings by then.
Since I ran out of power after finishing UB3 Maya and UB2 Orphe, it seems I’ll be using debuffs to get by.
I understand that since there were several solo escapes in the last race, it seems better to create a parallel escape…
I believe that if you’re aiming for the latter half of UB, compromises are not allowed.
The 5.6th one wants to increase by 20% with 2 attributes.
As long as there is a bond, the first to fourth items can be relatively casual and good enough.
Can I talk about anime?
Isn’t it a bit too stretched out to have a whole season just for the Kasamatsu arc?
I feel like there was almost no highlight.
Windy-chan has joined the ☆2 proficiency rate cult.
The “answer” is to manage with a sparse target Taiki Supemaya.
The guy known as Kitasan, who is a senior target and crammed in, has been abandoned by the system.
>>31
The next LOH will be impressive as it will be tackled by Windy-chan without either Tarumae or Ricky.
The dirt group is being neglected too much.
If you make it properly, you’ll go insane.
If it’s a 2-star, I might aim for skill +1.
Honestly, I feel like any of these wouldn’t have too bad of an impact.
Level 3 is hell.
>>34
Since Star 2 gets closer to Sue’s route, it’s better not to take Green.
I heard that motivation is generally measured as one-sixth of that value.
In other words, is the chance of a smile around 25?
In that case, Harmony is even more amazing.
I should be doing it according to the theory… it’s strange…
Chance Smile is strong, but the downside is that if you take it just before the training camp, it won’t activate the first time.
>>37
But isn’t the first move of the training camp usually Speed 3?
So I think it’s just an error.
Since the training has reached a certain point, I will prepare the genes for Mamechin…
I feel that it’s quite difficult to recover the lost turns that don’t take a turn to activate.
>>40
In the end, since we have to eliminate it somewhere, it’s not wrong to crush it right from the start of the training camp.
In the first turn, there are hardly any business trips aside from Sue.
If you’re led by High Seiko, the training effect will naturally increase, so it’s hard to boost it, and I want to prioritize low-numbered friend bonuses and motivation effects.
I want to have the mentality to achieve crazy numbers in harmony level even with training effects.
Well, as long as I don’t draw a clear dud for a 3-star, I think I can compete with luck in practice.
>>43
Well then, nameless indie.
Please erase the worthless star 3 from this world.
If you’re going to call yourselves a national idol, at least make it four people before coming back.
>>45
I want it to be content that can make me smile for a moment, even if it only raises everything to 50.
Recently, I feel like I don’t really need the 200% peak performance in blue.
Hint +1 gathers more.
It’s a bit late, but in Haa-chan’s route, if you pick Haa-chan when you step on the legend, there’s an extra bonus of +1 friendship gauge.
Why is there no increase in motivation or a +1 challenge mode gauge when choosing Saint Light and Su-san on other routes?
If you’re going to get it in Blue Star 2, isn’t it the one with +50% motivation?
The harmony of the 2-star character is quite strong, so I want it.
Since there is something called a “mindset gacha,” the gauge should have been designed to fill up to the max much more easily…
I’ve recently noticed that the hint rate for Spisapo has been high, and it’s been making me happy, but I’ve started to hesitate about whether to take extreme concentration or not.
If possible, I want you to properly go on a business trip twice and extend the other training, but because you quickly return to Speed Support with training + hints, the time spent sticking around increases, and the stats become very unbalanced.
Taking a 200% hint makes it so that the hint +1 effectively only applies to the pink ones, which is also a drawback.
Extreme concentration is being heavily promoted, but I don’t really understand it.
>>56
If you step on a hint on the Seiko route, the friendship gauge, which usually requires stepping on it twice for +4, will reach MAX in one go.
So the idea is that the higher the hint rate, the better it is.
I’m prioritizing the wonderful harmony of 2-star red, but I’ve started to hesitate between the choice of a clone and a hint +1.
If you don’t add a hint +1 when packing Amoi Tai Shindori, you won’t be able to collect everything.
The hint for blue 2 is at an exceptional performance of 200%, while the others are just so-so based on what has been released.
Star 2 is fine according to your preference.
I feel like trying this hard isn’t really realistic.
>>59
But when I pulled the 2-star harmony, it’s clear that the stats are growing well from the beginning…
>>63
I really think so.
It’s beneficial to have it because stepping on hints allows you to collect the best friend gauge.
The hint was made so that even those with 80% would take it if it was red.
The knowledge of a 2-star is just a margin of error, so it becomes easier to progress on the Seiko route.
When a national idol becomes four members, it is sure to be extremely popular.
As for Windy-chan, I wouldn’t mind it happening at all.
If you collect hints on anything, it will be easier to get the desired hint when you receive advice.
It’s not always like that when it comes to status, wahaha…
Is a 2-star clone within practical range?
Even as a compromise when I can’t get hints, it still feels better to work with a training type that is more reliable.
There’s not much benefit to saying that my best friend gauge is at maximum.
It’s not possible to max out the target child, so the current trend seems to be that a clone or hint +1 is better.
Hint 200 not only helps you acquire hints but also has a synergistic effect that makes it easier to fill Seiko-chan’s friendship gauge, effectively contributing to raising your stats.
Hint +1 is good in terms of the number of hints you can get, but since that will be gone, it’s a double-edged sword.
A hint rate three times greater than twice the number of hints is numerically stronger.
The green hint is 250% strong, but its priority within the ☆3 category becomes moderate.
The CB isn’t finishing well…
It’s still a compromise, but which one seems stronger…?
Sure! Here is the extracted text from the image:
“`
Uma Musume Details
[Clock Flower Road Kito-kun]
Mr. CB
47,519 UC
RANK 3
Turf Grimoire
Speed UR 1893
Stamina UR 1601
Power UR 1304
Uma Good Turn
Turn Echo Light Limit Speed
Root φ Sacrifice Use
Guts UR 1459
Intelligence SS 1197
Short Distance
Middle-Long Distance
Chase A
Car
Middle Distance
Supplement
Quality
Chase
Short Distance
Steady A A
Success
Skill
Other Passion
Behavior Limit
Vivace Waterre
Steel Allegro
Right Turn ◎
Straight Mountain Strong
Right Angle JUMP
Conceal
Illusion of Kakukou
Last Year
Team Uniform Battle Limit
Lv5
Intelligence UR 1523
Details 1346
Young Response → Cluster Gossip
Details 1314
Details 1372
Size Quality
Turn City Position
Falling Strong Decoration
Precision Solid
Mr. Nar feel
Facing Tone Juice Proposal
Racing Speed Slash Operation for Art Instrument City
Reading Mountain Stand House
Skill
Scoot’s Professor
God Demon Totra
Imaginary Run Wealthy Fate
Ball One Body
Long Distance Corner ○
Chase to Life
Passing Point
Golden Forging Chain
Mug Cup
Thought Criminal Partnership Room
Sickle After Heavy Circulation
Fierce Reaction Presiding
Slipstream
Eastern Separation Realm
God’s Swamp
Slope Air Blowing Example Year
Age Output
Active Life Bi
Age Motion Wheel
Total Support Regulations
Dream Literature Bachelor Format
Envy Character Order Calculation
In Case of Upper Anxiety Singing
Administrator Feathers Mutual Borrowing Space ○
Fabric Manufacturing Combined Method Exclusive Aroma
Transmission Air Dance Rainbow
Words Transmission
Sickle After Heavy Circulation
Exchange Same Years Record Media Type
Varying Operations Limit Doctrine Board Strategy
Transmission Song Performance
Grease Science One Time Stronger
Limit Just City Candidate Mouth
[Both]
Mutual Enmity Eastern Overturn Speed Method Follow City
Heavy Translation Critical Comments Technology Trust Letter
“`
>>73
Isn’t the image on the left missing something??
I have few skills, and I mess up all the straight and corner sections.
It’s tough to train for long-distance running with a strict parent or grandparent…
When you run on dirt, the alarm clock melts away right before your eyes.
I want to at least make it a middle to long distance.
Hints don’t necessarily come at the right moment, so I personally feel that extreme concentration is somewhat delicate.
Is it not yet time for Wima?
In other words, if I include Daska, it’s impossible to dig everything without having Hint +1.
At first glance, it seems right, but isn’t the recovery insufficient?
Hints from the second half can sometimes backfire.
If I’m naming names, I wish Ai wouldn’t give any hints…
To be honest, I think it’s better to get the dirt loh ready as soon as it’s completed rather than pushing it to the limit this spring.
>>80
Is it necessary to prepare for LOH even though getting 32,000 points is enough?
>>82
Are you still there?
>>92
Go ahead and aim for 96 butts on your own.
Gauge rise peach green
Wonderful harmony
Extreme concentration
It’s an ideal way to take juniors, but it’s quite difficult to achieve.
Isn’t it just about preparing the Dirt League horse, digging out some general middle-distance factors, and finishing it off casually?
I saw a room called “4 remaining debuffs with a push in Rummo.”
Is this something that could happen in the main match?
Loh is tense because serious players are trying to bring out things like Donna or Orpheus…
I am sufficiently satisfied with Tarumae Ricky and more.
>>86
What will happen if we bring out Orpheus, regardless of the gorilla?
>>91
Please ask the serious players who are doing that.
Windi-chan doesn’t really understand…
Orfe is originally good on dirt D, so it seems easy.
Don’t you simply not want to show a rear-running style with Riguhii?
Even if it’s Orphe, isn’t chasing down Loh not scary?
Is it really going to be run on Orfe’s accelerated turf condition??
Moreover, on a small circuit that is disadvantageous for the rear.
Isn’t it pointless to summon CB since Orphe cat Maya’s great escape debuff is optimal?
>>93
Is it not a fleeing 2, but a big fleeing debuff?
It’s said that it’s difficult to create a getaway that competes with Maya, and that’s true.
At 2000m, since there’s no unique connection, you can’t deceive with acceleration, so does it even have any meaning?
Why do you write such random information?
Evolution is useless, let alone being in a state before evolution.
In the first place, being disadvantaged in the rear with LOH.
There isn’t really a strong breakthrough factor.
Well, I would be grateful if you could come, but is there a reason to use Orpheus other than for your favorite?
It’s one thing to aim for the top 100 with a DMM erotic minor game, but doing so with a major game is just too tough.
Sometimes my runaway cat Maya can crush the other surrounding group by herself.
As expected, Cat Maya is the strongest.
I have Orfe but no Mayano, so I might as well go with Orfe plus two debuffs.
>>101
I’m packing this now, but I can’t beat Maya.
This time it’s Maya > Orpheus.
>>107
I often see Deba 2 Orphe in Rumma.
It’s hard to apply debuffs to Maya, so it’s interesting to see her losing normally.
Do you want to become the popular one in class on Wazap?
I used tickets for the first time to fully complete the Stamina Cafe because it’s convenient for long-distance factor farming.
Isn’t it a bit questionable that a big runaway from an extra cat might create a losing streak against a serious runaway?
>>105
Even a serious escape strategy has only one winning path, which is 🐱 Maya, so it’s just a genuine contest.
>>113
The serious escape party can just ride along on the big escape.
Even in the Akita Dance, if you have Hana, you can win.
>>116
I’ve seen UB Akakita win a few times.
By the way, regarding the difficulty of training…
>>113
If it becomes a big escape 2, the cat that managed to get to 3rd place at the start will have an advantage, unnecessarily increasing the element of luck.
If the opponent is someone who can finish like Akakita, it would turn into a pattern like Arima.
>>119
Isn’t it the same for the other party, so isn’t it just a matter of luck and not a discussion of who has the advantage?
>>127
So the point is, if I don’t make a big escape, it wouldn’t even develop into that situation in the first place.
Speaking of which, unlike Kawasaki’s 2100 meters, Ohi’s 2000 meters is a course where the approaching shadow does not activate.
It’s just difficult to win, but creating a competition is the easier part.
It feels like there’s just a lot of strange information.
I can only do my best to win with what I have.
>>109
Is it guaranteed to get Cat Maya Orphe?
Regarding escape parties, it depends on how the situation develops when weaker general individuals are mixed in during the main match.
Huh? Then what should those without Maya and Windy do…?
>>114
After finishing with Orphega, I blast two exclusive cannons and then it’s just praying for the outcome.
People who want to win with Orfe should try using a fleeing debuff type that doesn’t gain body lengths.
The last mile didn’t stretch while I was positioning, and Windy-chan’s escape plan was messed up in the mile.
If you approach it with the mindset of having sent Mile’s Chan-mi, you’ll hit UB easily while doing Speed and Stamina 2.
What is with the fact that a disparity in the scenario race can happen even when there is no scenario?
In times like this, it’s a trial run.
How many people are there who would even create a serious escape theme team in the first place…?
>>124
As far as I can see from the room, there are quite a few.
It’s a game of either catching or letting the cat get away.
It seems that when it comes to not extending the body and becoming a fleeing debuff, it will be the chairman’s turn to shine.
If there’s an Windy-chan making a runaway debuff, I want to see it.
Powawa
To put it bluntly, even a sharp-minded Maya can just go all out, and the other side characters and pullers can be average.
I was watching and it seems that Mecha Hayahide can also fight… Is that really true?!
>>132
It feels okay as long as I don’t run into escape players.
>>134
They won’t be able to tow me…
In terms of just numbers, UB doesn’t really apply in actual combat… I was going to say.
In long-distance races, hitting with the special training remains unchanged, so the Ultimate Burst is simply strong.
Wahaha
There are many children who can fight.
There are few children who are easy to win.
I just remembered that I forgot about the Osaka Cup support mission.
Wahaha
Windy-chan wants to be in an anime too.
>>137
Please look forward to Season 4.
>>137
I’m not dreaming.
>>137
I will endure with Felshilolo.
I was really torn between Orphe’s CB debuff and the big runaway cat Maya Akakita.
Is it okay to pair Orphe and the cat Maya!?
Is that kind of thing also allowed!?
>>138
Uma Musume is free.
Anyway, saying that only cats can win when it comes to escaping is indeed true.
Rather, I feel that the risk of being surpassed increases if anything other than the cat takes the lead.
I feel like during the Arima event, at first it was all about cats, but once we opened the lid, it didn’t seem that way.
>>142
Maya the cat was strong even at Arima.
But more than that, Palmer was stronger…
>>142
If there is the biggest obstacle called “Kuripama,” then the story is different.
>>142
I think the escape was ultimately a cat, as there were many times when Palmer simply won in first place.
It’s about time to make a horse racing anime that’s focused on dirt racing, right?
It is.
>>143
I’m doing it now, wahaha!
Congratulations! It is very important to accumulate daily victories. 1st Place Replay: Tenno Sho (Spring), Kyoto, Turf 3200m (Long Distance), Right, Outside, Clear, Good. 1st Place – Legends Connecting to the Future, 7 Mayano Top Gun, Leading, 3:12.7, 1st Favorite. 2nd Place – Golden Tyrant, 9 Orfevre, Chasing, 3/4 Length, 3rd Favorite. 3rd Place – Golden Tyrant, 2 Orfevre, Chasing, 1 3/4 Length, 2nd Favorite. 4th Place – Golden Tyrant, 1 Orfevre, Chasing, 1 1/4 Length, 5th Favorite. 5th Place – 6 Mejiro Bright, Coming from Behind, 5 1/ Length, 4th Favorite. 6th Place – Genius Engineer, 3 Mejiro Palmer, Leading, 2 1/2 Length, 6th Favorite. 7th Place – 4 Grass Wonder, Chasing, Big Margin, 7th Favorite. 8th Place – Strongest Athlete, 5 Agnes Tachyon, Chasing, Big Margin, 8th Favorite. 9th Place – First-Class Athlete, 8 Grass Wonder, Chasing, 7 1/2 Length, 9th Favorite.
I think this is winnable because the runaway cat Maya is really strong.
>>148
I… I’m scared…
The Christmas Palmer was strong even after it was removed, but Cat Maya was also doing quite a bit.
These two were a set.
I finally made it to the main training, but the support cards aren’t running as much as I imagined.
Last month I was cut off from Still, so I didn’t notice, but this month it’s bad…
The Akakita cannot stand up to cats in terms of completeness.
I think it would be strong if it could reach the same level of completeness.
The number of support card skills being discarded this time is really low, so it’s tough…
It was also observed that Kuripama was being overwhelmed by the Doirija that was finished by Kuripama, so it’s hard to say.
I’m watching the match, but why is no one going?
Windy-chan can’t go because she’s unfinished.
I’m still in the process of selecting traits.
Akakita is impossible due to St. Light and the autumn Kobayashi Triple Crown.
Windi-chan can’t go because she hasn’t created a fleeing debuff.
>>156
In theory, that’s how it is.
It’s easier to train cats for the cut event, so since it’s just a sub-plan, I guess it’s fine to go with cats… that’s the feeling I have.
Is a escape debuff necessary?
Then Windy-chan is also no good.
At that time, cats were not eligible for the exchange, so there was no choice but Kitasan.
Of course, debuffs other than escape are welcome too.
I would like to see it if I could.
In Arima, with stamina and the combo of Dasuka distributing manri, Kuripama Chin was shining.
When compared to the common URA scenarios where all characters can grow their stats the most.
As expected, the autumn older horse triple crown candidates disappearing for three turns is truly tough.
>>169
In that regard, please take a look at Windy-chan.
It’s so sparse that it has potential for development.
>>172
If a variation of the outfit comes in for either Tarumae or Ricky class, I will probably end up loving Windy-chan.
Is there someone who will compete in both the autumn triple crown and the spring triple crown!?
If a scenario comes where running a full lap is advantageous, it will shine.
Wait until then.
>>171
So, can’t we just run a lot in the wild?
>>171
The scenario of running in all the major races again is here.
If it goes under 15 minutes, you won’t be able to enter.
Windy-chan is easy to train, but her performance is modest.
It’s properly balanced, isn’t it?
>>177
It feels like it’s more than just modesty.
Once it has been cut off for 15 minutes, it will no longer be accessible, so it will be made public to random players.
For some reason, wasn’t everyone with a rear-running style caught by the debuff?
I was participating in the race.
Cat Maya is the strongest! Cat Maya is the strongest! That is so!
If I don’t use Kiseki to run alongside, I think it would be something like Unsw, but I don’t have one.
In Rummma, there are many cat Maya perm dance Suga.
Sugai!?
Dance Un’s is confirmed for right and spring, so the finishing touches are easier when running parallel.
When the easiest cat Maya for UB was put in chains by Falco, it no longer became easy for UB…
It’s been quite a while since Dance Sei-chan was implemented, but she is still very strong.
>>188
I don’t want to raise Akakita, so I just ended up with the bowl, but I’m not strong…
There’s no way someone with Sugai’s body type can dance…
I don’t think Dance Sei-chan is that strong.
If we acknowledge that, then everyone except for Cat Maya and Orphe is not strong.
Dance Unsu can win when the conditions are right… but I think it’s about the same level as Mecha Hide or Onigiri Rice, or maybe even slightly lower.
Mecha Hide and Onigiri Rice have not caught up with the escaping second army either.