
I’m backing up to Earth…
It feels somewhat like a hero story.
Cool
Dive from outer space
It was the best!
Why suddenly a close-combat version from the bomber…?
>>5
The chest’s Scylla stands out, but the twin swords are almost external.
>>5
Isn’t it possible with the expandability of the X-100 series frame?
I did it.
>>5
Calamity was asked by the military to first create the launcher version among the Aile, Sword, and Launcher in the universal machine development plan “Rebuild 1416 Program”.
>>13
With this, it’s quite a development failure that the high-spec machine can’t properly move the Yell in the end…
>>16
There are almost no cases of a general-purpose mass-produced machine like Windam being equipped with an Ale Strike.
The limits of natural (performance) are not very high, and high mobility might easily go to waste.
Ripper Ed…
I’m sure they’re the type to lick knives…
>>6
My favorite food is a hamburger!
It’s scary to die, so it’s fine to encourage surrender to the enemy and keep killings to a minimum!
The visuals are a super robot that protects the Earth!
>>7
Well, it’s true that he is a hero who protects the Earth from evil aliens…
>>11
Alien, please return to your home in outer space!
Since a beam comes out from the grip end, it’s actually quite strong in shooting as well.
>>10
It’s going to become a beam cannon like this.
I wanted to see more of Ed and the MSV group.
If I’m told it’s not like a designer, then that’s that, but I really wanted to see the frame exposure like in the early GAT.
Is Scylla still included as is?
>>17
The settings are configured to limit the output.
It is probably intended for use in close proximity.
The full mechanical sword calamity sold like crazy, didn’t it…
It’s not a significant issue.
I want the leg armor Schneider for 131 as well.
The catchphrase is a parody of Magnum Ace, Ed.
>>24
The person behind it…
Adrenaline is boiling up!!!
It’s amazing how just changing the color and giving that calamity a sword makes it so heroic.
>>26
The Forbidden’s base form is really cool, you know…
I think it’s the result of various explorations, but there is a sense of mischief from the creators.
I thought it was an evolved version of the Buster Gundam, but it turned out to be the Launcher Strike, so it seems like it can handle both the Sword and the Aile as well.
It’s the same X100 series frame, but…
Sword Calamity that can be made with magazine extras.
Due to that circumstance, the colors are green and orange.
Ed has a bit of a quirky character, doesn’t he?
GAT-X133-01 Sword Calamity Prototype Design: Kunio Okawara Original: Studio Orphe GAT-X133-01 Sword Calamity is the prototype of the GAT-X133 Sword Calamity. Unlike the GAT-X133, it was incorporated into plans before the development of the Caletvulff and underwent improvements after passing technical adaptations and critical experiments, rolling out as a successor model to the GAT-X131. The long-barrel Caletvulff was planned to be shaped to accommodate the buster gun that was deployed at the time, but the mechanism to achieve that has yet to be constructed. At the same time, the Dagger L is derived from the basic design of this module. GAT-X132 is a new plan focused on incorporating combat fluidity into thrusters, which has led to the development of the Gatling Smart Gun Critical and combat duel focusing, confirmed and promoted under the silhouette of the GAT-X133-01. However, this machine, which was advanced based on experimental data, has yet to demonstrate its results. 【Armament】 1. Prototype 149 Shrinking Sensor, Ketto CP Star Exchange Machine Detailed Forecast Third Bullet 2. Critical, Rapid Fire Characteristics/Predictive Strike Heavy Equipment 7.14 3. Attack Cannon Phase, 7th Generation Wind Drum Ray Ammunition 12 4. Ace Carbine 134a, Assault Type CP Duel Buff Explosive Ammunition 5. Official Ramcadralf Upper Chaos Starry 6. Railgun Type N Torsion, Anti-Crank Secondary Predictive Penetrating Ammunition
The color scheme is like this due to the appendix.
>>33
This is this as it is.
The first unit was the one that had a lover or something in it, right?
>>35
The first unit is the instructor!
The lover is forbidden.
Considering it’s the result of normal and ale being overly enthusiastic, the sword development team has too straightforwardly ended up with equipment like Sword Striker x2…
>>36
I lowered the output of the chest Scylla too, if I remember correctly…
>>36
It was quick to get to Ed, and since there wasn’t much time to spend on development, I had no choice but to reuse the regular line products.
Holding two large swords in both hands and with a chest-mounted beam cannon, it’s incredibly greedy and cool; at that time, I was completely captivated by this machine as a kid.
Sword Calamity! Standard Raider!
Forbidden is… yeah…
>>40
(ZAFT Swimming Club Being Massacred)
>>40
Dead battery = coffin of death, but the increase in underwater adaptability for G Pantser is just too amazing, Forbidden Blue.
>>45
That was resolved in the successor model…
“Then I guess it’s fine to stack the pressure-resistant shells from the beginning!”
In terms of sword strike ratio, this is actually a ridiculously lavish piece of equipment, right?
It seems that there was also a limited event version of the HG Red Calamity, so even though partial painting is required, it looks like the standard colors can be replicated.
I feel like the Forbidden series is the most overused.
In the end, Raiders are a safe choice for formal adoption, I guess…
The Forbidden series is the king of the sea!
The number of raiders decreased after the war.
Was the standard model of the Raider mass-produced after all?
>>49
It was done, but the Jet Striker is too convenient and is being produced less.
>>50
Well… it can’t be helped…
It has become possible to fly by just attaching it to a versatile mass-produced machine…
I heard that it’s quite strong in G Generation Eternal as well.
>>51
It seems that it was the strongest in overall specs during the beta test SSR.
Sword was strong in Battle Death too.
It’s an incomprehensible strength that makes it stronger than the original Calamity in terms of shooting.
>>54
To be honest, the original Calamity’s shooting equipment is a parade of cumbersome and difficult-to-handle gear…
>>56
It’s understandable that Calamity would be considered strong even with just shooting, thanks to the operator adjustment as well.
The launcher is a pure calamity.
The sword is a scratched image.
In that case, I wonder if there’s a high-mobility Calamity that corresponds to the Ale.
>>55
There is a Calamity just as it is.
It will become a composition with no weaknesses at all in the game, except for not being able to fly.
>>57
It’s a later model, but it seems like a machine that has removed high-speed maneuverability and flying capabilities from the Destiny.
I don’t know why, but I can sense the bloodline of a hero…
>>59
Sounds good, right? It’s Black Might Gain with Firebird Brother!
>>63
Having big wings and a cannon on my back makes my shoulders look more impressive…
>>69
In South America, there are captured Forbidden Blues and Raider models.
Let’s use these two backpacks for Calamity!
If they get too close, it might be said that you can just unleash Scylla, but…
Basically, there are too few weapons that can attack at close range…
It feels like the three idiots’ aircraft, which has a pretty troublesome prototype equipment loaded on it, is built around the idea that the pilot is strong enough to manage somehow.
When you participate in the game, the Scylla’s range remains the same, making it a versatile machine for both long and short range.
It’s not often adopted, but you can also fire lasers from the handle of an anti-ship sword.
>>62
Short distance is Schubert’s gear.
Mid-range is a Maidas Messer.
Long distance is Scylla.
In G-Gene, it’s easy to use, easy to use…
In the setting of Sword Calamity, the Rebuild 1416 program was a later chosen configuration, so Unit 01 does not have upgrade functionality.
I don’t use it, but the Sword’s Midas Messer can also switch to beam saber mode.
There are truly no gaps.
Your face looks like a hero robot.
Out of the three manufactured, two were stolen by Kite.
>>70
I returned it properly to Ed…
The Schwertgewehr in the thread is a completed product, so it can also fire beam cannons from its rear.
The design of Calamity resembles a relief of an animal face with a cat-like chest, so it gives off a feeling of being a hero that’s right on the edge of what can be portrayed in a regular Gundam.
The Calamity Barrie seems like a stubborn Scylla with its fixed weapons being quite sharp.
>>74
They must have achieved quite a bit of success with Aegis, huh?
>>80
It was really troublesome when I turned it against the enemy!
>>81
Because it’s convenient, the Alliance is equipping the Destroy with enhancements, while ZAFT is equipping the Abyss and Chaos, and the Terminal is installing equipment similar to the Strike Freedom.
And then the orb creates beam reflective armor.
>>87
The development of Akatsuki is happening parallel to the early GAT-X series, and their competitor is the M1 Astray, you know?
The detail difference is amazing because “Aerial Calamity” came out much later.
I want to see a somewhat simplified Aerial Calamity.
>>76
The imagined Ale Calamity was like Gale Strike, where the parts of Ale are divided and equipped.
Jet Calamity is not here.
>>77
This guy’s yell has a big jet engine, so it has a vibe that seems to have inspired the later Jet Striker rather than just being a yell.
You can also suspend weapons.
It seems like they are producing quite a bit of unseasoned calamity since they came out with things like Ale Calamity.
>>79
The regular calamity is for boosted men, so there’s nothing usable.
>>83
If you’re as good as the person in the thread image, you might be able to use it, right?
Disaster Hero
Calamityin
For some reason, the Ale Calamity is at the same level as the Freedom and similar suits.
It must be in sync with the Jet Striker, the Ale Calamity.
I understand the feeling of wanting to send out an Ale during the rebuild 1416 program around the Calamity, but I thought it was just too strong and directly clashes with the settings of the Sword…
The SPA of Batodesu is the motion of GENERATIONofCE.
>>92
It’s impressive how that game, which is somewhat on the minor side, is quite heavily referenced in terms of its motion.
The name “Unit One” suddenly has a vibe like “Orb.”
I don’t want to get close to a machine like this, but it’s really annoying that if I keep my distance, the Scylla comes flying at me.
We used Kagari since she can be used in Super Robot Wars W.
I was grateful for your help when I was playing by wiping out my allies with a map weapon right at the start of the stage.
“Uchuu-jin, please return to space!! That auntie is really strong…”
I never thought Ed was at a level I couldn’t compete with at all.
>>99
It is said that the raw reflection speed surpasses that of an average coordinator.
>>99
That person is so natural that it seems they can use a coordinator-level OS as is.
When I think of someone like Cruze or Rei who has no spatial awareness abilities, they really are strong.
In reality, I should be worst at mid-range battles where rifles face off against boomerangs, but in the game, it doesn’t matter.
>>101
In the mid-range battle, there is shooting from the Schwertgewehr against the Panzer-Eisen of the Maida’s Messer…
>>101
The Schverdtgeber has a laser cannon attached to the grip end, so it can be used in the same way as a beam rifle.
>>106
What is actually depicted is the function of a shoulder cannon; are you assuming it can be fired handheld?
>>106
If you try to use that seriously, it seems difficult to handle and you can’t get the right angle…
>>109
Can’t you just use it normally if you hold it backward or flip your wrist?
>>121
Having a wrist that spins while holding a long object is quite a burden…
>>125
If you are concerned about that, question why you are engaging in a fight with long weapons.
>>125
I think your usual movements are putting much more strain on your wrist!
I just found out that Kaito has a Destroy too… wow…
>>103
I’m doing official work for development companies, so it’s not surprising if it’s a mass-produced machine.
>>107
At the point where the Testament is being used casually, I’m not surprised by machines that are already being mass-produced…
>>103
It is safe because it is owned purely for collection purposes.
Pattern lasers are strong in games because they can have I-fields and penetrate since they are lasers, not beams.
The Strike’s Gebel could have fired if it had been completed, right?
>>110
It’s Shubert (sword) and Geber (gun), isn’t it?
In games, the individuality is usually crushed, making it boring to use, which is the opposite of the regenerate-type machines.
>>113
There is no game that can recreate the parts exchange gimmick that connects to that Impulse with just a rifle, a saber, and transformation abilities…
>>119
It’s sad that sometimes, despite being a ZAFT machine, it inexplicably has a Scylla attached as an act of pity.
Even if it could be shot by holding it in hand, it looks really difficult to aim with a handle laser.
Even against medium-range opponents, boomerangs and Panzer Eisen come flying, which is troublesome.
Could it be that the last new Gundam from the Union is the Destroy?
Somehow, looking at it now, the atmosphere of the artwork in the thread seems closer to the Build series, which should be from a different era than the original Seed.
If we were to recreate the Regenerate’s equipment change, would it be summoning the body and crashing it into the enemy and then restoring HP to full?
Here comes the launcher calamity.
If you want to completely replicate the ability of Regenerate, you also need to have Genesis α prepared as a set, right?
Well, before that question, I shouldn’t have ever shot while holding it in my hand…
>>129
Didn’t Ed shoot it as a small trick?
>>131
If you have one, I’m genuinely curious, so please tell me which scene it is.
>>131
Did I do it?
If it’s just that the shoulder cannon shot left too strong an impression and I’ve forgotten it, I apologize.
I wonder if Slasher Ed is about third in ability among natural pilots, excluding the main story.
Assuming Sween and Midarezakura-san are above.
Regenerate doesn’t have a scylla.
I have a memory of using Scylla when it appeared in Super Robot Wars.
>>134
That Scylla is a fabricated weapon, after all.
I’m concerned that it’s difficult to depict shooting in a way that’s cool, especially when shooting at a right angle with the arm (plus wrist tilt), rather than based on technical issues like holding the weapon.
It seems cool to use it for surprise attacks in close combat, but that’s no longer a shooting weapon.
Natural has a lower average than codi, but the outliers easily exceed codi…
>>136
Concrete examples are the Fraga family and Neumann.
>>139
Mr. Marieu is quite something too.
The MSV variety tends to have too much scattered information, making it hard to trust either side’s claims.
>>137
It’s not limited to just species…
>>138
I think that since the spin-off is somewhat aligned and has started media mix, it’s in a better category because I can roughly grasp which magazines it’s being developed in.
It should be much easier to grasp compared to the period when children’s magazines and other things were independently developing in the 80s and 90s.
It seems rare for a large MS to have as few weapons as the Regenerate.
It might have been good to attach beam cannons to each limb or something.
The fact that there are no sabers attached to the legs suggests that it’s still for natural use.
If you equip a lot of armor on the replaceable limbs, the cost will be…
>>143
When you think about it, deciding to make an aircraft that is based on replacing the main body into a large aircraft is fundamentally problematic…
I want to learn more about Regenerate, so please release a kit.
>>144
It’s an enhancement part for the Proto Saber.
I had the reason not to do Sunrise Parse.
That forced combination feature to take control from that opposing MS, seriously, how are we supposed to recreate that… is what I think about Regenerate.
As a result feature, it can be summarized as having a slight amount of HP recovery or slightly longer rifle range…
Design that evokes a hero type.
The combined swimming club is so crazy that ZAFT isn’t even motivated to properly engage in underwater battles, even if they become the Abyss.
In games like Forbidden Blue, there are sonic weapons like the Phonon Laser that can shoot in a curved trajectory, but that’s definitely not something that should be possible in reality, right…?