
Pajama Man
Stop making this like the palm drill uncle.
What time does the interview start?
Mental Bravo 2! Flying Steampunk Man! Dinosaurs! Paizuri Frog! It’s definitely from From Software!
Kuru (Multi-only confirmed)
The graphics are somehow bad and the design is kind of lame, right?
>>4
It’s really terrible.
>>5
It can be said that the term “PvPvE” has that much power.
I don’t think it would have reversed this much if it were just PvE.
>>13
Isn’t it just a regular Souls series if it’s only PvE?
>>4
It’s a level good enough to be a language type.
>>4
Depending on future information.
Even though it’s called PvPvE, FromSoftware really is a different kind of being!
>>9
Well, that’s true.
That’s why the thread image is also in a palm position, right?
>>4
I thought the design looked a bit shabby even before it was revealed to be multi-only.
Well, since it’s the Switch, I thought it’s understandable that the graphics are a bit shabby even if it’s a new model.
>>124
Bravo! This is Bravo! → Isn’t this Bravo…? The graphics and design are a bit peculiar, aren’t they?
There is a single story mode, and a palm spin route is still possible.
To be honest, I thought the graphics and design were a bit off from the beginning, but I didn’t say anything because it was a spiritual sequel to Bloodborne, which had a special charm.
I wonder what will happen…
Just tell me if I should expect the usual FromSoftware game or not!
If you’re going that far, then vE is unnecessary.
Just give in to PvP.
Is there a momentum for multi-push within the company now, like Night Rain?
There’s no way FromSoftware can do proper player balancing.
It’s already hopeless at the point of being mainly about interpersonal relationships.
It still seems like cooperative Night Rain might work out somehow… well, in any case, I won’t get my hopes up.
>>18
It’s clearly this side that’s putting in the effort…
>>19
Well… um… the graphics…
>>21
The original machine specifications are different, and the release is also earlier, so there’s nothing we can do about that.
Isn’t it more dedicated than Night Rain, which recycles characters from other works using the same worldview?
>>34
Don’t forget that it’s a company that created V as a result of putting in effort.
>>51
That’s why I’m anxious!
I want to scream at the gimmicks and bosses, including the terrible ones, while playing solo and still win.
I realize that there are surprisingly many solitary beings like that.
>>20
I mean, since vP is getting nutrients from elsewhere, it’s like, “Yeah, From-kun can only produce crap since that’s not his area of expertise,” right?
>>20
In my case, I’m more on the clumsy side, and I don’t have the passion to keep practicing until I win against vP.
To be frank, it’s a genre I don’t want to do.
As long as it doesn’t become something like being able to have fun even as a single, then it’s fine.
Always make your palm a drill.
The moment I flipped my palm, they started calling me Pajama Man and Free-to-Play Helm, saying whatever they wanted.
>>25
Is it permissible to start a fierce battle in pajamas, regardless of the circumstances?
The PvP element in FromSoftware games is just an additional flavor, and I don’t really want it to be the main focus…
I think “PvPvE” is a pretty dangerous term because the imagery it evokes can vary drastically depending on the games that have that element.
The red spirits became increasingly restricted, which is why there was a lot of negative feedback.
Isn’t PvPvE different from the usual Dark Souls or Elden?
>>30
Completely different.
>>30
Dark Souls and Elden Ring are designed differently, as they allow for options like cutting out invasions so players can progress as solo games.
>>30
You can ignore the PvP elements over there.
PvPvE cannot be ignored.
>>30
Depending on future information, it seems that Dark Souls and Elden Ring have been breached by seven people from the start.
I can’t forget the response that said From’s multi-main games are like being served a large portion of the only mediocre side dish at your favorite delicious diner.
Poison swamp…
I got a lot of money from Nintendo with the exclusive title.
I’m feeling like trying something new!
>>36
If it’s not out of his own pocket, I think there’s a good chance that Miyazaki got excited about wanting to create Tarkov!
Caused by the expansion of brand image.
I’m excited to see the return of the nightmare of the massive early ACV.
I hope we can ultimately achieve balance like ACV.
If it includes PvP elements, it’s totally like usual, but if it’s claiming to be PvPvE from the start, it becomes like the posture in the thread image.
I move my palm after playing Night Rain.
I wonder if it’s really okay for the official (the Switch2 hardware itself) to be “let’s enjoy VC in this genre!” which creates some anxiety.
If 2 out of 8 people are allies, it will be an unbelievable situation.
It’s planned to become very popular among kids who only have Switch2 and to develop a new fan base…
Playing as a villain can feel good for the player, but for those on the receiving end, it leads to a reaction like, “I’m never playing this crappy game again,” which risks driving more and more people away.
>>44
It seems that From-kun thinks of people’s malice as a spice for achievement.
I think reusing materials might be the case here too.
Ah… I’m looking forward to it… Hehe.
It’s not like the PC is fishing while fighting NPCs.
It would be interesting if NPCs spawned and charged into a battle between PCs.
>>50
Aren’t there going to be no people fighting between PCs from the beginning?
What comes to mind is the relationship between Resident Evil and Umbrella Corps.
It might not be as focused on interpersonal relationships as that.
Shall we do a network test?
I think we should first predict based on the achievements of the games From has released that focus on player versus player.
Recently, FromSoftware has been doing well, so here we go!
It’s hard to believe that it’s not primarily focused on interpersonal interactions with this genre label.
I’m not good with people, so I’m concerned but it’s really troubling me.
If you intend to enjoy it seriously, I think it’s best to go all in from the start.
It smells strongly like soon only deviants will remain in From Multi.
>>59
I think the initial response is chaotic and interesting.
Personally, more than the genre
I was excited to hear that it was a spiritual sequel to “Ehhh!?,” but I was more shocked that it wasn’t really like that at all.
It would have been great if the legendary template equipment guys were playable characters.
>>62
Masked Giant… Goda Ring…
>>67
A dragon-headed man who spits knives from his mouth…
It’s fun to enjoy capturing impressive clips while playing a boss character that everyone is crying out in agony over, but please stop because Thai people show off their gaming skills.
Even without malicious intent, PvP that you can’t win is really boring…
>>64
So, even if they can’t win, if they can annoy their opponent, good players will emerge.
Swallowed by that darkness, yet another player falls to the dark side…
>>60
It’s like voice chat on Switch 2.
I expected something like “Bravo” because the text was flowing and someone was holding a gun, but…
What is with that ugly way of shooting that gun that looks nothing like anything else?
If the PvP elements are strong, I might retreat into Night Rain… Speaking of which, Night Rain might also come to Switch 2 eventually since the original will be released…
The reversal of opinions may happen, but it seems that the current Soul series players and those only following AC will be evaluated by a different group altogether.
Well, the motion for the gunpowder store was also crap.
What was that Chinese person wearing a hat?
What was that psychic girl who feels like she belongs in the old Sunday comics…?
>>72
I wonder if it will talk.
I want to hear your voice soon.
There’s no way I can win against a kid’s reflexes.
>>73
It’s tentatively rated R17!
The elements of Bravo include things like blood, moons, and clock towers, but if it falls into a completely different genre, then that’s fine too…
Just give up on From and release SEKIRO on Switch 2.
There is a demand for games that can be played anytime on mobile devices.
The Seoul group is likely searching for a new path since they have reached their limit in Elden.
Honestly, I’m just satisfied that FromSoftware’s new releases keep coming.
I advocate for a power stone-style battle royale fighting game that can be easily played as a perk for Nintendo Online subscribers!
Well, you might be able to see what it’s like in Night Rain.
>>84
Night Rain is completely PvE and has no PvP, so it might not be a valid basis for judgment…
Night Rain is purely PvE, so I don’t think it will be of any reference.
I’m not really expecting much from Night Rain either.
It seems like you can play solo as well, just in case.
>>87
I somehow wasn’t kicked out after the network test ended and was able to play alone.
It seems like it would be better to do it together, and the dog has accumulated quite a bit of stress.
I’ll save this thread.
I’m looking forward to the details being revealed 😊
>>88
Please, let me spin my palm.
>>88
Rather, please rotate the palm of your hand.
Games like Tarkov and DaD were mostly played by PC gamers in Japan who could engage with English, so there is a possibility that there won’t be a similar experience of PvPvE on a large scale in the future.
There is a considerable possibility that the difficulty will become the worst it has ever been.
Night Rain is formally similar to Monster Hunter and that kind of genre.
Strictly speaking, it’s different, but…
In trying to adjust vE well, it just seems like it will only increase the number of people who do that, right? That’s PvPvE.
Well, there seems to be a desire to introduce a new approach, but the multi-field aspect is actually the area where they are the least skilled… and that’s just how it turns out.
>>93
It’s not so strange for a company that has dominated solo games, like Sony, to try to venture into multiplayer.
The vE elements don’t really have much of a presence, probably only comparable to stage gimmicks in fighting games.
If we keep making the same kind of clone games, the company will go bankrupt the moment people get bored…
It’s not about the flashy elements like dinosaurs or stereotypical Chinese characters that you expect from FromSoftware… it’s just going too far.
Twist
As expected, throwing everything into this Gothic horror world is From’s flavor, isn’t it!
It seems like it would be a good game once the details are clear, but I think I’ll pass… I’m betting on settling into that kind of position.
It’s definitely selling because it’s under Nintendo Power, even if the content is questionable, so they’re taking a risk.
In PvPvE, the scariest thing is definitely humans, like in some second-rate horror vibe.
Even if the system aspect is interesting, the design being uncool is something that can’t be changed.
A pajama iron mask is too strange.
>>104
Did you just speak ill of a now-defunct villain?
Well, it’s fine, that cursed guy.
>>104
Well, that’s about the same as always…
Overwhelming with solo volume was also done in Elden…
In terms of the number of lines, there are still some projects that haven’t been released yet behind it.
I’m not bored at all, so please make something like SEKIRO or Bloodborne again.
I’m done with open worlds.
The foreshadowing was already there.
ELDEN RING’s Hidetaka Miyazaki from FromSoftware reveals an interest in multiplayer game elements like those in “Escape From Tarkov.” “We will continue to make the games we want to make,” he says. BY REBEKAH VALENTINE Posted March 1, 2023, 8:54 Related article: George R.R. Martin reveals there are actual discussions about an “ELDEN RING” movie, but there are obstacles limiting his involvement. While “ELDEN RING” can be played solo, the PvP and PvE multiplayer features are very interesting. The messages players leave for each other have become a part of internet memes. Given the unique nature of such multiplayer interactions, it is natural for director Hidetaka Miyazaki to consider the technology behind multiplayer and how it can be utilized in other games. *Links to purchase include affiliate tags, which may generate revenue from sales or membership agreements at those retailers. Please check the privacy policy for details.
Traditional arts are in demand, but as a company, we need to come up with something new.
Thinking about that, KOEI is pretty amazing…
I don’t mind multiplayer, but I don’t want it to have a lack of story.
It’s the worst that those who are troubled have started coming to the Bravo thread.
>>110
It’s better to defeat Sadako than to look at pointless threads.
Huh?
Is AC synchronization also terrible?
It’s essential to secure the number of players at the point of being battle-only.
Online subscriber benefits are seriously possible.
>>112
I was thinking that a new title for a multiplayer game with a one-time purchase, even with From’s name recognition, is going to be tough, right? It seems like it will end up being something around that.
I would really like them to make another one because the Sekiro route can still be enjoyed.
I think adjusting that would be a hassle.
Well, Japanese people are used to the design of the characters being uncool in hero shooters.
Now it’s a globally popular company, but everyone has forgotten that in the past it only made bizarre and uncool games.
It’s better to have this kind of thing come up occasionally.
>>116
Release a spiritual sequel to Frame Glide.
They probably want to cool down the hype because Elden and AC have been unexpected hits.
If the AC is properly synchronized, then…
There’s no problem with PVP, right…?
I have the usual desire to want you to make it.
I am not too worried about the challenges of this company that built an era in Seoul.
After a while since the release, it suddenly upgraded to Dusk 99!
PvPvE is something I wanted to do more in Armored Core.
It feels like AC picking up trash in the PV of 6.
>>127
Wasn’t there a story recently about a game that has turned into a wasteland?
>>131
I understand what you’re saying, but when you actually try it, it’s not really that much of a labyrinth.
>>127
I considered an AC open world at one point, but the differences in mobility between the legs were too great, so I had no choice but to give up.
Isn’t it tough for the same reason?
However, the challenging attitude itself may be something to welcome.
There’s a one-player campaign mode like ACV! I’m ready to flip my palm!
>>130
Isn’t it a problem for public relations not to mention single-player support at this point when it has garnered the most attention?
The previous works specified 1 to 4 people from the beginning.
It’s the underground people who are at fault for getting their delusions twisted and wrongly feeling betrayed on their own.
>>132
Aweigh! Aweigh!
>>132
The true underground people are either continuing to dig or keeping an eye on the Night Rain mine.
Only impostors talk about next year.
An old man wandering around in some kind of mental ward wearing clothes and a helmet while holding an axe is definitely uncool…!
Kids are going to become totally obsessed, and PvPvE will become a major genre in Japan, so get ready for it!
>>135
I think that even if it becomes popular, it will be in a different layer from the existing one.
The attitude of taking on challenges is great, but of all times…
I only feel anxiety about challenging the place I am the worst at and have a bad reputation.
I feel that the movement is not as cool as the appearance of the equipment.
From now on, Switch 2 users will probably be told to just deal with this.
>>140
Elden for that purpose.
It seems like a game that would turn out like a mix of Rise of P and Code Vein.
It feels like a Souls-like.
Even though it’s the main house…
>>144
Isn’t it just the moon from the similar PV?!
I don’t see any good reviews about PvPvE on social media, so Japanese people probably really struggle with PvPvE…
>>145
It’s a game like Tarkov where all areas have player killing, so people tend to have very clear likes and dislikes.
>>145
Isn’t it because the environment has only major titles focused on foreign players, while PvP fighting games are normally hitting?
There is a possibility that Dusk will become a big hit and change things.
>>145
If anything, foreigners are showing a clearer rejection towards PvPvE.
I don’t know if that’s the majority, but…
Well, since it’s from FromSoftware, there will definitely be nutrients and addicts that can only be obtained from this, beyond just the genre…
People who like Bravo and underground dwellers are somewhat different, or rather…
For example, the former is like Gaelmann and the latter is a forgotten abnormal person.
It’s the most fun to make a fuss like this before going out…
Since everything after Demon’s Souls was so well-made that it seemed a bit unnatural, I don’t mind if the next game is a bad one for about 10 years…
>>150
That’s not good, right!?
Compared to before, the presence of 8 players in multiplayer suggests a high possibility of a PvP focus.
In any case, we have no choice but to wait for the information to be made public.
It feels like there is always a red spirit, and it gets in the way even during boss battles.
>>153
Even the red spirit gets hit by the boss, so you should think of it as having benefits for me to defeat the red spirit itself.
If we follow the traditional PvPvE model, I think there should be a disadvantage for the invading side if they die during the invasion.
If PvPvE is more accepted in the country, then Exoprimal is trending!
>>154
I think that’s like a Wilds without a signboard for the latest Monster Hunter series.
There are various shining elements, but there are also stress-inducing UI and high price settings…
By the way, are there any other PvPvE games besides Tarkov that have a good reputation…?
>>155
None
There’s no one that has a good reputation, even if they become a topic of conversation.
Just the fact that it’s From’s PvP is already a no… and then adding PvPvE on top of that…
If you think of it as a dark spirit in the Holy Grail Dungeon, is it not a collection of everything you want…?
As the latter half of the PV progressed, my excitement decreased, but was there anything that made me go “Whoa!?”
>>163
Boob frog!
If it’s only player versus player, then those things can be done, but when player versus environment is involved and player versus player gets mixed in, it becomes disruptive.
A game that requires communication in the first place is bothersome.
If it’s just a feeling of an illusion or a message, then that’s fine.
>>168
It might be completely solo, with everyone else being an enemy except for me.
>>175
The C button is unnecessary…
Are Japanese people interested in PvPvE? I don’t know, but it seems like there are many who say it looks interesting.
This is bad! A lot of what they’re saying is from foreigners.
>>169
Don’t you know Exoprimal? That’s strange…
When leveling up normally, it was a breezy game even to reach the level cap, so I could still tolerate invaders back then…
Multi-only means that you can’t do it completely offline solo!?
It’s a strange way to ask, but
If there is no announcement today, it would be better to give up on solo mode.
Are you still not understanding anything?
There are people who refer to works after Dark Souls collectively as From Software games.
I think it’s a good opportunity to truly understand From.
Well, I don’t need such an opportunity.
On the contrary, if this is also hit, I would really be amazed at how great the company has become.
>>177
I’m already completely buried underground since AC6.
It’s a manly company that didn’t utilize any of the information cultivated through ACV in VD.
At this point in the game’s mechanics, wouldn’t having a solo mode just significantly reduce the volume of content?
>>179
I think the mode called “Solo Mode” is a practice mode for each character.
They might hit it big by only selling multiplayer games for the next 10 years.
>>182
I really hope it fails, it would be the worst.
I think Exo-something would sell better if it didn’t have PvP elements.
Capcom is the only one who thinks everyone knows about Exoprimal.
>>185
It looks like one of those foreign games that I don’t really understand, even after watching the PV! I didn’t have any other impressions than that…
I didn’t even know it was released.
It seems that not only From, but also monopolies have an image of trying to do something online and failing.
>>186
In the case of “on,” it can be big when it hits, but it requires a huge initial investment.
Exclusive deals are generally funded by that hardware, so if you can gamble with someone else’s money, you would do it, right?
Why not just release Exo whatever on Switch 2!
Capcom is releasing Street Fighter…
https://www.fromsoftware.jp/duskbloods/index.html
Since it is officially categorized as a multiplayer action game, there probably isn’t an offline mode.
For example, Elden Ring is an action RPG genre, and I don’t understand the growth elements either.