
Which masterpiece would you recommend for beginners that is self-contained?
Here’s the extracted text from the image: “` Nintendo SWITCH. Published by CERO B Atelier Totori DX Package Edition Bonus Item “Atelier Totori: The Adventurer of Arland 2” Original Soundtrack Download Serial Included “`
It’s completely a matter of preference, but it’s definitely “esroji”!
>>1
It was something I saw in an anime long ago and liked quite a bit.
Neruke
>>3
They are the dangerous type of person…
Under those conditions, Sophie.
If you’re a beginner, then it’s Sophie.
It’s fine to choose a work with a character that catches your eye without relying on the system.
New Rorona
>>10
I wonder why there is a 3DS version.
A deformed design reminiscent of the ancestor of Mary Remake.
If it’s a scenario, then Totori.
If you like the main character’s traits, even the relatively rough points can generally be covered by that one factor.
Play the works that have characters you like without worrying about whether they are for beginners.
Recent ones are just RPGs, so there’s no need to brace yourself for anything.
Every atelier has its quirks that can be a bit off-putting.
Well, even if you find yourself saying you like the protagonist from Mana Khemia or the protagonist from Iris while just watching the protagonist…
I’m sorry, but that actually has a high barrier to play… I guess I have no choice but to do it!
>>16
Speaking of which, aren’t PS2s not being sold anymore…?
Asha is great! However, I’m really dissatisfied that I can’t take requests in one place!
If you don’t mind old systems, I recommend the thread image, but if you’re starting now, I think it’s best to go with Sophie, Liza, or Yumia.
An article introducing the series around the 20th anniversary.
https://www.4gamer.net/games/423/G042360/20190106002/
I think you can just pick one you like from the currently transplanted DX.
If I board Yumia now, I’d be one of the oldest members, huh?
It’s the fate of series, but the early ones are more prone to being remade.
The works that are a little behind the latest releases that are easy to be remastered are
Basically, the environment where you can play is getting tougher.
Since there are DX options from Arland, there’s no difference in which one you choose.
Before Arland, first, we need to check if there are any old hardware that is still functional.
Only Marie was remade.
Totorri has a good story, but it gets strangely difficult if you try to do various things.
The PS2 might be the most disconnected from previous PS hardware…
Regardless of Viola, Yudi is dressed quite provocatively, so it might be fun to play around a bit!
There’s no environment to play in… so I tend to give up.
Can I just barely manage with a PSP…?
It’s fine to have three mysteries, but it’s also reasonable to just do the two Sophie games.
It’s a waste, but…
The battle BGM that I fell in love with the most from an unplayed Atelier game is Ayesha.
I was attracted by the package art and started the Arland series without any prior knowledge, but I enjoyed it quite a bit, Lulua.
I really liked both the story and the system, even though the deterioration over time was tough.
Basically, they’re all interesting, so just choose based on the art style.
I recommend things like Radiant Silvergun, but there are parts you won’t understand if you haven’t played Sophie’s Philis.
The blend is different, but if it’s about ease of play, I think Yumia would be a good choice.
I think Sophie is well put together and it’s nice.
That said, since it’s strongly a character game, you should just go for the protagonist that resonates with you.
Totori has a difficulty level that assumes two playthroughs, but it’s well-balanced, provides a sense of achievement, and is fun.
If you don’t like time limits, how about something like Ryza?
If you don’t skip the rest of the story, be careful because the difficulty of seeing the entire ending is ridiculously high.
It might be impossible to say anything about Totori.
The old Rorona, Totori, and Meruru have the most noticeable evolution in system aspects and level design, which is good, but that’s a somewhat unusual way to play.
I cannot recommend the Atelier with the (F)reeze for the DS.
Totori needs to prepare materials for the mid-game as soon as possible, otherwise time will become really tight…
Playing the old Rorona now is tough…
Personally, I preferred the time-restricted period because it was more challenging and rewarding.
With each lap, I can feel the skill improvement in organizing schedules efficiently.
I’m going to grin at Esroji!
The most troublesome part of the atelier is strengthening combat power for gathering materials for alchemy.
Sometimes when a scenario boss appears, I get beat up badly.
The tank boss Asha was quite tough.
I was chasing after my mother, but then I ran out of time.
The first week of Totori is fine just like that…
Manakeemia gives the impression of suddenly breaking your mental state in the final chapter.
Why do I have to be looked at with disdain by the entire school just before graduation?
Sroji is really great.
The lack of vibrancy in the Twilight series might be a bit divisive in terms of preferences.
I came by ship! Now the great adventure begins!
Arielle’s Atelier – Complete
It’s good to end up thinking, “Wow, the ocean is too vast…” after struggling to build a ship in the final stages.
The anime from Eslodge had a high rate of Wilber at the end card, which was disappointing.
My first Atelier was Totori, so I thought the Atelier series was all about being on a tight schedule like this.
>>50
I feel like it was tighter in Saarburg…
Isn’t it good with the newly released Yumia?
After clearing the goals with Rorona, I was told there was nothing left to do!
The newer it is, the more refined the balance and system tend to be.
Don’t you want to make a cheesecake?
>>56
Hurry up and make a remake.
As long as the PS2 is still around, the software itself isn’t that expensive.
I have played up to Gramnart, but I’m wondering what is the closest recent one.
Anyway, it’s obvious that mastering alchemy and collecting items is the most important thing…
Without regular small goals, Totori felt quite lost and it was quite tough.
There was a time when I was indiscriminately hunting Behemoth hearts for about a year, just because they sold for a high price without thinking about anything else.
Sophie is easy to play with and has no time limits.
In combat, even minor battles can be resolved with a single blow.
If there are drawbacks, Sophie has a good chance of getting stuck and not being able to get out.
The reason why there aren’t many people recommending the image of Ryza, which became quite a topic of discussion, is…
I wonder if it’s because there are three series after all.
>>63
It’s a bit… 2.
Riza can be quite blunt sometimes…
I love Lili Plus, which can dominate once you get used to it.
Well, if you say it’s standalone, it’s difficult to recommend.
The stand-alone line in the atelier is a bit difficult to understand.
Has there been a remake or port of Gramanart for recent consoles?
I want you to experience a battle where you can’t use flashy items due to running out of that HPMPLP or due to dungeon endurance…
>>67
It was last released about 15 years ago on the PSP.
If I were to say, they would all be part of a series, but Liza is completely a continuation.
I wonder how Yumia is doing.
Reiza is fine with just one juvenile work.
Three is good, but I find it hard to recommend because there’s two.
Ryza can’t fight because she can’t bring in a lot of items.
If you’re going to do an atelier, I hope you enjoy that area.
Running around the city looking for side quests is a hassle…
Lydisou is quite well-made on its own, but since it’s the third installment, it’s hard to recommend to beginners.
>>74
The rate of members coming from the previous work and the alchemists’ rate is high…
It was my first Atelier Firis, but I was too rushed and ended up not having enough levels in the second half!
Esroji replenishes the number of times for free just by registering items, and it made me realize how amazing the power of the government is.
The thread image was my first atelier, but I couldn’t complete the true ending.
>>77
It’s basically impossible to see it by myself.
Looking at the strategy, making money feels empty, so it can’t be helped.
I loved Yudi, so I want to recommend it, but the playing environment…
Bella-chan is great! It’s worth buying the Twilight series just for Bella-chan!
Enjoy Bell-chan!
I think Yumia is good, but it seems a bit lacking in the Atelier feel compared to the previous ones, so I’m hesitant to recommend it.
Can you create vehicles in Atelier?
Just honestly do the first installment of the series that you might like.
It’s not an anonymous thread, but in the Atelier series, you have to stick to a meticulous schedule or you’ll end up with a bad ending.
I only know that information.
Recently, I wonder if it’s possible to live in the gaps without that kind of thing.
>>83
It’s just Totori…
>>83
The detailed schedule is only for aiming for the most difficult ED.
The old atelier had multiple endings with various outcomes.
For now, if I try one, which one is a good deal in terms of price?
>>84
Works that are on sale as a set of ◯ parts.
>>84
The Arland Twilight Mystery Series is being sold at a lower price as DX versions with additional content.
I started with Yumia, but the handling of alchemists is different from what I expected!
The story isn’t that interesting, so it’s better to choose based on the characters.
If Totori can use QSQL to quickly create movement doubling and base return without any hints on the first try, she can reach the point of defeating the demons.
Making money is impossible without meta-reading that implies there should be this ending branch after thoroughly engaging with the previous atelier!
It’s amazing that you can play with this graphic! It’s impressive that the first work with this level of character expression has this difficulty.
It’s recommended to start with Viollet or Rina, as it makes the later Atelier games feel easier and allows you to experience all the distinctive systems of the Atelier series.
>>95
Let me play…!
>>95
Items no longer spoil now.
It’s amazing to think that Rorona and New Rorona were released on the same hardware.
Gust has grown too much between Rorona and Totori.
Vio can manage somehow even for the first time, but Rina…