
The performance improvement is 6 to 7 times.
If you just increase the graphic load a little, you can definitely achieve 120fps.
People who lived in a 1/60 second world look like weaklings!
You did a great job with a machine from 8 years ago.
>>3
It’s because it’s NVIDIA SHIELD, so it’s even earlier.
HDR!
4K!
3D sound!
Noise-cancelling microphone!
It’s strange that it’s below 50,000 like this…
>>4
Although it’s just under 70,000 for the overseas version, it’s impressive that it has come down to this price…
I kept wondering if it was true during the broadcast.
Even low-end smartphones today commonly have 120Hz.
NVIDIA enhances things, you know.
We aimed for four times the performance! (Whether we achieved it or not…)
The fever is also four times! The power consumption is also four times! Or something like that (picking nose).
What impressed me the most was that they put a fan on the dock.
>>9
When I saw this, I thought I had almost confirmed 70,000.
To be honest, if you lower the graphics settings, it’s not surprising at all to get 120 FPS.
>>10
It’s only “up to 120FPS,” after all.
There is almost no mention of the specific specs.
It’s a weird story, but…
Conversely, a 60Hz controller is non-existent, right?
I wondered if other company’s software really operates at that quality during the launch.
No matter what the official specs say, I can’t help but think that saying it can run Saipan is just about at the level of a somewhat unpopular Switch version of Skyrim, right?
I’m faced with the dilemma of whether to buy it on Steam or not because the performance has exceeded my expectations.
The overseas version is a reasonable price, I guess.
The Japanese version is nonsensical.
It seems unlikely that it will come out just because there is a function that can produce it.
I honestly don’t trust the performance in portable mode; if it really worked according to the specs, wouldn’t it get really hot?
>>18
That’s why I added a fan to the dock.
Considering the weak yen and so on, isn’t the Japanese version priced at 50,000 quite outrageous?
Isn’t it tough if software doesn’t sell well in the domestic market?
The game does not run at 120fps.
>>21
It really depends on whether the software side supports up to 120 FPS.
>>21
Wasn’t it introduced that there are games that run at 120fps in 1080p?
Of course, not everything, but…
>>30
Metpla 4 switches between 4K 60fps mode and FHD 120fps mode.
>>40
I think it’s reasonable to consider that if the main connection is to the TV, then 60fps for 4K is good.
Most users probably don’t have monitors that can output 4K at 120fps.
>>80
With the price of this, I can buy another Switch 2…
>>91
Just saying, it was over 200,000 yen about two decades ago, but considering that now you can get an LCD model for roughly the same price as the Switch 2, it’s gotten quite cheap.
It’s the same performance as the PS4, so the price is about that.
Of course, you understand the overseas prices too.
What are you carrying? Hurry up and tell me.
I want a mini PC type that has enhanced cooling functionality.
Finally, it’s become easier to play rhythm games on the Switch.
Can you put steam in it?
>>26
What are you talking about?
If it’s 50,000, I think this is good enough that I don’t need to buy Ally.
>>31
The purposes are too different for that to happen.
I wonder if it has variable frame rate support like the PS5.
Saipan tends to be a hot topic, but that’s a game from the end of 2020.
I’m not sure if it’s appealing in terms of good performance or not.
>>33
It has performance equal to or better than the PS4.
>>37
Doesn’t it seem like it could be professional level?
>>33
It’s a recent game that was released in 2020, and updates have continued for a long time since then; in fact, updates are still ongoing.
>>43
The update for Phantom Liberty was amazing, but that was released in 2023, so it’s tough to say it’s the latest.
Nintendo uses hardware from about two generations ago to prioritize cost and stability.
What is that SD card? I’ve never seen any other hardware that supports it.
The latest games aside, I think Fortnite and the like will probably come out normally.
Otherwise, they wouldn’t say anything about support and so on.
It’s honest and fine, but when it stutters in the trailer, it makes me go “oh…”
Since there was also the term “Quality Mode,” it probably means that the upscale frame generation is effective and supports up to 120.
Even in light games that can produce 120 FPS natively, there are still normal benefits up to around 120.
In terms of monetary sense, this price would probably be the limit for gifts for children.
Honestly, I think they did a great job creating a price difference between the inbound version and the others.
>>44
I honestly have no idea whether it will succeed as a company, but the Japanese people are happy.
I was definitely convinced from the thread that it was around 60,000 for overseas information, so I was shocked by the price.
>>45
In reality, the multilingual version was kind of like that.
It feels like it’s above the PS4 when it comes to dogs, but below the PS4 when it comes to mobile.
If it’s software that can run on the Switch, I think it’s around 120 FPS.
Can I assume that 60fps will be stable?
>>48
It’s all up to the game, I guess…
Elden Ring is suspicious, isn’t it?
>>48
It depends on each company’s efforts.
>>48
It depends on the software.
>>48
I think it should work fine at 1080p.
I think it’s a bit disappointing that there’s nothing even after FromSoft’s new release.
>>48
Depending on the software, there were already some questionable points at today’s presentation, so if we can sacrifice image quality, I think I’d go with performance mode and aim for 60.
The Elden Ring PV was a bit choppy, so I can’t really trust it.
Actually, they say it’s 4K, but it must be upscaled 4K rather than native 4K, so I can’t really tell.
I’m looking forward to my island in Animal Crossing becoming lighter from now on.
>>57
Let’s hope the Switch2 edition will come out.
I hope the day comes when the EGG that came to Switch can also be done on Switch 2…
Nintendo has decided to endure a reverse spread to maintain its domestic market.
In reality, in Japan, Nintendo has a dominant position, so it can’t be helped.
>>59
That’s a traditional sales strategy of the Japanese gaming market.
Be prepared for a negative spread, promote hardware widely, and earn profits through software.
>>76
Nintendo has been trying to avoid it as much as possible due to the trauma of the negative profit margin hell with the 3DS.
>>127
That said, the current Switch has been in a state of reverse margin for the past few years…
Not raising prices is effectively a price reduction.
I think most games can be run at 1080p 60hz, one way or another.
>>60
It’s probably better than the PS4 in terms of performance, so yeah.
The performance of the mobile mode is one thing, but the battery life is very concerning.
The main unit is cheap, but the software has become quite expensive.
>>62
As expected, if they didn’t raise the software price with this, it feels like where would they make a profit…
Can you try your best to get Xenoblade Chronicles X DE (Switch 2 edition) to run at 60 FPS starting now…?
Isn’t it that they lower the graphics instead of giving 60FPS?
Since it’s the maximum.
I play games with amazing graphics on PC or PS5.
It would be great if I could play the dedicated game at 120.
>>71
To be honest, I don’t think dedicated games will reach 120.
Metroid had a native 4K feel, but in reality, it’s hard to say.
Just think of it as a PS4.
Since around last week, something resembling serious leaks has been going around.
No matter how convincing it may seem, I am certain that it is ultimately unverified information based on the Japan-specific price.
>>77
When I opened the lid, it turned out to be the multilingual version with 70,000, so either way, the leak about it being 60,000 is wrong, which is funny.
In the first place, the barrier of 1080p 60fps was quite high for home consoles, right?
>>78
Are there people still stuck on the previous generation of machines?
>>81
If you’re speaking in the past tense, can’t you understand that much?
The PS5 and even the PS5 Pro aren’t even stable at 60fps.
Those who confuse maximum output frame rate and display refresh rate performance with actual frame rate are just fools.
What comes out at 120 might be a vertically multi-level game like the Metroid that was introduced.
I don’t think a level 2 exclusive would reach 120.
Can humans perceive 120fps? I wonder what the limit is for humans.
>>83
It’s quite easy to understand if you move the mouse up to 120.
I can’t say more than that.
>>83
Up to around 240, you can understand it without any special training.
I don’t know more than that.
>>93
In other words, it means that it will eventually rise to that level…
>>83
When you raise 60 and 120, you don’t feel that big of a difference, but when you lower them, you feel a significant stutter, like a cursed equipment that can’t go back.
Do I need 120fps for Switch games…?
>>84
Being able to support 120fps = You can use the 40fps mode = VRR can be used.
The benefits are too huge.
I think it’s better to view it as almost the same as the PS4 when considering that it has better performance than the PS4, but also takes into account the support for handheld mode.
The third’s graphics are luxurious, probably due to the performance of the 30.
>>86
Even so, it’s huge that it supports VRR.
PS4 is really cheap now.
Is it an OLED panel or something?
>>92
It was already like that at the time of the Switch.
The PS4 was canceled due to not functioning in Saipan, so it definitely surpasses the performance of the PS4.
It’s like a step above the PS4 Pro but below the PS5.
>>94
Are you going to surpass pro?
>>101
It was quite tough in Saipan even for pros.
You’ve already overcome that, so your performance must surpass it.
>>124
Isn’t it simply that early Saipan was just full of bugs?
>>124
That said, it won’t be exactly the same as the PS4 version.
There is a possibility it has been downgraded like the old Hogwarts Legacy.
>>101
The GPU is a delicate line, but the CPU will become overwhelmingly faster with loading times.
In terms of GPU performance, the X1X is actually better than the XSS.
>>94
Once it restarted its release, I was able to play it on PS4 after all, so maybe that’s it?
>>94
The PS4 version has improved with the update, so I think it’s based on that.
I just hope I can buy it before Pokémon…
I don’t think there are many games that can run at 4K 60FPS, to be honest…
I hope they add mouse support and more Steam games start coming out.
>>98
Thinking that even ones that don’t support pads in the original can be ported expands the possibilities quite a bit.
>>119
No, we have to address the tasks related to keyboard operations…
When Saipan with Phantom Liberty is moving, it’s definitely better than PS4.
Having a margin of up to 120fps is nothing short of a blessing for the software development side.
Well, if the dedicated software stabilizes at 60 in dog mode, I won’t complain.
If you’re lagging in Elden Ring, holding a sentry’s torch might lead to something terrible.
I only cleared it when it first came out, but has that been fixed?
Tears of the Kingdom’s Scribble Build behavior seems to be changing.
It looks like the dog has a GPU.
Even if you say it doesn’t change with high fps, when you switch back to 60, it feels choppy and makes you feel sick.
I don’t really understand what the actual specs are like…
It seems the specs are lower than the PS4 in Elden Ring videos, but if Cyberpunk runs, it’s better than the PS4.
The price of the initial PS5 is crazy.
It is simply possible that time has passed since the release of Saipan and the game itself has been optimized.
>>113
Saipan was terrible at first, but it started working on PS4.
At 120fps, the response of the menu screen is quite different.
Just looking at the price of the software that’s been made public, it’s a good price…
After all, it’s a physical card, so somehow…
It’s hard to say now whether Saipan was really due to the performance of the PS4, given how bug-ridden the initial release was.
When the bonus season comes, it seems like it will sell out instantly as soon as it hits the shelves, so I guess I have no choice but to buy it on the release day.
Recently, many 4K-compatible TVs support 120Hz.
Bravia models, for example, had a 120Hz mode even back in the PS4 era.
It’s really completely different when it’s a game where the screen spins around or scrolls.
You can’t put a big SSD in an SD card, and you can’t expand it either.
If you’re building with SSDs in mind and bringing in various multi-titles, there are no other options.
I want to talk about fps in conjunction with resolution.
>>125
If you lower the resolution or graphics, you can raise it as much as you want…
Since the material procurement is around 140 yen to the dollar, I think Japan is facing a significant reverse spread.
On the other hand, it’s extremely expensive overseas (especially in the EU)…
>>128
$449 (67,000 yen)
396 pounds (76,000) in the UK.
470 euros (76,000 yen) in the EU area.
Japan 49,800 yen
I can see why foreigners would get upset about this.
>>152
Well, isn’t it fine?
I would appreciate it if you could refrain from coming to buy for reselling purposes.
>>128
The materials are all sourced from East Asia, and the assembly is also in East Asia, so there is probably no need to adjust to the dollar exchange rate.
All I need is for the e-shop to become lighter, please.
I’m glad that I can use the Mongolian style officially.
Well, the initial response was terrible and they did halt sales, but it was still functioning and you could buy the PS4 version of Cyberpunk.
It’s probably a version tuned for Switch 2 as well.
>>133
I’m talking with a de-tune assumption, but is ray tracing not included in Saipan?
I wonder if the vinegar kelp will also see a price increase.
>>134
I think it’s going to be abolished, vinegared kelp.
It’s 9000 yen for Mario Kart, you know?
>>155
However, what about the bundled version…?
Everyone has forgotten that the Switch was so successful, but before that, its batting average was quite decent…
>>135
The only real failure is probably the Virtual Boy.
In the first place, games that require high performance aren’t really released on the Switch, so I think it’s not much of a relevant issue.
I would rather want to consistently raise the lower limit of performance than the upper limit.
Elden Ring clearly has lowered graphics quality, and even so it looks heavy, so I don’t have high expectations for performance.
>>138
It’s just that From’s technological capability is weak.
>>138
From what I saw in the PV, it was quite explicit.
I haven’t played the PS4 version, so I don’t know how different it is from that.
It’s crazy that they’re trying to popularize HDR for 50,000 yen when only a small number of gamers currently have the environment for it.
>>139
HDR isn’t that rare these days, is it?
>>153
It was already there with the PS4 Pro.
I don’t want to lose customers who surged due to the COVID demand, right? Well…
I wonder if Splatoon will also support mouse controls.
It’s probably because it comes with a physical card and likely a key card for breakage prevention.
The software with the following description on the surface of the package is called a “key card.” Please prepare the following color. Internet connection required CERO display preferred Playing for the first time www.nintendo.com/switch/key-card/ STEP 1 Insert the key card into the main unit. STEP 2 Download the main software data. The “key card” only contains the “key” to launch the software, and does not contain the main software data, so it cannot be played as is. After inserting the data card, the HOME menu and instructions will be displayed. Please follow the instructions to download. Downloading requires the main unit’s memory or a microSD Express card to save the software data… STEP 3 Play the game. Once the data download is complete, you will be able to play the game. The “key card” can only be used for this purpose, but there are no usual package features.
>>146
I’m starting to think that the DL version might be better… it depends on the Nintendo thumbnail for Switch 2.
Saipan requires a recommended RTX 1060 even with DLC, and it doesn’t originally demand outrageous specs.
According to rumors, the Switch 2 is said to be equivalent to a 4060, so it would definitely work.
>>147
Absolutely a lie.
If it’s around TCL, a 4K 43-inch 120Hz TV is about 55,000, so the TV is cheaper than gaming.
It was terrible enough to throw it away, even though I had an SSD on my PS4 Pro in Saipan.
Just because it can output 120FPS doesn’t mean it will actually display at 120FPS.
>>156
Only the response on the menu screen will improve.
It seems impossible to have a response without malice when there is no thread name.
120fps is beneficial even on the home screen.
During the large update version 2 of the Cyberpunk 2077 DLC, support for PS4 and Xbox One was cut.
The fact that it can somehow run on PS4 is only about version 1, and this time for Switch 2, since it includes DLC, it’s version 2.
Saipan became a PS4 incompatible game in the DLC…
I sometimes get a feeling of nausea due to the frame rate drop in the Xenoblade Chronicles I’m currently playing, so I want to play it on Switch 2 as soon as possible.
Maybe I’ll have cleared it by then.
>>163
I’m curious about the two editions of BotW and Tears of the Kingdom, but I’ve already cleared them a long time ago.
I want devices that can erase memories to be sold as well.
I’m looking forward to the trial event.
Well, I didn’t win the lottery.
I think the difference is significant just because the internal storage is not an HDD, unlike the PS4.
I wish all the games in the world would at least wipe their backside as well as Saipan does.
>>168
By the way, there weren’t any Bethesda titles.
I used to be a big fan of Skyrim on Switch.
>>168
Don’t mix it with places that are supported at the national level.
The EU is really angry about the PS5 being 700 euros, and there have been some amazing insults in French that made me laugh a little.
I’m glad to be Japanese!
>>169
In terms of the wage-to-price ratio, Japan is always at a point where I feel like getting really angry.
Magnets didn’t get along well with electronic devices, right?
I wonder how they made it usable on a gaming console.
>>172
Smartphones charge with MagSafe, right?
It seems that Saipan’s performance was also influenced by the fact that Raytrace support was being promoted by the leather jacket at that time.
Even the PS5 has games at 30FPS, so I really want you to keep in mind that it’s all about the software.
>>178
Wiles can drop to 720p at 30fps with variable resolution.
If it falls this far, I really think a transplant is impossible.
HDR is normally included even in cheap TVs, so the otaku crowd that isn’t interested in TVs just says they don’t know about it, but it’s already well established among the main target audience.
The Switch games I’ve piled up can wait until the second one comes out… that’s how I feel.
Isn’t it amazing that we made it a 120-compatible display in the first place?
It’s not that cheap, is it?
>>183
Honestly, I wonder if 120 is really necessary for handheld mode.
>>183
It’s quite cheap now.
Even with OLED
There’s no other games to play, so why not just sell everything as a bundled version?
Even HDR and cheap TVs from unknown manufacturers commonly come equipped with it…
In the first place, it has long been clear from financial results that materials are purchased in dollars, so I think it’s definitely true that there is quite a significant reverse spread domestically in Japan.
The box game has recently come out on PS, I wonder if it will also come to Switch 2?
If you turn off ray tracing and everything else, Saipan isn’t that heavy now.
The prices of software are getting close to the Super Famicom era.